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You can really make yourself heard! In situations where you want to be heard over noise, others get +3 to their Hearing roll. At the GM’s option, you get +1 to Intimidation rolls if you surprise someone by yelling or roaring.
You can really make yourself heard! In situations where you want to be heard over noise, others get +3 to their Hearing roll. At the GM’s option, you get +1 to Intimidation rolls if you surprise someone by yelling or roaring.


==Shticks==
==Shti
===Convincing Nod===
Whenever you need to get into a place where you don’t belong, you can nod as though you recognize those watching (e.g., security guards) to fake your way past. This demands a standard Influence roll with Fast-Talk.
 
===Disarming Smile===
In any sticky situation where Diplomacy is a possible solution, you can just smile and shrug by way of an Influence roll.
 
===Fearsome Stare===
You can use Intimidation without saying a word: simply cross your arms and glower. This conveniently leaves no evidence of a weapon, recorded threats, bruises...
 
===Gangster Swagger===
Your manner of walking is a full-time use of Streetwise. The GM will make a secret Influence roll whenever this might impress low-life enough that they don’t randomly pick you to hassle.
 
===Haughty Sneer===
You can make doormen at exclusive hotels, salesmen at expensive shops, bank managers, and so on back off merely by peering down your nose and making an Influence roll with Savoir-Faire (High Society).
 
===Sexy Pose===
You can use Sex Appeal simply by thrusting your chest out, cocking your hips, licking your lips, etc. This is useful when you can see but not safely approach your mark; success can convince him to approach you.


==Standart Operating Procedure==
==Standart Operating Procedure==
Standard Operating Procedure exempts you from having to tell the GM that your PC is doing something that’s secondnature for him. You always get the benefit of the doubt. Things like reloading and refueling “off screen” are valid, but you must have had access to sufficient ammo, fuel, and/or power at some point – and the GM is free to debit your ammo supply or bank account whenever this perk does its magic.  
Eine SOP erlaubt dir den GM ''nicht'' über eine Aktion die dein Charakter automatisch macht zu informieren.
 
*Back to the Wall
===Back to the Wall===
*On Alert
You always sit with your back to the wall and keep a minimum of one piece of improvised cover (e.g., a table) between you and the exits. The GM must warn you when you can’t do all this!
*Sleep with One Eye Open
 
*Last Man Out
===On Alert===
You always have full kit packed and ready to go in the event of emergency. This doesn’t mean you react faster (get Combat Reflexes for that) – it just means always being able to scoop up all your gear without wasting valuable time.
 
===Sleep with One Eye Open===
When visible movement occurs around you as you sleep, even activity that wouldn’t be loud or startling enough to rouse most people, you’ll awaken on a successful Vision roll. You’ll still be stunned (B393) unless you also have Combat Reflexes!
 
===Last Man Out===
Whenever there’s any doubt whether you locked the car doors, closed the vault, turned off the stove, etc., there is no doubt – you did it.


=Disadvantages=
=Disadvantages=

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