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Zeile 156: Zeile 156:
*Basic Move 6 [0]
*Basic Move 6 [0]


Advantages [90]:
Advantages [85]:
*Clerical Investement [5]
*Clerical Investement [5]
*Magery 0 [5]
*Magery 0 [5]
Zeile 167: Zeile 167:
25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.
25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.


25 points in Holy abilities or
20 points in Holy abilities or
*ST +1 or +2 [10 or 20]
*ST +1 or +2 [10 or 20]
*DX +1 [20]
*DX +1 [20]
Zeile 189: Zeile 189:
*Signature Gear [Varies]
*Signature Gear [Varies]


Path Skills [31]:
Skills:
*Thaumatology (VH) IQ [8]-13


Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11
Path Skills [27]:
Choose two at IQ [8]-13, one at IQ-1 [4]-12, one at IQ-2 [2]-11, five at IQ-3 [1]-10
*Path of Body (VH)
*Path of Body (VH)
*Path of Chance (VH)
*Path of Chance (VH)

Version vom 3. Dezember 2012, 00:05 Uhr

Templates

Erlaubt sind die Templates aus DF1, jedoch wird der Wizard mit dem folgenden Ritual Wizard ersetzt, und den Cleric muss ich noch designen...

Ritual Wizard

Attributes [130]:

  • ST 10 [0]
  • DX 12 [40]
  • IQ 14 [80]
  • HT 11 [10]

Secondary Characteristics [-5]:

  • Damage 1d-2/1d
  • BL 20 lbs.
  • HP 10 [0]
  • Will 14 [0]
  • Per 12 [-10]
  • FP 11 [0]
  • Basic Speed 6.00 [5]
  • Basic Move 6 [0]

Advantages [85]:

  • Magery 0 [5]
  • Magery 2 [20]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

Another 40 points chosen from among

  • DX +1 [20]
  • IQ +1 [20]
  • Will +1 to +5 [5/level]
  • FP +1 to +10 [3/level]
  • Eidetic Memory [5]
    • or Photographic Memory [10]
  • Gizmos 1-3 [5/level]
  • Intuition [15]
  • Language Talent [10]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Extraordinary Luck [30]
  • Magery 4, 5, or 6 [10, 20, or 30]
  • Mind Shield [4/level]
  • Signature Gear [Varies]
  • Spirit Empathy [10]
  • Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Adept [40]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1]

Disadvantages [-40]:

-15 points chosen from among

  • Curious [-5*]
  • Frightens Animals [-10]
  • Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
  • Pyromania [-5*]
  • Skinny [-5]
  • Social Stigma (Excommunicated)† [-10]
  • Unfit [-5]
    • or Very Unfit [-15]
  • Unnatural Features 1-5 [-1/level]
    • or Weirdness Magnet [-15]

Another -25 points chosen from among the previous traits or

  • Absent-Mindedness [-15]
  • Bad Temper [-10*]
  • Clueless [-10]
  • Combat Paralysis [-15]
  • Cowardice [-10*]
  • Hard of Hearing [-10]
  • Klutz [-5]
    • or Total Klutz [-15]
  • Loner [-5*]
  • Low Pain Threshold [-10]
  • Nervous Stomach [-1]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-Combat Shakes [-5*]
  • Sense of Duty (Adventuring companions) [-5]
  • Stubbornness [-5]

Primary Skills [14]:

  • Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
  • Occultism (A) IQ [2]-14
  • Alchemy (VH) IQ [8]-14
  • Thaumatology (VH) IQ [8]-14‡
  • Fast Draw (Charm) (E) DX [1]-12

Secondary Skills [19]:

  • Hazardous Materials (Magical) (A) IQ-1 [1]-13
  • Research (A) IQ-1 [1]-13
  • Speed-Reading (A) IQ-1 [1]-13
  • Teaching (A) IQ-1 [1]-13
  • Writing (A) IQ-1 [1]-13
  • Meditation (H) Will-1 [2]-14

Choose either

  • Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
  • Staff (A) DX+2 [8]-14

One of

  • Innate Attack (any) (E) DX+2 [4]-14
  • Thrown Weapon (Dart) (E) DX+2 [4]-14
  • Throwing (A) DX+1 [4]-13
  • Sling (H) DX [4]-12

Background Skills [14]:

Nine of

  • Fast-Draw (Potion) (E) DX [1]-12
  • Climbing (A) DX-1 [1]-11
  • Stealth (A) DX-1 [1]-11
  • Body Sense (H) DX-2 [1]-10
  • First Aid (E) IQ [1]-14
  • Gesture (E) IQ [1]-14
  • Savoir-Faire (High Society) (E) IQ [1]-14
  • Cartography (A) IQ-1 [1]-13
  • Hidden Lore (any other) (A) IQ-1 [1]-13
  • Diplomacy (H) IQ-2 [1]-12
  • Physiology (monster type) (H) IQ-2 [1]-12
  • Strategy (H) IQ-2 [1]-12
  • Hiking (A) HT-1 [1]-10
  • Scrounging (E) Per [1]-12

Path Skills [31]:

Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11

  • Path of Body (VH)
  • Path of Chance (VH)
  • Path of Crossroads (VH)
  • Path of Energy (VH)
  • Path of Magic (VH)
  • Path of Matter (VH)
  • Path of Mind (VH)
  • Path of Spirit (VH)
  • Path of Undead (VH)

Ritual Cleric

Attributes [140]:

  • ST 12 [20]
  • DX 12 [40]
  • IQ 13 [60]
  • HT 12 [20]

Secondary Characteristics:

  • Damage 1d-1/1d+2
  • BL 29 lbs
  • HP 12 [0]
  • Will 13 [0]
  • Per 13 [0]
  • FP 12 [0]
  • Basic Speed 6.00 [0]
  • Basic Move 6 [0]

Advantages [85]:

  • Clerical Investement [5]
  • Magery 0 [5]
  • Magery 1 [10]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.

20 points in Holy abilities or

  • ST +1 or +2 [10 or 20]
  • DX +1 [20]
  • IQ +1 [20]
  • HT +1 or +2 [10 or 20]
  • Will +1 to +4 [5/level]
  • FP +1 to +6 [3/level]
  • Fearlessness [2/level]
    • or Unfazeable [15]
  • Healer 1 or 2 [10 or 20]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Mind Shield [4/level]
  • Magery 2 or 3 [10 or 20]
  • Faster Casting [5/level]
  • Upgrade to Ritual Adept [20]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1/level]
  • Resistant to Disease +3 or +8 [3 or 5]
  • Signature Gear [Varies]

Skills:

  • Thaumatology (VH) IQ [8]-13

Path Skills [27]: Choose two at IQ [8]-13, one at IQ-1 [4]-12, one at IQ-2 [2]-11, five at IQ-3 [1]-10

  • Path of Body (VH)
  • Path of Chance (VH)
  • Path of Crossroads (VH)
  • Path of Energy (VH)
  • Path of Magic (VH)
  • Path of Matter (VH)
  • Path of Mind (VH)
  • Path of Spirit (VH)
  • Path of Undead (VH)