Hooligans Characters: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
Zeile 14: Zeile 14:
'''''Advantages:''''' Spend 15 points on the following advantages: Ambidexterity [5], Basic Move 1, 2 or 3 [5/level], Combat Reflexes [15], Daredevil [15], Flexibility [5] ''or'' Double-Jointed [15], Enhanced Dodge 1 [15], Enhanced Parry (Unarmed) 1 [5], Fearlessness 1 or 2 [2/level], Fit [5] ''or'' Very Fit [15], Hard to Kill 1 or 2 [2/level], Hard to Subdue 1 or 2 [2/level], High Pain Threshold [10], Luck [15], Peripheral Vision [15], Rapid Healing [5] ''or'' Very Rapid Healing [15], Recovery [10], Serendipity [15]
'''''Advantages:''''' Spend 15 points on the following advantages: Ambidexterity [5], Basic Move 1, 2 or 3 [5/level], Combat Reflexes [15], Daredevil [15], Flexibility [5] ''or'' Double-Jointed [15], Enhanced Dodge 1 [15], Enhanced Parry (Unarmed) 1 [5], Fearlessness 1 or 2 [2/level], Fit [5] ''or'' Very Fit [15], Hard to Kill 1 or 2 [2/level], Hard to Subdue 1 or 2 [2/level], High Pain Threshold [10], Luck [15], Peripheral Vision [15], Rapid Healing [5] ''or'' Very Rapid Healing [15], Recovery [10], Serendipity [15]


'''''Disadvantages:''''' -15 points chosen from among Appearance (Ugly) [-8], Appearance (Unattractive) [-4], Bad Temper [-10], Berserk [-10], Bloodlust [-10*], Bully [-10*], Compulsive Carousing [-5*], Fanaticism (FC Solothurn) [-15], Gullibility [-10*], Impulsiveness [-10*], Odious Personal Habit (Ultrafan) [-5], Overconfidence [-5*] Sense of Duty (Meine Cilque) [-5] or similar, appropriate disadvantages.
'''''Disadvantages:''''' Sense of Duty (FC Solothurn) [-10] ''and'' Code of Honor (Hooligans) [-5] • A further -15 points chosen from among Appearance (Ugly) [-8], Appearance (Unattractive) [-4], Bad Temper [-10], Berserk [-10], Bloodlust [-10*], Bully [-10*], Compulsive Carousing [-5*], Fanaticism (FC Solothurn) [-15], Gullibility [-10*], Impulsiveness [-10*], Odious Personal Habit (Ultrafan) [-5], Overconfidence [-5*] Sense of Duty (Meine Cilque) [-5] or similar, appropriate disadvantages.


'''''Primary Skills:''''' Savoir-Faire (Hooligans) (E) IQ+2 [4] • ''One'' of Brawling (E) DX+3 [8]; Boxing (A) DX+2 [8]; or Karate (H) DX+1 [8] • ''One'' of Wrestling (A) DX+2 [8], Sumo Wrestling (A) DX+2 [8]; or Judo (H) DX+1 [8].
'''''Primary Skills:''''' Savoir-Faire (Hooligans) (E) IQ+2 [4] • ''One'' of Brawling (E) DX+3 [8]; Boxing (A) DX+2 [8]; or Karate (H) DX+1 [8] • ''One'' of Wrestling (A) DX+2 [8], Sumo Wrestling (A) DX+2 [8]; or Judo (H) DX+1 [8].

Version vom 28. April 2015, 08:11 Uhr

Maxima

  • Power-Level: TBD
  • Attribute limits: ST 10-15 / DX 10-15 / IQ 10-15 /HT 10-15
  • Secondary characteristics limits: HP (+/-30%) / Will (min.IQ-4 - max.20) / Per (min.IQ-4 - max.20) / FP (+/-30%) / Basic Speed (+/-2) / Basic Move (+/-3)

Templates

Hooligan [170]

Grundbauplan für einen Hooligan

Attributes: ST 12 [20]; DX 12 [40]; IQ 12 [40]; HT 12 [20]

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs; HP 12 [0]; Will 12 [10]; Per 12 [10]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]

Advantages: Spend 15 points on the following advantages: Ambidexterity [5], Basic Move 1, 2 or 3 [5/level], Combat Reflexes [15], Daredevil [15], Flexibility [5] or Double-Jointed [15], Enhanced Dodge 1 [15], Enhanced Parry (Unarmed) 1 [5], Fearlessness 1 or 2 [2/level], Fit [5] or Very Fit [15], Hard to Kill 1 or 2 [2/level], Hard to Subdue 1 or 2 [2/level], High Pain Threshold [10], Luck [15], Peripheral Vision [15], Rapid Healing [5] or Very Rapid Healing [15], Recovery [10], Serendipity [15]

Disadvantages: Sense of Duty (FC Solothurn) [-10] and Code of Honor (Hooligans) [-5] • A further -15 points chosen from among Appearance (Ugly) [-8], Appearance (Unattractive) [-4], Bad Temper [-10], Berserk [-10], Bloodlust [-10*], Bully [-10*], Compulsive Carousing [-5*], Fanaticism (FC Solothurn) [-15], Gullibility [-10*], Impulsiveness [-10*], Odious Personal Habit (Ultrafan) [-5], Overconfidence [-5*] Sense of Duty (Meine Cilque) [-5] or similar, appropriate disadvantages.

Primary Skills: Savoir-Faire (Hooligans) (E) IQ+2 [4] • One of Brawling (E) DX+3 [8]; Boxing (A) DX+2 [8]; or Karate (H) DX+1 [8] • One of Wrestling (A) DX+2 [8], Sumo Wrestling (A) DX+2 [8]; or Judo (H) DX+1 [8].

Secondary Skills: One of Carousing, Singing (E) HT+2 [4]; Sports (Soccer) (A) DX+1 [4]; Propaganda/TL8, Public Speaking, Writing (A) IQ+1 [4]; Artist(Calligraphy or Painting), Musical Composition, or Musical Instrument (Drums or Trumpet), all (H) IQ [4].

Background Skills: Driving (Automobile or Motorcycle) (A) DX-1 [1] • 20 points in non-combat skills related to your off-time profession and your hobbies.

Klassen

Ich versuche erstmals GURPS GM Toolkit 1: Characters zu benutzen. Die Niches findet ihr ab Seite 35 desselben Buches.

Aheizer

Er übernimmt das Szepter wenn es darum geht die eigene Mannschaft abzufeuern und die Gegner zu verhöhnen. Er hat während des Matches die wichtigste Funktion inne: Group Performance. Im Vorfeld des Matches manipuliert er mittels Propaganda die sozialen Medien, anschliessend schreibt er Berichte für die Webseite mit Writing.

Skills

Artist (Calligraphy or Painting) Carousing Current Affairs (High Culture, Hooligans, People, Popular Culture, Regional, or Travel) Group Performance (Hooligans) Heraldry Intimidation Leadership Makeup Musical Composition Musical Instrument (Drums or Trumpet) Propaganda Psychology (Human) Singing Acting Connoisseur (Dance or Beer), or any other specialty that would impress Current Affairs (Hooligans) Dancing Fast-Talk Mimicry (Speech) Public Speaking Savoir-Faire Streetwise Acrobatics Architecture, for indoor exploration Area Knowledge, if only of the entire world in broad strokes Artist (Scene Design) Cartography, for making maps Computer Operation Detect Lies Diplomacy Disguise Electronics Operation (Media) Erotic Art Forgery, if the deceiver prepares his own fake ID Group Performance Interrogation Merchant Navigation Panhandling Performance Poetry Politics Sewing Sex Appeal Singing Sleight of Hand Sports (anything fun to watch) Urban Survival, for urban exploration. Ventriloquism Writing

Orga

Der Orga schaut, dass die Hools sicher zum Stadion und wieder zurück kommen. Falls mal einer probleme mit dem Establishment kriegt ist er da um das wieder hinzubiegen. Er hat auch einen Überblick über die Finanzen der Crew.

Oberschlegler

Bei grossen Schlachten braucht man jemanden mit taktischem Sachverstand. Er kann improvisierte Barrikaden bauen und übernimmt bei Strassenschlachten die Führung.

Saboteur

Um die gegnerischen Fans oder die Mannschaft schwächen zu können muss man oft im Geheimen und Stillen operieren können. Der Saboteur kann sich Zutritt zu orten verschaffen an denen er nichts zu suchen hat, Chaos stiften und dann unerkannt abhauen. Ist ein Einzelgänger.

Flicker

Er schient die gebrochenen Glieder ein die es unwillkürlich geben wird, damit verkürzt er die Spitalaufenthalte des Teams und trägt zum gelingen der ganzen Saison bei. Ausserdem ist er ein Experte für Medikamente und Gifte, zusammen mit dem Saboteur kann er eine gegnerische Mannschaft 'schläfrig' machen.

Keiler (Rekrutierer)

Er ist der Experte wenn es darum geht, neue Mitglieder für die Crew zu gewinnen.