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Bitte beachten: Wir verwenden Pee Kittys Houserule #1 bezüglich Per und Will.

Ultimate Zombie-Fighter [450][Bearbeiten | Quelltext bearbeiten]

Zombie-fighters are larger-than-life survivors. Nobody they meet is as capable as they are, as able to discover what happened, or as likely to find the people working on the cure and help save humanity.

The meta-game reality is that the players should have fun defeating zombies – but in the game world, their characters are big-H Heroes, and everything they do ought to be altruistic, or at least not selfish.

Attributes[Bearbeiten | Quelltext bearbeiten]

HT 12 [20]

Secondary Characteristics[Bearbeiten | Quelltext bearbeiten]

Damage 1d-2/1d; BL 29 lbs; HP 10 [0]; Will 10 [10]; Per 10 [10]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]

Advantages[Bearbeiten | Quelltext bearbeiten]

Combat Reflexes [15], Hand-to-Hand/Gunman/Slayer Training (Skull) [5] and Immunity to Zombie Plague [5]. • Choose one of Daredevil [15], Destiny 3 [15], Luck [15] or Serendipity [15]. • Choose a 50 point lens. • Spend 320 points on the following: ST +1 to +10 [10/level], DX +1 to +10 [20/level], IQ +1 to +10 [20/level], HT +1 to +8 [10/level], HP (up to +30% ST) [2/level], Will +1 to +10 [5/level], Per +1 to +10 [5/level], FP (up to +30% HT) [3/level], Basic Speed +0.25 to +3.00 [5/level], Basic Move +1 to +3 [5/level], Absolute Direction or 3D Spatial Sense [5 or 10], Absolute Timing [2], Acute Senses (any) 1-2 [2/level], Ambidexterity [5], Appearance [4, 12 or 16], Arm ST 1-2 [5/level], Breath-Holding 1 or 2 [2/level], Catfall [10], Charisma 1-6 [5/level], Common Sense or Common Sense (Conscious) [10 or 15], Danger Sense [15], Daredevil [15], Destiny 1-3 [5/level], Eidetic or Photographic Memory [5 or 10], Enhanced Block 1 [5/level], Enhanced Dodge (Dive for Cover) 1-3 [5/level], Enhanced Dodge (One Vehicular Operation Skill) 1-3 [5/level], Enhanced Dodge (Vehicular, all) 1-3 [10/level], Enhanced Dodge 1 [15/level], Enhanced Parry (All) 1 [10/level], Enhanced Parry (Bare Hands) 1 [5/level], Enhanced Parry (One melee weapon) 1 [5/level], Extra Attack (Single Skill, -20%; Multistrike, +20%) or Extra Attack (Multistrikem +20%) [25 or 30], Fearlessness 1-5 [2/level], Fit or Very Fit [5 or 15], Flexibility or Double-Jointed [5 or 15], Gizmo 1-3 [5/level], Gunslinger [25], Hand-to-Hand/Gunman/Slayer Training [varies], Hard to Kill 1-5 [2/level], Hard to Subdue 1-5 [2/level], Heroic Reserves [3/level], High Manual Dexterity 1-4 [5/level], High Pain Threshold [10], Higher Purpose (Deliver the package) [5], Higher Purpose (Kill Zombies) [5], Higher Purpose (Medic!) [5], Higher Purpose (Engy!) [5], Interdiction [5/skill], Intuition or Intuition (Inspired) [15 or 30], Killer Hair [10], Less Sleep 1-4 [2/level], Lifting ST 1-2 [3/level], Luck or Extraordinary Luck [15 or 30], Military Rank 1-3 [5/level], Multilingual (Broken/Accented/Native) [6/12/18], Night Vision 1-9 [1/level], Peerless Hand-to-Hand/Gunman/Slayer Training [varies], Perfect Balance [15], Peripheral Vision [15], Pitiable [5], Rapid or Very Rapid Healing [5 or 15], Rapier Wit [5], Recovery [10], Reduced Consumption 1 [2], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Sensitive or Empathy [5 or 15], Serendipity 1 or 2 [15 or 30], Signature Gear [1/level], Striking ST 1 or 2 [5/level], Temperature Tolerance 1 or 2 [1/level], Trained by a Master [30], Ultimate Archer [40], Ultimate Zombie Fighters’ Bond [5/level 1; +1/ additional level], Unfazeable [15], Weapon-and-Shield Fighter [10], Weapon Master (My Style) [30] or (All) [45], Wild Talent 1 [20]

Perks[Bearbeiten | Quelltext bearbeiten]

Die Perks sind seperat aufgelistet, da 1) es viele sind, 2) spezielle Regeln wieviele Perks man aussuchen darf gelten und 3) Perks verschiedene Prerequisistes haben.

Disadvantages[Bearbeiten | Quelltext bearbeiten]

Duty (Zeta-Force) (15 or less, Exteremly Hazardous) [-10] and Sense of Duty (All Humanity) [-15] • A further -50 points chosen from among Appearance [-4 or -8], Bad Smell [-10], Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Charitable [-15*], Chummy or Gregarious [-5 or -10], Code of Honor (Hippocratic Oath) [-5], Compulsive Survivalism (Z:32) [-5*], Delusion (Explosives are safe around me) [-5], Delusion (I’m God when I’m your doctor!) [-5], Delusion (Holy water burns zombies) [-10], Delusion (Society will return to normal) [-5], Delusion (Zombies are their old selves, deep inside) [-5], Delusion (Zombification is reversible) [-5], Flashbacks [-5 or -10], Greed [-15*], Guilt Complex [-5], Hard of Hearing [-10], Honesty [-10*], Impulsiveness [-10*], Insomniac [-10 or -15], Light Sleeper [-5], Loner [-5*], Missing Digit [-2 or -5], Nightmares [-5*], No Sense of Humor [-10], Oblivious [-5], Obsession (Find a cure) [-10*], Odious Personal Habits [-5 to -15], On the Edge [-15*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Paranoia [-10], Phobia (Loud Noises) [-10*], Post-Combat Shakes [-5*], Pyromania [-5*], Secret (Bomb-making nutcase) [-20], Selfless [-5*], Sense of Duty (Team) [-5], Sense of Duty (All Humanity) [-15], Skinny [-5], Social Disease (Carrier) [-10], Social Stigma (Criminal Record) [-5], Stubbornness [-5], Trickster [-15*], Vow (Always fight unarmed) [-15], Vow (Never use firearms) [-10], Vow (Refuse no request for medical aid) [-10], Workaholic [-5], Wounded [-5] or other, fitting Disadvantages the GM allows you to take.

Primary Skills[Bearbeiten | Quelltext bearbeiten]

First Aid (E) IQ+2 [4]; Scrounging (E) Per+2 [4]; Hidden Lore (Zombies) (A) IQ+1 [4]; Running (A) HT+1 [4]; Stealth (A) DX+1 [4]. • Either of Survival (Choose one biome) or Urban Survival, both (A) Per+1 [4]. • Spend 40 points on any striking, grappling, melee, or ranged attack skill. You must pick at least one of each category and you must spend at least [4] and at most [16] on a single skill, eg: Brawling [4], Judo [8], Knife [4], Axe/Mace [8], Guns (Pistol) [16]. The following skills are acceptable: Artillery/TL, Axe/Mace, Blowpipe, Bolas, Bow, Bow (Slingshot), Boxing, Brawling, Broadsword, Cloak, Crossbow, Flail, Garrote, Gunner/TL, Guns/TL, Jitte/Sai, Judo, Karate, Knife, Kusari, Lasso, Liquid Projector/TL, Main-Gauche, Net, Polearm, Rapier, Saber, Shield, Shortsword, Sling, Smallsword, Spear Thrower, Spear, Staff, Sumo Wrestling, Throwing, Thrown Weapon, Tonfa, Two-Handed Axe/Mace, Two-Handed Flail, Two-Handed Sword, Whip, Wrestling. • Fast-Draw (any) (E) DX [1].

Secondary Skills[Bearbeiten | Quelltext bearbeiten]

Climbing and Throwing, both (A) DX [2]; Hiking and Swimming, both (A) HT [2] • One of Carousing (E) HT+1 [2]; Fast-Talk or Interrogation, both (A) IQ [2]; Intimidation (A) Will [2]; Diplomacy (H) IQ-1 [2]. • One of Observation or Search, both (A) Per+1 [2].

Background Skills[Bearbeiten | Quelltext bearbeiten]

Forced Entry and Parachuting, both (E) DX [1]; Computer Operation/TL8, and Savoire-Faire (Military), both (E) IQ [1]; Driving (Automobile) (A) DX [1]; Soldier (A) IQ [1] • Spend 12 points or any leftovers from Advantages on any skill you want.

Lenses[Bearbeiten | Quelltext bearbeiten]

Lenses sind dazu da Eurem Charakter leben jenseits des Kampfes einzuhauchen. Jeder UZF hat ein Feld, welches er neben dem kämpfen beherrscht. Am Besten ist es, wenn ihr Euch in der Gruppe besprecht, wer was übernehmen will damit ihr dann am Ende alle nötigen Fähigkeiten abgedeckt habt.

Grundsätzlich hat jede Lens ein Talent, die Skills aus selbigem und ein paar Vorteile die dazu passen. Alle Lenses kosten 50 CP. Man darf selbst eine Lens zusammenstellen, sollte diese aber zur Genehmigung dem GM vorlegen.

Do-it-yourself [~50][Bearbeiten | Quelltext bearbeiten]

  • Talent auf Stufe 4, sollte zwischen 20 und 40 CP kosten.
  • Advantages die zum Talent passen und die Skills oder Fähigkeiten entsprechend erweitern, sollte zwischen 0 und 20 CP kosten.
  • Perk der zum Talent passt, 0 oder 1 CP.
  • Skills welche das Talent erhöht, zwischen 3 und 10 CP.
  • Komplementärskills welche zum Talent passen, zwischen 0 und 5 CP.

Erfinder [50][Bearbeiten | Quelltext bearbeiten]

  • Artificer 4 (Armoury, Carpentry, Electrician, Electronics Repair, Engineer, Machinist, Masonry, Mechanic, Scrounging and Smith) [40].
  • Carpentry, Electrician, Machinist, Masonry, Smith (Iron) [5].
  • Spend 5 points on specialities of the following skills: Armoury, Electronics Repair, Engineer, Mechanic, or Smith [5].

Spezialeinsatzkraft [49][Bearbeiten | Quelltext bearbeiten]

  • Born Soldier 4 (Leadership, Savoir-Faire (Military), Scrounging, Soldier, Tactics) [20].
  • Higher Purpose (Kill Zombies) [5].
  • Military Rank 1 [5].
  • Tap-Rack-Bang† [1].
  • Leadership, Tactics, all [1].
  • Armoury (Small Arms), Camouflage, Driving (Tracked), Forward Observer, Observation, Traps, all [2].
  • Explosives (Demolition), NBC Suit, Parachuting, Scuba, all [1].

Offizier [50][Bearbeiten | Quelltext bearbeiten]

  • Born War-Leader 4 (Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, Tactics) [20].
  • Charisma 1 [5].
  • Military Rank 3 [15].
  • Intelligence Analysis, Leadership, Strategy (Land), Tactics, all [1].
  • Armoury (Small Arms), Forward Observer, Interrogation, NBC Suit, Observation, Soldier, all [1].

Elektroingenieur [50][Bearbeiten | Quelltext bearbeiten]

  • Circuit Sense 4 (Electrician, Electronics Operation, Electronics Repair, and Engineer (Electrical and Electronics)) [20].
  • Gizmo 2 [10].
  • Signature Gear (My Toolkit) [1] - This is an expensive (*0.67 Weight, +1 CF), good (+1 to Skill, +4 CF) Portable Tool Kit for Electrician ($3'600) or an Electronics Repair Speciality ($7'200).
  • Equipment Bond (My Toolkit) [1].
  • Electrician, Electronics Operation, Electronics Repair, and Engineer (Electrical and Electronics)), all [1].
  • Computer Programming, Computer Hacking, both [4]; Mathematics (Applied) [1].

Pionier [50][Bearbeiten | Quelltext bearbeiten]

Combat Engineer 4 (Architecture, Chemistry, Engineer (Combat), Explosives, Traps, Lockpicking) [24].

  • Gizmo 2 [10].
  • Higher Purpose (Engy!) [5].
  • Signature Gear (My Suitcase Chemistry Lab) [1] - This is a cutting edge (*0.67 Weight, +1 CF) Suitcase Lab for the Chemistry Skill ($6'000).
  • Equipment Bond (My Suitcase Chemistry Lab) [1]
  • Architecture, Chemistry, Engineer (Combat), Explosives, Traps, Lockpicking, all [1]
  • Fast-Draw (Explosives) [1]
  • Fast-Draw (Lockpicks) [1]
  • Driving (Construction Equipment) [1]

Fahrer (50)[Bearbeiten | Quelltext bearbeiten]

  • Driver's Reflexes 4 (Boating, Driving, Piloting, Submarine, Navigation) [20].
  • 3D Spatial Sense [10].
  • Higher Purpose (Deliver the Package) [5].
  • Standard Operating Procedure (Full Tank) [1].
  • Freight Handling, Mechanic (any), Artillery (any), Gunner, Electronic Operations (Communications or Sensors)
  • Spend 14 points on specialities of the following skills: Boating, Driving, Piloting, Submarine, Navigation [14]

Universalist [50][Bearbeiten | Quelltext bearbeiten]

  • Jack of all Trades 3 [30]
  • Wild Talent 1 [20]

Bauarbeiter [50][Bearbeiten | Quelltext bearbeiten]

  • Master Builder 4 (Architecture, Carpentry, Electrician, Engineer, Masonry, Smith, Scrounging) [28].
  • Gizmo 2 [10].
  • Signature Gear (My Multi-Tool) [1] - This is an cutting-edge (*0.67 Weight, +1 CF), Very Fine (+3 to Skill, +99 CF) Multi-Tool.
  • Equipment Bond (My Multi-Tool) [1].
  • Spend 8 points on specialities of the following skills: Architecture, Carpentry, Electrician, Engineer, Masonry, Smith [8].
  • Driving (Construction Equipment) [2].

Sani [51][Bearbeiten | Quelltext bearbeiten]

  • Medic 4 (Diagnosis, First Aid, Pharmacy, Physician, Psychology, Surgery, Veterinary) [28].
  • Higher Purpose (Medic!) [5].
  • Signature Gear (My Crash Kit) [1]
  • Signature Gear (My Surgery Kit) [1]
  • Equipment Bond (My Crash Kit) [1]
  • Equipment Bond (My Surgery Kit) [1]
  • Diagnosis, Pharmacy, Physician, Psychology, Surgery, Veterinary, all [1].
  • Chemistry, Poison, all [4].

Sportler [50][Bearbeiten | Quelltext bearbeiten]

  • Natural Athlete 4 (Acrobatics, Bicycling, Hiking, Jumping, Lifting, Running, Skating, Skiing, Swimming, and Throwing) [40].
  • HP +2 [4].
  • Acrobatics, Bicycling, Jumping, Lifting, Skiing, and Throwing, all [1].

Naturbursche [50][Bearbeiten | Quelltext bearbeiten]

  • Outdoorsman 4 (Camouflage, Fishing, Mimicry, Navigation, Survival, and Tracking) [24].
  • Per+2 [10]
  • Absolute Direction [5].
  • Walking Camp [1].
  • Camouflage, Fishing, Mimicry, Navigation, Survival, and Tracking [10]

Langfinger [50][Bearbeiten | Quelltext bearbeiten]

  • Pilferer 4 (Electronics Operation (Security), Forced Entry, Lockpicking, Electronics Repair (Security), Stealth, Traps, Search) [28].
  • High Manual Dexterity 2 [10].
  • Signature Gear (My Electronic Lockpicking Kit) [1]
  • Signature Gear (My Lockpicks) [1]
  • Equipment Bond (My Electronic Lockpicking Kit) [1]
  • Equipment Bond (My Lockpicks) [1].
  • Electronics Operation (Security), Lockpicking, Electronics Repair (Security), Traps and Search, all [1].
  • Fast-Draw (Lockpicks), Savoir-Faire (Organzied Crime), and Streetwise, all [1].

Pirscher [50][Bearbeiten | Quelltext bearbeiten]

  • Stalker 4 (Camouflage, Hiking, Navigation (Land), Stealth, and Tracking) [20].
  • Absolute Direction [5]
  • Night Vision 9 [9]
  • Basic Move +2 [10]
  • FP +1 [3]
  • Camouflage, Navigation (Land), and Tracking, all [1]

Kampfsportler [50][Bearbeiten | Quelltext bearbeiten]

Prerequisite: Trained by a Master

  • Strong Chi 4 (Breaking Blow, Flying Leap, Power Blow, Pressure Points, and Pressure Secrets) [20].
  • Very Fit [15].
  • Breaking Blow, Flying Leap, Power Blow, Pressure Points, and Pressure Secrets, all [1].
  • Acrobatics [4].
  • Acrobatic Stand [6].

Schlitzohr [49][Bearbeiten | Quelltext bearbeiten]

  • Sudden Death 4 (Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth) [24].
  • Danger Sense [15].
  • Horde-Walker [1].
  • Acting, Camouflage, Disguise, Holdout, and Shadowing, all [1].
  • Fast-Talk [4].

Überlebenskünstler [50][Bearbeiten | Quelltext bearbeiten]

  • Survivor 4 (First Aid, Knot-Tying, Urban Survival, Scrounging, and Survival) [20].
  • Intuition [15].
  • Reduced Consumption 1 [2].
  • Resistant to Poison (+3) [5].
  • Less Sleep 2 [4].
  • Knot-Tying, Urban Survival, and Survival, all [1].

Sprecher [50][Bearbeiten | Quelltext bearbeiten]

  • Talker 4 (Detect Lies, Diplomacy, Fast-Talk, Psychology, and Savoir-Faire) [20].
  • Voice [15].
  • Charisma 2 [10].
  • Detect Lies, Diplomacy, Fast-Talk, Psychology, and Savoir-Faire, all [1].
  • Public Speaking [1].

Bastler [50][Bearbeiten | Quelltext bearbeiten]

  • Tinkerer 4 (Armoury, Forced Entry, Lockpicking, Scrounging, Traps) [20].
  • High Manual Dexterity 4 [10].
  • Signature Gear (My Multi-Tool) [1].
  • Equipment Bond (My Multi-Tool) [1].
  • Armoury (Melee Weapons), Armoury (Missile Weapons), Armoury (Small Arms), Armoury (Heavy Weapons), Armoury (Body Armor), Lockpicking, Traps, all [1].
  • Fast-Draw (My Multi-Tool) [1].

Harter Kerl [50][Bearbeiten | Quelltext bearbeiten]

  • Tough Guy 4 (Fast-Talk, Forced Entry, Intimidation, Shadowing, and Streetwise) [20].
  • High Pain Threshold [10].
  • Hard to Kill 4 [8].
  • Hard to Subdue 4 [8].
  • Fast-Talk, Intimidation, Shadowing, and Streetwise, all [1].

Suchender [50][Bearbeiten | Quelltext bearbeiten]

  • Truth-Seeker 4 (Intelligence Analysis, Interrogation, Current Events, Speed-Reading, Hidden Lore (Zombies)) [20].
  • Wildcard Language [18].
  • Intelligence Analysis, Interrogation, Current Events, Speed-Reading, all [1].
  • Diplomacy, Research, both [4].