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(Created page with "Stopping the Bleeding Severe bleeding can be difficult to stop. Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds. The usual -1 per 5 HP of injury...")
 
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Stopping the Bleeding
Grundsätzlich benutzen wir Action regeln. Abweichungen werden in [[UZF Traits|Fähigkeiten]] oder hier beschrieben.


Severe bleeding can be difficult to stop. Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds. The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals. Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424). If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice.
=Heilung=
 
==Stopping the Bleeding==
Severe bleeding can be difficult to stop.
* Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds.
* The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals.  
* Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424).
* If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice.

Version vom 31. Mai 2015, 12:32 Uhr

Grundsätzlich benutzen wir Action regeln. Abweichungen werden in Fähigkeiten oder hier beschrieben.

Heilung

Stopping the Bleeding

Severe bleeding can be difficult to stop.

  • Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds.
  • The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals.
  • Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424).
  • If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice.