UZF

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' Ultimate Zombie Fighter ' 300 ' '
Attributes 20
ST 10 0
DX 10 0
IQ 10 0
HT 12 20
Secondary Attributes 0
HP 10 0
Will 10 0
Perception 10 0
FP 12 0
Basic Speed 5.50 0
Basic Move 5 0
Advantages 226
Immunity to Zombie Plague 5 Resistant (Zombie Plague) (Rare) (Immunity)
Standart Operating Procedure (On Alert) 1 You always have full kit packed and ready to go in the event of emergency. This doesn’t mean you react faster (get Combat Reflexes for that) - it just means always being able to scoop up all your gear without wasting valuable time.
Choose Attributes … 220
ST 1-8 10/level
DX 1-6 20/level
IQ 1-6 20/level
HT 1-4 10/level
HP (up to ST + 30%) 2/level
Will 1-6 5/level
Per 1-6 5/level
FP (up to HT + 30%) 3/level
Basic Speed (up to Basic Speed +30%) 20/level
Basic Move (up to Basic Move +30%) 5/level
… and Talent(s) …
Artificer 1-4 9/level
Born Soldier 1-4 5/level
Born War-Leader 1-4 5/level
Circuit Sense 1-4 5/level
Craftiness 1-4 6/level
Driver's Reflexes 1-4 5/level
Green Thumb 1-4 5/level
Healer 1-4 9/level
Jack of all Trades 1-3 10/level
Master Builder 1-4 5/level
Natural Athlete 11/level
Outdoorsman 1-4 7/level
Smooth Operator 1-4 13/level
Stalker 1-4 5/level
Strong Chi 1-4 5/level
Super-Spy 1-4 15/level
Survivor 1-4 5/level
Talker 1-4 5/level
Tough Guy 1-4 5/level
Widget-Worker 1-4 5/level
… and Advantages …
Absolute Direction or 3D Spatial Sense 5 or 10
Absolute Timing 2
Acute Senses (any) 1-2 2/level
Ambidexterity 5
Arm ST 1-2 5/level
Charisma 1-6 5/level
Rapier Wit 5 Wirkt nur auf Gegner die a) intelligent genug sind eine Beleidigung wahrzunehmen b) auf solche denen man etwas vorwerfen kann.
Breath-Holding 1-2 2/level
Catfall 10
Combat Reflexes 15
Common Sense 10
Danger Sense 15
Daredevil 15
Destiny 1-3 5/level
Eidetic or Photographic Memory 5 or 10
Enhanced Block 1-3 5/level Stufe 3 nur mit WM erlaubt
Enhanced Dodge (Dive for Cover) 1-3 5/level
Enhanced Dodge (Vehicular) 1-3 5 or 10/level
Enhanced Dodge 1-3 15/level Stufe 3 nur mit TbaM erlaubt
Enhanced Parry (Bare Hands) 1-3 5 or 10/level Stufe 3 nur mit TbaM erlaubt
Enhanced Parry (One melee weapon) 1-3 5 or 10/level Stufe 3 nur mit WM erlaubt
Enhanced Parry (All) 1-3 5 or 10/level TbaM erlaubt
Extra Attack (Single Skill, Multistrike) or Extra Attack (Multistrike) 25 or 30
Fearlessness 1-5 2/level
Fit or Very Fit 5 or 15
Flexibility or Double-Jointed 5 or 15
Gizmo 1-3 5/level
Gunslinger 25 schwere Waffe
Hard to Kill 1-5 2/level
Hard to Subdue 1-5 2/level
Heroic Archer 20
High Manual Dexterity 1-4 5/level
High Pain Threshold 10
Higher Purpose (Deliver the package) 5 In an action scene, you get +1 to all success rolls made to ferry an important cargo or passenger: vehicular skill and Dodge rolls, Mechanic rolls to repair breakdowns, HT rolls to remain conscious at the wheel, etc.
Higher Purpose (Kill Zombies) 5 Gives +1 on all rolls to attack, defend against, damage, resist, and otherwise thwart zombies! The catch is that you must fight any zombie you meet, or lose the benefit until you kill a few hordes to get your mojo back.
Higher Purpose (Medic!) 5 In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc.
Intuition or Intuition (Inspired) 15 or 30
Less Sleep 1-4 2/level
Lifting ST 1-2 3/level
Luck or Extraordinary Luck 15 or 30
Night Vision 1-9 1/level
Perfect Balance 15
Peripheral Vision 15
Pitiable 5
Rapid or Very Rapid Healing 5 or 15
Recovery 10
Reduced Consumption 1 2
Resistant to Disease (+3) or (+8) 3 or 5
Resistant to Poison (+3) 5
Sensitive or Empathy 5 or 15
Serendipity 1 or 2 15 or 30
Striking ST 1-2 5/level
Temperature Tolerance 1 or 2 1 or 2
Trained by a Master 30 Armor Familiarity 4 für alle Nahkampfskills gratis
Unfazeable 15
Weapon Master (All) 45 Es ist nur "voller" Weaponmaster erlaubt; Dazu gibt es gratis Walking Armoury für eine Reach C Waffe, eine Reach 1 Waffe, eine Reach 2+ Waffe. Bsp: Longknife, Katana, Halberd
Wild Talent 1 20
Wildcard Language (Broken/Accented/Native) 6/12/18
… and Perks
Acrobatic Feints 1 M
Acrobatic Kicks 1 M
Acrobatics Galore 1 Braucht Vow (Always fight unarmed) [-15]
Akimbo*† 1 G Braucht Gunslinger
Armor Familiarity† 1
Army of One* 1
Cinematic Knockback*†‡ 1
Combat Pole-Vaulting 1
Compact Frame 1
Cookie Cutter*† 1
Cool Under Fire 1
Cowpoker 1
Deadly Pose 1
Deep Sleeper 1
Dirty Fighting 1 M Braucht Trained by a Master
Drunken Fighting* 1
Dual Ready† 1
Exotic Weapon Training† 1 M
Finishing Move 1
Focused Fury 1 Prerequisite: Trained by a Master or Weapon Master.
Form Mastery† 1 M
Good with Zombies 1 Hidden Lore (Zombies) (14+)
Grip Mastery† 1 M
Ground Guard 1 M
Hand Cannon 1
Horde-Walker 1 Bad Smell -10, Disguise (Zombies) (14+)
Hot-Zone Hero 1 Hazardous Materials (Biological) and NBC Suit (16+)
Improvised Weapons† 1 M
Iron Hands 1 Prerequisite: Trained by a Master
NBC Suit Experience 1 NBC Suit (16+)
Neck Control† 1 H
No Hangover 1
Off-Hand Weapon Training† 1 G/M
One-Armed Bandit*† 1 G Braucht Gunslinger
Penetrating Voice 1
Pistol-Fist*† 1 G Braucht Gunslinger
Power Grappling 1 M
Quick Reload† 1
Quick-Sheathe† 1 G/M
Quick-Swap† 1
Rapid Retraction† 1
Rule of 15 1
Scattergun*‡ 1
Shield-Wall Training 1 M Braucht Weapon Master
Shtick (Can strike a flame anywhere) 1
SOP (Check the Bodies) 1 Observation 14+
SOP (Clean Freak) 1 Housekeeping 14+
SOP (Sleep with one eye open) 1
Strongbow 1 R Braucht Heroic Archer
Sure-Footed† 1
Tap-Rack-Bang† 1
Teamwork† 1
Tracer Eyes* 1 Braucht Gunslinger oder Acute Vision 2
Trademark Move 1
Urban Jungle Gym 1 Prerequisites: Acrobatics, Climbing, and Jumping at 16+.
Walking Armory*‡ 1 Weaponmaster (Siehe da); Ansonsten muss auf eine Waffe spezialisiert werden.
Weapon Bond† 1 G/M
Disadvantages -35
Appearance -4 or -8
Bad Temper -10*
Berserk -10*
Bloodlust -10*
Bully -10*
Callous -5
Charitable -15*
Chummy or Gregarious -5 or -10
Code of Honor (Hippocratic Oath) -5
Compulsive Survivalism (Z:32) -5*
Delusion (Explosives are safe around me) -5
Delusion (I’m God when I’m your doctor!) -5
Delusions (Holy water burns zombies) -10
Delusions (Society will return to normal) -5
Delusions (Zombies are their old selves, deep inside) -5
Delusions (Zombification is reversible) -5
Flashbacks -5 or -10
Greed -15*
Guilt Complex -5
Hard of Hearing -10
Honesty -10*
Impulsiveness -10*
Insomniac -10 or -15
Light Sleeper -5
Loner -5*
Missing Digit -2 or -5
Nightmares -5*
No Sense of Humor -10
Oblivious -5
Obsession (Find a cure) -10*
Odious Personal Habits -5 to -15
On the Edge -15*
Overconfidence -5*
Pacifism (Cannot Harm Innocents) -10
Paranoia -10
Phobia (Loud Noises) -10* Zombies gehören nicht dazu!
Post-Combat Shakes -5*
Pyromania -5*
Secret (Bomb-making nutcase) -20
Selfish or Selfless -5*
Sense of Duty (Companions) or (All humanity) -5 or -15
Skinny -5
Social Disease (Carrier) -10
Social Stigma (Criminal Record) -5
Stubbornness -5
Trickster -15*
Vow (Always fight unarmed) -15
Vow (Refuse no request for medical aid) -10
Workaholic -5
Wounded -5
Primary Skills 52 #BEZUG!
Mandatory Skills
Area Knowledge (local) (E) IQ+2 4
Hidden Lore (Zombies) (A) IQ+1 4
Scrounging (E) IQ+2 4
Stealth (A) DX+1 4
Survival (any) or Urban Survival (A) Per+1 4
Combat 32
Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each
Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each
Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each
Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each
Secondary & Background Skills 37
Acrobatics 20
Acting 17
Area Knowledge (any)
Armoury (any)
Bioengineering (any)
Biology
Boating (any)
Camouflage
Carpentry
Cartography
Chemistry
Climbing
Diagnosis
Disguise (Zombies)
Driving (any)
Electrician
Electronics Repair (any)
Engineer (any)
Escape
Expert Skill (Epidemiology)
Farming
Fast-Draw (any)
First Aid
Fishing
Forced Entry
Gardening
Hazardous Materials (any)
Hiking
Housekeeping
Intelligence Analysis
Intimidation
Knot-Tying
Machinist
Masonry
Mechanic (any)
Navigation (any)
NBC Suit
Observation
Pharmacy (any)
Physician
Physics
Piloting (any)
Poisons
Psychology
Research
Riding (any)
Running
Smith (any)
Soldier
Surgery
Tactics
Tracking