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Halb-Elf [20 Character Points]

  • Bevorzugte Klassen: Scout, Wizard.

Halb-Elfen sind die verbreitetste Variante von "Elfen" die ein durchschnittlicher Gemeiner antreffen wird. Sie gleichen feingliedrigen Menschen mit gefärbten Haaren. Elfen erlauben den Halb-Elfen nicht "Elven Gear" günstiger zu kaufen, dafür treten Halb-Elfen ab und zu auch einem süssen Häschen in den Arsch.

Halb-Elfen können jede Haarfarbe haben, ausser solchen die ein durchschnittlicher Mensch haben kann.

Attributes

  • DX+1 [20]

Advantages

  • Magery 0 [5]

Disadvantages

  • Social Stigma (Half-Breed) [-5]

Maxima

  • ST 20
  • DX 21
  • IQ 20
  • HT 20
  • HP: ST+30%
  • Will 20
  • Per 20
  • HT+30%
  • Basic Speed [(DX+HT)/4]+2.00
  • Basic Move (Basic Speed)+3

Hoch-Elf [20 Character Points]

  • Bevorzugte Klassen: Bard, Druid, Wizard
  • Mögliche Klassen: Barbarian

Hoch-Elfen werden dadurch charakterisiert, dass sie sich prächtig kleiden, traurige Lieder singen und von einer ahnungsvoll gefahrdrohenden Aura umgeben sind. Sie mögen nichts lieber als in das örtliche Gasthaus zu schreiten, ihre Kaputze zurück zu ziehen und etwas tiefsinnig-lyrisches zu sagen das der allgemeinen Heiterkeit und dem Trubel einen Dämpfer versetzt. Da sie aber gute Wizards und Bards abgeben, sind sie trotzdem gern gesehen Partymitglieder.

Hoch-Elfen haben entweder güldenes oder sülbernes Haar.

Attribute

  • ST-1 [-10]
  • IQ+1 [20]

Advantages

  • Appearance (Attractive) [4]
  • Magery 0 [5]
  • Musical Ability 1 [5]
  • Voice [10]

Perks

  • Elven Gear [1]
    • Elven Gear: 10% Rabatt auf dem Gesamtpreis für Gegenstände die den Modifier "elven" haben - Armor, Rations, Weapons...

Disadvantages

  • Sense of Duty (Nature) [-15]

Features: Gold or silver hair.

Wald-Elf [20 Character Points]

Choice Professions: Martial Artist, Scout, Thief, Wizard. Marginal Professions: None. This is the flavor of elf most monsters recall fondly when they think “elf”: attractive, nimble, green hair, likes bows and forests, etc. Wood elves are in fact the same thing as green elves. Attribute Modifiers: ST-1 [-10]; DX+1 [20]. Secondary Characteristic Modifiers: Basic Move+1 [5]. Advantages: Appearance (Attractive) [4]; Forest Guardian 2 [10]; Magery 0 [5]. Perks: Elven Gear [1]. Disadvantages: Sense of Duty (Nature) [-15]. Features: Green hair.

Gnome [20 Character Points]

Choice Professions: Cleric, Druid, Thief, Wizard. Marginal Professions: Martial Artist. Gnomes are diminutive craftsmen who are equally at home in rolling hill country and underground. They aren’t “runty dwarves,” but a distinct, proud race. Rumors abound of the “Hell Gnomes,” a tribe that went bad. Gnomes claim that this term refers to demonic imps, not proper gnomes (but don’t seem comfortable with the topic, all told). Find a gnome’s height and weight using the line appropriate to ST on the Build Table (p. B18), but multiply height by 2/3 while keeping weight unchanged. A gnome has SM -1, regardless of height. Tiny Tools (p. 8) applies to his kit, but he’s big enough to wield human weapons at -1 to skill. He can buy off this penalty completely with a special perk, which isn’t part of the racial template: Giant Weapons: You’re familiar enough with the clumsy weapons of big folk (SM 0) that you can ignore the -1 to use them. Secondary Characteristic Modifiers: SM -1; FP+3 [9]; Basic Move-1 [-5]. Advantages: Honest Face [1]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; Widget-Worker 2* [10]. Disadvantages: Curious (12) [-5].

  • Widget-Worker: Your deft hands and clockmaker’s mind

help you locate parts and assemble and disassemble mechanisms – crossbow triggers, door hinges, locks, the lot. This Talent aids Armoury (Missile Weapons), Forced Entry, Lockpicking, Scrounging, and Traps. Only gnomes can have it, and may buy one or two more levels at character creation. Reaction bonus: Those who benefit directly from your skills. 5 points/level.

Halbling [0 Character Points]

Choice Professions: Scout, Thief. Marginal Professions: Barbarian, Holy Warrior, Knight, Martial Artist. Halflings are half human height, whence the name. They enjoy food, stealing, drink, sneaking, tobacco, and shooting things. While most are rosy-cheeked and good-natured, there are plenty of sallow, evil-tempered halflings. Given their natural predilections, they gravitate toward organized crime. Mobster halflings like little better than whacking rival gangsters, grabbing the dough, and enjoying a spaghetti dinner afterward. Calculate height and weight normally for ST before applying the racial ST modifier, and then halve both. This makes halflings extremely stocky – the average ST 7 halfling is 2’7”-3’ and 57-87 lbs.! A halfling has SM -2, regardless of height, and is subject to Tiny Tools (p. 8). However, he’s big enough to wield human weapons at -2 to skill, and can buy off this penalty with a special perk, which isn’t part of the racial template: Giant Weapons: You’re familiar enough with the clumsy weapons of big folk (SM 0) that you can ignore some or all of the -2 to use them. Giant Weapons 1 [1] eliminates -1; Giant Weapons 2 [2] removes the full -2. Attribute Modifiers: ST-3 [-30]; DX+1 [20]; HT+1 [10]. Secondary Characteristic Modifiers: SM -2; HP+2 [4]; Basic Move-1 [-5]. Advantages: Halfling Marksmanship 2* [10]; Honest Face [1]; Silence 2 [10]. Disadvantages: Gluttony (12) [-5]; Kleptomania (12) [-15]. Features: Hairy feet.

  • Halfling Marksmanship: You’re a crack shot with ranged

weapons. This Talent aids Bow, Sling, Throwing, and Thrown Weapon (Dart, Knife, and Stick). Only halflings can have it, and may buy up to two more levels at character creation. Reaction bonus: Archers and mobsters. 5 points/level.

Goblin [0 Character Points]

Choice Professions: Barbarian, Knight, Thief. Marginal Professions: Bard, Cleric, Druid, Wizard. True goblins are the small, not-too-stupid ones with needlelike teeth and a cowardly disposition. They spend a lot of time being bullied by orcs and tossed around by angry hobgoblins. Still, they’re survivors, and deadlier on average than humans in a fight (but unless an orc or a hobgoblin is around, a determined human can intimidate a goblin with ease). Goblins stand 2” shorter than humans of the same ST, but are no lighter. Attribute Modifiers: IQ-1 [-20]; HT+1 [10]. Secondary Characteristic Modifiers: HP+1 [2]; Will+1 [5]; Per+1 [5]. Advantages: Infravision [10]; Rapid Healing [5]; Resistant to Metabolic Hazards (+3) [10]; Teeth (Sharp) [1]. Disadvantages: Appearance (Ugly) [-8]; Cowardice (12) [-10]; Social Stigma (Savage) [-10].

Halb-Ork [20 Character Points]

Choice Professions: Barbarian, Knight, Thief. Marginal Professions: Bard. “Half orc and half what?” It’s usually hard to tell, since few half-orcs are really half anything – they’re the product of generations of inbreeding among the offspring of orc rapine, mostly in elf and human communities, but also including the occasional half-ogre. This is the usual explanation for why they’re no less stigmatized than full-blooded goblin-kin, and just as resilient. A half-orc has the height and weight of a human with one level more ST. This makes the average half-orc the size of a ST 11 human: 5’5”-6’3” and 125-195 lbs. Attribute Modifiers: HT+1 [10]. Secondary Characteristic Modifiers: HP+1 [2]. Advantages: Acute Hearing 1 [2]; Night Vision 5 [5]; Rapid Healing [5]; Resistant to Metabolic Hazards (+3) [10]. Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Savage) [-10].

Zwerg [20 Character Points]

  • Bevorzugte Klassen: Barbarian, Cleric, Holy Warrior, Knight
  • Mögliche Klassen: Martial Artist

Zwerge sind im Grunde genommen zähe und zu kurz geratene Menschen die gut im Dunkeln sehen können. Sie mögen Gold und Höhlen und gehört ohne Zweifel noch viel mehr zum zwergsein als das genannte woran dich jeder Zwerg sofort erinnert wird, wenn Du das vorangegangene Vorurteil laut ausprechen würdest. Denn "bärtig" und "mag Bier" ist im Allgemeinen keine Qualifikation welche von einer Party gesucht wird.

Grösse und Gewicht eines Zwerges kannst du leicht herausfinden wenn du die entsprechende Zeile in der Build Table (B18) anschaust und die Grösse mit 2/3 multiplizierst und beim Gewicht eine Spalte nach rechts rutscht (Ein Zwerg mit dem Nachteil "Very Fat" hat das maximal mögliche Gewicht für seine ST). Der Umfang eines Zwerges gleicht seine kürzere Statur aus, sodass er trotzdem noch SM 0 hat.

Trotzdem können Zwerge keine Rüstungen die für Menschen gemacht wurden tragen, dies gilt auch im umgekehrten Falle.

Attributes

  • HT+1 [10]
  • FP+3 [9]
  • Basic Move-1 [-5]

Advantages

  • Alcohol Tolerance [1]
  • Damage Resistance 1 (Tough Skin, -40%) [3]
  • Lifting ST 2 [6]
  • Night Vision 5 [5]
  • Pickaxe Penchant 1* [5]
      • Pickaxe Penchant: Du bist ein Talent wenn's um kämpfen, zerschlagen und aufbrechen geht. Dieses Talent erhöht die Skills Axe/Mace, Forced Entry, Prospecting, Thrown Weapon (Axe/Mace) und Two-Handed Axe/Mace. Nur Zwerge können diesen Vorteil haben und sie dürfen bei der Charaktererschaffung maximal 3 Level davon kaufen. Minenarbeiter reagieren mit einem +1 Reaction Bonus auf Zwerge die dieses Talent haben. 5 points/level.
  • Resistant to Poison (+3) [5]

Perks

  • Dwarven Gear† [1]
    • † Dwarven Gear: 10% Rabatt auf dem Gesamtpreis für Gegenstände die den Modifier "dwarven" haben: Armor, Rations, Shields, Weapons, Whetstones...

Disadvantages

  • Greed (12) [-15]
  • Stubbornness [-5]