Bearbeiten von „VJ Ausrüstung“
Zur Navigation springen
Zur Suche springen
Warnung: Du bist nicht angemeldet. Deine IP-Adresse wird bei Bearbeitungen öffentlich sichtbar. Melde dich an oder erstelle ein Benutzerkonto, damit Bearbeitungen deinem Benutzernamen zugeordnet werden.
Die Bearbeitung kann rückgängig gemacht werden. Bitte prüfe den Vergleich unten, um sicherzustellen, dass du dies tun möchtest, und veröffentliche dann unten deine Änderungen, um die Bearbeitung rückgängig zu machen.
Aktuelle Version | Dein Text | ||
Zeile 24: | Zeile 24: | ||
***US Dollars $1000, neg. | ***US Dollars $1000, neg. | ||
**Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | **Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | ||
Danach darf man sich für $7'500 Waffen und weiter Ausrüstung einkaufen. | |||
==Waffen== | ==Waffen== | ||
Wenn man sich nicht durch High Tech wälzen will, kann man ruhig zu diesen vorgeschlagenen Waffen greifen. | |||
* Alle Waffen die bei Bulk ein * haben, können ihren Schaft einklappen oder einfahren. Wenn eingeklappt hat die Waffe einmal -1 Bulk weniger, aber auch -1 auf Acc und +1 auf Rcl (Es sei denn, Rcl ist 1). Ausserdem muss in diesem Falle der ST Wert mit 1.2 (aufrunden) multipliziert werden. | |||
**Gilt für die Schrotflinte, Maschinenpistole und das Gewehr. | |||
===Pistole=== | ===Pistole=== | ||
[[File:VJ Pistole.jpg|thumb|H&K USP | [[File:VJ Pistole.jpg|thumb|H&K USP TACTICAL, .40 S&W]] | ||
*'''Heckler & Koch Universal Selbstlade Pistole (H&K USP) TACTICAL, .40 S&W''' | |||
*'''Heckler & Koch Universal Selbstlade Pistole (H&K USP) | |||
Dmg 2d+2 pi+ Acc 2 Weight 2.3/0.6 RoF 3 Shots 13+1(3) ST 9 Bulk -2 Rcl 2 Cost 770/32 | Dmg 2d+2 pi+ Acc 2 Weight 2.3/0.6 RoF 3 Shots 13+1(3) ST 9 Bulk -2 Rcl 2 Cost 770/32 | ||
Fine $1540 | Fine $1540 | ||
Zeile 44: | Zeile 42: | ||
===Schrotflinte=== | ===Schrotflinte=== | ||
[[File:VJ Schrotflinte.jpg|thumb|Benelli M3T Super 90, 12-gauge 2.75”]] | [[File:VJ Schrotflinte.jpg|thumb|Benelli M3T Super 90, 12-gauge 2.75”]] | ||
*'''Benelli M3T Super 90, 12-gauge 2.75”''' | *'''Benelli M3T Super 90, 12-gauge 2.75”''' | ||
Dmg 1d+1 pi Acc 3 Weight 8.3/0.8 RoF 3x9 Shots 6+1(2i) ST 10† Bulk -5* Rcl 1/4 Cost 1170 | Dmg 1d+1 pi Acc 3 Weight 8.3/0.8 RoF 3x9 Shots 6+1(2i) ST 10† Bulk -5* Rcl 1/4 Cost 1170 | ||
Zeile 52: | Zeile 49: | ||
===Maschinenpistole=== | ===Maschinenpistole=== | ||
[[File:VJ Maschinenpistole.jpg|thumb|H&K MP7A1, 4.6x30mm]] | [[File:VJ Maschinenpistole.jpg|thumb|H&K MP7A1, 4.6x30mm]] | ||
*'''Heckler & Koch Maschinenpistole 7A1 (H&K MP7A1), 4.6x30mm''' | *'''Heckler & Koch Maschinenpistole 7A1 (H&K MP7A1), 4.6x30mm''' | ||
Dmg 4d+1 pi- Acc 4 Weight 4.4/0.5 RoF 15 Shots 20+1(3) ST 7† Bulk -3* Rcl 2 Cost 1500/26 | Dmg 4d+1 pi- Acc 4 Weight 4.4/0.5 RoF 15 Shots 20+1(3) ST 7† Bulk -3* Rcl 2 Cost 1500/26 | ||
Zeile 66: | Zeile 57: | ||
===Gewehr=== | ===Gewehr=== | ||
[[File:VJ Gewehr.jpg|thumb|FN MK 16 MOD 0, 5.56x45mm]] | [[File:VJ Gewehr.jpg|thumb|FN MK 16 MOD 0, 5.56x45mm]] | ||
*'''Fabrique Nationale MK 16 MOD 0 (FN MK 16 MOD 0), 5.56x45mm''' | |||
**COD Spieler kennen dieses Gewehr als Special Operations Forces Combat Assault Rifle oder '''SCAR'''. | |||
*'''Fabrique Nationale | |||
Dmg 4d+2 pi Acc 4 Weight 8/1 RoF 9 Shots 30+1(3) ST 9† Bulk -4* Rcl 2 Cost 1500/34 | Dmg 4d+2 pi Acc 4 Weight 8/1 RoF 9 Shots 30+1(3) ST 9† Bulk -4* Rcl 2 Cost 1500/34 | ||
Fine $3000 Very Fine $7500 | Fine $3000 Very Fine $7500 | ||
Zeile 77: | Zeile 64: | ||
Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | ||
= | =Empfohlene Ausrüstung= | ||
Nach Klassen sortiert | |||
==Cleaner== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | **Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | ||
Zeile 98: | Zeile 76: | ||
**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | **Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | ||
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | **Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | ||
==Investigator== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | **Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | ||
** | **Suitcase Lab (Forensics) {B289} Basic equipment. $3000, 10 lb. | ||
**10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | **10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | ||
**Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | **Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | ||
**Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | **Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | ||
**Choose one: | **Choose one: | ||
***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ||
***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ||
***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ||
==Shooter== | |||
* | *Augenschutz - Goggles, Tactical. Give Nictitating Membrane 5. $100, 0.5 lb | ||
=Upgrades= | |||
*Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +100% Preis | *Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +100% Preis | ||
*Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +400% Preis | *Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +400% Preis | ||
Zeile 146: | Zeile 101: | ||
*Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +100% Preis | *Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +100% Preis | ||
== | ==Feuerwaffen== | ||
[[File:VJ Silencer.jpg|thumb|Schalldämpfer]] | [[File:VJ Silencer.jpg|thumb|Schalldämpfer]] | ||
[[File:VJ Integral Targeting Laser.jpg|thumb|Integral Targeting Laser]] | |||
[[File:VJ Integral Targeting Laser.jpg|thumb|Targeting Laser | |||
[[File:VJ Reflex Sight.jpg|thumb|Reflex Sight]] | [[File:VJ Reflex Sight.jpg|thumb|Reflex Sight]] | ||
[[File:VJ Scope.jpg|thumb|Scope]] | |||
[[File:VJ Retention Holster.gif|thumb|Retention Holster]] | |||
[[File:VJ Patrol Sling.jpg|thumb|Patrol Sling]] | |||
[[File:VJ Patrol Sling.jpg|thumb| | |||
*Fine: +1 Acc für Feuerwaffen mit 2+ Acc. +100% Preis | *Fine: +1 Acc für Feuerwaffen mit 2+ Acc. +100% Preis | ||
*Very Fine: +2 Acc für Feuerwaffen mit 4+ Acc. +400% Preis | *Very Fine: +2 Acc für Feuerwaffen mit 4+ Acc. +400% Preis | ||
*Silencer (-1 Bulk, -3 Hearing). $750, 1 lbs | |||
*Integral Targeting Laser (+1 Skill). $900, neg. | |||
*Reflex Sight (+1 Skill, Night Vision 3, +1 Bulk). $550.00, 0.25 lbs | |||
*Holster, Allows Fast-Draw, +2 to Retention. $100.00, 0.5 lbs | |||
*Longarm Patrol Sling, Allows Fast-Draw and Drop of Weapon. $50, 2 lbs | |||
*Scope, pro +1 Acc $250. Bis zu +5 (-1 Bulk) 1 lbs | |||
**Infravision $10000 1 lbs | |||
**Night Sight 7 $1500 1 lbs | |||
**Mini-Computer Sight (+1 Skill, +3 Acc, -1 Bulk) $10000 2.5 lbs | |||
==Nahkampfwaffen== | ==Nahkampfwaffen== | ||
Zeile 401: | Zeile 192: | ||
*Preis: 50$ | *Preis: 50$ | ||
*Gewicht: 1 lb | *Gewicht: 1 lb | ||