Bearbeiten von „Zombieland Regeln“
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[[Category:Zombieland]] | [[Category:Zombieland]] | ||
Hier wird erklärt welche Grundbücher wir für unsere Zombie Apokalypse Szenario benutzen und welche Hausregeln für unser Spiel gelten. Darauf dürfen sich sowohl die Spieler wie auch der GM berufen. | Hier wird erklärt welche Grundbücher wir für unsere Zombie Apokalypse Szenario benutzen und welche Hausregeln für unser Spiel gelten. Darauf dürfen sich sowohl die Spieler wie auch der GM berufen. | ||
= Traits = | |||
== Advantages == | == Advantages == | ||
=== Allowed === | |||
* | * 3D Spatial Sense | ||
* Absolute Direction | |||
* Absolute Timing | |||
* Acute Hearing 1-2 | |||
* | * Acute Taste and Smell 1-2 | ||
* Acute Touch 1-2 | |||
* | * Acute Vision 1-2 | ||
* | * Alcohol Tolerance | ||
* | * Ambidexterity | ||
* Animal Empathy | |||
* Animal Friend | |||
* | * Appearance | ||
* | * Artificer | ||
* | * Charisma | ||
** | * Clerical Investment | ||
* | * Common Sense | ||
* Cultural Familiarity | |||
* Deep Sleeper | |||
* | * Eidetic Memory or Photographic Memory | ||
* | * Fearlessness 1-2 | ||
* | * Fit or Very Fit | ||
* | * Flexibility or Double-Jointed | ||
* | * Gigantism | ||
* | * Green Thumb | ||
* | * Healer | ||
* | * High Manual Dexterity | ||
* | * Honest Face | ||
*Very | * Intuition | ||
* | * Intuitive Mathematician | ||
* | * Language Talent | ||
* | * Less Sleep 1 | ||
* | * Lightning Calculator | ||
* Luck 1 | |||
* Musical Ability | |||
* | * No Hangover | ||
* Outdoorsman | |||
* Penetrating Voice | |||
* Perfect Balance | |||
* Pitiable | |||
* | * Rapid Healing or Very Rapid Healing | ||
* Reduced Consumption 1 | |||
* Resistant (Max. +3) | |||
* Sensitive or Empathy | |||
* Serendipity 1 | |||
* Shtick | |||
* Single-Minded | |||
* Smooth Operator | |||
* Talent | |||
* | * Temperature Tolerance 1-2 | ||
* Versatile | |||
* Voice | |||
* | |||
=== Can only be bought with Bonus CP === | |||
The following advantages can only be bought with CP earned in play! You can't save CP at character creation to announce you'll buy Combat Reflexes as soon as the game starts! | |||
* Allies | |||
* Combat Reflexes | |||
* Danger Sense | |||
* Daredevil | |||
* Enhanced Defenses | |||
* Extra Attack | |||
* Gadgeteer | |||
* Gizmos | |||
* Hard to Kill 1-2 | |||
* Hard to Subdue 1-2 | |||
* High Pain Threshold | |||
* Night Vision 1-3 | |||
* Peripheral Vision | |||
* Signature Gear | |||
=== | === Not Recommended === | ||
* | * Autotrance | ||
** | * Business Acumen | ||
* | * Cultural Adaptability | ||
* Fashion Sense | |||
* Gifted Artist | |||
* Improved G-Tolerance | |||
* Longevity 1 | |||
* Mathematical Ability | |||
* Rapier Wit | |||
* Social Chameleon | |||
=== Forbidden === | |||
* 360 Degree Vision | |||
== | * Accessory | ||
* | * Administrative Rank | ||
* | * Affliction | ||
* Altered Time Rate | |||
* Alternate Form | |||
* Alternate Identity | |||
* Amphibious | |||
* Arm DX | |||
* Arm ST | |||
* Binding | |||
* Blessed | |||
* Brachiator | |||
* Breath-Holding | |||
* Catfall | |||
* Chameleon | |||
* Channeling | |||
* Chronolocation | |||
* Claim to Hospitality | |||
* Clairsentience | |||
* Claws | |||
* Clinging | |||
* Compartmentalized Mind | |||
* Constriction Attack | |||
* Contact Group | |||
* Contacts | |||
* Courtesy Rank | |||
* Cybernetics | |||
* Damage Resistance | |||
* Dark Vision | |||
* Destiny | |||
* Detect | |||
* Digital Mind | |||
* Discriminatory Hearing | |||
* Discriminatory Smell | |||
* Discriminatory Taste | |||
* Doesn't Breathe | |||
* Doesn't Eat or Drink | |||
* Doesn't Sleep | |||
* Dominance | |||
* Duplication | |||
* Elastic Skin | |||
* Enhanced Move | |||
* Enhanced Time Sense | |||
* Enhanced Tracking | |||
* Extended Lifespan | |||
* Extra Arms | |||
* Extra Head | |||
* Extra Legs | |||
* Extra Life | |||
* Extra Mouth | |||
* Favor | |||
* Filter Lungs | |||
* Flight | |||
* Fur | |||
* G-Experience | |||
* Growth | |||
* Gunslinger | |||
* Healing | |||
* Hermaphromorph | |||
* High TL | |||
* Higher Purpose | |||
* Hyperspectral Vision | |||
* Illuminated | |||
* Independent Income | |||
* Indomitable | |||
* Infravision | |||
* Injury Tolerance | |||
* Innate Attack | |||
* Insubstantiality | |||
* Invisibility | |||
* Jumper | |||
* Legal Enforcement Powers | |||
* Legal Immunity | |||
* Lifting ST | |||
* Magery | |||
* Magic Resistance | |||
* Mana Damper | |||
* Mana Enhancer | |||
* Medium | |||
* Merchant Rank | |||
* Metabolism Control | |||
* Microscopic Vision | |||
* Military Rank | |||
* Mimicry | |||
* Mind Control | |||
* Mind Probe | |||
* Mind Reading | |||
* Mind Shield | |||
* Mindlink | |||
* Modular Abilities | |||
* Neutralize | |||
* Nictitating Membrane | |||
* Obscure | |||
* Oracle | |||
* Parabolic Hearing | |||
* Patrons | |||
* Payload | |||
* Penetrating Vision | |||
* Permeation | |||
* Plant Empathy | |||
* Police Rank | |||
* Possession | |||
* Power Investiture | |||
* Precognition | |||
* Pressure Support | |||
* Protected Sense | |||
* Psi Static | |||
* Psychometry | |||
* Puppet | |||
* Racial Memory | |||
* Radiation Tolerance | |||
* Rank | |||
* Reawakened | |||
* Recovery | |||
* Regeneration | |||
* Regrowth | |||
* Religious Rank | |||
* Reputation | |||
* Sanitized Metabolism | |||
* Scanning Sense | |||
* Sealed | |||
* Security Clearance | |||
* See Invisible | |||
* Sensitive Touch | |||
* Shadow Form | |||
* Shapeshifting | |||
* Shrinking | |||
* Silence | |||
* Slippery | |||
* Snatcher | |||
* Social Regard | |||
* Speak Underwater | |||
* Speak With Animals | |||
* Speak With Plants | |||
* Special Rapport | |||
* Spines | |||
* Spirit Empathy | |||
* Status | |||
* Stretching | |||
* Striker | |||
* Striking ST | |||
* Subsonic Hearing | |||
* Subsonic Speech | |||
* Super Climbing | |||
* Super Jump | |||
* Super Luck | |||
* Supernatural Durability | |||
* Teeth | |||
* Telecommunication | |||
* Telekinesis | |||
* Telescopic Vision | |||
* Temperature Control | |||
* Temporal Inertia | |||
* Tenure | |||
* Terrain Adaptation | |||
* Terror | |||
* Trained By A Master | |||
* True Faith | |||
* Tunneling | |||
* Ultrahearing | |||
* Ultrasonic Speech | |||
* Ultravision | |||
* Unaging | |||
* Unfazeable | |||
* Universal Digestion | |||
* Unkillable | |||
* Unusual Background | |||
* Vacuum Support | |||
* Vampiric Bite | |||
* Vibration Sense | |||
* Visualization | |||
* Walk on Air | |||
* Walk on Liquid | |||
* Warp | |||
* Wealth | |||
* Weapon Master | |||
* Wild Talent | |||
* Xeno-Adaptability | |||
* Zeroed | |||
= Health = | = Health = | ||
== Infection == | == Infection == | ||
=== Combat === | === Combat === | ||
Each point of infectious injury inflicted | |||
=Verwendete Bücher= | |||
Die folgenden Bücher wurden für die Regeln verwendet, Spieler dürfen sich auf diese Regeln berufen. Das letzte Wort hat aber natürlich nach wie vor der GM. | |||
* | *GURPS Characters | ||
* | *GURPS Campaigns | ||
* | *GURPS Powers | ||
* | *GURPS Martial Arts | ||
* | *GURPS High Tech | ||
*GURPS Gun Fu | |||
*GURPS Zombies | |||