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==Acute Vision [2/level]== | ==Acute Vision [2/level]== | ||
Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk, and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk (p. 22), and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | ||
==Destiny [5/level]== | ==Destiny [5/level]== | ||
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You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | ||
==Higher Purpose [5 | ==Higher Purpose [5]== | ||
*Higher Purpose (Hunt [[VJ Gangs|Gang]]) gibt +1 | Higher Purpose (Hunt Gangsters) ist nicht erlaubt, weil es zu weit geht. | ||
*Higher Purpose (Acquire Knowledge): Du kriegst +1 | *Higher Purpose (Hunt [[VJ Gangs|Gang]]) gibt +1 auf alle Würfe die ''direkt'' eine spezifische Gang betreffen. | ||
*Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | *Higher Purpose (Acquire Knowledge): Du kriegst +1 auf alle Würfe neue Gangs zu untersuchen, etwas neues über alte Gangs in Erfahrung zu bringen, mit Professoren oder ähnlichen Gelehrten über Gangs zu reden oder einzigartige Informationen (Bsp. der letzte Memorystick mit einer bestimmten Datei...) über Gangs zu beschützen. | ||
*Higher Purpose (Teamplayer): +1 | *Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | ||
*Higher Purpose (Teamplayer): +1 um den Leuten die von Sense of Duty (Team) betroffen sind zu helfen. | |||
==Patron [30]== | ==Patron [30]== | ||
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==Bank Shot== | ==Bank Shot== | ||
You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | ||
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A Trademark Move must be distinctive – no “Attack with Broadsword to torso.” The GM is free to forbid one that isn’t! | A Trademark Move must be distinctive – no “Attack with Broadsword to torso.” The GM is free to forbid one that isn’t! | ||
==Weapon Bond== | ==Weapon Bond== | ||
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=Perks= | =Perks= | ||
Pro 50 CP darf man einen Perk kaufen, die Vigilante Justice PCs | Pro 50 CP darf man einen Perk kaufen, die Vigilante Justice PCs also bis zu 7 Perks. Die Combat Perks sind dabei ausgenommen und werden gesondert "limitiert", siehe oben. | ||
==Brave== | ==Brave== | ||
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You can use one Ready maneuver to draw two items, one in either hand. Specialize by particular left hand/right hand combination; e.g., Dual Ready (Detonator/Bomb) lets you ready an explosive in your right hand and its radio control in your left hand. Dual Ready is redundant for items you can Fast-Draw – but not everything allows Fast-Draw. | You can use one Ready maneuver to draw two items, one in either hand. Specialize by particular left hand/right hand combination; e.g., Dual Ready (Detonator/Bomb) lets you ready an explosive in your right hand and its radio control in your left hand. Dual Ready is redundant for items you can Fast-Draw – but not everything allows Fast-Draw. | ||
==Forgettable Face== | ==Forgettable Face== | ||
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You can’t have both Forgettable Face and Distinctive Features (B165). Unnatural Features (B22), and Appearance above Attractive or below Unattractive, are likewise off-limits, except when this perk is actually an exotic ability. | You can’t have both Forgettable Face and Distinctive Features (B165). Unnatural Features (B22), and Appearance above Attractive or below Unattractive, are likewise off-limits, except when this perk is actually an exotic ability. | ||
==Honest Face== | ==Honest Face== | ||
You simply look honest, reliable, or generally harmless. This has nothing to do with your reputation among those who know you, or how virtuous you really are! People who don’t know you will tend to pick you as the one to confide in – or not to pick you, if they’re looking for a potential criminal or troublemaker. You won’t be spot-checked by customs agents and the like unless they have another reason to suspect you, or unless they’re truly choosing at random. You have +1 to trained Acting skill for the sole purpose of “acting innocent.” | You simply look honest, reliable, or generally harmless. This has nothing to do with your reputation among those who know you, or how virtuous you really are! People who don’t know you will tend to pick you as the one to confide in – or not to pick you, if they’re looking for a potential criminal or troublemaker. You won’t be spot-checked by customs agents and the like unless they have another reason to suspect you, or unless they’re truly choosing at random. You have +1 to trained Acting skill for the sole purpose of “acting innocent.” | ||
==Passing Appearance== | ==Passing Appearance== | ||
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*Androgynous: With minimal effort, you can ensure that you’re mistaken for whatever sex is convenient. Above-average Appearance with the Androgynous modifier (B21) means you don’t need this perk. | *Androgynous: With minimal effort, you can ensure that you’re mistaken for whatever sex is convenient. Above-average Appearance with the Androgynous modifier (B21) means you don’t need this perk. | ||
*Passing Complexion: Your ethnicity isn’t readily apparent to onlookers. | *Passing Complexion: Your ethnicity isn’t readily apparent to onlookers. | ||
==Standart Operating Procedure== | ==Standart Operating Procedure== | ||
Eine SOP erlaubt dir den GM ''nicht'' über eine Aktion die dein Charakter automatisch macht zu informieren. | |||
*Back to the Wall | |||
*On Alert | |||
*Sleep with One Eye Open | |||
*Last Man Out | |||
=Disadvantages= | =Disadvantages= | ||
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==Destiny [-5/level]== | ==Destiny [-5/level]== | ||
Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | ||
==Vigilante Duty [-20]== | ==Vigilante Duty [-20]== | ||
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** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ||
** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ||
==Vigilante Secret [-30]== | |||
You have murdered corrupt officials, cops, criminals, gang bangers... In California that means Capital punishment. Should your Secret be revealed you will get the following new disadvantage: | |||
* Enemy (Law Enforcement Agencies) (Hunter) [-60] | |||
=Skills= | =Skills= |