Bearbeiten von „VJ Traits“
Zur Navigation springen
Zur Suche springen
Warnung: Du bist nicht angemeldet. Deine IP-Adresse wird bei Bearbeitungen öffentlich sichtbar. Melde dich an oder erstelle ein Benutzerkonto, damit Bearbeitungen deinem Benutzernamen zugeordnet werden.
Die Bearbeitung kann rückgängig gemacht werden. Bitte prüfe den Vergleich unten, um sicherzustellen, dass du dies tun möchtest, und veröffentliche dann unten deine Änderungen, um die Bearbeitung rückgängig zu machen.
Aktuelle Version | Dein Text | ||
Zeile 2: | Zeile 2: | ||
==Acute Vision [2/level]== | ==Acute Vision [2/level]== | ||
Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk, and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | Acute Vision helps shooters spot threats (which is especially effective for heroes with Enhanced Time Sense), enables the Tracer Eyes perk (p. 22), and improves the sighting radius used for the Close-Quarters Battle technique and Cool Under Fire perk. | ||
==Destiny [5/level]== | ==Destiny [5/level]== | ||
Zeile 83: | Zeile 75: | ||
* Ignore the Hypnotism and Power Blow prerequisites for Invisibility Art and Flying Leap, respectively. | * Ignore the Hypnotism and Power Blow prerequisites for Invisibility Art and Flying Leap, respectively. | ||
* Halve the default penalties for Fanning, Fast-Firing, Quick-Shot, Thumbing, and Two-Handed Thumbing. If you choose to raise these techniques, buy them up from their improved defaults. | * Halve the default penalties for Fanning, Fast-Firing, Quick-Shot, Thumbing, and Two-Handed Thumbing. If you choose to raise these techniques, buy them up from their improved defaults. | ||
* Halve the sum of all Fast-Draw (Ammo) penalties and round in your favor. You can easily reload while moving, crouching behind cover, etc. | * Halve the sum of all Fast-Draw (Ammo) penalties and round in your favor. You can easily reload while moving, | ||
crouching behind cover, etc. | |||
'''Arsenal, -20%''' | '''Arsenal, -20%''' | ||
Zeile 96: | Zeile 89: | ||
'''Model, -80%''' | '''Model, -80%''' | ||
One specific model of ranged weapon (e.g., “Colt Model 1873 Only” or “Ford ‘Solo’ Blaster Only”). -80%. | One specific model of ranged weapon (e.g., “Colt Model 1873 Only” or “Ford ‘Solo’ Blaster Only”). -80%. | ||
==Heroic Archer [20]== | ==Heroic Archer [20]== | ||
Zeile 103: | Zeile 97: | ||
You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | You’re also a “natural” with the bow in general. Whenever you Attack or All-Out Attack, add your bow’s Accuracy bonus without taking an Aim maneuver (if you Aim, add another +1 after one second, or +2 after two). When you Move and Attack or are in close combat, ignore your bow’s Bulk penalty instead of adding Acc. Finally, ignore penalties for crazy positions or acrobatics while shooting, and halve similar penalties to Fast-Draw (Arrow). | ||
==Higher Purpose [5 | ==Higher Purpose [5]== | ||
*Higher Purpose (Hunt [[VJ Gangs|Gang]]) | *Higher Purpose (Hunt Gangsters) ist nicht erlaubt, weil es zu weit geht. Higher Purpose (Hunt [[VJ Gangs|Gang]]) wäre erlaubt und gäbe +1 auf alle Würfe die ''direkt'' eine spezifische Gang betreffen. | ||
*Higher Purpose (Acquire Knowledge): Du kriegst +1 | *Higher Purpose (Acquire Knowledge): Du kriegst +1 auf alle Würfe neue Gangs zu untersuchen, etwas neues über alte Gangs in Erfahrung zu bringen, mit Professoren oder ähnlichen Gelehrten über Gangs zu reden oder einzigartige Informationen (Bsp. der letzte Memorystick mit einer bestimmten Datei...) über Gangs zu beschützen. | ||
*Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | *Higher Purpose (Protect the Innocent): Wie der Name schon sagt, wenn der Charakter ''direkt'' in der Rettung Unschuldiger involviert ist die von Kriminalität bedroht sind, kriegt er +1 | ||
*Higher Purpose (Teamplayer): +1 | *Higher Purpose (Teamplayer): +1 um den Leuten die von Sense of Duty (Team) betroffen sind zu helfen. | ||
==Patron [30]== | ==Patron [30]== | ||
Zeile 130: | Zeile 124: | ||
Der Schütze erhält +1/level auf Acc ''ohne'' dafür zielen zu müssen. [http://forums.sjgames.com/showpost.php?p=1636291&postcount=11 PKs Weisheit] | Der Schütze erhält +1/level auf Acc ''ohne'' dafür zielen zu müssen. [http://forums.sjgames.com/showpost.php?p=1636291&postcount=11 PKs Weisheit] | ||
= | =Perks= | ||
==Acrobatics Galore== | ==Acrobatics Galore== | ||
*Assassins, Infiltrators and Shooters only | *Assassins, Infiltrators and Shooters only | ||
Zeile 138: | Zeile 130: | ||
==Akimbo== | ==Akimbo== | ||
*Gunslinger | *Gunslinger only | ||
*Must Specialize | *Must Specialize | ||
Having two hands full of weapons (usually guns!) doesn’t restrict your actions much. You can open doors, reload, and so on without putting anything down, just as if you had two empty hands. This doesn’t help you fight using two weapons – take Ambidexterity, Dual-Weapon Attack, Extra Attack, or Off- Hand Weapon Training for that. Similarly, Akimbo doesn’t let you grapple with weapon-filled hands. You must specialize by skill, typically Guns (Pistol). | Having two hands full of weapons (usually guns!) doesn’t restrict your actions much. You can open doors, reload, and so on without putting anything down, just as if you had two empty hands. This doesn’t help you fight using two weapons – take Ambidexterity, Dual-Weapon Attack, Extra Attack, or Off- Hand Weapon Training for that. Similarly, Akimbo doesn’t let you grapple with weapon-filled hands. You must specialize by skill, typically Guns (Pistol). | ||
==Area Defense== | ==Area Defense== | ||
*Gunslinger | *Gunslinger only | ||
*Must Specialize | *Must Specialize | ||
You can shoot down incoming projectiles! You must specialize by shooting skill. Your basic Parry is (shooting skill/2) + 3. | You can shoot down incoming projectiles! You must specialize by shooting skill. Your basic Parry is (shooting skill/2) + 3. | ||
Zeile 153: | Zeile 144: | ||
==Bank Shot== | ==Bank Shot== | ||
You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | You can ricochet bullets off surfaces to hit a target behind a hostage, around a corner, etc. The DR and HP of the things you’re bouncing shots off aren’t important – what matters is that these objects are convincingly hard. Roll to hit as usual, using the full range along the indirect path to the target, and add -2 per ricochet. You must specialize by shooting skill. | ||
Zeile 164: | Zeile 152: | ||
With a flick of the wrist, you can give your bullets a curving trajectory much like that of a spinning bowling ball or cue ball. This allows you to ignore -2 of the total penalty for cover, intervening figures, and target posture (see Target, p. B548). You must specialize by shooting skill. | With a flick of the wrist, you can give your bullets a curving trajectory much like that of a spinning bowling ball or cue ball. This allows you to ignore -2 of the total penalty for cover, intervening figures, and target posture (see Target, p. B548). You must specialize by shooting skill. | ||
== | ==Brave== | ||
A Fright Check normally fails on a roll of 14+, even if one’s Will and bonuses (like Fearlessness) total to greater than 13; see p. B360. You fail only on a 15+. This doesn’t improve your Will – it merely raises the automatic failure threshold. Thus, for Brave to be useful, your adjusted Will must be at least 14! | |||
You | |||
==Quick-Sheathe== | ==Quick-Sheathe== | ||
*Prerequisite: Fast-Draw | *Prerequisite: Fast-Draw | ||
You’ve practiced sheathing a weapon quickly. A successful Fast-Draw roll allows you to do this instantly instead of having to either drop your weapon (risky when fighting in a swamp or over an abyss) or waste precious combat maneuvers to stow it. Specialties match those for Fast-Draw (B194). | You’ve practiced sheathing a weapon quickly. A successful Fast-Draw roll allows you to do this instantly instead of having to either drop your weapon (risky when fighting in a swamp or over an abyss) or waste precious combat maneuvers to stow it. Specialties match those for Fast-Draw (B194). | ||
== | ==Standart Operating Procedure== | ||
Eine SOP erlaubt dir den GM ''nicht'' über eine Aktion die dein Charakter automatisch macht zu informieren. | |||
*Back to the Wall | |||
*On Alert | |||
*Sleep with One Eye Open | |||
*Last Man Out | |||
* | |||
==Sure-Footed== | ==Sure-Footed== | ||
Damit kann man die -2 auf Attacks und -1 auf Active Defense für einen spezifischen Untergrund wegkaufen. Beispiele: | Damit kann man die -2 auf Attacks und -1 auf Active Defense für einen spezifischen Untergrund wegkaufen. Beispiele: | ||
*Ice | *Ice | ||
Zeile 307: | Zeile 177: | ||
Hilft nicht bei DX Abzügen oder bei Move Abzügen. | Hilft nicht bei DX Abzügen oder bei Move Abzügen. | ||
=Disadvantages= | =Disadvantages= | ||
Zeile 488: | Zeile 182: | ||
==Destiny [-5/level]== | ==Destiny [-5/level]== | ||
Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | Your Opposition gets one Destiny Point per Level per Session up to a maximum of 3. You can have at most 3 levels. You can have ''either'' positive ''or'' negative Destiny, never both. | ||
==Vigilante Duty [-20]== | ==Vigilante Duty [-20]== | ||
Zeile 498: | Zeile 187: | ||
** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ** The GM rolls once for the whole party at the begining of each session, on 15 or less the group gets a mission from the patron. 16 or more means that you are free to do what you like. | ||
** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ** This Duty is extremely hazardous because the chance of a permanent case of lead infection is high. | ||
==Vigilante Secret [-30]== | |||
You have murdered corrupt officials, cops, criminals, gang bangers... In California that means Capital punishment. Should your Secret be revealed you will get the following new disadvantage: | |||
* Enemy (Law Enforcement Agencies) (Hunter) [-60] | |||
=Skills= | =Skills= |