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==Disadvantages== | ==Disadvantages== | ||
Duty (Zeta-Force) ( | Duty (Zeta-Force) (Always, Exteremly Hazardous) [-20] • A further -50 points chosen from among Appearance [-4 ''or'' -8], Bad Smell [-10], Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Charitable [-15*], Chummy ''or'' Gregarious [-5 ''or'' -10], Code of Honor (Hippocratic Oath) [-5], Compulsive Survivalism (Z:32) [-5*], Delusion (Explosives are safe around me) [-5], Delusion (I’m God when I’m your doctor!) [-5], Delusion (Holy water burns zombies) [-10], Delusion (Society will return to normal) [-5], Delusion (Zombies are their old selves, deep inside) [-5], Delusion (Zombification is reversible) [-5], Flashbacks [-5 ''or'' -10], Greed [-15*], Guilt Complex [-5], Hard of Hearing [-10], Honesty [-10*], Impulsiveness [-10*], Insomniac [-10 ''or'' -15], Light Sleeper [-5], Loner [-5*], Missing Digit [-2 ''or'' -5], Nightmares [-5*], No Sense of Humor [-10], Oblivious [-5], Obsession (Find a cure) [-10*], Odious Personal Habits [-5 to -15], On the Edge [-15*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Paranoia [-10], Phobia (Loud Noises) [-10*], Post-Combat Shakes [-5*], Pyromania [-5*], Secret (Bomb-making nutcase) [-20], Selfless [-5*], Sense of Duty (Team) [-5], Sense of Duty (All Humanity) [-15], Skinny [-5], Social Disease (Carrier) [-10], Social Stigma (Criminal Record) [-5], Stubbornness [-5], Trickster [-15*], Vow (Always fight unarmed) [-15], Vow (Never use firearms) [-10], Vow (Refuse no request for medical aid) [-10], Workaholic [-5], Wounded [-5] or other, fitting Disadvantages the GM allows you to take. | ||
==Primary Skills== | ==Primary Skills== |