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==Secondary Characteristics==
==Secondary Characteristics==
Damage 1d-2/1d; BL 29 lbs; HP 10 [0]; Will 10 [10]; Per 10 [10]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]
Damage 1d-2/1d; BL 29 lbs; HP 10 [0]; Will 10 [10]; Per 10 [10]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]


==Advantages==
==Advantages==
Combat Reflexes [15], Hand-to-Hand/Gunman/Slayer Training (Skull) [5] ''and'' Immunity to Zombie Plague [5]. • Choose one of Daredevil [15], Destiny 3 [15], Luck [15] ''or'' Serendipity [15]. • [[UZF_Template#Lenses|Choose a 50 point lens]]. • Spend 320 points on the following: ST +1 to +10 [10/level], DX +1 to +10 [20/level], IQ +1 to +10 [20/level], HT +1 to +8 [10/level], HP (up to +30% ST) [2/level], Will +1 to +10 [5/level], Per +1 to +10 [5/level], FP (up to +30% HT) [3/level], Basic Speed +0.25 to +3.00 [5/level], Basic Move +1 to +3 [5/level], Absolute Direction or 3D Spatial Sense [5 ''or'' 10], Absolute Timing [2], Acute Senses (any) 1-2 [2/level], Ambidexterity [5], Appearance [4, 12 ''or'' 16], Arm ST 1-2 [5/level], Breath-Holding 1 or 2 [2/level], Catfall [10], Charisma 1-6 [5/level], Common Sense ''or'' Common Sense (Conscious) [10 ''or'' 15], Danger Sense [15], Daredevil [15], Destiny 1-3 [5/level], Eidetic ''or'' Photographic Memory [5 ''or'' 10], Enhanced Block 1 [5/level], Enhanced Dodge (Dive for Cover) 1-3 [5/level], Enhanced Dodge (One Vehicular Operation Skill) 1-3 [5/level], Enhanced Dodge (Vehicular, all) 1-3 [10/level], Enhanced Dodge 1 [15/level], Enhanced Parry (All) 1 [10/level], Enhanced Parry (Bare Hands) 1 [5/level], Enhanced Parry (One melee weapon) 1 [5/level], Extra Attack (Single Skill, -20%; Multistrike, +20%) ''or'' Extra Attack (Multistrikem +20%) [25 ''or'' 30], Fearlessness 1-5 [2/level], Fit ''or'' Very Fit [5 ''or'' 15], Flexibility ''or'' Double-Jointed [5 ''or'' 15], Gizmo 1-3 [5/level], Gunslinger [25], Hand-to-Hand/Gunman/Slayer Training [varies], Hard to Kill 1-5 [2/level], Hard to Subdue 1-5 [2/level], Heroic Reserves [3/level], High Manual Dexterity 1-4 [5/level], High Pain Threshold [10], Higher Purpose (Deliver the package) [5], Higher Purpose (Kill Zombies) [5], Higher Purpose (Medic!) [5], Higher Purpose (Engy!) [5], Interdiction [5/skill], Intuition ''or'' Intuition (Inspired) [15 ''or'' 30], Killer Hair [10], Less Sleep 1-4 [2/level], Lifting ST 1-2 [3/level], Luck ''or'' Extraordinary Luck [15 ''or'' 30], Military Rank 1-3 [5/level], Multilingual (Broken/Accented/Native) [6/12/18], Night Vision 1-9 [1/level], Peerless Hand-to-Hand/Gunman/Slayer Training [varies], Perfect Balance [15], Peripheral Vision [15], Pitiable [5], Rapid ''or'' Very Rapid Healing [5 ''or'' 15], Rapier Wit [5], Recovery [10], Reduced Consumption 1 [2], Resistant to Disease (+3) ''or'' (+8) [3 ''or'' 5], Resistant to Poison (+3) [5], Sensitive ''or'' Empathy [5 ''or'' 15], Serendipity 1 ''or'' 2 [15 or 30], Signature Gear [1/level], Striking ST 1 or 2 [5/level], Temperature Tolerance 1 or 2 [1/level], Trained by a Master [30], Ultimate Archer [40], Ultimate Zombie Fighters’ Bond [5/level 1; +1/ additional level], Unfazeable [15], Weapon-and-Shield Fighter [10], Weapon Master (My Style) [30] ''or'' (All) [45], Wild Talent 1 [20]
Combat Reflexes [15] ''and'' Immunity to Zombie Plague [5]. • Choose one of Daredevil [15], Destiny 3 [15], Luck [15] ''or'' Serendipity [15]. • [[UZF_Template#Lenses|Choose a 50 point lens]]. • Spend 295 points on the following: ST +1 to +10 [10/level], DX +1 to +10 [20/level], IQ +1 to +10 [20/level], HT +1 to +8 [10/level], HP (up to +30% ST) [2/level], Will +1 to +10 [5/level], Per +1 to +10 [5/level], FP (up to +30% HT) [3/level], Basic Speed +0.25 to +3.00 [5/level], Basic Move +1 to +3 [5/level], Absolute Direction or 3D Spatial Sense [5 ''or'' 10], Absolute Timing [2], Acute Senses (any) 1-2 [2/level], Ambidexterity [5], Appearance [4, 12 ''or'' 16], Arm ST 1-2 [5/level], Breath-Holding 1 or 2 [2/level], Catfall [10], Charisma 1-6 [5/level], Common Sense ''or'' Common Sense (Conscious) [10 ''or'' 15], Danger Sense [15], Daredevil [15], Destiny 1-3 [5/level], Eidetic ''or'' Photographic Memory [5 ''or'' 10], Enhanced Block 1 [5/level], Enhanced Dodge (Dive for Cover) 1-3 [5/level], Enhanced Dodge (One Vehicular Operation Skill) 1-3 [5/level], Enhanced Dodge (Vehicular, all) 1-3 [10/level], Enhanced Dodge 1 [15/level], Enhanced Parry (All) 1 [10/level], Enhanced Parry (Bare Hands) 1 [5/level], Enhanced Parry (One melee weapon) 1 [5/level], Extra Attack (Single Skill, -20%; Multistrike, +20%) ''or'' Extra Attack (Multistrikem +20%) [25 ''or'' 30], Fearlessness 1-5 [2/level], Fit ''or'' Very Fit [5 ''or'' 15], Flexibility ''or'' Double-Jointed [5 ''or'' 15], Gizmo 1-3 [5/level], Gunslinger [25], Hard to Kill 1-5 [2/level], Hard to Subdue 1-5 [2/level], Heroic Reserves [3/level], High Manual Dexterity 1-4 [5/level], High Pain Threshold [10], Higher Purpose (Deliver the package) [5], Higher Purpose (Kill Zombies) [5], Higher Purpose (Medic!) [5], Higher Purpose (Engy!) [5], Interdiction [5/skill], Intuition ''or'' Intuition (Inspired) [15 ''or'' 30], Killer Hair [10], Less Sleep 1-4 [2/level], Lifting ST 1-2 [3/level], Luck ''or'' Extraordinary Luck [15 ''or'' 30], Military Rank 1-3 [5/level], Multilingual (Broken/Accented/Native) [6/12/18], Night Vision 1-9 [1/level], Peerless Hand-to-Hand Training (Face) [12], Peerless Hand-to-Hand Training (Skull) [15], Peerless Gunman Training (Face) [12], Peerless Gunman Training (Skull) [15], Peerless Slayer Training (Face) [12], Peerless Slayer Training (Skull) [15], Perfect Balance [15], Peripheral Vision [15], Pitiable [5], Rapid ''or'' Very Rapid Healing [5 ''or'' 15], Rapier Wit [5], Recovery [10], Reduced Consumption 1 [2], Resistant to Disease (+3) ''or'' (+8) [3 ''or'' 5], Resistant to Poison (+3) [5], Sensitive ''or'' Empathy [5 ''or'' 15], Serendipity 1 ''or'' 2 [15 or 30], Signature Gear [1/level], Striking ST 1 or 2 [5/level], Temperature Tolerance 1 or 2 [1/level], Trained by a Master [30], Ultimate Archer [40], Ultimate Zombie Fighters’ Bond [5/level 1; +1/ additional level], Unfazeable [15], Weapon-and-Shield Fighter [10], Weapon Master (My Style) [30] ''or'' (All) [45], Wild Talent 1 [20]


===[[UZF_Traits#Perks|Perks]]===
===Perks===
Die [[UZF_Traits#Perks|Perks]] sind seperat aufgelistet, da 1) es viele sind, 2) spezielle Regeln wieviele Perks man aussuchen darf gelten  und 3) Perks verschiedene Prerequisistes haben.
Bitte die [[UZF_Traits#Perks_.28Nicht-Kampf.29|Nicht-Kampf Perks]] und [[UZF_Traits#Perks_.28Kampf.29|Kampf Perks]] Listen anschauen. Dort wird auch erklärt welche die Voraussetzungen für die einzelnen Perks sind.
 
Acrobatic Feints [1], Acrobatic Kicks [1], Acrobatics Galore [1], Akimbo*† [1], Armor Familiarity† [1], Army of [1], One* [1], Cinematic Knockback*†‡ [1], Combat Pole-Vaulting [1], Compact Frame [1], Cookie Cutter*† [1], Cool Under Fire [1], Cowpoker [1], Deadly Pose [1], Deep Sleeper [1], Dirty Fighting [1], Drunken Fighting* [1], Dual Ready† [1], Equipment Bond [1], Exotic Weapon Training† [1], Eye for Distance [1], Finishing Move [1], Flourish [1], Focused [1], Focused Fury [1], Follow-Through [1], Form Mastery† [1], Good with Zombies [1], Grip Mastery† [1], Ground Guard [1], Hand Cannon [1], Horde-Walker [1], Hot-Zone Hero [1], Improvised Weapons† [1], Iron Hands [1], NBC Suit Experience [1], Neck Control† [1], No Hangover [1], Off-Hand Weapon Training† [1], One-Armed Bandit*† [1], One-Task Wonder (Hotwiring Cars) [1], One-Task Wonder (Intuitive Repairman) [1], Pack Rat [1], Penetrating Voice [1], Pistol-Fist*† [1], Power Grappling [1], Quick Reload† [1], Quick-Sheathe† [1], Quick-Swap† [1], Rapid Retraction† [1], Reach Mastery† [1], Rule of 15 [1], Sacrificial Parry† [1], Shield-Wall Training [1], Shtick (Can strike a flame anywhere) [1], Standard Operating Procedure (Back to the [1], Wall) [1], Standard Operating Procedure (Check the Bodies) [1], Standard Operating Procedure (Clean Freak) [1], Standard Operating Procedure (Full Tank) [1], Standard Operating Procedure (Last Man Out) [1], Standard Operating Procedure (On Alert) [1], Standard Operating Procedure (Sleep with one eye open) [1], Strongbow [1], Sure-Footed† [1], Tap-Rack-Bang† [1], Teamwork† [1], Tracer Eyes* [1], Trademark Move [1], Urban Jungle Gym [1], Walking Armory*‡ [1], Walking Camp [1], or Weapon Bond† [1].


==Disadvantages==
==Disadvantages==
Duty (Zeta-Force) (15 or less, Exteremly Hazardous) [-10] ''and'' Sense of Duty (All Humanity) [-15] • A further -50 points chosen from among Appearance [-4 ''or'' -8], Bad Smell [-10], Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Charitable [-15*], Chummy ''or'' Gregarious [-5 ''or'' -10], Code of Honor (Hippocratic Oath) [-5], Compulsive Survivalism (Z:32) [-5*], Delusion (Explosives are safe around me) [-5], Delusion (I’m God when I’m your doctor!) [-5], Delusion (Holy water burns zombies) [-10], Delusion (Society will return to normal) [-5], Delusion (Zombies are their old selves, deep inside) [-5], Delusion (Zombification is reversible) [-5], Flashbacks [-5 ''or'' -10], Greed [-15*], Guilt Complex [-5], Hard of Hearing [-10], Honesty [-10*], Impulsiveness [-10*], Insomniac [-10 ''or'' -15], Light Sleeper [-5], Loner [-5*], Missing Digit [-2 ''or'' -5], Nightmares [-5*], No Sense of Humor [-10], Oblivious [-5], Obsession (Find a cure) [-10*], Odious Personal Habits [-5 to -15], On the Edge [-15*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Paranoia [-10], Phobia (Loud Noises) [-10*], Post-Combat Shakes [-5*], Pyromania [-5*], Secret (Bomb-making nutcase) [-20], Selfless [-5*], Sense of Duty (Team) [-5], Sense of Duty (All Humanity) [-15], Skinny [-5], Social Disease (Carrier) [-10], Social Stigma (Criminal Record) [-5], Stubbornness [-5], Trickster [-15*], Vow (Always fight unarmed) [-15], Vow (Never use firearms) [-10], Vow (Refuse no request for medical aid) [-10], Workaholic [-5], Wounded [-5] or other, fitting Disadvantages the GM allows you to take.
Duty (Zeta-Force) (Always, Exteremly Hazardous) [-20] • A further -50 points chosen from among Appearance [-4 ''or'' -8], Bad Smell [-10], Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Charitable [-15*], Chummy ''or'' Gregarious [-5 ''or'' -10], Code of Honor (Hippocratic Oath) [-5], Compulsive Survivalism (Z:32) [-5*], Delusion (Explosives are safe around me) [-5], Delusion (I’m God when I’m your doctor!) [-5], Delusion (Holy water burns zombies) [-10], Delusion (Society will return to normal) [-5], Delusion (Zombies are their old selves, deep inside) [-5], Delusion (Zombification is reversible) [-5], Flashbacks [-5 ''or'' -10], Greed [-15*], Guilt Complex [-5], Hard of Hearing [-10], Honesty [-10*], Impulsiveness [-10*], Insomniac [-10 ''or'' -15], Light Sleeper [-5], Loner [-5*], Missing Digit [-2 ''or'' -5], Nightmares [-5*], No Sense of Humor [-10], Oblivious [-5], Obsession (Find a cure) [-10*], Odious Personal Habits [-5 to -15], On the Edge [-15*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Paranoia [-10], Phobia (Loud Noises) [-10*], Post-Combat Shakes [-5*], Pyromania [-5*], Secret (Bomb-making nutcase) [-20], Selfless [-5*], Sense of Duty (Team) [-5], Sense of Duty (All Humanity) [-15], Skinny [-5], Social Disease (Carrier) [-10], Social Stigma (Criminal Record) [-5], Stubbornness [-5], Trickster [-15*], Vow (Always fight unarmed) [-15], Vow (Never use firearms) [-10], Vow (Refuse no request for medical aid) [-10], Workaholic [-5], Wounded [-5] or other, fitting Disadvantages the GM allows you to take.


==Primary Skills==
==Primary Skills==
First Aid (E) IQ+2 [4]; Scrounging (E) Per+2 [4]; Hidden Lore (Zombies) (A) IQ+1 [4]; Running (A) HT+1 [4]; Stealth (A) DX+1 [4]. • ''Either'' of Survival (Choose ''one'' biome) ''or'' Urban Survival, both (A) Per+1 [4]. • Spend 40 points on any striking, grappling, melee, or ranged attack skill. You must pick at least one of each category and you must spend at least [4] and at most [16] on a single skill, eg: Brawling [4], Judo [8], Knife [4], Axe/Mace [8], Guns (Pistol) [16]. The following skills are acceptable: Artillery/TL, Axe/Mace, Blowpipe, Bolas, Bow, Bow (Slingshot), Boxing, Brawling, Broadsword, Cloak, Crossbow, Flail, Garrote, Gunner/TL, Guns/TL, Jitte/Sai, Judo, Karate, Knife, Kusari, Lasso, Liquid Projector/TL, Main-Gauche, Net, Polearm, Rapier, Saber, Shield, Shortsword, Sling, Smallsword, Spear Thrower, Spear, Staff, Sumo Wrestling, Throwing, Thrown Weapon, Tonfa, Two-Handed Axe/Mace, Two-Handed Flail, Two-Handed Sword, Whip, Wrestling. • Fast-Draw (any) (E) DX [1].
Area Knowledge (Earth) (E) IQ+2 [4]; First Aid (E) IQ+2 [4]; Scrounging (E) Per+2 [4]; Hidden Lore (Zombies) (A) IQ+1 [4]; Running (A) HT+1 [4]; Stealth (A) DX+1 [4]. • ''Either'' of Survival (Choose ''one'' biome) ''or'' Urban Survival, both (A) Per+1 [4]. • Spend 36 points on any striking, grappling, melee, or ranged attack skill. You must pick at least one of each category and you must spend at least [4] and at most [16] on a single skill, eg: Brawling [4], Judo [8], Knife [4], Axe/Mace [4], Guns (Pistol) [16]. The following skills are acceptable: Artillery/TL, Axe/Mace, Blowpipe, Bolas, Bow, Bow (Slingshot), Boxing, Brawling, Broadsword, Cloak, Crossbow, Flail, Garrote, Gunner/TL, Guns/TL, Jitte/Sai, Judo, Karate, Knife, Kusari, Lasso, Liquid Projector/TL, Main-Gauche, Net, Polearm, Rapier, Saber, Shield, Shortsword, Sling, Smallsword, Spear Thrower, Spear, Staff, Sumo Wrestling, Throwing, Thrown Weapon, Tonfa, Two-Handed Axe/Mace, Two-Handed Flail, Two-Handed Sword, Whip, Wrestling. • Fast-Draw (Your favourite weapon) (E) DX [1] • Targeted Attack (Your favourite weaponskill / Skull) [5].


==Secondary Skills==
==Secondary Skills==
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* Driving (Construction Equipment) [2].
* Driving (Construction Equipment) [2].


== Sani [51] ==
==Sani [50]==
 
* Medic 4 (Diagnosis, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, Veterinary) [32].
*Medic 4 (Diagnosis, First Aid, Pharmacy, Physician, Psychology, Surgery, Veterinary) [28].
* Higher Purpose (Medic!) [5].
*Higher Purpose (Medic!) [5].
* Signature Gear (My Crash Kit) [1]
*Signature Gear (My Crash Kit) [1]
* Equipment Bond (My Crash Kit) [1]
*Signature Gear (My Surgery Kit) [1]
* Diagnosis, Pharmacy, Physician, Physiology, Psychology, Surgery, Veterinary, all [1].
*Equipment Bond (My Crash Kit) [1]
* Chemistry, Poison, all [2].
*Equipment Bond (My Surgery Kit) [1]
*Diagnosis, Pharmacy, Physician, Psychology, Surgery, Veterinary, all [1].
*Chemistry, Poison, all [4].


==Sportler [50]==
==Sportler [50]==

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