Helden Templates: Unterschied zwischen den Versionen
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==Template Vorschlag== | ==Template Vorschlag== | ||
Attributes [130]: | |||
*ST 10 [0] | |||
*DX 12 [40] | |||
*IQ 14 [80] | |||
*HT 11 [10] | |||
Secondary Characteristics [-5]: | |||
*Damage 1d-2/1d | |||
*BL 20 lbs. | |||
*HP 10 [0] | |||
*Will 14 [0] | |||
*Per 12 [-10] | |||
*FP 11 [0] | |||
*Basic Speed 6.00 [5] | |||
*Basic Move 6 [0] | |||
Advantages [85]: | |||
*Magery 0 [5] | |||
*Magery 2 [20] | |||
Select either | |||
*Ritual Adept (Must use Grimoire, -50%) [20] | |||
*Faster Casting 4 [20] | |||
Another 40 points chosen from among | |||
*DX +1 [20] | |||
*IQ +1 [20] | |||
*Will +1 to +5 [5/level] | |||
*FP +1 to +10 [3/level] | |||
*Eidetic Memory [5] | |||
**or Photographic Memory [10] | |||
*Gizmos 1-3 [5/level] | |||
*Intuition [15] | |||
*Language Talent [10] | |||
*Languages (any) [2-6/language] | |||
*Luck [15] | |||
*Extraordinary Luck [30] | |||
*Magery 4, 5, or 6 [10, 20, or 30] | |||
*Mind Shield [4/level] | |||
*Signature Gear [Varies] | |||
*Spirit Empathy [10] | |||
*Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21] | |||
*Ritual Adept (Must use Grimoire, -50%) [20] | |||
*Ritual Adept [40] | |||
*Ritual Mastery [1] | |||
*Extra Ritual Slot [1] | |||
Disadvantages [-40]: | |||
-15 points chosen from among | |||
*Curious [-5*] | |||
*Frightens Animals [-10] | |||
*Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*] | |||
*Pyromania [-5*] | |||
*Skinny [-5] | |||
*Social Stigma (Excommunicated)† [-10] | |||
*Unfit [-5] | |||
**or Very Unfit [-15] | |||
*Unnatural Features 1-5 [-1/level] | |||
**or Weirdness Magnet [-15] | |||
Another -25 points chosen from among the previous traits or | |||
*Absent-Mindedness [-15] | |||
*Bad Temper [-10*] | |||
*Clueless [-10] | |||
*Combat Paralysis [-15] | |||
*Cowardice [-10*] | |||
*Hard of Hearing [-10] | |||
*Klutz [-5] | |||
**or Total Klutz [-15] | |||
*Loner [-5*] | |||
*Low Pain Threshold [-10] | |||
*Nervous Stomach [-1] | |||
*Oblivious [-5] | |||
*Overconfidence [-5*] | |||
*Post-Combat Shakes [-5*] | |||
*Sense of Duty (Adventuring companions) [-5] | |||
*Stubbornness [-5] | |||
Primary Skills [14]: | |||
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14 | |||
*Occultism (A) IQ [2]-14 | |||
*Alchemy (VH) IQ [8]-14 | |||
*Thaumatology (VH) IQ [8]-14‡ | |||
*Fast Draw (Charm) (E) DX [1]-12 | |||
Secondary Skills [19]: | |||
*Hazardous Materials (Magical) (A) IQ-1 [1]-13 | |||
*Research (A) IQ-1 [1]-13 | |||
*Speed-Reading (A) IQ-1 [1]-13 | |||
*Teaching (A) IQ-1 [1]-13 | |||
*Writing (A) IQ-1 [1]-13 | |||
*Meditation (H) Will-1 [2]-14 | |||
Choose either | |||
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13 | |||
*Staff (A) DX+2 [8]-14 | |||
One of | |||
*Innate Attack (any) (E) DX+2 [4]-14 | |||
*Thrown Weapon (Dart) (E) DX+2 [4]-14 | |||
*Throwing (A) DX+1 [4]-13 | |||
*Sling (H) DX [4]-12 | |||
Background Skills [14]: | |||
Nine of | |||
*Fast-Draw (Potion) (E) DX [1]-12 | |||
*Climbing (A) DX-1 [1]-11 | |||
*Stealth (A) DX-1 [1]-11 | |||
*Body Sense (H) DX-2 [1]-10 | |||
*First Aid (E) IQ [1]-14 | |||
*Gesture (E) IQ [1]-14 | |||
*Savoir-Faire (High Society) (E) IQ [1]-14 | |||
*Cartography (A) IQ-1 [1]-13 | |||
*Hidden Lore (any other) (A) IQ-1 [1]-13 | |||
*Diplomacy (H) IQ-2 [1]-12 | |||
*Physiology (monster type) (H) IQ-2 [1]-12 | |||
*Strategy (H) IQ-2 [1]-12 | |||
*Hiking (A) HT-1 [1]-10 | |||
*Scrounging (E) Per [1]-12 | |||
Path Skills [31]: | |||
Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11 | |||
*Path of Body (VH) | |||
*Path of Chance (VH) | |||
*Path of Crossroads (VH) | |||
*Path of Energy (VH) | |||
*Path of Magic (VH) | |||
*Path of Matter (VH) | |||
*Path of Mind (VH) | |||
*Path of Spirit (VH) | |||
*Path of Undead (VH) | |||
=Kleriker= | =Kleriker= |
Version vom 29. Juni 2013, 10:08 Uhr
Grundsätzlich orientiert Euch an den Templates die es in den verschiedenen GURPS Publikationen hat:
- Dungeon Fantasy 1: Adventurers
- Banestorm
- Monster Hunters 1: Champions
- Fantasy
- Martial Arts
- Basic Set
Ihr dürft Euren Charakter frei erstellen mit 275/-55/-5 - natürlich muss aber jeder Charakter vor Spielbeginn durch mich abgesegnet werden. Lasst Euren gesunden Menschenverstand walten. Natürlich spielen wir ein cinematisches Spiel, aber wenn jemand mit Altered Time Rate 2 daher kommt, werde ich das bestimmt nicht gutheissen.
Kämpfer
Kämpfer zeichnen sich durch ausserordentliche Stärke, hohe Gesundheit und gute Geschicklichkeit aus.
Notwendige Traits
- Combat Reflexes
- High Pain Threshold
Wünschenswerte Traits
- Weapon Master
- Trained by a Master
Diebe
Diebe sind äusserst Geschickt und haben eine gute Intelligenz.
Notwendige Traits
- Larcenist Talent (Lockpicking, Observation, Search, Stealth, Traps, Holdout, Pickpocket) [7/level]
Wünschenswerte Traits
- Perfect Balance
- Catfall
- Combat Reflexes
- Flexibility or Double-Jointed
- Surprise ST Strength
- Night Vision
- Honest Face
Magier
Magier haben eine hohe Intelligenz und werden mit den Ritual Path Magic (RPM) Regeln aus Monster Hunters 1 erstellt. Seht Euch die Regeln an.
Notwendige Traits
- Magery
- Ritual Adept
Wünschenswerte Traits
- Faster Casting
- Ritual Mastery
Template Vorschlag
Attributes [130]:
- ST 10 [0]
- DX 12 [40]
- IQ 14 [80]
- HT 11 [10]
Secondary Characteristics [-5]:
- Damage 1d-2/1d
- BL 20 lbs.
- HP 10 [0]
- Will 14 [0]
- Per 12 [-10]
- FP 11 [0]
- Basic Speed 6.00 [5]
- Basic Move 6 [0]
Advantages [85]:
- Magery 0 [5]
- Magery 2 [20]
Select either
- Ritual Adept (Must use Grimoire, -50%) [20]
- Faster Casting 4 [20]
Another 40 points chosen from among
- DX +1 [20]
- IQ +1 [20]
- Will +1 to +5 [5/level]
- FP +1 to +10 [3/level]
- Eidetic Memory [5]
- or Photographic Memory [10]
- Gizmos 1-3 [5/level]
- Intuition [15]
- Language Talent [10]
- Languages (any) [2-6/language]
- Luck [15]
- Extraordinary Luck [30]
- Magery 4, 5, or 6 [10, 20, or 30]
- Mind Shield [4/level]
- Signature Gear [Varies]
- Spirit Empathy [10]
- Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
- Ritual Adept (Must use Grimoire, -50%) [20]
- Ritual Adept [40]
- Ritual Mastery [1]
- Extra Ritual Slot [1]
Disadvantages [-40]:
-15 points chosen from among
- Curious [-5*]
- Frightens Animals [-10]
- Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
- Pyromania [-5*]
- Skinny [-5]
- Social Stigma (Excommunicated)† [-10]
- Unfit [-5]
- or Very Unfit [-15]
- Unnatural Features 1-5 [-1/level]
- or Weirdness Magnet [-15]
Another -25 points chosen from among the previous traits or
- Absent-Mindedness [-15]
- Bad Temper [-10*]
- Clueless [-10]
- Combat Paralysis [-15]
- Cowardice [-10*]
- Hard of Hearing [-10]
- Klutz [-5]
- or Total Klutz [-15]
- Loner [-5*]
- Low Pain Threshold [-10]
- Nervous Stomach [-1]
- Oblivious [-5]
- Overconfidence [-5*]
- Post-Combat Shakes [-5*]
- Sense of Duty (Adventuring companions) [-5]
- Stubbornness [-5]
Primary Skills [14]:
- Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
- Occultism (A) IQ [2]-14
- Alchemy (VH) IQ [8]-14
- Thaumatology (VH) IQ [8]-14‡
- Fast Draw (Charm) (E) DX [1]-12
Secondary Skills [19]:
- Hazardous Materials (Magical) (A) IQ-1 [1]-13
- Research (A) IQ-1 [1]-13
- Speed-Reading (A) IQ-1 [1]-13
- Teaching (A) IQ-1 [1]-13
- Writing (A) IQ-1 [1]-13
- Meditation (H) Will-1 [2]-14
Choose either
- Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
- Staff (A) DX+2 [8]-14
One of
- Innate Attack (any) (E) DX+2 [4]-14
- Thrown Weapon (Dart) (E) DX+2 [4]-14
- Throwing (A) DX+1 [4]-13
- Sling (H) DX [4]-12
Background Skills [14]:
Nine of
- Fast-Draw (Potion) (E) DX [1]-12
- Climbing (A) DX-1 [1]-11
- Stealth (A) DX-1 [1]-11
- Body Sense (H) DX-2 [1]-10
- First Aid (E) IQ [1]-14
- Gesture (E) IQ [1]-14
- Savoir-Faire (High Society) (E) IQ [1]-14
- Cartography (A) IQ-1 [1]-13
- Hidden Lore (any other) (A) IQ-1 [1]-13
- Diplomacy (H) IQ-2 [1]-12
- Physiology (monster type) (H) IQ-2 [1]-12
- Strategy (H) IQ-2 [1]-12
- Hiking (A) HT-1 [1]-10
- Scrounging (E) Per [1]-12
Path Skills [31]:
Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11
- Path of Body (VH)
- Path of Chance (VH)
- Path of Crossroads (VH)
- Path of Energy (VH)
- Path of Magic (VH)
- Path of Matter (VH)
- Path of Mind (VH)
- Path of Spirit (VH)
- Path of Undead (VH)
Kleriker
Kleriker verfügen über eine hohe Intelligenz und werden mit den Kräften aus "Powers: Divine Favors" erstellt.
Notwendige Traits
- Divine Favor
Wünschenswerte Traits
- Power Investiture (Holy)
- Clerical Rank
Barden
Barden sind Diebe, Kämpfer und Zauberer. Von allem ein bisschen. Barden erhalten keinen direkten Zugang zu magischen Fähigkeiten über RPM, sondern dürfen mit Bard-Song Talent Traits 30% günstiger kaufen (siehe DF1, DF3 und DF11). Der Rabatt ergibt sich aus der Einschränkung, dass die Fähigkeit nur funktioniert wenn der Barde singen und/oder musizieren kann. Wenn jemand einen ganz bestimmten, nicht in den DF Regeln vorgesehenen Trait möchte, muss er dies mit dem GM besprechen und begründen.
Notwendige Traits
- Bard-Song Talent [5/level]
Wünschenswerte Traits
- Bard-Song Empathy
- Bard-Song Terror
- Bard-Song Mind-Control
- Bard-Song Mind-Probe
- Bard-Song Rapier Wit
- Bard-Song Mimicry