Endzeit Charaktere

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Auf dieser Seite sind Eure Charaktere beschrieben. Bitte denkt Euch eine Hintergrundgeschichte zu Ihnen aus. Diese muss nicht in englisch geschrieben sein, darf sie aber natürlich... Wenn ihr nicht wisst, was ihr schreiben sollt, schaut Euch die Beispiele unten auf der Seite an. Randy und Lance werden die Gruppe als NPCs begleiten und der Gruppe mehr "bumms" im Kampf geben.

Eric 'Snake' Williams

Eric 'Snake' Williams

Based on the Scout Template

Hintergrund

Eric Williams wurde am 16.November 2150 im Kreissaal des Vault 13 geboren. Komplikationen bei der Geburt führten dazu, dass seine Mutter verstarb. Eine Tatsache die sein Vater Raymond niemals überwunden hatte. Als alleinerziehender Vater nahm er Eric jeweils mit zur Arbeit. Als Bauarbeiter arbeitete er an der Erweiterung der Vault. Eric spielte oft im Geröll das sein Vater mit dem Presslufthammer hinterliess, Oftmals fand er dabei auch wertvolles Gestein, Metalle und Kristalle. Noch heute sucht er gerne die Gegend bei den neuen Ausbrüchen ab, um Material für sein Juwelierhobby zu finden. In der Angst seinen Sohn zu verlieren, brachte Raymond Eric alles bei, was er zu überleben benötigt. So lernte er ihm zum Beispiel tarnen, schleichen, jagen und Fallen zu stellen. In der Schule gehörte er nicht unbedingt zu den besten, was nicht heissen sollte dass er dumm ist. Er interessierte sich einfach nicht für Technik und Mathematik. Er ist eher daran interessiert, wie er aus dem ihm gegebenen Umfeld und den Möglichkeiten das Beste aus der Situation machen kann. Er ist daher eher ein Praktiker und Überlebenskünstler als ein Denker. Seinen ausserordentlichen Orientierungssinn und die Fitness trainierte er, indem er täglich einmal durch den gesamten Bunker lief, bis er die Strecke mit verbundenen Augen abgehen konnte. Da er viel Zeit mit trainieren oder mit seinem Vater verbrachte, hat er nur wenige Freunde. Roger Avans ist ein Jahr jünger als er und ist sein bester Freund. Er ist sehr talentiert in Karate und Judo und hat Eric eine Menge tricks beigebracht. Viel Zeit haben die beiden auch an den Arcadeshootern im Vergnügungsbereich verbracht, vermutlich kommt daher auch der gute Umgang mit Schusswaffen. Mit dem anderen Geschlecht hat er noch nicht viel Erfahrung gesammelt. Vielleicht liegt es daran, dass er sich nicht oft wäscht. Er ist der Überzeugung, dass der natürliche Duft der Umgebung ein fester Bestandteil einer guten Tarnung ist. Als er hörte, dass es eine Expedition nach draussen geben wird, meldete er sich gegen den Willen seines Vaters freiwillig. Endlich kann er sich den Traum von Freiheit verwirklichen... Er hat sich zum Ziel gesetzt, möglichst viel von der Welt zu sehen und vielleicht so etwas wie den Garten Eden zu finden.

Profil

  • Name: Eric Williams
  • Spitzname: Snake
  • Funktion: Scout
  • Beruf: Juwelier
  • Spezialitäten: Navigation, Survival, Guns(Rifle)
  • Alter: 27 Jahre
  • Grösse: 1.85m
  • Gewicht: 85Kg
  • Haarfarbe: Blond
  • Augenfarbe: Braun
  • Statur: Sehr sportlich
  • Vorlieben: Selbstgebrannter Schnaps
  • Abneigungen: Wasser

Beziehungen

Spieler
  • Yuri Andreievich Zhivago
  • Jack Daniels
  • Texas
  • Spieler 4
  • Spieler 5
  • Spieler 6
NCP
  • Brian Fokker
  • Lance Burns
  • Randolph Garrison
  • Virginia Heisenberg-Watts VI

Brian Fokker

Yuri Andreievich Zhivago

Yuri Andreievich Zhivago

Based on the Medic Template

HIER KOMMT DIE GESCHICHTE VON JURI HIN!

  • Was hast Du im Bunker gemacht?
  • Wer sind/waren deine Freunde?
  • Hast Du Hobbies
  • Wie möchtest Du Dich entwickeln
  • ....

DIES MUSS VOR DEM SPIELSTART AUSGEFÜLLT WERDEN, VERGISS NICHT DIR DIE 4 RESTLICHEN QUIRKS AUSZUDENKEN.

Jack Daniels

Jack Daniels

Based on the Thief Template

HIER KOMMT DIE GESCHICHTE VON JACK HIN!

  • Was hast Du im Bunker gemacht?
  • Wer sind/waren deine Freunde?
  • Hast Du Hobbies
  • Wie möchtest Du Dich entwickeln
  • ....

DIES MUSS VOR DEM SPIELSTART AUSGEFÜLLT WERDEN, VERGISS NICHT DIR DIE 4 RESTLICHEN QUIRKS AUSZUDENKEN.

SOCIAL ENGINEER

Based on the Social Engineer Template NAMEN AUSDENKEN, TEXAS ALS NICKNAME OK, ABER BRAUCHST NOCH EINEN "RICHTIGEN" NAMEN.

HIER KOMMT DIE GESCHICHTE VON TEXAS HIN!

  • Was hast Du im Bunker gemacht?
  • Wer sind/waren deine Freunde?
  • Hast Du Hobbies
  • Wie möchtest Du Dich entwickeln
  • ....

DIES MUSS VOR DEM SPIELSTART AUSGEFÜLLT WERDEN, VERGISS NICHT DIR DIE 4 RESTLICHEN QUIRKS AUSZUDENKEN.

Lance 'Mr. Python' Burns (253 points)

DIES IST EIN BEISPIEL CHARAKTER!

Lance 'Mr Python' Burns

Lance, or Mr. Python to his friends, is a lean, mean killing machine. When he was six years old, his physical education teacher first noticed his predisposition for athletics and acrobatics. When he eliminated the whole opposing team in dodgeball single handedly by the age of seven, his fate was sealed: He was to become a security officer in the vault, to be trained in every soldierly skill known to the VaulTec computer database.

Mr. Burns has a hard time coping with the fact, that there is a world beyond the sealed vault. He thinks himself and his fellow vault dwellers to be superior to any and all living beings outside his sphere, still, this notion is somewhat kept in check by his strong believes in what is right: Everything he learned growing up.

Lance has a sister, Penelope, who works as a nurse in the Vault 14 hospital. His father, Mark, is the vaults head janitor. His mom, Heidi, is Chief Recreation Officer of Vault 14, helping people relax with fun activities during their off-hours (No, she is not the vault whore! Do not make this joke to Mr. Pythons face, unless you want to feel his anger).

His best friend in the vault is his father's assistant, Randy Garrison.

Since he found an entry in the Vault 14 Database about experimental, hand-held plasma and gauss weapons he is eager to find out more about the subject. Of course, he also wants to improve on his existing skills, earning himself the right to choose more "Gun-Fu".

ST 11 [10]; DX 16 [120]; IQ 11 [20]; HT 12 [20].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11*.
1.85m; 170 lbs.

Social Background

TL: 9 [0].
CF: Pre-War Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Military Hand-To-Hand - Krav Maga (Martial Arts; p. MA183) [0]; Vault Dweller [0].

Advantages

Combat Reflexes [15]; Gunslinger [25]; Hard to Kill 1 [2]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Luck [15].
Perks: Quick Reload (Detachable Magazine); Quick-Sheathe (Pistol); Style Familiarity (Military Hand-to-Hand - Krav Maga); Tracer Eyes; Walking Armory. [5]

Disadvantages

Bloodlust (12 or less) [-10]; Callous [-5]; Code of Honor (Soldier's) [-10]; Honesty (12 or less) [-10]; Impulsiveness (12 or less) [-10]; Sense of Duty (Team; Small Group) [-5].
Quirks: _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5; Bunker4Life. [-5]

Skills

Acrobatics (H) DX [4]-16; Area Knowledge (Eureka County) (E) IQ [1]-11; Armoury/TL9 (Small Arms) (A) IQ+1 [4]-12; Camouflage (E) IQ [1]-11; Computer Hacking/TL9 (VH) IQ-3 [1]-8; Computer Operation/TL9 (E) IQ [1]-11; Computer Programming/TL9 (H) IQ-2 [1]-9; Driving/TL9 (Automobile) (A) DX-1 [1]-15; Driving/TL9 (Tracked) (A) DX-1 [1]-15; Explosives/TL9 (Demolition) (A) IQ [2]-11; Fast-Draw/TL9 (Ammo) (E) DX+1 [1]-17*; Fast-Draw (Long Arm) (E) DX+1 [1]-17*; Fast-Draw (Pistol) (E) DX+1 [1]-17*; Forced Entry (E) DX [1]-16; Gunner/TL9 (Machine Gun) (E) DX [1]-16; Guns/TL9 (Light Machine Gun) (E) DX+1 [1]-17; Guns/TL9 (Pistol) (E) DX+2 [4]-18; Guns/TL9 (Rifle) (E) DX+1 [1]-17; Guns/TL9 (Shotgun) (E) DX+1 [1]-17; Guns/TL9 (Submachine Gun) (E) DX+1 [1]-17; Hiking (A) HT [2]-12; History (The Old World) (H) IQ-1 [2]-10; Holdout (A) IQ+1 [4]-12; Jumping (E) DX [1]-16; Karate (H) DX-1 [2]-15; Knife (E) DX+1 [2]-17; NBC Suit/TL9 (A) DX [2]-16; Observation (A) Per-1 [1]-11; Savoir-Faire (Vault) (E) IQ+1 [2]-12; Soldier/TL9 (A) IQ-1 [1]-10; Stealth (A) DX-1 [1]-15; Tactics (H) IQ-1 [2]-10; Throwing (A) DX-1 [1]-15; Wrestling (A) DX [2]-16.
Techniques: Disarming (Wrestling) (H) [2]-17; Lethal Strike (Karate) (H) [2]-14.

Footnotes

* Includes +1 from 'Combat Reflexes'.

Equipment

20× 7mmCL Conventional Ammunition ($200; 8.64 oz); 1× Backpack, Frame ($1614; 83.29 lb); 3× Camel Bag ($60; 24.75 lb); 0× Caps ($0); 1× IWI Big Bull, 15mmCLP (Signature Gear; Electrothermal-Chemical; Targeting: Multispectral Laser Sight (TL 9; +2; 4x); $3740; 3 lb); 6× IWI Big Bull, 15mmCLP (Ammunition; $84; 6 lb); 1× KaBar Defender (Superfine Small Knife; Superfine; $180; 8 oz); 1× Leather Gloves ($30); 1× Mehler MIL-100, Boots ($75; 2.2 lb); 1× MilTek BBP, Vest ($900; 8 lb); 1× MilTek BHP, Helmet ($450; 4.4 lb); 1× MilTek Visor, Helmet Mod ($200; 1.4 lb); 1× MilTek Xeramix Plates, Trauma Plates ($600; 16 lb); 2× Mk 10, Handgrenade HE ($80; 2 lb); 2× Mk 10S, Handgrenade Sleep Gas ($80; 2 lb); 1× Patrol Sling ($850; 9 lb); 1× Pouch ($10); 2× reFresh Filtration, Canteen ($360; 6 lb); 2× Stimpack ($80); 40× TL9 Survival Ration ($200; 20 lb); 1× VaulTec Jumpsuit ($1800; 8 lb); 1× VaulTec Load Bearing Gear ($670; 6.5 lb); 1× Winchster 2033, 7mmCL ($800; 7 lb).

Encumbrance

None: Basic Lift 24 lb. Ground Move 7 yd; Water Move 1 yd. Dodge 11.
[Light]: Basic Lift 48 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 10.
Medium: Basic Lift 72 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.
Heavy: Basic Lift 144 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 8.
X-Heavy: Basic Lift 240 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 7.

Defenses

Parry: 12 (DX). Block: 10 (DX). Dodge: 10/11. DR: 12/5*+25 (Torso).

Melee Attacks

Bite (16): 1d-2 cr. Reach C.
KaBar Defender Superfine Small Knife • Swing (17): 1d(2) cut. Reach C,1.
KaBar Defender Superfine Small Knife • Thrust (17): 1d(2) imp. Reach C.
Karate • Punch (15): 1d-2 cr. Reach C.
Karate • Kick (13): 1d-1 cr. Reach C,1.
Kick (14): 1d-1 cr. Reach C,1.
Punch (16): 1d-2 cr. Reach C.

Ranged Attacks

IWI Big Bull, 15mmCLP (18): 6d+2 pi++. Acc 4. Range 353 yd / 2.22 mi. RoF 3. Shots 9+1(3).
KaBar Defender Superfine Small Knife (12): 1d(2) imp. Range 6 yd / 11 yd. RoF 1. Shots T(1).
Mk 10, Handgrenade HE (15): 8dx2 cr ex [3d]. Range 38 yd. RoF –.
Mk 10S, Handgrenade Sleep Gas (15): spec HT-6. Range 38 yd. RoF –.
Winchster 2033, 7mmCL (17): 6d+1 pi. Acc 4. Range 750 yd / 2.39 mi. RoF 3. Shots 10+1(3).

Randy 'Hammerhead' Garrison (253 points)

DIES IST EIN BEISPIEL CHARAKTER!

Randy 'Hammerhead' Garrison

Randolph Garrison, also called Hammerhead because of his brutish looks, was found to be an unbelievably skilled hand-to-hand fighter during his military service in Vault 14. Since VaulTec doctrine frowns upon the use of melee weapons in combat, he was not chosen to be a security officer but posted as the head janitors assistant. Since there was not a whole lot to do during his duty hours, he was able to dedicated a lot of time to his melee skill training which he never gave up.

With the help of Mr. Python, who accessed all the information about Hand-to-Hand combat that was saved in the vaults database, he was able to refine his skills to a point where one must call him a master of the martial arts.

Unfortunately, Hammerhead is an orphan. When he was a young child, he lost both his parents due to an accident with the chemical refinery in the vault. His mother, the vaults physician at the time, took little Randolph with her to work the day of the accident. When she went to pick up a batch of new stimpacks, a terrible explosion took place. Killing both her and her husband Greg, the vaults chemist, in a huge explosion. Luckily for Randy, he was at the bathroom at the time and was thus spared.

Hence he grew up with his grandmother, who passed away 2 years ago.

Despite these bad experiences, he is a fanatical lover of the Vault and will not take any shit about Vaults. Because he was denied a military career, he often shows off, taking stupid, unnecessary risks to proof himself.

Randys best friend in the vault is his sparring partner Mr. Python.

His interests almost exclusively circle around melee skills and the corresponding weapons. When Mr. Python found that secret file about future weapons, Randy nearly wept when he read about vibro blades and monomolecular weapons. It is his goal to aquire such a weapon, as well as advanced combat armor.

ST 14 [40]; DX 15 [100]; IQ 10 [0]; HT 12 [20].
Damage 1d/2d; BL 39 lb; HP 18 [8]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 7 [0]; Dodge 11*.
1.92m; 200 lbs.

Social Background

TL: 9 [0].
CF: Pre-War Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Military Hand-To-Hand - VaulTec Close Combat Training (Endzeit; p. MA182) [0]; Vault Dweller [0].

Advantages

Combat Reflexes [15]; Enhanced Parry 1 (Broadsword) [5]; High Pain Threshold [10]; Luck [15]; Weapon Master (Broadsword; one specific weapon) [20].
Perks: Style Familiarity (Military Hand-to-Hand - VaulTec Close Combat Training). [1]

Disadvantages

Bad Temper (12 or less) [-10]; Fanaticism (Vault über alles) [-15]; On the Edge (12 or less) [-15]; Overconfidence (12 or less) [-5]; Sense of Duty (Team; Small Group) [-5].
Quirks: _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5; Bunker4Life. [-5]

Skills

Acrobatics (H) DX-1 [2]-14; Area Knowledge (Eureka County) (E) IQ [1]-10; Axe/Mace (A) DX+1 [4]-16; Broadsword (A) DX+2 [8]-17†; Computer Operation/TL9 (E) IQ [1]-10; Cooking (A) IQ-1 [1]-9; Driving/TL9 (Automobile) (A) DX-1 [1]-14; Explosives/TL9 (Demolition) (A) IQ [2]-10; Fast-Draw (Throwing Axe) (E) DX+1 [1]-16*; First Aid/TL9 (Human) (E) IQ [1]-10; Guns/TL9 (Pistol) (E) DX [1]-15; History (The Old World) (H) IQ-1 [2]-9; Holdout (A) IQ+1 [4]-11; Housekeeping (E) IQ+1 [2]-11; Intimidation (A) Will [2]-10; Judo (H) DX-1 [2]-14; Jumping (E) DX [1]-15; Karate (H) DX-1 [2]-14; Knife (E) DX+1 [2]-16; NBC Suit/TL9 (A) DX [2]-15; Observation (A) Per [2]-10; Savoir-Faire (Vault) (E) IQ+1 [2]-11; Scrounging (E) Per [1]-10; Shield (Shield) (E) DX+2 [4]-17; Soldier/TL9 (A) IQ-1 [1]-9; Stealth (A) DX [2]-15; Thrown Weapon (Axe/Mace) (E) DX+2 [4]-17.
Techniques: Acrobatic Stand (Acrobatics) (A) [6]-14; Disarming (Judo) (H) [2]-15; Knee Strike (Karate) (A) [1]-14; Targeted Attack (Knife Thrust/Neck) (H) [2]-12.

Footnotes

* Includes +1 from 'Combat Reflexes'.
† Includes Enhanced Parry (Broadsword).

Equipment

1× Backpack, Frame ($1394; 64.65 lb); 3× Camel Bag ($60; 24.75 lb); 0× Caps ($0); 1× H&K USP II, 7.5mmCLP (Ammunition; $14; 8 oz); 1× H&K USP II, 7.5mmCLP (Automatic Pistol; $450; 2 lb); 1× KaBar Defender (Superfine Small Knife; Superfine; $180; 8 oz); 1× Leather Gloves ($30); 1× Medium Plastic Shield ($60; 7.5 lb); 1× Mehler MIL-100, Boots ($75; 2.2 lb); 1× MilTek BBP, Vest ($900; 8 lb); 1× MilTek BHP, Helmet ($250; 3 lb); 1× MilTek Visor, Helmet Mod ($200; 1.4 lb); 1× Pouch ($10); 2× reFresh Filtration, Canteen ($360; 6 lb); 6× Stimpack ($240); 1× Throwing Axe (Fine; Fine Quality; $60; 4 lb); 1× Thrusting Broadsword (Superfine; Weapon Master Damage Bonus; Superfine; $3600; 3 lb); 40× TL9 Survival Ration ($200; 20 lb); 1× VaulTec Jumpsuit ($1800; 8 lb); 1× VaulTec Load Bearing Gear ($4330; 9.5 lb).

Encumbrance

[None]: Basic Lift 39 lb. Ground Move 7 yd; Water Move 1 yd. Dodge 11.
Light: Basic Lift 78 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 10.
Medium: Basic Lift 117 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.
Heavy: Basic Lift 234 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 8.
X-Heavy: Basic Lift 390 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 7.

Defenses

Parry: 13 (Broadsword). Block: 12 (Shield (Shield)). Dodge: 11. DR: 12/5*+2 (Torso).

Melee Attacks

Bite (15): 1d-1 cr. Reach C.
KaBar Defender Superfine Small Knife • Swing (16): 2d-1(2) cut. Reach C,1.
KaBar Defender Superfine Small Knife • Thrust (16): 1d+1(2) imp. Reach C.
Karate • Punch (14): 1d-1 cr. Reach C.
Karate • Kick (12): 1d cr. Reach C,1.
Kick (13): 1d cr. Reach C,1.
Knee Strike Karate (14): 1d cr. Reach C.
Medium Plastic Shield • Bash (17): 1d cr. Reach 1.
Medium Plastic Shield • Rush (17): slam+2 cr. Reach 1.
Punch (15): 1d-1 cr. Reach C.
Throwing Axe Fine (16): 2d+3 cut. Reach 1.
Thrusting Broadsword Superfine • Swing (17): 2d+7(2) cut. Reach 1.
Thrusting Broadsword Superfine • Thrust (17): 1d+6(2) imp. Reach 1.

Ranged Attacks

H&K USP II, 7.5mmCLP Automatic Pistol (15): 2d+2 pi. Acc 2. Range 150 yd / 1.08 mi. RoF 3. Shots 30+1(3).
KaBar Defender Superfine Small Knife (11): 1d+1(2) imp. Range 7 yd / 14 yd. RoF 1. Shots T(1).
Throwing Axe Fine (17): 2d+3 cut. Acc 2. Range 14 yd / 21 yd. RoF 1. Shots T(1).

Virginia Heisenberg-Watts VI

DIES IST EIN BEISPIEL CHARAKTER!

Virginia 'Gina' Heisenberg-Watts VI

Gina, to her friends, is a highly intelligent scientist with an uncanny sense for numbers and understanding of technology. By the age of 12, she was teaching her teachers. At age 15, her intensive study of the vaults computer systems, cracking databases left and right and hacking into the innards of the very system, allowed her to reach a tech level beyond any other inhabitant of Vault 14. The most astonishing fact about her is that she can build gadgets out of - what other people would call - crap. This particular capability seems to run in the family, just like her mother, grandmother, great-grandmother.... she is a Gadgeteer.

On her bad side it must be said that her thoughts tend to drift, if she is not actively focused on a single task. Boring, repetitive task are poison to her brain, so she tends to forget about such minor tasks. Do not put her on guard duty, unless you want to be surprised in your sleep. Ms Heisenberg-Watts is also known for her great heart, lending a helping hand wherever one is needed, even to people she does not particularly like.

Since helping lazy Texas passing the Vaults final exam, they are friends.

She is eager to learn more about the world outside the vault and to broaden her horizon. It is her goal to find a G.E.C.K. (Garden of Eden Creation Kit) to found a settlement of her own.