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***US Dollars $1000, neg.
***US Dollars $1000, neg.
**Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb.
**Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb.
Danach darf man sich für $7'500 Waffen und weiter Ausrüstung einkaufen.


==Waffen==
==Waffen==
Anschliessend sucht man sich eine Longarm (SMG, Shotgun, Rifle) aus und nimmt die Pistole dazu. Wem diese Waffen nicht passen, der darf sich mit den Punkten aus den Quirks Signature Gear kaufen.
Wenn man sich nicht durch High Tech wälzen will, kann man ruhig zu diesen vorgeschlagenen Waffen greifen.
 
*Die Schrotflinte, die Maschinenpistole und das Gewehr haben bei Bulk ein * können ihren Schaft einklappen oder einfahren (Ready Maneuver). Wenn eingeklappt hat die Waffe einmal -1 Bulk weniger, aber auch -1 auf Acc und +1 auf Rcl (Es sei denn, Rcl ist 1). Ausserdem muss in diesem Falle der ST Wert mit 1.2 (aufrunden) multipliziert werden.


* Alle Waffen die bei Bulk ein * haben, können ihren Schaft einklappen oder einfahren (Ready Maneuver). Wenn eingeklappt hat die Waffe einmal -1 Bulk weniger, aber auch -1 auf Acc und +1 auf Rcl (Es sei denn, Rcl ist 1). Ausserdem muss in diesem Falle der ST Wert mit 1.2 (aufrunden) multipliziert werden.
**Gilt für die Schrotflinte, Maschinenpistole und das Gewehr.


===Pistole===
===Pistole===
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  Reloads (50 Shot Drum-Mag.) Price $300  Reloads (50 Shot Drum-Mag.) Weight 14 lbs
  Reloads (50 Shot Drum-Mag.) Price $300  Reloads (50 Shot Drum-Mag.) Weight 14 lbs


==Standart Ausrüstung==
=Empfohlene Ausrüstung=
Jede Klasse nimmt dann noch diese Klassenausrüstungen
Nach Klassen sortiert
 
==Assassin==


===Assassin===
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
**Disguise Kit, $200, 100 lbs.
**Clothing, one of each Status -2 to Status +2 Clothing, $1040, 10 lb.
**Assorted Poisons (20 different Poisons, ranging from Arsenic to Polonium-210) and gear to handle them, $3000, 10 lb.
**Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs.
**Disguised Item (eg. Jewelery, Pen, Lighter...) to deliver Poison, $1000


===Cleaner===
==Cleaner==
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
**Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb.
**Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb.
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**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs.
**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs.
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs.
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs.
**Disguise Kit, $200, 10 lbs.


===Infiltrator===
==Infiltrator==
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
**Climbing Kit. Harness, ascender, descender, fasteners, and 100 yards of 3/8” rope. Quality bonuses affect climbing. $400, 26 lbs.
**Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs.
**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs.
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs.
**Parachute, Mini: Opens after 40 yards; supports 150 lbs. $1,000, 8 lbs.
**Scuba Gear. Basic equipment for Scuba: wetsuit (DR 1), mask, fins, belt, 90-minute tank, regulator, etc. $1,500, 45 lbs. (add $1,000, 1 lb. for ultrasonic communicator with 3,000-yard underwater range that runs for 4 hours).
**Suction Cups. Let a climber who weighs up to 200 lbs. with gear use Climbing on a smooth, vertical surface (like a skyscraper) with no -3 to skill. Set: $240, 9 lbs.
**Winch. Portable, one-man hoist reels rope in or out at 3 yards/second. Fuel cartridge ($100, 2 lbs.) powers an ascent of 200 yards. Capacity is 300 lbs. $8,000, 7 lbs.


===Investigator===
==Investigator==
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
**Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs.
**Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs.
**Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs.
**Suitcase Lab (Forensics) {B289} Basic equipment. $3000, 10 lb.
**10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg.
**10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg.
**Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb.
**Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb.
**Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb.
**Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb.
**Choose one:
**Choose one:
***Suitcase Lab (Forensics) {B289} Basic equipment. $3000, 10 lb.
***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs.
***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs.
***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs.
***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs.
***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs.
***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs.


===Shooter===
==Shooter==
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb.
*Augenschutz - Goggles, Tactical. Give Nictitating Membrane 5. $100, 0.5 lb
**Climbing Kit. Harness, ascender, descender, fasteners, and 100 yards of 3/8” rope. Quality bonuses affect climbing. $400, 26 lbs.
*Assault Vest
**Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs.
**Assault Vest Inserts
**Assault Vest, $900, 8 lbs.
***Assault Vest Inserts, $600, 8 lbs.
**Ballistic Helmet, $250, 3
***Visor, $200, +1.4
**Armoury Tool Kit, Basic Equipment for Armoury Skills, $600, 20 lbs.
**Spotting Scope. Glint-free coating. With small tripod. Gives Telescopic Vision 5. $300, 10 lbs.


=Ausrüstung=
=Ausrüstung=

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