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Aktuelle Version | Dein Text | ||
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***US Dollars $1000, neg. | ***US Dollars $1000, neg. | ||
**Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | **Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | ||
Danach darf man sich für $7'500 Waffen und weiter Ausrüstung einkaufen. | |||
==Waffen== | ==Waffen== | ||
Wenn man sich nicht durch High Tech wälzen will, kann man ruhig zu diesen vorgeschlagenen Waffen greifen. | |||
* Alle Waffen die bei Bulk ein * haben, können ihren Schaft einklappen oder einfahren (Ready Maneuver). Wenn eingeklappt hat die Waffe einmal -1 Bulk weniger, aber auch -1 auf Acc und +1 auf Rcl (Es sei denn, Rcl ist 1). Ausserdem muss in diesem Falle der ST Wert mit 1.2 (aufrunden) multipliziert werden. | |||
**Gilt für die Schrotflinte, Maschinenpistole und das Gewehr. | |||
===Pistole=== | ===Pistole=== | ||
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Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | ||
== | =Empfohlene Ausrüstung= | ||
Nach Klassen sortiert | |||
==Assassin== | |||
==Cleaner== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | **Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | ||
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**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | **Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | ||
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | **Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | ||
==Infiltrator== | |||
==Investigator== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | **Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | ||
** | **Suitcase Lab (Forensics) {B289} Basic equipment. $3000, 10 lb. | ||
**10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | **10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | ||
**Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | **Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | ||
**Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | **Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | ||
**Choose one: | **Choose one: | ||
***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ||
***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ||
***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ||
==Shooter== | |||
* | *Augenschutz - Goggles, Tactical. Give Nictitating Membrane 5. $100, 0.5 lb | ||
*Assault Vest | |||
**Assault Vest Inserts | |||
=Ausrüstung= | =Ausrüstung= | ||
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====Upgrades==== | ====Upgrades==== | ||
*Infravision: $10000, 1 lb | *Infravision: $10000, 1 lb | ||
*Night Sight 7: $1500, 1 lb | *Night Sight 7: $1500, 1 lb | ||
*Mini-Computer Sight (+1 Skill, +3 Acc, -1 Bulk): $10000, 2.5 lbs | *Mini-Computer Sight (+1 Skill, +3 Acc, -1 Bulk): $10000, 2.5 lbs | ||
===Silencer, Pistol/SMG=== | ===Silencer, Pistol/SMG=== | ||
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*Preis: 50$ | *Preis: 50$ | ||
*Gewicht: 1 lb | *Gewicht: 1 lb | ||