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Urban Scout[Bearbeiten | Quelltext bearbeiten]

Urban Scout

You’re called “stalker,” and “tracker,” and you’ve filled these two roles in the past. Such labels don’t do justice to your expertise, however. By taking stealth into ruins that were once great cities, you've become a master of urban scouting.

Attributes [185][Bearbeiten | Quelltext bearbeiten]

  • ST 11 [10]
  • DX 16 [120]
  • IQ 11 [20]
  • HT 12 [20]
  • HP 11
  • Will 11
  • Per 14 [15]
  • FP 12
  • Basic Lift 24
  • Damage 1d-1/1d+1
  • Basic Speed 7
  • Basic Move 7
  • Ground Move 7
  • Water Move 1
  • Social Background
  • TL: 9 [0]
  • Cultural Familiarities: Western (Native) [0].
  • Languages: English (Native) [0].

Advantages [60][Bearbeiten | Quelltext bearbeiten]

  • Luck [15]
  • Craftiness (2) [10] (Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth)

35 points chosen from among:

  • ST +1, +2 or +3 [10, 20 or 30]
  • DX +1 [20]
  • IQ +1 [20]
  • HT +1, +2 or +3 [10, 20 or 30]
  • Per +1 to +4 [5/level]
  • Basic Speed +1 [20]
  • Basic Move +1 to +3 [5/level]
  • Either Absolute Direction or 3D Spatial Sense
  • Acute Vision [2/level]
  • Combat Reflexes [15]
  • Danger Sense [15]
  • Fit [5] or Very Fit [15]
  • High Pain Threshold [10]
  • Peripheral Vision [15]
  • Rapid Healing [5] or Very Rapid Healing [15]
  • Resistant to Disease (+3) or (+8) [3 or 5]
  • Resistant to Poison (+3) [5]
  • Signature Gear [Varies]
  • or replace Luck [15] with Extraordinary Luck [30] for 15 points
  • Gun Perk [1]
  • Weapon Bond [1]
  • anything else the GM allows you to take

Disadvantages [50][Bearbeiten | Quelltext bearbeiten]

  • Sense of Duty (Team) [-5]

-15 points chosen from among:

  • Bloodlust [-10*]
  • Callous [-5]
  • Honesty [-10*]
  • Overconfidence [-5*]
  • Stubbornness [-5]
  • Greed [-15*]

Another -30 points chosen from among the previous traits or:

  • Code of Honor (Pirate’s or Soldier’s) [-5 or -10]
  • Intolerance (Hillbillies) [-5]
  • Loner [-5*]
  • No Sense of Humor [-10]
  • Odious Personal Habit (“Unwashed bushwhacker”) [-5]
  • Paranoia [-10]
  • Phobia (Crowds) [-15*]
  • Vow (Own no more than what can be carried) [-10]

Skills [45][Bearbeiten | Quelltext bearbeiten]

Primary [14][Bearbeiten | Quelltext bearbeiten]

  • Guns/TL9 (Shotgun, Submachine Gun or Rifle) DX/E - DX+2 18 [4]
  • Bow DX/A - DX+0 16 [2] or Crossbow DX/E - DX+1 17 [2]
  • Camouflage IQ/E - IQ+3 14 [2] (includes: +2 from 'Craftiness')
  • Stealth DX/A - DX+2 18 [2] (includes: +2 from 'Craftiness')
  • Observation Per/A - Per+1 15 [4]

Secondary [24][Bearbeiten | Quelltext bearbeiten]

  • Either Boxing DX/A - DX+0 16 [2], Brawling DX/A - DX+0 16 [2], or Karate DX/H - DX-1 15 [2]
  • Either Wrestling DX/A - DX+0 16 [2] or Judo DX/H - DX-1 15 [2]
  • Acting IQ/A - IQ+2 13 [2] (includes: +2 from 'Craftiness')
  • Disguise/TL9 (Human) IQ/A - IQ+2 13 [2] (includes: +2 from 'Craftiness')
  • Electronics Operation/TL9 (Security) IQ/A - IQ+0 11 [2]
  • Either Fast-Talk IQ/A - IQ+0 11 [2] or Intimidation IQ/A - IQ+0 11 [2]
  • Gesture IQ/E - IQ+0 11 [1]
  • Guns/TL9 (Pistol) DX/E - DX+1 17 [1]
  • Search Per/A - Per+0 14 [2]
  • Shadowing IQ/A - IQ+3 14 [3] (includes: +2 from 'Craftiness')
  • Stealth DX/A - DX+2 18 [2] (includes: +2 from 'Craftiness')
  • Traps/TL9 IQ/A - IQ+0 11 [2]
  • Urban Survival Per/A - Per-1 13 [1]

Background [7][Bearbeiten | Quelltext bearbeiten]

  • 7 points in improved primary or secondary skills or choose from:
  • Architecture
  • Armoury/TL9 (Missile Weapons)
  • Climbing
  • Electronics Repair/TL9 (Security)
  • Fast-Draw (any)
  • Forced-Entry
  • Garrote
  • Holdout
  • Jumping
  • Knife
  • Knot-Tying
  • First Aid
  • Running
  • Scrounging
  • Skiing
  • Swimming
  • Throwing
  • Streetwise

Lens [10][Bearbeiten | Quelltext bearbeiten]

  • Add the Vault Dweller [10] Lens

VaulTec Field Scout[Bearbeiten | Quelltext bearbeiten]

You’re called “stalker,” and “tracker,” and you’ve filled these two roles in the past. Such labels don’t do justice to your expertise, however. By taking stealth into the great outdoors and mixing it with mobility, you’ve become a master of guerrilla warfare and pathfinding.

Attributes:

  • ST 12 [20]
  • DX 14 [80]
  • IQ 11 [20]
  • HT 13 [30]

Secondary Characteristics:

  • Damage 1d-1/1d+2
  • BL 29 lbs.
  • HP 12 [0]
  • Will 11 [0]
  • Per 14 [15]
  • FP 13 [0]
  • Basic Speed 7.00 [5]
  • Basic Move 7 [0]

Advantages:

  • Absolute Direction [5]
  • Luck [15]
  • Vanguard 4 [20] (Camouflage, Cartography, Stealth, Navigation (Land), Survival and Tracking)

25 points chosen from among:

  • ST +1 or +2 [10 or 20]
  • DX +1 [20]
  • HT +1 or +2 [10 or 20]
  • Per +1 to +4 [5/level]
  • Basic Speed +1 [20]
  • Basic Move +1 to +3 [5/level]
  • Acute Vision [2/level]
  • Combat Reflexes [15]
  • Danger Sense [15]
  • Fit [5] or Very Fit [15]
  • High Pain Threshold [10]
  • Peripheral Vision [15]
  • Rapid Healing [5] or Very Rapid Healing [15]
  • Resistant to Disease (+3) or (+8) [3 or 5]
  • Resistant to Poison (+3) [5]
  • Signature Gear [Varies]
  • or replace Luck [15] with Extraordinary Luck [30] for 15 points.

Disadvantages:

The following Disadvantages are mandatory:

  • Sense of Duty (Team) [-5]

-10 points chosen from among:

  • Bloodlust [-10*]
  • Callous [-5]
  • Honesty [-10*]
  • Overconfidence [-5*]
  • Stubbornness [-5]

Another -35 points chosen from among the previous traits or:

  • Code of Honor (Pirate’s or Soldier’s) [-5 or -10]
  • Greed [-15*]
  • Intolerance (Urbanites) [-5]
  • Loner [-5*]
  • No Sense of Humor [-10]
  • Odious Personal Habit (“Unwashed bushwhacker”) [-5]
  • Paranoia [-10]
  • Phobia (Crowds) [-15*]
  • Vow (Own no more than what can be carried) [-10]


Primary Skills:

  • Guns/TL9 (Shotgun) (E) DX+2 [4]-16, Guns/TL9 (Submachine Gun) or Guns/TL9 (Rifle)
  • Either Bow (A) DX [2]-14, or Crossbow (E) DX [2]-15
  • Navigation/TL9 (Land) IQ+4 [1]-15
  • Camouflage (E) IQ+3 [2]-16
  • Observation (A) Per+1 [4]-15
  • Shadowing (A) IQ+1 [3]-12
  • Tracking (A) Per+2 [2]-16

Secondary Skills:

  • One of Boxing (A) DX [2]-14, Brawling (A) DX+1 [2]-15, or Karate (H) DX-1 [2]-13
  • Either Judo (H) DX-1 [2]-13 or Wrestling (A) DX [2]-14
  • Fast-Draw (Whatever you like) (E) DX [1]-14
  • Climbing (A) DX-1 [1]-13
  • Stealth (A) DX-1 [1]-13
  • Driving/TL9 (Motorcycle) (A) DX [2]-14
  • Gesture (E) IQ+1 [2]-12
  • Cartography [4] IQ+3 [1]-14
  • Traps (A) IQ+1 [4]-12
  • Hiking (A) HT-1 [1]-12
  • Survival (any) (A) Per+3 [1]-17
  • Swimming (E) HT [1]-13
  • Search (A) Per-1 [1]-13
  • Scrounging (E) Per [1]-14

Background Skills:

  • Computer Operation/TL9 (E) IQ [1]-11
  • Driving/TL9 (Automobile) (A) DX-1 [1]-13
  • Guns/TL9 (Pistol) (E) DX [1]-15
  • 3 points in improved primary or secondary skills, or Fast-Draw (any other), Garrote, Jumping, Knife, or Knot-Tying, all (E) DX [1]-14; Boating (Unpowered), Riding (Equines), or Throwing, all (A) DX-1 [1]-13; First Aid or Seamanship, both (E) IQ [1]-11; Armoury/TL9 (Missile Weapons or Small Arms), Prospecting, or Weather Sense, all (A) IQ-1 [1]-10; Running (A) HT-1 [1]-11; Skiing (H) HT-2 [1]-10; or Teamster.
  • Pick the Vault Dweller Lens [10]