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Onkl (Diskussion | Beiträge) (Created page with "Stopping the Bleeding Severe bleeding can be difficult to stop. Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds. The usual -1 per 5 HP of injury...") |
Onkl (Diskussion | Beiträge) |
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Grundsätzlich benutzen wir Action regeln. Abweichungen werden in [[UZF Traits|Fähigkeiten]] oder hier beschrieben. | |||
Severe bleeding can be difficult to stop. Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds. The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals. Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424). If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice. | =Heilung= | ||
==Stopping the Bleeding== | |||
Severe bleeding can be difficult to stop. | |||
* Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds. | |||
* The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals. | |||
* Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424). | |||
* If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice. |
Version vom 31. Mai 2015, 12:32 Uhr
Grundsätzlich benutzen wir Action regeln. Abweichungen werden in Fähigkeiten oder hier beschrieben.
Heilung
Stopping the Bleeding
Severe bleeding can be difficult to stop.
- Make bleeding rolls for skull, eye, neck, or vitals injuries every 30 seconds.
- The usual -1 per 5 HP of injury applies, but add a further -2 for the neck or -4 for the vitals.
- Apply the same total penalty – for wound size and wound location – to First Aid rolls for bandaging (p. B424).
- If the bleeding is from the skull, eye, neck, or vitals, make a Surgery roll at the same penalties; First Aid won’t suffice.