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[[Category:Endzeit|Ortschaften]]
[[Category:Endzeit|Ortschaften]]
[[File:MapSWUSA.png|thumb|The southwestern USA]]
[[File:Endzeit_XV_Map.png|thumb]]
*[http://maps.google.com/maps/ms?ie=UTF&msa=0&msid=209452576280126025252.0004b948be64a0898e1cb Google Maps Endzeit]


==Arroyo==
=Vaults=
  '''Population:''' 20+ (PR:1)            '''Government:''' Clan/Tribal
==[[Endzeit Sanctuary|SANCTUARY / VAULT 13]]==
  '''Control Rating:''' 2                  '''Techlevel:''' 3
[[File:Endzeit_Map_Sanctuary.png|thumb|Sanctuary]]
  '''Population:''' 1000+ (PR:2)            '''Government:''' Citizen Democracy
  '''Control Rating:''' 3                    '''Techlevel:''' 9^


Arroyo is a small isolated village of hunter-gatherers in southwest Oregon founded by the Vault Dweller after he was exiled from Vault 13 by the Overseer. After the Enclave's destruction, the refugees of Arroyo and Vault 13 resettled, building the tow of New Arroyo on the site of the old village with the aid of the Garden of Eden Creation Kit.
'''President: Tara Knox'''


==Boneyard==
''We the People of Vault 13, henceforth called Sanctuary, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the New United States of America.''
'''Population:''' 1000+ (PR:3)            '''Government:''' Ruled by Gangs
'''Control Rating:''' 1                    '''Techlevel:''' 4; up to TL7 (Gunrunners)


The Boneyard, or Angel's Boneyard, is what remains of Los Angeles, named so both for its decimated skyscrapers, reduced to their metal
'''[http://de.wikipedia.org/wiki/Surgeon_General_of_the_United_States Surgeon General of the New United States]: Gina Bellefleur'''
"skeleton", and for skeletons of the dead that littered the city after the Great War. The headquarters of Vault-Tec was located somewhere in the Los Angeles area, and a Vault-Tec demonstration Vault, which was not part of the Vault Experiment, was built there.


LA was pretty much decimated during the Great War. The majority of people in LA are people who came to the city after the destruction. Most to scavenge what they could, be it equipment, food or people. Los Angeles houses gunrunners, gangs, and various people with delusions of grandeur.  The largest concentration of people live in a "suburb" called Adytum.
'''[http://de.wikipedia.org/wiki/General_of_the_Armies General of the Armies]: Rudy Roberts'''


Most people in LA died after the bombs dropped, due to radiation poisoning, disease, famine (and each other). Some, however, took shelter in the demonstration Vault, and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of Adytum, a fenced town in the suburbs of the old Los Angeles. Some, however, founded other communities, like the Blades, the Rippers, the Followers of the Apocalypse and the Gun Runners.
'''[http://de.wikipedia.org/wiki/Fleet_Admiral#United_States_Navy Fleet Admiral]: Jaques ''Le Coque Grande''


In 2155, the Master learned the location of the LA Vault, conquered the inhabitants and set up operations there, and the human cultists began to use the Vault as their powerbase. Eventually, a monumental building known as the Cathedral was constructed above the Vault. The Cultists thus became known as the Children of the Cathedral. Of those that remained in the Vault, most became the Master's servants and members of the Children of the Cathedral. Those that left could be part of almost any organization in LA.
==VAULT 14==
'''Population:''' ?                        '''Government:''' Dictatorship
'''Control Rating:''' ?                    '''Techlevel:''' 9^


In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a band of mercenaries known as the Regulators to help protect Adytum from the deathclaw and the odd random attack by raiders, who by 2161 were in control of Adytum.
*Biohazard: Airborne Zombification-Virus
*AI: [[Endzeit NPC A.L.I.C.I.A.|A.L.I.C.I.A.]], Overmind
*Sektion B: Quelle für Impfstoffe der Vault 14 Bewohner.


The Cathedral was destroyed in 2162 either by a man known as the Vault Dweller or by the Master himself, when he learned that his super mutants were sterile.
==VAULT CITY / VAULT 15==
'''Population:''' 1000+ (PR:2)            '''Government:''' Dictatorship
'''Control Rating:''' 5                    '''Techlevel:''' 9^


By 2241, Los Angeles became one of the states of the New California Republic and Adytum became known as New Adytum.
*Abraham Washington ist der Overseer. Hat ein Auge verloren beim Befreiungsversuch von Overmind.
*Statue zu Ehren der Retter von Vault City


==Broken Hills==
=Freies Nevada=
'''Population:''' 300+ (PR:2)            '''Government:''' Representative Democracy
Öffentliches Tragen von Seriefeuer-Waffen in Städten und Dörfern ist verboten - die Waffen werden beim Sheriff eingelagert und dürfen beim Verlassen der Siedlung wieder abgeholt werden.
'''Control Rating:''' 2                  '''Techlevel:''' 5


Shortly after the Master's defeat, super mutant Marcus wandered aimlessly until he encountered Jacob, a Brotherhood of Steel paladin in a Power Armor who had pledged himself to the extermination of all mutants. Marcus and Jacob fought for a day or two, but they soon realized the futility of their battle and became friends (though Marcus always thought that Jacob would have been improved by a dip in the FEV vats, while Jacob disagreed, which was always a bone of contention between the two). As they wandered through the wastes, they attracted a following of other refugees from the war, who believed that Marcus's strength and Jacob's power armor gave them the closest thing available to safety. Eventually, Marcus and Jacob lead the refugees to settling in Broken Hills to exploit the uranium mine there.
'''Export:'''
Getreide, Mais, Kartoffeln, Saatgut, Stoff, Kleider, Schnaps, Fleisch, Fisch


Broken Hills uranium mine is worked on by the towns super mutant population. The radiation in the mine has minimal effect on them and their great strength aids in the physically taxing labor. The mine however does require an air purifier as toxic gas build up makes the mine inoperable less it is regularly filtered. The towns life blood comes from the uranium mine. Broken Hills has its own operational refinery operated by ghouls. If you can purchase uranium ore from a caravan the refinery will produce refined uranium for you. The town is powered by a small reactor that runs off of uranium slugs. This produces ample power for the Broken Hills community. The uranium trade runs to the NCR and Vault City as well as trafficking Brahmin Herds across the wastes. The uranium trade is so important to so many towns existence that Vault City will check their unabiding bigotry for outsiders and mutants and trade valuable medical supplies and money for uranium ore. Ever since the mines air purifier broke down uranium production has halted leading to an economic crisis
'''Import:'''
in Broken Hills.
Treibstoff, Medizin, technische Geräte, Sklaven


With the vast demographics and races occupying Broken Hills, a rift between the super mutants, ghouls and select humans groups has grown. This has culminated in a conspiracy to rid Broken Hills of it's mutated brethren through a conspiracy led by human purist and store owner Joseph. The conspiracy has resulted in the arrest and incarceration of several of Josephs supporters as well as the murder of several civilians dumped deep in the towns caves and sewers to attempt at destabilizing Broken Hills and starting conflict. Joseph also sabotaged the mines air purifier temporarily halting mine operation. he ultimately hoped to detonate the purifier and bring the whole mine down on all super mutants working inside. In opposition to Joseph are the mines foreman and the super mutant Francis.
==CARLIN==
[[File:Carlin, Nevada.jpg|thumb|Carlin]]
'''Population:''' 10000+ (PR:4)            '''Government:''' Ruled by Guilds
'''Control Rating:''' 3                    '''Techlevel:''' 6


==The Den==
Sklaven werden zu Landarbeitern ausgebildet, Kaserne für die Free Nevadan Army.
'''Population:''' 1500+ (PR:2)            '''Government:''' Ruled by Gangs
*Amthaus, das grösste Gebäude ist Sitz der Bürokratie von Freies Nevada wie auch von der Stadt Carlin selbst.
'''Control Rating:''' 0                  '''Techlevel:''' 5
*Martys, ein Antiquitätenhändler.
*Meldestelle von Karthasis, hier können Hexen gemeldet werden.
*Die Quelle, hier wird elektrisch eine grosse Menge Wasser gefördert.


The dangerous Den is a safe haven for drug and slave trading. In some ways, the Den might be considered a "mini-New Reno." They are both semi-stable anarchies with no central authority: while the Den is more focused on slaving, and New Reno is more focused on prostitution, they both share an economy dependent on gambling, prostitution, drugs, and slavery.
==Eureka==
[[File:Eureka, Nevada welcome sign.jpg|thumb|Welcome to Eureka]]
'''Population:''' 5000+ (PR:3)            '''Government:''' Ruled by Guilds
'''Control Rating:''' 3                    '''Techlevel:''' 6


Gambling is under the control of Rebecca Dyer, who also sells the cheapest alcohol in the Den, as she has her own still, rather than
Eureka verfügt über eine Quelle die genügend Trinkwasser für die Bewohner und Bewässerung für die Felder liefert. Es wird vornehmlich Mais, Weizen und Kartoffeln angebaut. Aus den Kartoffeln wird ein Schnaps gebrannt, den die Einheimischen "Snake Squeezin" nennen. Ausserdem bauen sie Hanf an, aus den Fasern wird Stoff gewoben.
importing it from New Reno. Uncharacteristically given both her location and her business, she is an scrupulous and decent woman, and a passionate opponent of the slave trade that underpins the Den's economy. Her craps tables are unique in the game in that they are truly (pseudo)- random like an honest game of craps (although, unlike a real game of craps, there are ways of playing it that allow the player to beat the house on average). Her tables do not check the player's gambling skill.


For those residents of the Den who tire of the booze, whores, theft, drugs, and slavery that are so widespread in most of the Den, Mom's restaurant provides a welcome respite. Mom ensures that the atmosphere is respectful and bans fighting, cursing, and unlike most Den businesses (but like the Slaver's Guild), no orphan children stand outside her doors stealing from those who enter or leave. Mom specializes in rat dishes, offering rat-loaf, rat-pie, and spaghetti with rat sauce. Smitty, also one of the more respectable people in the Den, is a local mechanic. He has a Chrysalis Highwayman in near-perfect condition, but it lacks a Fuel Cell Controller. He also occasionally sells other things, such as microfusion cells and super tool kits.
Eureka wird ab und an von Raidern angegriffen. Die gut organisierte Bürgerwehr konnte aber bis jetzt immer alle Angriffe abwehren. Neben Pistolen und Revolvern hat die Bürgerwehr Kampfhunde und die fünzig besten Kämpfer haben Gewehre.


There are two shops in the Den: Tubby and Flick. Tubby's is mostly focused on selling drugs, whereas Flick's sells a wider variety of goods. Both merchants' shops are supplied, at least in part, by orphaned children who stand beside the doorways of shops and steal from passersby, but Flick's in particular depends on this.
Um Dinge zu erhalten die von Eureka nicht selbst hergestellt werden können (Munition, Treibstoff, technische Geräte, Medikamente), ist Eureka vor achtzig Jahren Free Nevada beigetreten.  


Prostitution is primarily under the control of Frankie, proprietor of the Hole. He also sells drinks imported from New Reno, and is amazed and angry that Becky can sell her drinks so cheaply. Another businessman of the Den styles himself "The Great Ananias". He claims to have found a great "jan-u-wine" (genuine) mummy and to have a haunted house next door. In fact, the "mummy" is a sleeping, comatose ghoul named Woody. The haunted house has more basis in fact: Anna Winslow's ghost recently has become restless because her locket was stolen from the haunted house by Joey, a local thug and jet dealer.
Der Trek nach Carlin verlangt den Händlern und seinen Begleitern viel ab, die Strassen sind schlecht - die Reise dauert ca. 6 Tage für einen Weg (Move 5, Average Road). Daraus hat sich ein Initationsritus für junge Erwachsene entwickelt. Jeder der ein richtiger Eurekaner werden will muss mindestens einmal in seinem Leben den Trek begleitet haben, ansonsten erhält man kein Stimmrecht in Eureka und wird gesellschaftlich geschnitten. Die Abfahrt des Treks ist jeweils am 1. Oktober jeden Jahres. Die Heimkehr der Trekker wird von den Bewohnern gespannt erwartet und kulminiert in einem grossen Erntedankfest welches Traditionell gegen Ende November stattfindet.


Finally, the richest and most powerful business in the Den is the Slaver's Guild. Headed by Metzger, this heavily-fortified guild prevents casual infiltration and ensures member loyalty by tattooing its symbol on the foreheads of all members. It sells slaves to New Reno and Vault City. Although Metzger's primary investments are in the slave trade, he also is looking for a way into the drug business as well. In the current arrangement, raw chemicals from Vault City are exported to New Reno, where the families, especially the Mordinos, synthesize them into drugs. Metzger seeks to short-cut this chain by synthesizing the chemicals in the Den, but his teams have made little headway in deciphering the manufacturing process.
Gästen gegenüber ist man misstrauisch, lässt sie aber im '''Schiefer Kaktus''' übernachten. Wasser und Verpflegung für 20 Tage (Pro Person) können Gäste im Kaktus kaufen.


==Gecko==
==Wild Horse==
  '''Population:''' 300+ (PR:2)            '''Government:''' Dictatorship
  '''Population:''' 1000+ (PR:2)            '''Government:''' Dictatorship
  '''Control Rating:''' 3                   '''Techlevel:''' 5; Power TL7
  '''Control Rating:''' 3                   '''Techlevel:''' 6


Gecko is a ghoul town northeast of Vault City. Its economy is based on the operation of an old, half-functional Poseidon Energy nuclear power plant. Harold is the de facto mayor of Gecko, while he is assisted by Lenny, who also serves as Gecko's doctor. The power plant is administered by Festus.  
Die Bevölkerung besteht grösstenteils aus nordamerikanischen Indianern. Sie züchten Pferde mit grossem Erfolg und stellen die Kavallerie und berittenen Einheiten der Streitkräfte von Freies Nevada.


Gecko's citizens are divided between the renewal cultists and the more ordinary ghouls, who resent the cult. The renewal cultists seek to "renew," i.e. become human again. They are headed by a giant, sentient mole rat who lives in an underground cave adjacent to the reactor, known as the Brain, who seeks to take over the world. In the short term, he seeks to build an alliance between Gecko and Vault City based on power from Gecko being sent to Vault City in exchange for medical research on how to "restore" the ghouls to humanity. The cult is symbolized by the ankh, and its members wear ankh necklaces.
Pferdezucht beansprucht sehr viel Land, alles fruchtbare oberhalb des Highways. Jedoch zahlt es sich für Freies Nevada aus, da die Pferde einen hohen Gewinn abwerfen.


The Harp is a bar tended by Wooz. It serves the usual drinks of Gecko, specialized for ghouls' unique resistance to radiation: Gamma Gulp Beer and Roentgen Rum. Wooz is a rather eccentric ghoul: he tells strange stories of severed heads in hell and is obsessed with playing Tragic: the Garnering, although he isn't as good as it as he thinks.
==Seaside==
'''Population:''' 1000+ (PR:2)            '''Government:''' Dictatorship
'''Control Rating:''' 3                    '''Techlevel:''' 6


The Survival Gear Locker is a general store of Gecko. Percival Crump, a.k.a. Percy owns this store. He offers a decent selection of rad-resistance drugs, weapons, and ammunition. His friend, Woody. has recently gone missing.
Ein Fischerdorf, bekannt für die 3 äugigen Forellen die getrocknet und frisch als Delikatesse in den Wastelands gelten.  


The Manager's Office is the seat from which Harold tries to keep Gecko together. It supplies part requisition forms and oversees reports
==(Ruby Hills)==
concerning the power plant.
'''Size:''' Small            '''Kind:''' Army Base
'''Control Rating:''' 4            '''Techlevel:''' 6


Skeeter is a "ghoul gadgeteer" who serves as a sort of mechanic for Gecko. He can perform weapon upgrades and, more importantly, has a fuel cell controller. However, he is considered unreliable by the ghouls who administer Gecko's supply locker/storage room, since he once caused a fire, and as such he is typically denied part requisition forms. He is assisted by "Lumpy" John, a human refugee from Vault City who has no visible mutations like the ghouls, but is considered unacceptably mutated by the Citizens in Vault City because of his unusual resistance to radiation. Lumpy also helps guard Gecko's brahmin.
Armeebasis der FNA, wehrt Angriffe der Wilden aus dem Osten ab.


Gordon is a ghoul who believes that if everyone would follow their own self-interest, everyone would be better off. He proudly believes that greed is good, and wants to optimize Gecko's power plant and establish trade with Vault City based on their mutual self-interests. He is also a member of the renewal cult.
==(Powerplant)==
'''Size:''' Medium                '''Kind:''' Geothermal-Nuclear Powerplant
'''Control Rating:''' 4                  '''Techlevel:''' 9


Finally, the nuclear power plant is the heart of Gecko's economy. The plant's supply cabinet and storage room are administered by Jeremy, the plant overall is managed by Festus, and the reactor control room is watched by Hank.
Im Norden hat es noch die Ortschaft [http://maps.google.com/maps?q=Beowawe,+NV,+United+States&hl=en&sll=37.0625,-95.677068&sspn=56.462693,89.033203&vpsrc=0&hnear=Beowawe,+Eureka,+Nevada&t=h&z=15 Beowawe], die aber eine Geisterstadt und somit unbewohnt ist. In Beowawe hat es ein grosses Nuklear-Geothermie Kraftwerk (TL9) und an einer alten Eisenbahnlinie grosse Proprantanks.


==Hoover Dam==
=Konglomerat der Arbeit=
  '''Population:''' 800+ (PR:2)             '''Government:''' Representative Democracy
Nur schwere Waffen werden kontrolliert, alles andere ist im Gebiet der KdA erlaubt.
  '''Control Rating:''' 2                  '''Techlevel:''' 5
==RENO==
  '''Population:''' 25000+ (PR:5)             '''Government:''' 4 Crime Families (Mordino, Bishop, Wright, Salvatore)
  '''Control Rating:''' 1                    '''Techlevel:''' 6


The town of Hoover Dam is a town built along the top and sides of the dam. At the bottom of the dam there's a slummy area, and the dam's rim is home to all the rich folk and military.
*Shark Club (Casino)
*Desperado (Casino)
*Golden Globe Studios (Porno-Studio)
*Katzenpfötchen (Bordell)
*Reno Arms Depot (Waffenhändler)
*Stables (Drogen/Medizinfabrik, Jet erfunden von Myron)
**Ebenfalls ist hier ein grosser Viehumschlagplatz der Wastes


The Dam became part of the New California Republic some time after 2242. The town has lost contact with the central government of the NCR in Shady Sands, and Governor Joseph Dodge, the leader of Hoover Dam assumed that it was destroyed by the remains of the Enclave (possibly from Navarro). He's determined to hold the NCR together, and declared himself the president of NCR (or what is left of it). Unfortunately, Dodge is a weak leader, and he fights an ongoing war with the Brotherhood of Steel.
Hauptstadt des Konglomerat der Arbeit. Reno ist bekannt für seine Casinos, wie z.B. den Shark Club oder das Desperado. Es beheimatet die Golden Globe Porno Studios sowie das Katzenpfötchen, das beste Bordell in ganz Nevada.  


==Eureka==
There is also a substantial weapons outfit called New Reno Arms. The town is currently run by four different families, the Mordinos, the Bishops, the Wrights, and the Salvatores.  
[[File:Eureka, Nevada welcome sign.jpg|thumb|Welcome to Eureka]]
'''Population:''' 300+ (PR:2)            '''Government:''' Dictatorship
'''Control Rating:''' 2                  '''Techlevel:''' 4


*'''Stellt her''': Getreide, Mais, Kartoffeln, Saatgut, Snake Squeezin'
Reno was spared the atomic fire of the Great War, but with the destruction of the rest of the United States, law and order broke down as mobster families ascended to power. To this day, New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any trouble makers who disrupt the tourist trade to Golgotha, a burial site near New Reno. The tourists are glad to partake of the gambling, prostitution, and drugs offered by the city's mobsters. Jet is distributed from family supported dealers and independent ones alike. New Reno, lead by the Mordino family, is scheming to take over Carson City, primarily by addicting the population to jet en masse. New Reno also acts as a major trading partner in the Big Circle trading Brahmin, as well as trading routes between The Den for slaves and chemicals from NCR caravans.
*'''Verbraucht''': Munition, Treibstoff, Medizin, technische Geräte


Die Spieler starten in der kleinen, unabhängigen Gemeinde '''[http://maps.google.com/maps?q=Eureka,+NV,+USA&hl=en&sll=47.213024,7.519389&sspn=0.011923,0.02238&vpsrc=0&hnear=Eureka,+Nevada&t=h&z=15 Eureka]''' mit ca. 1000 Einwohnern im ehemaligen Bundesstaat Nevada. Eureka verfügt über eine Quelle die genügend Trinkwasser für die Bewohner und Bewässerung für die Felder liefert. Es wird vornehmlich Mais, Weizen und Kartoffeln angebaut. Aus den Kartoffeln wird ein Schnaps gebrannt, den die Einheimischen "Snake Squeezin" nennen.
==Lovelock==
'''Population:''' 1000+ (PR:2)              '''Government:''' Crime Family Proconsul Atkins
'''Control Rating:''' 1                    '''Techlevel:''' 6


Eureka wird ab und an von Raidern angegriffen. Die gut organisierte Bürgerwehr konnte aber bis jetzt immer alle Angriffe abwehren. Neben Pistolen und Revolvern hat die Bürgerwehr Kampfhunde und die zehn Besten Kämpfer haben Gewehre.
Slave Hunters Town


Um Dinge zu erhalten die von Eureka nicht selbst hergestellt werden können (Munition, Treibstoff, technische Geräte, Medikamente) wird im Herbst jeweils die grosse Handelskolonne losgeschickt mit den Gütern die Eureka zu viel produziert hat. Der Trek führt nach [http://maps.google.com/maps?q=Carlin,+NV,+USA&hl=en&sll=39.512707,-115.960613&sspn=0.027083,0.044761&vpsrc=0&hnear=Carlin,+Elko,+Nevada&t=h&z=14 Carlin], einer alten Goldgräberstadt die etwa doppelt so gross wie Eureka selbst ist und 100 Meilen entfernt im Norden liegt. Der Trek verlangt den Händlern und seinen Begleitern viel ab, die Strassen (wenn vorhanden) sind schlecht - die Reise dauert ca. 20 Tage für einen Weg. Daraus hat sich ein Initationsritus für junge Erwachsene entwickelt. Jeder der ein richtiger Eurekaner werden will muss mindestens einmal in seinem Leben den Trek begleitet haben, ansonsten erhält man kein Stimmrecht in Eureka und wird gesellschaftlich geschnitten. Die Abfahrt des Treks ist jeweils am 1. Oktober jeden Jahres. Die Heimkehr der Trekker wird von den Bewohnern gespannt erwartet und kulminiert in einem grossen Erntedankfest welches Traditionell gegen Ende November stattfindet.
==Den==
[[File:Endzeit The Den.jpg|thumb|The Den]]
[[File:Endzeitkarte Den.jpg|thumb|Karte in Arbeit]]
'''Population:''' 5000+ (PR:3)            '''Government:''' Absolutism (Eric "the Snake" Williams)
'''Control Rating:''' 0                  '''Techlevel:''' 6


Gästen gegenüber ist man misstrauisch, lässt sie aber im '''Schiefer Kaktus''' übernachten. Wasser und Verpflegung für 20 Tage (Pro Person) können Gäste im Kaktus kaufen.
*Proconsul George Viceroy verwaltet die Stadt Offiziell. Inoffiziell ist aber Eric Williams der Chef.
*Gefährlich und oberkriminell
*Ringmarkt (Grösster Sklavenmarkt)
*Lucky 7 (Kleines Casino, Rebecca Dyer, Gegnerin des Sklavenhandels)
*Strong Brahim (Grosses Wirtshaus und Puff)
*Mom's (Kleine aber feine Beiz, Rattenspezialtäten)
*Tubbys (Händler, Drogen/Medizin)
*Hubbys (Händler, Alles andere)
*Smitty (Autowerkstatt)
*The Hole (Grösstes Puff und "Reitstall" für neue Sklaven)


Im Norden hat es noch die Ortschaft [http://maps.google.com/maps?q=Beowawe,+NV,+United+States&hl=en&sll=37.0625,-95.677068&sspn=56.462693,89.033203&vpsrc=0&hnear=Beowawe,+Eureka,+Nevada&t=h&z=15 Beowawe], die aber eine Geisterstadt und somit unbewohnt ist. In Beowawe hat es ein grosses Geothermie Kraftwerk und an einer alten Eisenbahnlinie grosse Proprantanks.
The dangerous Den is a safe haven for drug and slave trading. In some ways, the Den might be considered a "mini-New Reno." They are both semi-stable anarchies with no central authority: while the Den is more focused on slaving, and New Reno is more focused on prostitution, they both share an economy dependent on gambling, prostitution, drugs, and slavery.


==The Hub==
Gambling is under the control of Rebecca Dyer, who also sells the cheapest alcohol in the Den, as she has her own still, rather than importing it from Carlin. Uncharacteristically given both her location and her business, she is an scrupulous and decent woman, and a passionate opponent of the slave trade that underpins the Den's economy.
[[File:Endzeit The Hub.jpg|thumb|The Hub]]
'''Population:''' 12000+ (PR:4)            '''Government:''' Ruled by Guilds
'''Control Rating:''' 3                    '''Techlevel:''' 6+1


The Hub is a major trading city in Fallout. It is a large community of traders, barterers, gamblers, and other interesting scum. The Hub is a stopover point for caravans north to Shady Sands and Junktown and south to the Boneyard. The wide variety of people passing through ensures that there is always something interesting going on. The town, not unlike New Reno, is divided into districts controlled by powerful groups
For those residents of the Den who tire of the booze, whores, theft, drugs, and slavery that are so widespread in most of the Den, Mom's restaurant provides a welcome respite. Mom specializes in rat dishes, offering rat-loaf, rat-pie, and spaghetti with rat sauce. Smitty, also one of the more respectable people in the Den, is a local mechanic.
(only merchants not mafia). Unlike New Reno, however, the town has a neutral police.


The Hub was founded in 2092 by a man named Angus, who set up camp around a filthy oasis in the desert, and proceeded to begin trading with other settlements.
There are two shops in the Den: Tubby and Flick. Tubby's is mostly focused on selling drugs, whereas Flick's sells a wider variety of goods. Both merchants' shops are supplied, at least in part, by orphaned children who stand beside the doorways of shops and steal from passersby, but Flick's in particular depends on this.


In 2096, a man called Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in the wastes, but Harold's caravan outfit survived and prospered... until the mutant attacks begin to
Prostitution is primarily under the control of Frankie, proprietor of the Hole. He also sells drinks imported from Carlin, and is amazed and angry that Becky Dyer can sell her drinks so cheaply.
pick up a few years later. Increasing mutant attacks on Harold's caravans caused Harold to get so pissed, in 2102 he financed an adventuring party to try and find out where these damnable mutants were coming from.
Consulting with a scientist and doctor at the Hub, a man by the name of  Grey, the two of them decide to join forces. A few months later, Harold was found by traders and taken back to the Hub. But he wasn't human anymore - he was mutating into a ghoul-like mutant. His former caravan partners and employees, horrified by his condition, abandoned him left him without even two bottlecaps to rub together. However, he soon became the leader of the Hub's small ghoul population.


In 2120 Angus established himself as the governor of the growing Hub. Five years later he managed to stop the Vipers' attempt to raid the Hub. In the winter of the same year, however, he was murdered, which threw the
==Broken Hills==
Hub into chaos. In 2125 the Great Merchant Wars started when a band of merchants seized the water tower in the Hub. They demanded anyone wanting water must pay a toll. The war lasted for 2 years. The Water Merchants sealed up the town, but were outnumbered. A man named Roy Greene (Justin Greene's grandfather) made the peace and negotiated a settlement. The Hub's Central Council was formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and
[[File:Endzeit Broken Hills.jpg|thumb|Broken Hills]]
meetings maintain the status quo in the Hub.
'''Population:''' 1000+ (PR:2)            '''Government:''' Crime Family Proconsul
'''Control Rating:''' 1                  '''Techlevel:''' 6


In 2131, the Master began ordering his super mutants to gather human stock from caravans. For many years, the caravan disappearances were blamed on monsters in the desert, and even when the abductions begin to occur on Hub caravans, the deathclaws were blamed.
Broken Hills uranium mine is worked on by the towns mutant population. The radiation in the mine has minimal effect on them and their great strength aids in the physically taxing labor. The mine however does require an air purifier as toxic gas build up makes the mine inoperable less it is regularly filtered. The towns life blood comes from the uranium mine. Broken Hills has its own operational refinery operated by ghouls. If you can purchase uranium ore from a caravan the refinery will produce refined uranium for you. The town is powered by a small reactor that runs off of uranium slugs. This produces ample power for the Broken Hills community. The uranium trade runs to the NCR and Carlin.


The Hub Underground was formed by a man called Decker in 2140, who quickly started pulling the strings in the town.
With the vast demographics and races occupying Broken Hills, a rift between the super mutants, ghouls and select humans groups has grown.


The three merchant groups running the town are the Water Merchants, Crimson Caravan and the Far Go Traders. The Underground is led by Decker. There is also the Thieves' Guild, which is led by Loxley. The Hub was overrun by fleeing mutants after the Vault Dweller destroyed the Master and the vats. Though much of the city was razed it managed to survive and joined the NCR. Representatives in the NCR congress from the Hub call themselves "Governors."
===(Mine)===
'''Size:''' Medium                '''Kind:''' Uranium Mine
'''Control Rating:''' 4                  '''Techlevel:''' 8


==Junktown==
==(Sulphur Outpost)==
  '''Population:''' 2000+ (PR:3)             '''Government:''' Representative Democracy
  '''Size:''' Small             '''Kind:''' Army Base
  '''Control Rating:''' 1                    '''Techlevel:''' 4
  '''Control Rating:''' 4                  '''Techlevel:''' 6
*Hell's Angels Base
*Fork and Pork Roadhouse (Gasthaus)


Junktown is one of the smaller towns in southern California. It was founded soon after the War by a soldier called Darkwater. Instead of the ruins of an old town, he thought it would be better to begin from the ground up. As the name suggests, it was built after the Great War out of random pieces of junk, mostly of broken cars. The town mostly lives out of trading and has a reputation of open hospitality.
=New California Republic=
Auf dem Gebiet der NCR ist das tragen von Gegenstanden >LC4 verboten. Leute werden beim Betreten von Städten kontrolliert.
==SAN FRANCISCO==
[[File:Endzeit San Francisco.jpg|thumb|San Francisco]]
'''Population:''' 50000+ (PR:6)              '''Government:''' Democratic Elected City Council
'''Control Rating:''' 4                    '''Techlevel:''' 8
Die Hauptstadt der NCR
*Im Hafen liegt noch immer das Atom-UBoot welches kurz nach dem Ende des Krieges hier gelandet ist. Noch immer liefert es Strom für die Stadt und wird scharf bewacht.
*Die grösste und einzige (?) Universität der Wastelands liegt in San Francisco. Hier kann man so gut wie alle Skills erlernen.
*Im chinesischen Viertel hat es einige Kampfsportschulen. Einmal pro Jahr, am 1. Wochenende des Oktobers findet ein grosses Kampfsportturnier, das sog. "Blutopfer" statt.
*Grosse Chemiefabriken produzieren Dünger, Medikamente und sonstige Chemikalien. Gina hat im Juni 2177 bei einer dieser Firmen gearbeitet und Ihnen sehr geholfen, da sie auf TL8 produzieren.
*Alcatraz wird von Katarsis benutzt um PSI Gefangene einzusperren - anscheinend werden auch Experimente durchgeführt.


Around 2161, the mayor of Junktown was Killian Darkwater, grandson of the town's founder, who also ran a general store, Dark Waters. Another big player in the town was Gizmo, a small-time crook and casino owner. While Gizmo's casino brought a lot of tourists and money into the town, problems also came with it. Other important places in Junktown at that time included Crash-House Inn, home to the Skulz and the Skum Pitt, a bar owned by Neal. Doc Morbid was the town's doctor. Tycho, a Wasteland Ranger, also resided in Junktown for a while at that time.
==The Hub==
Das grösste Handelszentrum der Wastelands. Hier sind die berühmten Wasserhändler angesiedelt die jedem für 1 Cap einen Liter Trinkwasser verkaufen.


Drawing weapons in town is not permitted except in self-defense. The gates to the town are closed in the night. In 2161, Lars headed the guards in Junktown, working for Killian Darkwater. The gates were guarded by Kalnor. They also had a jail, which is guarded by Andrew. The guards were aware of the illegal activities of Gizmo and the Skulz, but they didn't want to act without proper evidence.
==Junktown==
==Redding==
===(Mine)===
==Shady Sands==
==Chico==
==New Sacramento==
==Modesto==
==Fresno==
==Kermo==
==Salinas==


In 2161, Gizmo hired a man to assassinate Killian, in order to gain full control over the town. Unfortunately for him, in December 2161 Gizmo was eventually killed by a man known as the Vault Dweller, who earlier helped Killian gather evidence of Gizmo's involvement in the assassination plot. Killian then took firm control of Junktown, drove out the last of Gizmo's kind, and then enforced his own brand of frontier justice.
=Silver Knights=
==NEW VEGAS==
==Plenty==


By 2241, Junktown has become a member of the New California Republic. Currently, it is part of the state Shady.
=Ghouls=
==(Gecko)==
'''Size:''' Small            '''Kind:''' Nuclear Powerplant
'''Control Rating:''' 4                  '''Techlevel:''' 9^
*Was attacked and overrun by Overmind on August 16th, 2177.


==Klamath==
=City States=
  '''Population:''' 350+ (PR:2)               '''Government:''' Representative Democracy
==Carson City==
  '''Control Rating:''' 1                     '''Techlevel:''' 4
  '''Population:''' 5000+ (PR:3)             '''Government:''' ?
  '''Control Rating:''' ?                     '''Techlevel:''' ?
*Geniesst Schutz von der New California Republic
*Luftschiff-Flughafen
*Es wird gemunkelt, dass Carson City vom KdA genutzt wird um Drogen in die NCR zu schmuggeln.


Klamath is a town built upon the ruins of the city of Klamath Falls in Southern Oregon.
==Arroyo==
[[File:Endzeit Tribal Village.jpg|thumb|Arroyo]]
'''Population:'''1000+ (PR:2)            '''Government:''' Clan/Tribal
'''Control Rating:''' 2                  '''Techlevel:''' 3
*Arroyo is a small isolated village of hunter-gatherers in a forest in western Nevada.


It is a small community of trappers that hunt the giant, mutant lizards called geckos in the area. Highly prized for their pelts, geckos and golden are the lifeblood of this small community. Klamath is the stopping point for caravans on their way to the tiny tribal villages to the north like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world.
==Klamath==
 
==Lost Hills Bunker==
'''Population:''' 1000+ (PR:3)              '''Government:''' Council of Elders
'''Control Rating:''' 2                    '''Techlevel:''' 6+4 - 9+1
 
Lost Hills is an old government bunker in Southern California; the headquarters of the Brotherhood of Steel. Lost Hills is located northwest of Junktown and the Hub, southeast of the Mariposa Military Base and south of Vault 13.
 
During the Great War, the Mariposa Military Base soldiers were protected from the radiation and FEV flooding the wasteland. Two days later, a scout Power Armor (Platner) was sent out to get specific readings on the atmosphere. He reported no significant radiation in the area surrounding the facility. After burying the scientists in the wastes outside of Mariposa, the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Roger Maxson led his men and families to the government bunker at Lost Hills, and this event was later called the Exodus. In November, Maxson and his men, and their families, arrive at the Lost Hills later, suffering many casualties along the way, including Maxson's wife (but not his teenage son). The Lost Hills bunker became the headquarters of the newly formed Brotherhood of Steel.


==Modoc==
==Modoc==
'''Population:''' 350+ (PR:2)              '''Government:''' Dictatorship
'''Control Rating:''' 1                    '''Techlevel:''' 4
Modoc is a small farming community located west from Vault City. A dwindling collection of survivalists, Modoc is built on the edge of the former Modoc National Forest. For a long time it traded in leather and meat from Brahmin, but as other places were offering the same goods at cheaper rates, and people began herding and raising their own Brahmin, Modoc has been on the decline. It is mostly a sleepy mountain community, with a centrally located Bed and Breakfast for the traveler. Modoc is beginning to change to a trade city, taking its cue as a stopover place for the Vault City trade routes, but the change may not be enough to save it.
==Necropolis==
'''Population:''' 4000+ (PR:3, all Ghouls)  '''Government:''' Dictatorship
'''Control Rating:''' 2                    '''Techlevel:''' 4
The Necropolis, a town built upon the charred remains of Bakersfield, is the grim aftermath of Vault 12; it is best described by Killian Darkwater: "The climate ain't good, rain or shine." The true purpose of that vault was to keep the doors open regardless of the conditions, which spelled disaster to anyone attempting to seek relief from the radiated aftermath of the Great War. The residents of the Necropolis were ghouls, individuals ravaged by the effects of radiation after the Great War. To most of post-War California's residents Necropolis was a haunted city, at times a myth used to frighten children, a "city of cannibals" inhabited by brain-eating ghouls.
On October 23, 2077 the bombs were launched; who struck first is unknown... and it is not even known if the bombs came from China or America. Air raid sirens sounded, but very few people went into vaults, thinking it was a false alarm. Once it became known that the other vaults were sealed, the people of Bakersfield attempted to force their way into Vault 12 to protect themselves and their families.
In the summer of 2083, the city of Necropolis was founded by the ghoul survivors of Vault 12. In spring of 2084, Set took control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, was driven north and history lost sight of him.
In 2157, the Master learned the location of the Bakersfield Vault, and sent a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insure Set's... cooperation in the war to come.
In March of 2162, the super mutant army attacked Necropolis, killing many of the town's inhabitants. Most ghouls, however, managed to escape, leading to the Great Migration across the wastes to towns such as Gecko, Dayglow and Broken Hills.
The ghoul population was divided into three groups:


*The surface dwellers were what could be called the public face of Necropolis, as they were by far the most numerous of the three groups, and controlled most of the city's surface. They were typically the first thing outsiders encountered in Necropolis, and were likely the cause of the aforementioned rumors surrounding the City of the Dead. Their operations were based out of the Hall of the Dead, where their leader Set did his business. Paranoid and intolerant of outsiders and non-ghouls, the surface dwellers were often violent, attacking strangers on sight and harboring a particularly deep hatred of super mutants. This was most likely due to the super mutant garrison newly established around Necropolis' important. Though Talius mentions heated resistance to the super mutant presence in the city by Set's surface dwellers, by the time the Vault Dweller arrives there appears to be a sort of stalemate between the two groups, though Set does not hesitate in employing the outsider to eliminate the super mutants garrison.
=Pre-War Bases=


*The Glowing Ones were heavily irradiated ghouls who lived in the old Vault 12. Shunned by even their own kind, they hate other ghouls as much as they do normal humans.
==(Victory AFB)==
'''Size:''' Small            '''Kind:''' Airforce Base
'''Control Rating:''' 0                  '''Techlevel:''' 9^
*Biologically & chemically contaminated
*Extensively Looted
*Guard Bots Patrolling
*Small Robofac
*Two VertiBirds in Hangars


*The so-called underground ghouls, who were forced to live in the city's sewers, though they were by far the most peaceful of Necropolis' residents and were much more tolerant of outsiders than either of the other groups.
==(National Aeronautic Engineering Center / NAEC)==
'''Size:''' Medium            '''Kind:''' Airforce Base
'''Control Rating:''' 0                  '''Techlevel:''' 9^
*Radiation contamination

Aktuelle Version vom 7. Januar 2014, 13:59 Uhr

Endzeit XV Map.png

Vaults[Bearbeiten | Quelltext bearbeiten]

SANCTUARY / VAULT 13[Bearbeiten | Quelltext bearbeiten]

Sanctuary
Population: 1000+ (PR:2)             Government: Citizen Democracy
Control Rating: 3                    Techlevel: 9^

President: Tara Knox

We the People of Vault 13, henceforth called Sanctuary, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the New United States of America.

Surgeon General of the New United States: Gina Bellefleur

General of the Armies: Rudy Roberts

Fleet Admiral: Jaques Le Coque Grande

VAULT 14[Bearbeiten | Quelltext bearbeiten]

Population: ?                        Government: Dictatorship
Control Rating: ?                    Techlevel: 9^
  • Biohazard: Airborne Zombification-Virus
  • AI: A.L.I.C.I.A., Overmind
  • Sektion B: Quelle für Impfstoffe der Vault 14 Bewohner.

VAULT CITY / VAULT 15[Bearbeiten | Quelltext bearbeiten]

Population: 1000+ (PR:2)             Government: Dictatorship
Control Rating: 5                    Techlevel: 9^
  • Abraham Washington ist der Overseer. Hat ein Auge verloren beim Befreiungsversuch von Overmind.
  • Statue zu Ehren der Retter von Vault City

Freies Nevada[Bearbeiten | Quelltext bearbeiten]

Öffentliches Tragen von Seriefeuer-Waffen in Städten und Dörfern ist verboten - die Waffen werden beim Sheriff eingelagert und dürfen beim Verlassen der Siedlung wieder abgeholt werden.

Export: Getreide, Mais, Kartoffeln, Saatgut, Stoff, Kleider, Schnaps, Fleisch, Fisch

Import: Treibstoff, Medizin, technische Geräte, Sklaven

CARLIN[Bearbeiten | Quelltext bearbeiten]

Population: 10000+ (PR:4)             Government: Ruled by Guilds
Control Rating: 3                     Techlevel: 6

Sklaven werden zu Landarbeitern ausgebildet, Kaserne für die Free Nevadan Army.

  • Amthaus, das grösste Gebäude ist Sitz der Bürokratie von Freies Nevada wie auch von der Stadt Carlin selbst.
  • Martys, ein Antiquitätenhändler.
  • Meldestelle von Karthasis, hier können Hexen gemeldet werden.
  • Die Quelle, hier wird elektrisch eine grosse Menge Wasser gefördert.

Eureka[Bearbeiten | Quelltext bearbeiten]

Population: 5000+ (PR:3)             Government: Ruled by Guilds
Control Rating: 3                    Techlevel: 6

Eureka verfügt über eine Quelle die genügend Trinkwasser für die Bewohner und Bewässerung für die Felder liefert. Es wird vornehmlich Mais, Weizen und Kartoffeln angebaut. Aus den Kartoffeln wird ein Schnaps gebrannt, den die Einheimischen "Snake Squeezin" nennen. Ausserdem bauen sie Hanf an, aus den Fasern wird Stoff gewoben.

Eureka wird ab und an von Raidern angegriffen. Die gut organisierte Bürgerwehr konnte aber bis jetzt immer alle Angriffe abwehren. Neben Pistolen und Revolvern hat die Bürgerwehr Kampfhunde und die fünzig besten Kämpfer haben Gewehre.

Um Dinge zu erhalten die von Eureka nicht selbst hergestellt werden können (Munition, Treibstoff, technische Geräte, Medikamente), ist Eureka vor achtzig Jahren Free Nevada beigetreten.

Der Trek nach Carlin verlangt den Händlern und seinen Begleitern viel ab, die Strassen sind schlecht - die Reise dauert ca. 6 Tage für einen Weg (Move 5, Average Road). Daraus hat sich ein Initationsritus für junge Erwachsene entwickelt. Jeder der ein richtiger Eurekaner werden will muss mindestens einmal in seinem Leben den Trek begleitet haben, ansonsten erhält man kein Stimmrecht in Eureka und wird gesellschaftlich geschnitten. Die Abfahrt des Treks ist jeweils am 1. Oktober jeden Jahres. Die Heimkehr der Trekker wird von den Bewohnern gespannt erwartet und kulminiert in einem grossen Erntedankfest welches Traditionell gegen Ende November stattfindet.

Gästen gegenüber ist man misstrauisch, lässt sie aber im Schiefer Kaktus übernachten. Wasser und Verpflegung für 20 Tage (Pro Person) können Gäste im Kaktus kaufen.

Wild Horse[Bearbeiten | Quelltext bearbeiten]

Population: 1000+ (PR:2)             Government: Dictatorship
Control Rating: 3                    Techlevel: 6

Die Bevölkerung besteht grösstenteils aus nordamerikanischen Indianern. Sie züchten Pferde mit grossem Erfolg und stellen die Kavallerie und berittenen Einheiten der Streitkräfte von Freies Nevada.

Pferdezucht beansprucht sehr viel Land, alles fruchtbare oberhalb des Highways. Jedoch zahlt es sich für Freies Nevada aus, da die Pferde einen hohen Gewinn abwerfen.

Seaside[Bearbeiten | Quelltext bearbeiten]

Population: 1000+ (PR:2)             Government: Dictatorship
Control Rating: 3                    Techlevel: 6

Ein Fischerdorf, bekannt für die 3 äugigen Forellen die getrocknet und frisch als Delikatesse in den Wastelands gelten.

(Ruby Hills)[Bearbeiten | Quelltext bearbeiten]

Size: Small             Kind: Army Base
Control Rating: 4             Techlevel: 6

Armeebasis der FNA, wehrt Angriffe der Wilden aus dem Osten ab.

(Powerplant)[Bearbeiten | Quelltext bearbeiten]

Size: Medium                Kind: Geothermal-Nuclear Powerplant
Control Rating: 4                   Techlevel: 9

Im Norden hat es noch die Ortschaft Beowawe, die aber eine Geisterstadt und somit unbewohnt ist. In Beowawe hat es ein grosses Nuklear-Geothermie Kraftwerk (TL9) und an einer alten Eisenbahnlinie grosse Proprantanks.

Konglomerat der Arbeit[Bearbeiten | Quelltext bearbeiten]

Nur schwere Waffen werden kontrolliert, alles andere ist im Gebiet der KdA erlaubt.

RENO[Bearbeiten | Quelltext bearbeiten]

Population: 25000+ (PR:5)              Government: 4 Crime Families (Mordino, Bishop, Wright, Salvatore)
Control Rating: 1                     Techlevel: 6
  • Shark Club (Casino)
  • Desperado (Casino)
  • Golden Globe Studios (Porno-Studio)
  • Katzenpfötchen (Bordell)
  • Reno Arms Depot (Waffenhändler)
  • Stables (Drogen/Medizinfabrik, Jet erfunden von Myron)
    • Ebenfalls ist hier ein grosser Viehumschlagplatz der Wastes

Hauptstadt des Konglomerat der Arbeit. Reno ist bekannt für seine Casinos, wie z.B. den Shark Club oder das Desperado. Es beheimatet die Golden Globe Porno Studios sowie das Katzenpfötchen, das beste Bordell in ganz Nevada.

There is also a substantial weapons outfit called New Reno Arms. The town is currently run by four different families, the Mordinos, the Bishops, the Wrights, and the Salvatores.

Reno was spared the atomic fire of the Great War, but with the destruction of the rest of the United States, law and order broke down as mobster families ascended to power. To this day, New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any trouble makers who disrupt the tourist trade to Golgotha, a burial site near New Reno. The tourists are glad to partake of the gambling, prostitution, and drugs offered by the city's mobsters. Jet is distributed from family supported dealers and independent ones alike. New Reno, lead by the Mordino family, is scheming to take over Carson City, primarily by addicting the population to jet en masse. New Reno also acts as a major trading partner in the Big Circle trading Brahmin, as well as trading routes between The Den for slaves and chemicals from NCR caravans.

Lovelock[Bearbeiten | Quelltext bearbeiten]

Population: 1000+ (PR:2)              Government: Crime Family Proconsul Atkins
Control Rating: 1                     Techlevel: 6

Slave Hunters Town

Den[Bearbeiten | Quelltext bearbeiten]

The Den
Karte in Arbeit
Population: 5000+ (PR:3)             Government: Absolutism (Eric "the Snake" Williams)
Control Rating: 0                   Techlevel: 6
  • Proconsul George Viceroy verwaltet die Stadt Offiziell. Inoffiziell ist aber Eric Williams der Chef.
  • Gefährlich und oberkriminell
  • Ringmarkt (Grösster Sklavenmarkt)
  • Lucky 7 (Kleines Casino, Rebecca Dyer, Gegnerin des Sklavenhandels)
  • Strong Brahim (Grosses Wirtshaus und Puff)
  • Mom's (Kleine aber feine Beiz, Rattenspezialtäten)
  • Tubbys (Händler, Drogen/Medizin)
  • Hubbys (Händler, Alles andere)
  • Smitty (Autowerkstatt)
  • The Hole (Grösstes Puff und "Reitstall" für neue Sklaven)

The dangerous Den is a safe haven for drug and slave trading. In some ways, the Den might be considered a "mini-New Reno." They are both semi-stable anarchies with no central authority: while the Den is more focused on slaving, and New Reno is more focused on prostitution, they both share an economy dependent on gambling, prostitution, drugs, and slavery.

Gambling is under the control of Rebecca Dyer, who also sells the cheapest alcohol in the Den, as she has her own still, rather than importing it from Carlin. Uncharacteristically given both her location and her business, she is an scrupulous and decent woman, and a passionate opponent of the slave trade that underpins the Den's economy.

For those residents of the Den who tire of the booze, whores, theft, drugs, and slavery that are so widespread in most of the Den, Mom's restaurant provides a welcome respite. Mom specializes in rat dishes, offering rat-loaf, rat-pie, and spaghetti with rat sauce. Smitty, also one of the more respectable people in the Den, is a local mechanic.

There are two shops in the Den: Tubby and Flick. Tubby's is mostly focused on selling drugs, whereas Flick's sells a wider variety of goods. Both merchants' shops are supplied, at least in part, by orphaned children who stand beside the doorways of shops and steal from passersby, but Flick's in particular depends on this.

Prostitution is primarily under the control of Frankie, proprietor of the Hole. He also sells drinks imported from Carlin, and is amazed and angry that Becky Dyer can sell her drinks so cheaply.

Broken Hills[Bearbeiten | Quelltext bearbeiten]

Broken Hills
Population: 1000+ (PR:2)             Government: Crime Family Proconsul
Control Rating: 1                   Techlevel: 6

Broken Hills uranium mine is worked on by the towns mutant population. The radiation in the mine has minimal effect on them and their great strength aids in the physically taxing labor. The mine however does require an air purifier as toxic gas build up makes the mine inoperable less it is regularly filtered. The towns life blood comes from the uranium mine. Broken Hills has its own operational refinery operated by ghouls. If you can purchase uranium ore from a caravan the refinery will produce refined uranium for you. The town is powered by a small reactor that runs off of uranium slugs. This produces ample power for the Broken Hills community. The uranium trade runs to the NCR and Carlin.

With the vast demographics and races occupying Broken Hills, a rift between the super mutants, ghouls and select humans groups has grown.

(Mine)[Bearbeiten | Quelltext bearbeiten]

Size: Medium                Kind: Uranium Mine
Control Rating: 4                   Techlevel: 8

(Sulphur Outpost)[Bearbeiten | Quelltext bearbeiten]

Size: Small             Kind: Army Base
Control Rating: 4                   Techlevel: 6
  • Hell's Angels Base
  • Fork and Pork Roadhouse (Gasthaus)

New California Republic[Bearbeiten | Quelltext bearbeiten]

Auf dem Gebiet der NCR ist das tragen von Gegenstanden >LC4 verboten. Leute werden beim Betreten von Städten kontrolliert.

SAN FRANCISCO[Bearbeiten | Quelltext bearbeiten]

San Francisco
Population: 50000+ (PR:6)              Government: Democratic Elected City Council
Control Rating: 4                     Techlevel: 8

Die Hauptstadt der NCR

  • Im Hafen liegt noch immer das Atom-UBoot welches kurz nach dem Ende des Krieges hier gelandet ist. Noch immer liefert es Strom für die Stadt und wird scharf bewacht.
  • Die grösste und einzige (?) Universität der Wastelands liegt in San Francisco. Hier kann man so gut wie alle Skills erlernen.
  • Im chinesischen Viertel hat es einige Kampfsportschulen. Einmal pro Jahr, am 1. Wochenende des Oktobers findet ein grosses Kampfsportturnier, das sog. "Blutopfer" statt.
  • Grosse Chemiefabriken produzieren Dünger, Medikamente und sonstige Chemikalien. Gina hat im Juni 2177 bei einer dieser Firmen gearbeitet und Ihnen sehr geholfen, da sie auf TL8 produzieren.
  • Alcatraz wird von Katarsis benutzt um PSI Gefangene einzusperren - anscheinend werden auch Experimente durchgeführt.

The Hub[Bearbeiten | Quelltext bearbeiten]

Das grösste Handelszentrum der Wastelands. Hier sind die berühmten Wasserhändler angesiedelt die jedem für 1 Cap einen Liter Trinkwasser verkaufen.

Junktown[Bearbeiten | Quelltext bearbeiten]

Redding[Bearbeiten | Quelltext bearbeiten]

(Mine)[Bearbeiten | Quelltext bearbeiten]

Shady Sands[Bearbeiten | Quelltext bearbeiten]

Chico[Bearbeiten | Quelltext bearbeiten]

New Sacramento[Bearbeiten | Quelltext bearbeiten]

Modesto[Bearbeiten | Quelltext bearbeiten]

Fresno[Bearbeiten | Quelltext bearbeiten]

Kermo[Bearbeiten | Quelltext bearbeiten]

Salinas[Bearbeiten | Quelltext bearbeiten]

Silver Knights[Bearbeiten | Quelltext bearbeiten]

NEW VEGAS[Bearbeiten | Quelltext bearbeiten]

Plenty[Bearbeiten | Quelltext bearbeiten]

Ghouls[Bearbeiten | Quelltext bearbeiten]

(Gecko)[Bearbeiten | Quelltext bearbeiten]

Size: Small             Kind: Nuclear Powerplant
Control Rating: 4                   Techlevel: 9^
  • Was attacked and overrun by Overmind on August 16th, 2177.

City States[Bearbeiten | Quelltext bearbeiten]

Carson City[Bearbeiten | Quelltext bearbeiten]

Population: 5000+ (PR:3)             Government: ?
Control Rating: ?                     Techlevel: ?
  • Geniesst Schutz von der New California Republic
  • Luftschiff-Flughafen
  • Es wird gemunkelt, dass Carson City vom KdA genutzt wird um Drogen in die NCR zu schmuggeln.

Arroyo[Bearbeiten | Quelltext bearbeiten]

Arroyo
Population:1000+ (PR:2)             Government: Clan/Tribal
Control Rating: 2                  Techlevel: 3
  • Arroyo is a small isolated village of hunter-gatherers in a forest in western Nevada.

Klamath[Bearbeiten | Quelltext bearbeiten]

Modoc[Bearbeiten | Quelltext bearbeiten]

Pre-War Bases[Bearbeiten | Quelltext bearbeiten]

(Victory AFB)[Bearbeiten | Quelltext bearbeiten]

Size: Small             Kind: Airforce Base
Control Rating: 0                   Techlevel: 9^
  • Biologically & chemically contaminated
  • Extensively Looted
  • Guard Bots Patrolling
  • Small Robofac
  • Two VertiBirds in Hangars

(National Aeronautic Engineering Center / NAEC)[Bearbeiten | Quelltext bearbeiten]

Size: Medium            Kind: Airforce Base
Control Rating: 0                   Techlevel: 9^
  • Radiation contamination