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(Replaced content with "Zu den Regeln zu Stealth in Dungeon Fantasy, kommt folgende Regel aus Action 2:37 hinzu: Während des Kampfes, wähle ein Move Maneuver und würfle dann gegen Stealth-10 ...")
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=Templates=
Zu den Regeln zu Stealth in Dungeon Fantasy, kommt folgende Regel aus Action 2:37 hinzu:
Hier nur ein Beispiel für einen Ritual Wizard


==Ritual Wizard==
Während des Kampfes, wähle ein Move Maneuver und würfle dann gegen Stealth-10 (Plus GM Modifiers). Wenn Du das schaffst bist du so lange unsichtbar wie Du willst und kannst Runde*Basic Move(Modified for Encumbrance) Felder weit weg wieder auftauchen.
 
Attributes [130]:
*ST 10 [0]
*DX 12 [40]
*IQ 14 [80]
*HT 11 [10]
 
Secondary Characteristics [-5]:
*Damage 1d-2/1d
*BL 20 lbs.
*HP 10 [0]
*Will 14 [0]
*Per 12 [-10]
*FP 11 [0]
*Basic Speed 6.00 [5]
*Basic Move 6 [0]
 
Advantages [85]:
*Magery 0 [5]
*Magery 2 [20]
 
Select either
*Ritual Adept (Must use Grimoire, -50%) [20]
*Faster Casting 4 [20]
 
Another 40 points chosen from among
*DX +1 [20]
*IQ +1 [20]
*Will +1 to +5 [5/level]
*FP +1 to +10 [3/level]
*Eidetic Memory [5]
**or Photographic Memory [10]
*Gizmos 1-3 [5/level]
*Intuition [15]
*Language Talent [10]
*Languages (any) [2-6/language]
*Luck [15]
*Extraordinary Luck [30]
*Magery 4, 5, or 6 [10, 20, or 30]
*Mind Shield [4/level]
*Signature Gear [Varies]
*Spirit Empathy [10]
*Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
*Ritual Adept (Must use Grimoire, -50%) [20]
*Ritual Adept [40]
*Ritual Mastery [1]
*Extra Ritual Slot [1]
 
Disadvantages [-40]:
 
-15 points chosen from among
*Curious [-5*]
*Frightens Animals [-10]
*Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
*Pyromania [-5*]
*Skinny [-5]
*Social Stigma (Excommunicated)† [-10]
*Unfit [-5]
**or Very Unfit [-15]
*Unnatural Features 1-5 [-1/level]
**or Weirdness Magnet [-15]
 
Another -25 points chosen from among the previous traits or
*Absent-Mindedness [-15]
*Bad Temper [-10*]
*Clueless [-10]
*Combat Paralysis [-15]
*Cowardice [-10*]
*Hard of Hearing [-10]
*Klutz [-5]
**or Total Klutz [-15]
*Loner [-5*]
*Low Pain Threshold [-10]
*Nervous Stomach [-1]
*Oblivious [-5]
*Overconfidence [-5*]
*Post-Combat Shakes [-5*]
*Sense of Duty (Adventuring companions) [-5]
*Stubbornness [-5]
 
Primary Skills [14]:
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
*Occultism (A) IQ [2]-14
*Alchemy (VH) IQ [8]-14
*Thaumatology (VH) IQ [8]-14‡
*Fast Draw (Charm) (E) DX [1]-12
 
Secondary Skills [19]:
*Hazardous Materials (Magical) (A) IQ-1 [1]-13
*Research (A) IQ-1 [1]-13
*Speed-Reading (A) IQ-1 [1]-13
*Teaching (A) IQ-1 [1]-13
*Writing (A) IQ-1 [1]-13
*Meditation (H) Will-1 [2]-14
 
Choose either
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
*Staff (A) DX+2 [8]-14
 
One of
*Innate Attack (any) (E) DX+2 [4]-14
*Thrown Weapon (Dart) (E) DX+2 [4]-14
*Throwing (A) DX+1 [4]-13
*Sling (H) DX [4]-12
 
Background Skills [14]:
 
Nine of
*Fast-Draw (Potion) (E) DX [1]-12
*Climbing (A) DX-1 [1]-11
*Stealth (A) DX-1 [1]-11
*Body Sense (H) DX-2 [1]-10
*First Aid (E) IQ [1]-14
*Gesture (E) IQ [1]-14
*Savoir-Faire (High Society) (E) IQ [1]-14
*Cartography (A) IQ-1 [1]-13
*Hidden Lore (any other) (A) IQ-1 [1]-13
*Diplomacy (H) IQ-2 [1]-12
*Physiology (monster type) (H) IQ-2 [1]-12
*Strategy (H) IQ-2 [1]-12
*Hiking (A) HT-1 [1]-10
*Scrounging (E) Per [1]-12
 
Path Skills [31]:
 
Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11
*Path of Body (VH)
*Path of Chance (VH)
*Path of Crossroads (VH)
*Path of Energy (VH)
*Path of Magic (VH)
*Path of Matter (VH)
*Path of Mind (VH)
*Path of Spirit (VH)
*Path of Undead (VH)
 
==Ritual Cleric==
Attributes [140]:
*ST 12 [20]
*DX 12 [40]
*IQ 13 [60]
*HT 12 [20]
 
Secondary Characteristics:
*Damage 1d-1/1d+2
*BL 29 lbs
*HP 12 [0]
*Will 13 [0]
*Per 13 [0]
*FP 12 [0]
*Basic Speed 6.00 [0]
*Basic Move 6 [0]
 
Advantages [85]:
*Clerical Investement [5]
*Magery 0 [5]
*Magery 1 [10]
 
Select either
*Ritual Adept (Must use Grimoire, -50%) [20]
*Faster Casting 4 [20]
 
25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.
 
20 points in Holy abilities or
*ST +1 or +2 [10 or 20]
*DX +1 [20]
*IQ +1 [20]
*HT +1 or +2 [10 or 20]
*Will +1 to +4 [5/level]
*FP +1 to +6 [3/level]
*Fearlessness [2/level]
**or Unfazeable [15]
*Healer 1 or 2 [10 or 20]
*Languages (any) [2-6/language]
*Luck [15]
*Mind Shield [4/level]
*Magery 2 or 3 [10 or 20]
*Faster Casting [5/level]
*Upgrade to Ritual Adept [20]
*Ritual Adept (Must use Grimoire, -50%) [20]
*Ritual Mastery [1]
*Extra Ritual Slot [1/level]
*Resistant to Disease +3 or +8 [3 or 5]
*Signature Gear [Varies]
 
Skills:
*Thaumatology (VH) IQ [8]-13
 
Path Skills [27]:
Choose two at IQ [8]-13, one at IQ-1 [4]-12, one at IQ-2 [2]-11, five at IQ-3 [1]-10
*Path of Body (VH)
*Path of Chance (VH)
*Path of Crossroads (VH)
*Path of Energy (VH)
*Path of Magic (VH)
*Path of Matter (VH)
*Path of Mind (VH)
*Path of Spirit (VH)
*Path of Undead (VH)

Version vom 4. Juni 2013, 21:40 Uhr

Zu den Regeln zu Stealth in Dungeon Fantasy, kommt folgende Regel aus Action 2:37 hinzu:

Während des Kampfes, wähle ein Move Maneuver und würfle dann gegen Stealth-10 (Plus GM Modifiers). Wenn Du das schaffst bist du so lange unsichtbar wie Du willst und kannst Runde*Basic Move(Modified for Encumbrance) Felder weit weg wieder auftauchen.