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<big>YOU SHALL KNOW NO FEAR</big>
<big>YOU SHALL KNOW NO FEAR</big>


=Deathwatch=
Welcome to the front lines, Battle-Brother! Deathwatch is a roleplaying game in which the players take on the roles of the bio-engineered super-soldiers known as Space Marines, undertaking the most dangerous special missions in the grim darkness of the far future. The player characters form a Kill-team of Space Marines in the Deathwatch, an elite warrior brotherhood wherein you will face hostile aliens and foul daemons in the Jericho Reach, a region of the Imperium devastated by war and on the brink of annihilation.
Welcome to the front lines, Battle-Brother! Deathwatch is a roleplaying game in which the players take on the roles of the bio-engineered super-soldiers known as Space Marines, undertaking the most dangerous special missions in the grim darkness of the far future. The player characters form a Kill-team of Space Marines in the Deathwatch, an elite warrior brotherhood wherein you will face hostile aliens and foul daemons in the Jericho Reach, a region of the Imperium devastated by war and on the brink of annihilation.



Version vom 30. August 2012, 20:50 Uhr

YOU SHALL KNOW NO FEAR

Deathwatch

Welcome to the front lines, Battle-Brother! Deathwatch is a roleplaying game in which the players take on the roles of the bio-engineered super-soldiers known as Space Marines, undertaking the most dangerous special missions in the grim darkness of the far future. The player characters form a Kill-team of Space Marines in the Deathwatch, an elite warrior brotherhood wherein you will face hostile aliens and foul daemons in the Jericho Reach, a region of the Imperium devastated by war and on the brink of annihilation.

The role of the Deathwatch in the Imperium is to safeguard humanity against the predations of the vile alien and other threats. Deathwatch Space Marines are at the fore of Mankind’s war for survival against a hostile universe. The Deathwatch recruits Space Marines from across the galaxyspanning Imperium of Man, meaning that many Space Marines have wildly different backgrounds, experiences, beliefs, and traditions. Some of the other Space Marines in a player’s Kill-team may be from a Chapter considered a rival to his own, whilst others may be simply mysterious or difficult to understand.

Much like the knights of Camelot’s round table, each Deathwatch Space Marine is a veteran warrior, a hero with a legend and story of his own. His great accomplishments and strong personality have distinguished him from the battlebrothers of his home Chapter, and he has earned the honour of joining the Deathwatch. Amongst his peers in the Deathwatch Kill-team, the Space Marine must learn to put aside his differences and work together as a group—or face annihilation in the face of implacable alien foes.


Templates & Lenses

Kindheit

Mit diesen Templates habt ihr eine Chance die harte Auswahl zur Aufnahme in ein Space Marine Chapter zu bestehen. Typischerweise sollten aussichtsreiche Kandidaten die Grundzüge der Fähigkeiten die das Kampfverhalten des Chapters auszeichnen bereits in sich tragen. Die folgenden Planeten sind Heimatwelten von berühmten Space Marine Chapters:

Macragge

Das Chapter Ultramarines regiert von ihrer Heimatwelt Macragge den Subsector Ultramar als herrschende Klasse selbst.

Macragge ist weitgehend durch bergige Ödnis gekennzeichnet, in welcher jedoch kaum Menschen leben; dennoch ist der Planet nicht unfruchtbar. Die raueste Region Macragges ist das weit im bergigen Norden gelegene Illyrium, die Heimat wilder und stolzer Bergstämme. Die Mehrheit der Menschen auf Macragge leben in Macragge City, der Hauptstadt von Macragge und Sitz des Konsulats. Die Ultramarines haben auf Macragge zwei Festungen, welche sich in der Nähe der Nord- bzw. Südpolkappen befinden. Teil der nördlichen Polarfestung ist der Temple of Correction, ein Meisterwerk imperialer Architektur, von welchem gesagt wird, dass er genügend Marmor beinhalte, um daraus einen Berg aus Marmor zu errichten, und genügend Adamantium um eine Kriegsflotte zu bauen. Das Allerheiligste des Tempels ist der Schrein des Primarchen, in welchem die sterblichen Überreste von Roboute Guillaume lagern.

Macragge im Lexicanum

Sacris

Sacris is a feudal world in the Calixis Sector and homeworld of the Storm Wardens Chapter. Highlands, moors and murky swamplands constitute most of the planet's surface. The planet's satellite, Highcastle, houses the Storm Wardens fortress-monastery.

Upon Sacris, many rival tribes of humans wage wars of dominance across the swamplands. Under the command of charismatic warlords, Sacris tribesmen paint their faces with woad and arm themselves with Sacris Claymores, the heirloom weapons of their families, in preperation for battle. To this honourable warrior-culture, a man's word is his bond. A Belief that stems from their religious devotion to The Emperor, who they see as a harsh father-figure who judges all men's souls by the strength of their arms and the purity of their honour. Much of the Storm Wardens' ways have been strongly influenced by society of their homeworld. It is not uncommon to see Neophytes of the Chapter sporting woad face-paint on the battlefield, and when Aspirants pass the trails of initiation, they take with them a Sacris Claymore, to be delivered home when they die.

Adeptus Astartes (Racial Template) [320]

Attribute Modifiers

  • ST+10 (Size, -10%) [90]
  • DX+1 [20]
  • HT+3 [30]

Secondary Characteristic Modifiers

  • SM +1
  • Per+2 [10]

Advantages

  • Combat Reflexes [15]
  • Discriminatory Taste [10]
  • Doesn't Breathe (Oxygen Storage, 50 times normal, -40%) [12]
  • Extended Lifespan 3 [6]
  • Fearlessness 2 [4]
  • Innate Attack (1d Corrosion; Cyclic, 1 Second, 2 Cycles, +200%; Jet, +0%; Reduced Range 2, -20%; Takes Recharge, 15 seconds, -20%; Weakened without 1 minute preparation, -10%) [25]
  • Less Sleep 4 [8]
  • Metabolism Control 9 [45]
  • Night Vision 5 [5]
  • Psychometry (Sensitive, +30%; Active Only, -20%; Only on Flesh and Blood, -20%; Must Eat Target, -20%; Takes Extra Time 2, -20%) [10]
  • Radiation Tolerance (PF5) [10]
  • Resistant to Metabolic Hazards (+3) [10]
  • Social Regard (Feared) 2 [10]

Space Marine Battle Brother [450]

Attributes

  • ST 20 [0]
  • DX 13 [40]
  • IQ 11 [20]
  • HT 14 [10].

Secondary Characteristics

  • SM+1
  • Damage 2d-1/3d+2
  • BL 80 lbs.
  • HP 20 [0]
  • Will 12 [5]
  • Per 13 [0]
  • FP 14 [0]
  • Basic Speed 7.00 [5]
  • Basic Move 7 [0].

Advantages

  • Adeptus Astares [320]
  • Legal Immunity [5]
  • Military Rank 1 [5]
  • Patron (Chapter; Extremely Powerful Organization; Fairly Often) [25]
  • Style Familiarity (Codex Astares Combat Training) [1]

A further 15 points chosen from among

  • Ambidexterity [5]
  • Fearlessness [2/level]
  • Fit [5]
  • High Pain Threshold [10]
  • Languages [1-6 each]
  • Style Perks [1 each]

Disadvantages

  • Duty (Almost all the time, Extremely Hazardous) [-20]

-25 points chosen from among

  • Bloodlust [-10*]
  • Callous [-5]
  • Code of Honor (Astartes) [-15]
  • Disciplines of Faith (Ritualism) [-5]
  • Fanaticism (Chapter) [-15]
  • Hidebound [-5]
  • Intolerance (Aliens or Mutants) [-5]
  • Minor Vow [-5]
  • No Sense of Humour [-10]
  • Overconfidence [-5*]
  • Sense of Duty (Squad) [-5]
  • Stubbornness [-5]

Primary Skills

  • Brawling (E) DX+2 [4]-15
  • Environment Suit (Battlesuit) (A) DX+2 [8]-15
  • Guns (Shotgun) (E) DX+2 [4]-15
  • Soldier (A) IQ+1 [4]-12

One of

  • Axe/Mace (A) DX+1 [4]-14
  • Beam Weapons (Rifle) (E) DX+2 [4]-15
  • Broadsword (A) DX+1 [4]-14
  • Guns (Gyroc) (E) DX+2 [4]-15
  • Guns (LAW) (E) DX+2 [4]-15
  • Forward Observer (A) IQ+1 [4]-12
  • Liquid Projector (Flamethrower) (E) DX+2 [4]-14
  • Observation (A) Per+1 [4]-14
  • Sumo Wrestling (A) DX+1 [4]-14.

Secondary Skills

  • Knife (E) DX+1 [2]-14
  • Throwing (A) DX [2]-13

Two of

  • Armoury (Battlesuits, Heavy Weapons, Melee Weapons or Small Arms) (A) IQ [2]-11
  • Electronics Operation (Communications, Electronic Warfare, Force Shields or Sensors) (A) IQ [2]-11

One of

  • Beam Weapons (Pistol) (E) DX+1 [2]-14
  • Fast Draw (Ammunition, Grenade, Knife, Pistol or Sword) (E) DX+1 [2]-15*
  • Gunner (Beams, Cannon, Machine Gun or Rockets) (E) DX+1 [2]-14
  • Shield (E) DX+1 [2]-14
  • Survival (Any) (A) Per [2]-13
  • Two-Handed Axe/Mace (A) DX [2]-13
  • Two-Handed Sword (A) DX [2]-13

One of

  • Artist (Body Art or Calligraphy) (H) IQ-2 [1]-9
  • Autohypnosis (H) Will-2 [1]-10
  • Heraldry (A) IQ-1 [1]-10
  • History (Chapter) (H) IQ-2 [1]-9
  • Meditation (H) Will-2 [1]-10
  • Philosophy (Codex Astares) (H) IQ-2 [1]-9
  • Savoir-Faire (Military) (E) IQ [1]-11
  • Theology (Imperial Cult) (H) IQ-2 [1]-9

Background Skills

Two of

  • Artillery (Guided Missile) (A) IQ-1 [1]-10
  • Camouflage (E) IQ [1]-11
  • First Aid (E) IQ [1]-11
  • Forced Entry (E) DX [1]-13
  • Mechanic (Tracked) (A) IQ-1 [1]-10
  • Religious Ritual (Chapter) (H) IQ-2 [1]-9

Two of

  • Computer Operation (E) IQ [1]-11
  • Driving (Motorcycle or Tracked) (A) DX-1 [1]-12
  • Explosives (Demolition) (A) IQ-1 [1]-10
  • Intimidation (A) Will-1 [1]-11
  • Piloting (Contragravity or Flight Pack) (A) DX-1 [1]-12
  • Stealth (A) DX-1 [1]-12.

Astares Code of Honor: Honor your wargear. Wear your chapter colours with pride. Revere your primarch and his father, the emperor. Preserve the purity of your geneseed. Uphold the oaths of your battle-brothers and the traditions of your chapter. Have no dealings with aliens, daemons or other unclean beings. Show no mercy to traitors. -15 points.

Codex Astares Combat Training

6 points

Skills: Brawling; Environment Suit (Battlesuit); Guns (Shotgun); Knife; Throwing. Techniques: Aggressive Parry; Attack from Above; Back Strike (Knife); Close Combat (Broadsword); Close-Quarters Battle (Shotgun); Neck Snap; Push Kick; Quick-Shot (Shotgun); Retain Weapon (Any); Stamp Kick. Cinematic Skills: Blind Fighting; Body Control; Immovable Stance; Mental Strength; Power Blow. Cinematic Techniques: Backbreaker; Dual-Weapon Attack (Any); Hand Catch. Perks: Akimbo*; Armorer's Gift (Shotgun); Cloaked*; Dial-a-Round*; Infinite Ammunition (Quasi-Realistic)*; Muzzle Flamethrower*; Off-Hand Weapon Training; Power Grappling; Rule of 15; Stone-Cold Killer*; Tacticool*; Teamwork; Weapon Adaptation (Shortsword to Knife); Weapon Bond.

Optional Traits Skills: Armoury (Battlesuits, Melee Weapons or Small Arms); Axe/Mace; Beam Weapons (Pistol or Rifle); Breath Control; Broadsword; Fast Draw (Ammunition, Grenade, Knife, Pistol or Sword); Forced Entry; Guns (Grenade Launcher, Gyroc, Rifle, LAW or LMG); Intimidation; Liquid Projector (Flamethrower); Piloting (Flight Pack); Shield; Sumo Wrestling; Two-Handed Axe/Mace; Two-Handed Sword.