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Dieses Grundtemplate hat 600 CP. Es beinhaltet alle Skills die ihr lernen könnt und die Grundausrüstung eines jeden Space Marines: Power Armour, Bolt Gun, Grenades, Combat Knife. Es ist nicht erlaubt die Werte dieses Templates zu unterschreiten. Keine CP aus Skills zurück in Attribute und derlei Tricks!
Dieses Grundtemplate hat 600 CP. Es beinhaltet alle Skills die ihr lernen könnt und die Grundausrüstung eines jeden Space Marines: Power Armour, Bolt Gun, Grenades, Combat Knife. Es ist nicht erlaubt die Werte dieses Templates zu unterschreiten. Keine CP aus Skills zurück in Attribute und derlei Tricks!


Stats [285] Ads [360] Disads [-40] Quirks [0] Skills [169] = Total [600]
Stats [122] Ads [360] Disads [-60] Quirks [0] Skills [169] = Total [600]


* Name: Choose Wisely
* Name: Choose Wisely
* Race: Superhuman
* Race: Superhuman


<big>'''Attributes [285]'''</big>
<big>'''Attributes [122]'''</big>
* ST 20 [90]
* ST 20 (ST includes +10 from 'Racial ST Bonus')
* DX 16 [120]
* DX 14 [60] (DX includes +1 from 'Adeptus Astartes (WH40k)')
* IQ 12 [40]
* IQ 11 [20]
* HT 13 [30]
* HT 14 [30] (HT includes +1 from 'Adeptus Astartes (WH40k)')


* HP 22 [4]
* HP 23 [6]
* Will 12
* Will 11
* Per 12
* Per 13 (Perception includes +2 from 'Adeptus Astartes (WH40k)')
* FP 15 [6]
* FP 16 [6]
* Basic Lift 180
* Damage 3d/5d+2


* Basic Speed 7 [-5]
* Basic Lift 180
* Basic Move 7
* Damage 3d/5d+2
 
* Basic Speed 7
* Basic Move 7
 
* Ground Move 7
* Water Move 1


<big>'''Social Background'''</big>
<big>'''Social Background'''</big>
* TL: 10
* TL: 10 [0]
* Cultural Familiarities:  
* Cultural Familiarities:  
* Languages: Low Gothic (Native)
* Languages: Low Gothic (Native) [0].


<big>'''Advantages [360]'''</big>
<big>'''Advantages [360]'''</big>
* Betcher's Gland [25]
* Betcher's Gland [25*]
* Combat Reflexes [15]
* Combat Reflexes [15]
* Damage Resistance (5) (Vitals Only) [18]
* Discriminatory Taste [10*]
* Damage Resistance (3) (Skull Only) [5]
* Doesn't Breathe (Oxygen Storage (x50)) [12*]
* Discriminatory Taste [10]
* Extended Lifespan (x8) [6*]
* Doesn't Breathe (Oxygen Storage (x50)) [12]
* Fearlessness (2) [4*]
* Fearlessness (2) [4]
* Fit [5]
* High Pain Threshold [10]
* High Pain Threshold [10]
* Legal Enforcement Powers (3) [15]
* Legal Enforcement Powers (3) [15]
* Legal Immunity (1) [5]
* Legal Immunity (1) [5]
* Less Sleep (4) [8]
* Less Sleep (4) [8*]
* Metabolism Control (9) (Hibernation) [18]
* Lifting ST (Provided by Power Armour) (10) (_Free) [0]
* Night Vision (5) [5]
* Metabolism Control (9) [45*]
* Psychometry (Active Only; Must Eat Target; Only on Flesh and Blood; Sensitive; Takes Extra Time (+2)) [10]
* Military Rank (1) [5]
* Radiation Tolerance (PF 5) [10]
* Night Vision (5) [5*]
* Renown (0) [0]
* Patron (The Deathwatch) [25]
* Resistant (Metabolic Hazards) (Very Common; Disease, Poison..) (+3) [10]
* Psychometry (Active Only; Must Eat Target; Only on Flesh and Blood; Sensitive; Takes Extra Time (+2)) [10*]
* Social Regard (Feared) (2) [10]
* Racial ST Bonus (10) (Size) [90*]
* Radiation Tolerance (PF 5) [10*]
* Resistant to Metabolic Hazards [10*]
* Social Regard (Feared) (2) [10*]
* Striking ST (Provided by Power Armour) (10) (_Free) [0]
* Super Jump (Provided by Power Armour) (1) (_Free) [0]
* = item is owned by another, point value is included in the other item.


<big>'''Perks [9]'''</big>
<big>'''Perks [9]'''</big>
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* Weapon Bond (Combat Knife) [1]
* Weapon Bond (Combat Knife) [1]


<big>'''Disadvantages [-40]'''</big>
<big>'''Disadvantages [-60]'''</big>
* Code of Honor (Adeptus Astartes) -15
* Code of Honor (Astartes) [-15]
* Duty (Deathwatch, Always, Extremely Hazardous) -20
* Duty (Deathwatch) (15 or less (almost always)) (Extremely Hazardous) [-20]
* Sense of Duty (Kill Team) (Small Group) -5
* Sense of Duty (Kill Team) [-5]
* Weitere [-20] aus den möglichen Nachteilen
 
<big>'''Packages [0]'''</big>
* Adeptus Astartes (WH40k) [285]


<big>'''Skills [151]'''</big>
<big>'''Skills [164]'''</big>
* Acrobatics DX/H - DX-2 14 1
* Acrobatics DX/H - DX-2 12 [1]
* Armoury/TL10 (Battlesuits) IQ/A - IQ-1 11 1
* Armoury/TL10 (Battlesuits) IQ/A - IQ-1 10 [1]
* Armoury/TL10 (Heavy Weapons) IQ/A - IQ-1 11 1
* Armoury/TL10 (Heavy Weapons) IQ/A - IQ-1 10 [1]
* Armoury/TL10 (Melee Weapons) IQ/A - IQ-1 11 1
* Armoury/TL10 (Melee Weapons) IQ/A - IQ-1 10 [1]
* Armoury/TL10 (Small Arms) IQ/A - IQ+2 14 8
* Armoury/TL10 (Small Arms) IQ/A - IQ+1 12 [4]
* Artillery/TL10 (Beams) IQ/A - IQ-1 11 1
* Artillery/TL10 (Beams) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Bombs) IQ/A - IQ-1 11 1
* Artillery/TL10 (Bombs) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Cannon) IQ/A - IQ-1 11 1
* Artillery/TL10 (Cannon) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Guided Missile) IQ/A - IQ+0 12 2
* Artillery/TL10 (Guided Missile) IQ/A - IQ-1 10 [1]
* Artillery/TL10 (Torpedoes) IQ/A - IQ-1 11 1
* Artillery/TL10 (Torpedoes) IQ/A - IQ-1 10 [1]
* Axe/Mace DX/A - DX-1 15 1
* Axe/Mace DX/A - DX-1 13 [1]
* Battlesuit/TL10 DX/A - DX+2 18 2
* Battlesuit/TL10 DX/A - DX+4 18 [16]
* Beam Weapons/TL10 (Pistol) DX/E - DX+0 16 1
* Beam Weapons/TL10 (Pistol) DX/E - DX+0 14 [1]
* Beam Weapons/TL10 (Projector) DX/E - DX+0 16 1
* Beam Weapons/TL10 (Projector) DX/E - DX+0 14 [1]
* Beam Weapons/TL10 (Rifle) DX/E - DX+0 16 1
* Beam Weapons/TL10 (Rifle) DX/E - DX+0 14 [1]
* Brawling (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/E - DX+2 18 4
* Brawling (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/E - DX+2 16 [4]
* Broadsword DX/A - DX-1 15 1
* Broadsword DX/A - DX-1 13 [1]
* Camouflage IQ/E - IQ+0 12 1
* Camouflage IQ/E - IQ+0 11 [1]
* Climbing DX/A - DX-1 15 1
* Climbing DX/A - DX-1 13 [1]
* Common Lore (Imperium) IQ/A - IQ-1 11 1
* Common Lore (Imperium) IQ/A - IQ-1 10 [1]
* Common Lore (War) IQ/A - IQ-1 11 1
* Common Lore (War) IQ/A - IQ-1 10 [1]
* Driving/TL10 (Heavy Wheeled) DX/A - DX-1 15 1
* Computer Operation/TL10 IQ/E - IQ+0 11 [1]
* Driving/TL10 (Tracked) DX/A - DX-1 15 1
* Diplomacy IQ/H - IQ-2 9 [1]
* Electronics Operation/TL10 (Communications) IQ/A - IQ-1 11 2
* Driving/TL10 (Heavy Wheeled) DX/A - DX-1 13 [1]
* Explosives/TL10 (Demolition) IQ/A - IQ+2 14 8
* Driving/TL10 (Tracked) DX/A - DX-1 13 [1]
* Explosives/TL10 (Fireworks) IQ/A - IQ+2 14 8
* Electronics Operation/TL10 (Communications) IQ/A - IQ-1 10 [1]
* Fast-Draw/TL10 (Ammo) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Medical) IQ/A - IQ-1 10 [1]
* Fast-Draw (Knife) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Security) IQ/A - IQ-1 10 [1]
* Fast-Draw (Long Arm) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 10 [1]
* Fast-Draw (Pistol) DX/E - DX+1 17 1
* Electronics Operation/TL10 (Surveillance) IQ/A - IQ-1 10 [1]
* Fast-Draw (Sword) DX/E - DX+1 17 1
* Expert Skill (Military Science) IQ/H - IQ-2 9 [1]
* Fast-Draw (Two-Handed Sword) DX/E - DX+1 17 1
* Explosives/TL10 (Demolition) IQ/A - IQ+1 12 [4]
* First Aid/TL10 (Superhuman) IQ/E - IQ+0 12 1
* Explosives/TL10 (Explosive Ordnance Disposal) IQ/A - IQ-1 10 [1]
* Forbidden Lore (Deatchwatch) IQ/A - IQ-1 11 1
* Explosives/TL10 (Fireworks) IQ/A - IQ-1 10 [1]
* Forbidden Lore (Home Chapter) IQ/A - IQ-1 11 1
* Explosives/TL10 (Nuclear Ordnance Disposal) IQ/A - IQ-1 10 [1]
* Forbidden Lore (Xenos) IQ/A - IQ-1 11 1
* Fast-Draw/TL10 (Ammo) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Forced Entry DX/E - DX+0 16 1
* Fast-Draw (Knife) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Forward Observer/TL10 IQ/A - IQ-1 11 1
* Fast-Draw (Long Arm) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Beams) DX/E - DX+0 16 1
* Fast-Draw (Pistol) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Cannon) DX/E - DX+0 16 1
* Fast-Draw (Sword) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Machine Gun) DX/E - DX+0 16 1
* Fast-Draw (Two-Handed Sword) DX/E - DX+1 15 [1] includes: +1 from 'Combat Reflexes'
* Gunner/TL10 (Rockets) DX/E - DX+0 16 1
* First Aid/TL10 (Superhuman) IQ/E - IQ+0 11 [1]
* Guns/TL10 (Bolt Pistol) DX/E - DX+0 16 1
* Forbidden Lore (Deatchwatch) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Boltgun) DX/E - DX+0 16 1
* Forbidden Lore (Home Chapter) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Heavy Bolter) DX/E - DX+0 16 1
* Forbidden Lore (Xenos) IQ/A - IQ-1 10 [1]
* Guns/TL10 (Light Anti-Armor Weapon) DX/E - DX+0 16 1
* Forced Entry DX/E - DX+0 14 [1]
* Guns/TL10 (Light Machine Gun) DX/E - DX+0 16 1
* Forward Observer/TL10 IQ/A - IQ-1 10 [1]
* Guns/TL10 (Pistol) DX/E - DX+0 16 1
* Gunner/TL10 (Beams) DX/E - DX+0 14 [1]
* Guns/TL10 (Rifle) DX/E - DX+0 16 1
* Gunner/TL10 (Cannon) DX/E - DX+0 14 [1]
* Guns/TL10 (Shotgun) DX/E - DX+0 16 1
* Gunner/TL10 (Machine Gun) DX/E - DX+0 14 [1]
* Hiking HT/A - HT-1 12 1
* Gunner/TL10 (Rockets) DX/E - DX+0 14 [1]
* Interrogation IQ/A - IQ-1 11 1
* Guns/TL10 (Bolt Pistol) DX/E - DX+2 16 [1]
* Intimidation Will/A - Will-1 11 2
* Guns/TL10 (Boltgun) DX/E - DX+4 18 [12]
* Judo DX/H - DX+2 18 12
* Guns/TL10 (Heavy Bolter) DX/E - DX+2 16 [1]
* Karate (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/H - DX+2 18 12
* Guns/TL10 (Light Anti-Armor Weapon) DX/E - DX+1 15 [1]
* Knife DX/E - DX+2 18 4
* Guns/TL10 (Light Machine Gun) DX/E - DX+2 16 [1]
* Leadership IQ/A - IQ-1 11 1
* Guns/TL10 (Pistol) DX/E - DX+2 16 [1]
* Liquid Projector/TL10 (Flame Pistol) DX/E - DX+0 16 1
* Guns/TL10 (Rifle) DX/E - DX+2 16 [1]
* Liquid Projector/TL10 (Flamer) DX/E - DX+0 16 1
* Guns/TL10 (Shotgun) DX/E - DX+2 16 [1]
* Liquid Projector/TL10 (Heavy Flamer) DX/E - DX+0 16 1
* Hiking HT/A - HT-1 13 [1]
* Navigation/TL10 (Land) IQ/A - IQ-1 11 1
* Intelligence Analysis/TL10 IQ/H - IQ-2 9 [1]
* Observation Per/A - Per-1 11 2
* Interrogation IQ/A - IQ-1 10 [1]
* Piloting/TL10 (Contragravity) DX/A - DX-1 15 1
* Intimidation Will/A - Will-1 10 [1]
* Piloting/TL10 (Flight Pack) DX/A - DX-1 15 1
* Judo DX/H - DX+2 16 [12]
* Polearm DX/A - DX-1 15 1
* Karate (Add Punch w/Gauntlets & Kick w/Boots Combat Table Entries, +0) DX/H - DX+2 16 [12]
* Savoir-Faire (Adeptus Astartes) IQ/E - IQ+0 12 1
* Knife DX/E - DX+2 16 [4]
* Savoir-Faire (Military) IQ/E - IQ+0 12 1
* Leadership IQ/A - IQ-1 10 [1]
* Scrounging Per/E - Per+0 12 1
* Liquid Projector/TL10 (Flamethrower) DX/E - DX+0 14 [1]
* Search Per/A - Per-1 11 1
* Navigation/TL10 (Land) IQ/A - IQ-1 10 [1]
* Shield (Shield) DX/E - DX+0 16 1
* Observation Per/A - Per-1 12 [1]
* Shortsword DX/A - DX-1 15 1
* Piloting/TL10 (Contragravity) DX/A - DX-1 13 [1]
* Soldier/TL10 IQ/A - IQ-1 11 1
* Piloting/TL10 (Flight Pack) DX/A - DX-1 13 [1]
* Spacer/TL10 IQ/E - IQ+0 12 1
* Piloting/TL10 (High-Performance Airplane) DX/A - DX-1 13 [1]
* Spear DX/A - DX-1 15 1
* Piloting/TL10 (High-Performance Spacecraft) DX/A - DX-1 13 [1]
* Staff DX/A - DX-1 15 1
* Polearm DX/A - DX-1 13 [1]
* Stealth DX/A - DX-1 15 1
* Savoir-Faire (Adeptus Astartes) IQ/E - IQ+0 11 [1]
* Strategy (Land) IQ/H - IQ-2 10 1
* Savoir-Faire (Military) IQ/E - IQ+0 11 [1]
* Tactics IQ/H - IQ+0 12 4
* Scrounging Per/E - Per+0 13 [1]
* Throwing DX/A - DX-1 15 1
* Search Per/A - Per-1 12 [1]
* Thrown Weapon (Axe/Mace) DX/E - DX+0 16 1
* Shield (Shield) DX/E - DX+0 14 [1]
* Thrown Weapon (Knife) DX/E - DX+0 16 1
* Shortsword DX/A - DX-1 13 [1]
* Thrown Weapon (Spear) DX/E - DX+0 16 1
* Soldier/TL10 IQ/A - IQ-1 10 [1]
* Traps/TL10 IQ/A - IQ-1 11 2
* Spacer/TL10 IQ/E - IQ+0 11 [1]
* Two-Handed Axe/Mace DX/A - DX-1 15 1
* Spear DX/A - DX-1 13 [1]
* Two-Handed Sword DX/A - DX-1 15 1
* Staff DX/A - DX-1 13 [1]
* Wrestling DX/A - DX+2 18 8
* Stealth DX/A - DX-1 13 [1]
* Strategy (Air) IQ/H - IQ-2 9 [1]
* Strategy (Land) IQ/H - IQ-2 9 [1]
* Strategy (Naval) IQ/H - IQ-2 9 [1]
* Strategy (Space) IQ/H - IQ-2 9 [1]
* Tactics IQ/H - IQ+0 11 [4]
* Throwing DX/A - DX-1 13 [1]
* Thrown Weapon (Axe/Mace) DX/E - DX+0 14 [1]
* Thrown Weapon (Knife) DX/E - DX+0 14 [1]
* Thrown Weapon (Spear) DX/E - DX+0 14 [1]
* Traps/TL10 IQ/A - IQ-1 10 [1]
* Two-Handed Axe/Mace DX/A - DX-1 13 [1]
* Two-Handed Sword DX/A - DX-1 13 [1]
* Wrestling DX/A - DX+2 16 [8]


<big>'''Hand Weapons'''</big>
<big>'''Hand Weapons'''</big>

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