Helden Regeln: Unterschied zwischen den Versionen
Onkl (Diskussion | Beiträge) |
Onkl (Diskussion | Beiträge) |
||
Zeile 155: | Zeile 155: | ||
*Basic Move 6 [0] | *Basic Move 6 [0] | ||
Advantages [ | Advantages [90]: | ||
*Clerical Investement [5] | *Clerical Investement [5] | ||
*Magery 0 [5] | *Magery 0 [5] | ||
Zeile 164: | Zeile 164: | ||
*Faster Casting 4 [20] | *Faster Casting 4 [20] | ||
25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot. | |||
25 points in Holy abilities or | |||
*ST +1 or +2 [10 or 20] | *ST +1 or +2 [10 or 20] | ||
*DX +1 [20] | *DX +1 [20] | ||
Zeile 180: | Zeile 180: | ||
*Mind Shield [4/level] | *Mind Shield [4/level] | ||
*Magery 2 or 3 [10 or 20] | *Magery 2 or 3 [10 or 20] | ||
*Faster Casting [5/level] | |||
*Upgrade to Ritual Adept [20] | *Upgrade to Ritual Adept [20] | ||
*Ritual Adept (Must use Grimoire, -50%) [20] | *Ritual Adept (Must use Grimoire, -50%) [20] |
Version vom 2. Dezember 2012, 23:42 Uhr
Templates
Erlaubt sind die Templates aus DF1, jedoch wird der Wizard mit dem folgenden Ritual Wizard ersetzt, und den Cleric muss ich noch designen...
Ritual Wizard
Attributes [130]:
- ST 10 [0]
- DX 12 [40]
- IQ 14 [80]
- HT 11 [10]
Secondary Characteristics [-5]:
- Damage 1d-2/1d
- BL 20 lbs.
- HP 10 [0]
- Will 14 [0]
- Per 12 [-10]
- FP 11 [0]
- Basic Speed 6.00 [5]
- Basic Move 6 [0]
Advantages [85]:
- Magery 0 [5]
- Magery 2 [20]
Select either
- Ritual Adept (Must use Grimoire, -50%) [20]
- Faster Casting 4 [20]
Another 40 points chosen from among
- DX +1 [20]
- IQ +1 [20]
- Will +1 to +5 [5/level]
- FP +1 to +10 [3/level]
- Eidetic Memory [5]
- or Photographic Memory [10]
- Gizmos 1-3 [5/level]
- Intuition [15]
- Language Talent [10]
- Languages (any) [2-6/language]
- Luck [15]
- Extraordinary Luck [30]
- Magery 4, 5, or 6 [10, 20, or 30]
- Mind Shield [4/level]
- Signature Gear [Varies]
- Spirit Empathy [10]
- Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
- Ritual Adept (Must use Grimoire, -50%) [20]
- Ritual Adept [40]
- Ritual Mastery [1]
- Extra Ritual Slot [1]
Disadvantages [-40]:
-15 points chosen from among
- Curious [-5*]
- Frightens Animals [-10]
- Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
- Pyromania [-5*]
- Skinny [-5]
- Social Stigma (Excommunicated)† [-10]
- Unfit [-5]
- or Very Unfit [-15]
- Unnatural Features 1-5 [-1/level]
- or Weirdness Magnet [-15]
Another -25 points chosen from among the previous traits or
- Absent-Mindedness [-15]
- Bad Temper [-10*]
- Clueless [-10]
- Combat Paralysis [-15]
- Cowardice [-10*]
- Hard of Hearing [-10]
- Klutz [-5]
- or Total Klutz [-15]
- Loner [-5*]
- Low Pain Threshold [-10]
- Nervous Stomach [-1]
- Oblivious [-5]
- Overconfidence [-5*]
- Post-Combat Shakes [-5*]
- Sense of Duty (Adventuring companions) [-5]
- Stubbornness [-5]
Primary Skills [14]:
- Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
- Occultism (A) IQ [2]-14
- Alchemy (VH) IQ [8]-14
- Thaumatology (VH) IQ [1]-14‡
- Fast Draw (Charm) (E) DX [1]-12
Secondary Skills [19]:
- Hazardous Materials (Magical) (A) IQ-1 [1]-13
- Research (A) IQ-1 [1]-13
- Speed-Reading (A) IQ-1 [1]-13
- Teaching (A) IQ-1 [1]-13
- Writing (A) IQ-1 [1]-13
- Meditation (H) Will-1 [2]-14
Choose either
- Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
- Staff (A) DX+2 [8]-14
One of
- Innate Attack (any) (E) DX+2 [4]-14
- Thrown Weapon (Dart) (E) DX+2 [4]-14
- Throwing (A) DX+1 [4]-13
- Sling (H) DX [4]-12
Background Skills [14]:
Nine of
- Fast-Draw (Potion) (E) DX [1]-12
- Climbing (A) DX-1 [1]-11
- Stealth (A) DX-1 [1]-11
- Body Sense (H) DX-2 [1]-10
- First Aid (E) IQ [1]-14
- Gesture (E) IQ [1]-14
- Savoir-Faire (High Society) (E) IQ [1]-14
- Cartography (A) IQ-1 [1]-13
- Hidden Lore (any other) (A) IQ-1 [1]-13
- Diplomacy (H) IQ-2 [1]-12
- Physiology (monster type) (H) IQ-2 [1]-12
- Strategy (H) IQ-2 [1]-12
- Hiking (A) HT-1 [1]-10
- Scrounging (E) Per [1]-12
Path Skills [31]:
Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11
- Path of Body (VH)
- Path of Chance (VH)
- Path of Crossroads (VH)
- Path of Energy (VH)
- Path of Magic (VH)
- Path of Matter (VH)
- Path of Mind (VH)
- Path of Spirit (VH)
- Path of Undead (VH)
Ritual Cleric
Attributes [140]:
- ST 12 [20]
- DX 12 [40]
- IQ 13 [60]
- HT 12 [20]
Secondary Characteristics:
- Damage 1d-1/1d+2
- BL 29 lbs
- HP 12 [0]
- Will 13 [0]
- FP 12 [0]
- Basic Speed 6.00 [0]
- Basic Move 6 [0]
Advantages [90]:
- Clerical Investement [5]
- Magery 0 [5]
- Magery 1 [10]
Select either
- Ritual Adept (Must use Grimoire, -50%) [20]
- Faster Casting 4 [20]
25 points in Holy abilities, leftovers may be put into Ritual Mastery or Extra Ritual Slot.
25 points in Holy abilities or
- ST +1 or +2 [10 or 20]
- DX +1 [20]
- IQ +1 [20]
- HT +1 or +2 [10 or 20]
- Will +1 to +4 [5/level]
- FP +1 to +6 [3/level]
- Fearlessness [2/level]
- or Unfazeable [15]
- Healer 1 or 2 [10 or 20]
- Languages (any) [2-6/language]
- Luck [15]
- Mind Shield [4/level]
- Magery 2 or 3 [10 or 20]
- Faster Casting [5/level]
- Upgrade to Ritual Adept [20]
- Ritual Adept (Must use Grimoire, -50%) [20]
- Ritual Mastery [1]
- Extra Ritual Slot [1/level]
- Resistant to Disease +3 or +8 [3 or 5]
- Signature Gear [Varies]