Bearbeiten von „UZF Traits“
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Aktuelle Version | Dein Text | ||
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You can operate a lever- or pump-action long armone-handed and without changing grips. The gun’s RoF becomes 1. Roll against the appropriate Guns specialty before each shot. Failure wastes your turn; treat it as a Do Nothingmaneuver. Critical failure means an immediate roll on the CriticalMiss Table (p. B556)! In anything but an over-the-top game, this perk works only for lever-action weapons, as these can be spun around the lever loop – which generally requires modification to enlarge it to avoid breaking your fingers! You must specialize by Guns skill. | You can operate a lever- or pump-action long armone-handed and without changing grips. The gun’s RoF becomes 1. Roll against the appropriate Guns specialty before each shot. Failure wastes your turn; treat it as a Do Nothingmaneuver. Critical failure means an immediate roll on the CriticalMiss Table (p. B556)! In anything but an over-the-top game, this perk works only for lever-action weapons, as these can be spun around the lever loop – which generally requires modification to enlarge it to avoid breaking your fingers! You must specialize by Guns skill. | ||
=== Pistol-Fist* === | ===Pistol-Fist*=== | ||
* Prerequisites | |||
*Prerequisites | ** Gunslinger | ||
**Gunslinger | You can roll against Guns (Pistol) to pistol-whip people. Treat this as a punch with brass knuckles. You can also parry melee attacks at (shooting skill/2) + 3, and even use this parry when slapping aside guns in close combat (see p. B376). | ||
You can roll against Guns (Pistol) to pistol-whip people. Treat this as a punch with brass knuckles. You can also parry melee attacks at (shooting skill/2) + 3, and even use this parry when slapping aside guns in close combat (B376) | |||
=== Pistol-Fencing* === | === Pistol-Fencing* === |