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[[File:VJ Pistole.jpg|thumb|H&K USP TACTICAL, .40 S&W]] | |||
[[File:VJ Schrotflinte.jpg|thumb|M3T Super 90, 12-gauge 2.75”]] | |||
[[File:VJ Maschinenpistole.jpg|thumb|H&K MP7A1, 4.6x30mm]] | |||
[[File:VJ Gewehr.jpg|thumb|FN MK 16 MOD 0, 5.56x45mm]] | |||
[[File:VJ Silencer.jpg|thumb|Schalldämpfer]] | |||
[[File:VJ Integral Targeting Laser.jpg|thumb|Integral Targeting Laser]] | |||
[[File:VJ Reflex Sight.jpg|thumb|Reflex Sight]] | |||
[[File:VJ Scope.jpg|thumb|Scope]] | |||
[[File:VJ Retention Holster.gif|thumb|Retention Holster]] | |||
[[File:VJ Patrol Sling.jpg|thumb|Patrol Sling]] | |||
Legality Class spielt in diesem Spiel eine grosse Rolle, lest am besten schnell den Kasten auf B267 durch. Erlaubt sind Items mit TL8 und LC2,3 oder 4. Items mit Supersciene (^) sind verboten. LC1 Waffen sind schwere Maschinengewehre, Panzerfäuste, Granatenwerfer... Diese eignen sich nicht als Standartbewaffnung für dieses Spiel und können nur mit expliziter GM Erlaubnis gekauft oder als Belohnung von diesem vergeben werden. | Legality Class spielt in diesem Spiel eine grosse Rolle, lest am besten schnell den Kasten auf B267 durch. Erlaubt sind Items mit TL8 und LC2,3 oder 4. Items mit Supersciene (^) sind verboten. LC1 Waffen sind schwere Maschinengewehre, Panzerfäuste, Granatenwerfer... Diese eignen sich nicht als Standartbewaffnung für dieses Spiel und können nur mit expliziter GM Erlaubnis gekauft oder als Belohnung von diesem vergeben werden. | ||
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Die folgende Ausrüstung hat jeder Charakter am Anfang der Kampagne. | Die folgende Ausrüstung hat jeder Charakter am Anfang der Kampagne. | ||
* | *Armbanduhr - Tageszeit, Stop-Uhr, Funktioniert im Dunkeln. $100, 0.2 lb | ||
*Advanced Body Armor ([http://www.pinnaclearmor.com/body-armor/dragon-skin/ Pinnacle SOV Dragonskin]) - Location Torso, DR 35/5 (all, but cr) concealable (+4 to Holdout) {HT66}. $4600, 17 lb | *Brustrüstung - Advanced Body Armor ([http://www.pinnaclearmor.com/body-armor/dragon-skin/ Pinnacle SOV Dragonskin]) - Location Torso, DR 35/5 (all, but cr) concealable (+4 to Holdout) {HT66}. $4600, 17 lb | ||
*Augenschutz - Goggles, Tactical. Give Nictitating Membrane 5. $100, 0.5 lb | |||
*Feuerschutzanzug - Full Suit, black, concealable under clothing, layerable. DR4/1 (burn, all). $1000, 4 lb | |||
*Ordinary Clothes - Status 0. 120$, 2 lb. | *Ordinary Clothes - Status 0. 120$, 2 lb. | ||
*Boots | *Boots - DR 2. 80$, 3 lb. | ||
*Small Backpack - Holds 50 lbs. of gear. Quick-release allows dropping it as a free action. $120, 1.5 lbs. | *Small Backpack - Holds 50 lbs. of gear. Quick-release allows dropping it as a free action. $120, 1.5 lbs. | ||
*Load-Bearing Vest - Cutting-Edge, | *Load-Bearing Vest - Cutting-Edge, Concealed. Carries 20 lbs. of small articles ergonomically, allowing everything to be retrieved with a Ready maneuver or Fast-Draw roll. $180, 1.5 lbs. | ||
**Smartphone - Does what your average iPhone does. $500, 0.25 lb. | **Smartphone - Does what your average iPhone does. $500, 0.25 lb. | ||
**Notebook, Pencil, and Chalk - For taking notes – or leaving them! Waterproof. $20, 0.1 lb. | **Notebook, Pencil, and Chalk - For taking notes – or leaving them! Waterproof. $20, 0.1 lb. | ||
**Radio, Headset, Secure/Encrypted - 1-mile range, 12 hrs, dient auch als Headset für das Smartphone. $5000, 0.5 lb. | **Radio, Headset, Secure/Encrypted - 1-mile range, 12 hrs, dient auch als Headset für das Smartphone. $5000, 0.5 lb. | ||
**First Aid Kit. Basic equipment for First Aid. Quality affects weight. $10, 1 lb. | **First Aid Kit. Basic equipment for First Aid. Quality affects weight. $10, 1 lb. | ||
**Feuerzeug - $10, | **Feuerzeug - $10, neg. | ||
**Duct Tape - 15 yards. Pocket sized flat roll. $1, 0.5 lb | **Duct Tape - 15 yards. Pocket sized flat roll. $1, 0.5 lb | ||
**Flaslight, Mini - 5-yard beam. Runs for 10 hours. $10, 0.2 lb | **Flaslight, Mini - 5-yard beam. Runs for 10 hours. $10, 0.2 lb | ||
**Mirror, Pocket - Shatter-resistant plastic. $5, neg. | **Mirror, Pocket - Shatter-resistant plastic. $5, neg. | ||
**Multi-Tool - A folding, “Leatherman”-style belt tool, that counts as improvised gear (-5) for most repairs and includes a small knife. $50, 0.5 lb. | **Multi-Tool - A folding, “Leatherman”-style belt tool, that counts as improvised gear (-5) for most repairs and includes a small knife. $50, 0.5 lb. | ||
**Wallet $10, | **Wallet $10, neg. | ||
***US Dollars $1000, neg. | ***US Dollars $1000, neg. | ||
**Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | **Flex Cuffs. DR 1, HP 2. -1 to Escape. Bundle of 10: $5, 0.25 lb. | ||
Danach darf man sich für $7'500 Waffen und weiter Ausrüstung einkaufen. | |||
==Waffen== | ==Waffen== | ||
Wenn man sich nicht durch High Tech wälzen will, kann man ruhig zu diesen vorgeschlagenen Waffen greifen. | |||
===Pistole=== | ===Pistole=== | ||
*'''Heckler & Koch Universal Selbstlade Pistole (H&K USP) TACTICAL, .40 S&W''' | |||
*'''Heckler & Koch Universal Selbstlade Pistole (H&K USP) | |||
Dmg 2d+2 pi+ Acc 2 Weight 2.3/0.6 RoF 3 Shots 13+1(3) ST 9 Bulk -2 Rcl 2 Cost 770/32 | Dmg 2d+2 pi+ Acc 2 Weight 2.3/0.6 RoF 3 Shots 13+1(3) ST 9 Bulk -2 Rcl 2 Cost 770/32 | ||
Fine $1540 | Fine $1540 Reloads Price $160 Reloads Weight 3 lbs | ||
===Schrotflinte=== | ===Schrotflinte=== | ||
*'''Benelli M3T Super 90, 12-gauge 2.75”''' | *'''Benelli M3T Super 90, 12-gauge 2.75”''' | ||
Dmg 1d+1 pi Acc 3 Weight 8.3/0.8 RoF 3x9 Shots 6+1(2i) ST 10† Bulk -5* Rcl 1/4 Cost 1170 | Dmg 1d+1 pi Acc 3 Weight 8.3/0.8 RoF 3x9 Shots 6+1(2i) ST 10† Bulk -5* Rcl 1/4 Cost 1170 | ||
Fine $2340 | Fine $2340 Reloads Price $14 Reloads Weight 4 lbs | ||
===Maschinenpistole=== | ===Maschinenpistole=== | ||
*'''Heckler & Koch Maschinenpistole 7A1 (H&K MP7A1), 4.6x30mm''' | *'''Heckler & Koch Maschinenpistole 7A1 (H&K MP7A1), 4.6x30mm''' | ||
Dmg 4d+1 pi- Acc 4 Weight 4.4/0.5 RoF 15 Shots 20+1(3) ST 7† Bulk -3* Rcl 2 Cost 1500/26 | Dmg 4d+1 pi- Acc 4 Weight 4.4/0.5 RoF 15 Shots 20+1(3) ST 7† Bulk -3* Rcl 2 Cost 1500/26 | ||
Fine $3000 Very Fine $7500 | Fine $3000 Very Fine $7500 Reloads Price $130 Reloads Weight 2.5 lbs | ||
Reloads (40 Shot Mag.) Price $140 Reloads (40 Shot Mag.) Weight 4.5 lbs | Reloads (40 Shot Mag.) Price $140 Reloads (40 Shot Mag.) Weight 4.5 lbs | ||
===Gewehr=== | ===Gewehr=== | ||
*'''Fabrique Nationale MK 16 MOD 0 (FN MK 16 MOD 0), 5.56x45mm''' | |||
*'''Fabrique Nationale | |||
Dmg 4d+2 pi Acc 4 Weight 8/1 RoF 9 Shots 30+1(3) ST 9† Bulk -4* Rcl 2 Cost 1500/34 | Dmg 4d+2 pi Acc 4 Weight 8/1 RoF 9 Shots 30+1(3) ST 9† Bulk -4* Rcl 2 Cost 1500/34 | ||
Fine $3000 Very Fine $7500 | Fine $3000 Very Fine $7500 Reloads Price $170 Reloads Weight 5 lbs | ||
Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | Reloads (50 Shot Drum-Mag.) Price $300 Reloads (50 Shot Drum-Mag.) Weight 14 lbs | ||
= | =Empfohlene Ausrüstung= | ||
Nach Klassen sortiert | |||
==Cleaner== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | **Suitcase Lab (Chemistry) {B289} Basic equipment. $3000, 10 lb. | ||
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**Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs. | **Goggles, Night Vision. Hands-free. Give Night Vision 9 – but also Colorblindness, No Depth Perception, and No Peripheral Vision. Run for 20 hours. $3,500, 1.5 lbs. | ||
**10 x Industrial Cleanser. Roll vs. Housekeeping to clean up after 1 body, takes 30 Minutes. $50, 10 lb. | **10 x Industrial Cleanser. Roll vs. Housekeeping to clean up after 1 body, takes 30 Minutes. $50, 10 lb. | ||
**10 x Industrial Acid. Roll vs. Hazardous Materials(Chemical) to destroy one body in 1 hour | **10 x Industrial Acid. Roll vs. Hazardous Materials(Chemical) to destroy one body in 1 hour. $50, 10 lb. | ||
**10 x Body Bag. Sometimes necessary to keep a corpse secret! | **10 x Body Bag. Sometimes necessary to keep a corpse secret! $1000, 25 lb. | ||
**Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | **Bolt Cutters. For cutting padlocks and chains. 8d(2) cut. $30, 15 lbs. | ||
**Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | **Crowbar, 3’. Treat as a small mace in combat, at -1 to skill. $20, 3 lbs. | ||
==Investigator== | |||
*Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | *Suitcase, Hard - {B288} Holds 100 lbs. DR 4 with key lock. $250, 8 lb. | ||
**Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | **Evidence Collection Kit. Basic equipment for collecting evidence (bullets, prints, etc.) at a crime scene. $150, 10 lbs. | ||
** | **Suitcase Lab (Forensics) {B289} Basic equipment. $3000, 10 lb. | ||
**10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | **10 x Truth Serum. Make an Interrogation roll to administer. After 30 seconds, the subject must make a HT-1 roll or have -2 to Will and self-control rolls for (20 - HT)/2 minutes. Dose: $100, neg. | ||
**Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | **Bug Detector. Detects the presence of transmitters and mikes, and can pinpoint them by winning a Quick Contest vs. the Electronics Operation (Surveillance) skill of the person who hid the bug. Quality affects weight. $500, 1 lb. | ||
**Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | **Metal Detector Wand. Gives +1 to find metal items with Explosives (EOD), Search, and Traps – cumulative with other bonuses – and negates bonus of undercover clothing. Runs for 10 hours. $250, 1 lb. | ||
**Choose one: | **Choose one: | ||
***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ***Mike, Laser. Eavesdrops through glass. 900-yard range. $5,000, 2 lbs. | ||
***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ***Surveillance Endoscope. A yard-long fiber optic for stealthily peering under doors, around corners, etc. Spotting the protruding tube requires a Vision-5 roll. $4,500, 2 lbs. | ||
***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ***Binoculars, Night-Vision: Night Vision 9, Telescopic Vision 4, and Colorblindness. Run for 20 hours. $6,000, 3 lbs. | ||
== | =Upgrades= | ||
*Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +100% Preis | *Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +100% Preis | ||
*Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +400% Preis | *Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +400% Preis | ||
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**Nicht mit Good Quality zusammen | **Nicht mit Good Quality zusammen | ||
*Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +100% Preis | *Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +100% Preis | ||
==Feuerwaffen== | ==Feuerwaffen== | ||
*Fine: +1 Acc für Feuerwaffen mit 2+ Acc. +100% Preis | *Fine: +1 Acc für Feuerwaffen mit 2+ Acc. +100% Preis | ||
*Very Fine: +2 Acc für Feuerwaffen mit 4+ Acc. +400% Preis | *Very Fine: +2 Acc für Feuerwaffen mit 4+ Acc. +400% Preis | ||
*Silencer (-1 Bulk, -3 Hearing). $750, 1 lbs | |||
*Integral Targeting Laser (+1 Skill). $900, neg. | |||
*Reflex Sight (+1 Skill, Night Vision 3, +1 Bulk). $550.00, 0.25 lbs | |||
*Holster, Allows Fast-Draw, +2 to Retention. $100.00, 0.5 lbs | |||
*Longarm Patrol Sling, Allows Fast-Draw and Drop of Weapon. $50, 2 lbs | |||
*Scope, pro +1 Acc $250. Bis zu +5 (-1 Bulk) 1 lbs | |||
**Infravision $10000 1 lbs | |||
**Night Sight 7 $1500 1 lbs | |||
**Mini-Computer Sight (+1 Skill, +3 Acc, -1 Bulk) $10000 2.5 lbs | |||
==Nahkampfwaffen== | ==Nahkampfwaffen== | ||
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*Preis: 50$ | *Preis: 50$ | ||
*Gewicht: 1 lb | *Gewicht: 1 lb | ||