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Templates

Erlaubt sind die Templates aus DF1, jedoch wird der Wizard mit dem folgenden Ritual Wizard ersetzt, und den Cleric muss ich noch designen...

Ritual Wizard

Attributes [130]:

  • ST 10 [0]
  • DX 12 [40]
  • IQ 14 [80]
  • HT 11 [10]

Secondary Characteristics [-5]:

  • Damage 1d-2/1d
  • BL 20 lbs.
  • HP 10 [0]
  • Will 14 [0]
  • Per 12 [-10]
  • FP 11 [0]
  • Basic Speed 6.00 [5]
  • Basic Move 6 [0]

Advantages [85]:

  • Magery 0 [5]
  • Magery 2 [20]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

Another 40 points chosen from among

  • DX +1 [20]
  • IQ +1 [20]
  • Will +1 to +5 [5/level]
  • FP +1 to +10 [3/level]
  • Eidetic Memory [5]
    • or Photographic Memory [10]
  • Gizmos 1-3 [5/level]
  • Intuition [15]
  • Language Talent [10]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Extraordinary Luck [30]
  • Magery 4, 5, or 6 [10, 20, or 30]
  • Mind Shield [4/level]
  • Signature Gear [Varies]
  • Spirit Empathy [10]
  • Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Adept [40]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1]

Disadvantages [-40]:

-15 points chosen from among

  • Curious [-5*]
  • Frightens Animals [-10]
  • Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
  • Pyromania [-5*]
  • Skinny [-5]
  • Social Stigma (Excommunicated)† [-10]
  • Unfit [-5]
    • or Very Unfit [-15]
  • Unnatural Features 1-5 [-1/level]
    • or Weirdness Magnet [-15]

Another -25 points chosen from among the previous traits or

  • Absent-Mindedness [-15]
  • Bad Temper [-10*]
  • Clueless [-10]
  • Combat Paralysis [-15]
  • Cowardice [-10*]
  • Hard of Hearing [-10]
  • Klutz [-5]
    • or Total Klutz [-15]
  • Loner [-5*]
  • Low Pain Threshold [-10]
  • Nervous Stomach [-1]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-Combat Shakes [-5*]
  • Sense of Duty (Adventuring companions) [-5]
  • Stubbornness [-5]

Primary Skills [14]:

  • Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
  • Occultism (A) IQ [2]-14
  • Alchemy (VH) IQ [8]-14
  • Thaumatology (VH) IQ [1]-14‡
  • Fast Draw (Charm) (E) DX [1]-12

Secondary Skills [19]:

  • Hazardous Materials (Magical) (A) IQ-1 [1]-13
  • Research (A) IQ-1 [1]-13
  • Speed-Reading (A) IQ-1 [1]-13
  • Teaching (A) IQ-1 [1]-13
  • Writing (A) IQ-1 [1]-13
  • Meditation (H) Will-1 [2]-14

Choose either

  • Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
  • Staff (A) DX+2 [8]-14

One of

  • Innate Attack (any) (E) DX+2 [4]-14
  • Thrown Weapon (Dart) (E) DX+2 [4]-14
  • Throwing (A) DX+1 [4]-13
  • Sling (H) DX [4]-12

Background Skills [14]:

Nine of

  • Fast-Draw (Potion) (E) DX [1]-12
  • Climbing (A) DX-1 [1]-11
  • Stealth (A) DX-1 [1]-11
  • Body Sense (H) DX-2 [1]-10
  • First Aid (E) IQ [1]-14
  • Gesture (E) IQ [1]-14
  • Savoir-Faire (High Society) (E) IQ [1]-14
  • Cartography (A) IQ-1 [1]-13
  • Hidden Lore (any other) (A) IQ-1 [1]-13
  • Diplomacy (H) IQ-2 [1]-12
  • Physiology (monster type) (H) IQ-2 [1]-12
  • Strategy (H) IQ-2 [1]-12
  • Hiking (A) HT-1 [1]-10
  • Scrounging (E) Per [1]-12

Path Skills [31]:

Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11

  • Path of Body (VH)
  • Path of Chance (VH)
  • Path of Crossroads (VH)
  • Path of Energy (VH)
  • Path of Magic (VH)
  • Path of Matter (VH)
  • Path of Mind (VH)
  • Path of Spirit (VH)
  • Path of Undead (VH)

Ritual Cleric

Attributes [140]:

  • ST 12 [20]
  • DX 12 [40]
  • IQ 13 [60]
  • HT 12 [20]

Secondary Characteristics:

  • Damage 1d-1/1d+2
  • BL 29 lbs
  • HP 12 [0]
  • Will 13 [0]
  • FP 12 [0]
  • Basic Speed 6.00 [0]
  • Basic Move 6 [0]

Advantages [40]:

  • Clerical Investement [5]
  • Magery 0 [5]
  • Magery 1 [10]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

20 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.

20 points in Holy abilities or

  • ST +1 or +2 [10 or 20]
  • DX +1 [20]
  • IQ +1 [20]
  • HT +1 or +2 [10 or 20]
  • Will +1 to +4 [5/level]
  • FP +1 to +6 [3/level]
  • Fearlessness [2/level]
    • or Unfazeable [15]
  • Healer 1 or 2 [10 or 20]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Mind Shield [4/level]
  • Magery 2 or 3 [10 or 20]
  • Upgrade to Ritual Adept [20]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1/level]
  • Resistant to Disease +3 or +8 [3 or 5]
  • Signature Gear [Varies]