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==Acute Vision [2/level]== | ==Acute Vision [2/level]== | ||
Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk, and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk (p. 22), and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | ||
==Destiny [5/level]== | ==Destiny [5/level]== | ||
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You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | ||
==Higher Purpose [5 | ==Higher Purpose [5]== | ||
*Higher Purpose (Hunt [[VJ Gangs|Gang]]) gibt +1 | Higher Purpose (Hunt Gangsters) ist nicht erlaubt, weil es zu weit geht. | ||
*Higher Purpose (Acquire Knowledge): Du kriegst +1 | *Higher Purpose (Hunt [[VJ Gangs|Gang]]) gibt +1 auf alle Würfe die ''direkt'' eine spezifische Gang betreffen. | ||
*Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | *Higher Purpose (Acquire Knowledge): Du kriegst +1 auf alle Würfe neue Gangs zu untersuchen, etwas neues über alte Gangs in Erfahrung zu bringen, mit Professoren oder ähnlichen Gelehrten über Gangs zu reden oder einzigartige Informationen (Bsp. der letzte Memorystick mit einer bestimmten Datei...) über Gangs zu beschützen. | ||
*Higher Purpose (Teamplayer): +1 | *Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | ||
*Higher Purpose (Teamplayer): +1 um den Leuten die von Sense of Duty (Team) betroffen sind zu helfen. | |||
==Patron [30]== | ==Patron [30]== | ||
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==Bank Shot== | ==Bank Shot== | ||
You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | ||
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A Trademark Move must be distinctive – no “Attack with Broadsword to torso.” The GM is free to forbid one that isn’t! | A Trademark Move must be distinctive – no “Attack with Broadsword to torso.” The GM is free to forbid one that isn’t! | ||
==Weapon Bond== | ==Weapon Bond== | ||
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You enjoy the Sensitivity advantage (B51) – an IQ-3 roll to sense intent and +1 to Detect Lies and Psychology – when dealing with one specific group: specific gang, kids (anyone under 12 years of age), old folks (adults over 65), wizards, etc. “Men” and “women” are much too broad for this purpose! | You enjoy the Sensitivity advantage (B51) – an IQ-3 roll to sense intent and +1 to Detect Lies and Psychology – when dealing with one specific group: specific gang, kids (anyone under 12 years of age), old folks (adults over 65), wizards, etc. “Men” and “women” are much too broad for this purpose! | ||
==Honest Face== | ==Honest Face== | ||
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==No Hangover== | ==No Hangover== | ||
No matter how much you drink, you will never get a hangover. This doesn’t mitigate the effects of intoxication – it just eliminates the unpleasant aftereffects. | No matter how much you drink, you will never get a hangover. This doesn’t mitigate the effects of intoxication – it just eliminates the unpleasant aftereffects. | ||
==Passing Appearance== | ==Passing Appearance== | ||
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==Destiny [-5/level]== | ==Destiny [-5/level]== | ||
Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | ||
==Vigilante Duty [-20]== | ==Vigilante Duty [-20]== | ||
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** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ||
** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ||
==Vigilante Secret [-30]== | |||
You have murdered corrupt officials, cops, criminals, gang bangers... In California that means Capital punishment. Should your Secret be revealed you will get the following new disadvantage: | |||
* Enemy (Law Enforcement Agencies) (Hunter) [-60] | |||
=Skills= | =Skills= |