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You enjoy the Sensitivity advantage (B51) – an IQ-3 roll to sense intent and +1 to Detect Lies and Psychology – when dealing with one specific group: specific gang, kids (anyone under 12 years of age), old folks (adults over 65), wizards, etc. “Men” and “women” are much too broad for this purpose!
You enjoy the Sensitivity advantage (B51) – an IQ-3 roll to sense intent and +1 to Detect Lies and Psychology – when dealing with one specific group: specific gang, kids (anyone under 12 years of age), old folks (adults over 65), wizards, etc. “Men” and “women” are much too broad for this purpose!
==Efficient==
*Must Specialize
You’ve learned what corners can be cut without causing too many disasters when it comes to a particular skill. This lets you ignore up to -2 for haste; see Time Spent (p. B346). Thus, if a noncombat skill can be hastened, you can safely use it in just 80% of the usual time.


==Honest Face==
==Honest Face==
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==No Hangover==
==No Hangover==
No matter how much you drink, you will never get a hangover. This doesn’t mitigate the effects of intoxication – it just eliminates the unpleasant aftereffects.
No matter how much you drink, you will never get a hangover. This doesn’t mitigate the effects of intoxication – it just eliminates the unpleasant aftereffects.
==No Nuisance Rolls==
*Prerequisite: Attribute or skill at 16+
*Must Specialize
You’re exempt from skill or attribute rolls to perform one specific background task not directly relevant to such adventuring situations as combat, investigation, and theft. This most often affects “off-screen” rolls against skills used to get from A to B, like Area Knowledge, Driving, and Navigation. Each perk exempts you from one task; this can involve multiple skills, but you must have 16+ in any score for which you want the GM to waive success rolls.
Examples:
*Swinging: Whether in the city or in a jungle, you can travel above the ground by swinging on vines, ropes, artificial spider webs, or similar. With this perk, you can routinely find new places to attach your lines, or new vines already in place, without having to make repeated skill rolls. You must have Perception or Observation, Acrobatics, and whatever skill you use to cast or shoot your swinging lines at 16+.
*Transporter: This perk enables you to get your vehicle and all its passengers and cargo safely through known, friendly or neutral territory without having to make skill rolls. You must have your vehicle operation skill and relevant Navigation specialty – plus Area Knowledge for the area you’re crossing – at 16+.
==Off-Hand Training==
*Must Specialize
You’ve practiced a particular skill enough with your “off” hand that you can ignore the -4 for using that hand (see Handedness, B14). This extends to all defenses and techniques based on that skill – including feats of fine manipulation, unlike Hands-Free (above).
==One-Task Wonder==
There’s one specific trick you can do with a particular skill ... without knowing the skill! This can’t be the skill’s primary use, a combat move, or anything done at a penalty. Any other task is acceptable. To perform your trick, roll against the skill’s controlling attribute.
===Hotwiring Cars===
A crook who can always hotwire a car without knowing Mechanic could take OTW (Hotwiring Cars), because that’s a near-trivial use of Mechanic, not a primary application, and not combat-relevant. Mechanic is an IQ-based skill, so he must make an IQ roll for the deed.
===Intuitive Repairman===
You can maintain something of yours – typically electronics, vehicles, or weapons – without needing formal repair skills. You must specialize by particular item; e.g., “My ’76 Dodge Ram.” Roll against IQ instead of Armoury, Electrician, Electronics Repair, Machinist, or Mechanic to fix or install standard accessories on your equipment. To do custom work or maintain an identical item that isn’t yours, you’ll need actual skills.
This perk is inefficient for two or more pieces of gear that require a single repair skill between them. Such skills are IQ/A, so spending the 2 points on one of them would give IQ level for all purposes.


==Passing Appearance==
==Passing Appearance==

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