UZF
Version vom 5. Mai 2015, 15:32 Uhr von Onkl (Diskussion | Beiträge)
' | Ultimate Zombie Fighter | ' | 300 | ' | ' |
Attributes | 20 | ||||
ST | 10 | 0 | |||
DX | 10 | 0 | |||
IQ | 10 | 0 | |||
HT | 12 | 20 | |||
Secondary Attributes | 0 | ||||
HP | 10 | 0 | |||
Will | 10 | 0 | |||
Perception | 10 | 0 | |||
FP | 12 | 0 | |||
Basic Speed | 5.50 | 0 | |||
Basic Move | 5 | 0 | |||
Advantages | 226 | ||||
Immunity to Zombie Plague | 5 | Resistant (Zombie Plague) (Rare) (Immunity) | |||
Standart Operating Procedure (On Alert) | 1 | You always have full kit packed and ready to go in the event of emergency. This doesn’t mean you react faster (get Combat Reflexes for that) - it just means always being able to scoop up all your gear without wasting valuable time. | |||
Choose Attributes … | 220 | ||||
ST 1-8 | 10/level | ||||
DX 1-6 | 20/level | ||||
IQ 1-6 | 20/level | ||||
HT 1-4 | 10/level | ||||
HP (up to ST + 30%) | 2/level | ||||
Will 1-6 | 5/level | ||||
Per 1-6 | 5/level | ||||
FP (up to HT + 30%) | 3/level | ||||
Basic Speed (up to Basic Speed +30%) | 20/level | ||||
Basic Move (up to Basic Move +30%) | 5/level | ||||
… and Talent(s) … | |||||
Artificer 1-4 | 9/level | ||||
Born Soldier 1-4 | 5/level | ||||
Born War-Leader 1-4 | 5/level | ||||
Circuit Sense 1-4 | 5/level | ||||
Craftiness 1-4 | 6/level | ||||
Driver's Reflexes 1-4 | 5/level | ||||
Green Thumb 1-4 | 5/level | ||||
Healer 1-4 | 9/level | ||||
Jack of all Trades 1-3 | 10/level | ||||
Master Builder 1-4 | 5/level | ||||
Natural Athlete | 11/level | ||||
Outdoorsman 1-4 | 7/level | ||||
Smooth Operator 1-4 | 13/level | ||||
Stalker 1-4 | 5/level | ||||
Strong Chi 1-4 | 5/level | ||||
Super-Spy 1-4 | 15/level | ||||
Survivor 1-4 | 5/level | ||||
Talker 1-4 | 5/level | ||||
Tough Guy 1-4 | 5/level | ||||
Widget-Worker 1-4 | 5/level | ||||
… and Advantages … | |||||
Absolute Direction or 3D Spatial Sense | 5 or 10 | ||||
Absolute Timing | 2 | ||||
Acute Senses (any) 1-2 | 2/level | ||||
Ambidexterity | 5 | ||||
Arm ST 1-2 | 5/level | ||||
Charisma 1-6 | 5/level | ||||
Rapier Wit | 5 | Wirkt nur auf Gegner die a) intelligent genug sind eine Beleidigung wahrzunehmen b) auf solche denen man etwas vorwerfen kann. | |||
Breath-Holding 1-2 | 2/level | ||||
Catfall | 10 | ||||
Combat Reflexes | 15 | ||||
Common Sense | 10 | ||||
Danger Sense | 15 | ||||
Daredevil | 15 | ||||
Destiny 1-3 | 5/level | ||||
Eidetic or Photographic Memory | 5 or 10 | ||||
Enhanced Block 1-3 | 5/level | Stufe 3 nur mit WM erlaubt | |||
Enhanced Dodge (Dive for Cover) 1-3 | 5/level | ||||
Enhanced Dodge (Vehicular) 1-3 | 5 or 10/level | ||||
Enhanced Dodge 1-3 | 15/level | Stufe 3 nur mit TbaM erlaubt | |||
Enhanced Parry (Bare Hands) 1-3 | 5 or 10/level | Stufe 3 nur mit TbaM erlaubt | |||
Enhanced Parry (One melee weapon) 1-3 | 5 or 10/level | Stufe 3 nur mit WM erlaubt | |||
Enhanced Parry (All) 1-3 | 5 or 10/level | TbaM erlaubt | |||
Extra Attack (Single Skill, Multistrike) or Extra Attack (Multistrike) | 25 or 30 | ||||
Fearlessness 1-5 | 2/level | ||||
Fit or Very Fit | 5 or 15 | ||||
Flexibility or Double-Jointed | 5 or 15 | ||||
Gizmo 1-3 | 5/level | ||||
Gunslinger | 25 | schwere Waffe | |||
Hard to Kill 1-5 | 2/level | ||||
Hard to Subdue 1-5 | 2/level | ||||
Heroic Archer | 20 | ||||
High Manual Dexterity 1-4 | 5/level | ||||
High Pain Threshold | 10 | ||||
Higher Purpose (Deliver the package) | 5 | In an action scene, you get +1 to all success rolls made to ferry an important cargo or passenger: vehicular skill and Dodge rolls, Mechanic rolls to repair breakdowns, HT rolls to remain conscious at the wheel, etc. | |||
Higher Purpose (Kill Zombies) | 5 | Gives +1 on all rolls to attack, defend against, damage, resist, and otherwise thwart zombies! The catch is that you must fight any zombie you meet, or lose the benefit until you kill a few hordes to get your mojo back. | |||
Higher Purpose (Medic!) | 5 | In an action scene, you get +1 to all success rolls made to aid injured allies: Dodge and movement skill rolls to reach them under fire, HT rolls to stay conscious on your way there, medical skill rolls to patch them up, etc. | |||
Intuition or Intuition (Inspired) | 15 or 30 | ||||
Less Sleep 1-4 | 2/level | ||||
Lifting ST 1-2 | 3/level | ||||
Luck or Extraordinary Luck | 15 or 30 | ||||
Night Vision 1-9 | 1/level | ||||
Perfect Balance | 15 | ||||
Peripheral Vision | 15 | ||||
Pitiable | 5 | ||||
Rapid or Very Rapid Healing | 5 or 15 | ||||
Recovery | 10 | ||||
Reduced Consumption 1 | 2 | ||||
Resistant to Disease (+3) or (+8) | 3 or 5 | ||||
Resistant to Poison (+3) | 5 | ||||
Sensitive or Empathy | 5 or 15 | ||||
Serendipity 1 or 2 | 15 or 30 | ||||
Striking ST 1-2 | 5/level | ||||
Temperature Tolerance 1 or 2 | 1 or 2 | ||||
Trained by a Master | 30 | Armor Familiarity 4 für alle Nahkampfskills gratis | |||
Unfazeable | 15 | ||||
Weapon Master (All) | 45 | Es ist nur "voller" Weaponmaster erlaubt; Dazu gibt es gratis Walking Armoury für eine Reach C Waffe, eine Reach 1 Waffe, eine Reach 2+ Waffe. Bsp: Longknife, Katana, Halberd | |||
Wild Talent 1 | 20 | ||||
Wildcard Language (Broken/Accented/Native) | 6/12/18 | ||||
… and Perks | |||||
Acrobatic Feints | 1 | M | |||
Acrobatic Kicks | 1 | M | |||
Acrobatics Galore | 1 | Braucht Vow (Always fight unarmed) [-15] | |||
Akimbo*† | 1 | G | Braucht Gunslinger | ||
Armor Familiarity† | 1 | ||||
Army of One* | 1 | ||||
Cinematic Knockback*†‡ | 1 | ||||
Combat Pole-Vaulting | 1 | ||||
Compact Frame | 1 | ||||
Cookie Cutter*† | 1 | ||||
Cool Under Fire | 1 | ||||
Cowpoker | 1 | ||||
Deadly Pose | 1 | ||||
Deep Sleeper | 1 | ||||
Dirty Fighting | 1 | M | Braucht Trained by a Master | ||
Drunken Fighting* | 1 | ||||
Dual Ready† | 1 | ||||
Exotic Weapon Training† | 1 | M | |||
Finishing Move | 1 | ||||
Focused Fury | 1 | Prerequisite: Trained by a Master or Weapon Master. | |||
Form Mastery† | 1 | M | |||
Good with Zombies | 1 | Hidden Lore (Zombies) (14+) | |||
Grip Mastery† | 1 | M | |||
Ground Guard | 1 | M | |||
Hand Cannon | 1 | ||||
Horde-Walker | 1 | Bad Smell -10, Disguise (Zombies) (14+) | |||
Hot-Zone Hero | 1 | Hazardous Materials (Biological) and NBC Suit (16+) | |||
Improvised Weapons† | 1 | M | |||
Iron Hands | 1 | Prerequisite: Trained by a Master | |||
NBC Suit Experience | 1 | NBC Suit (16+) | |||
Neck Control† | 1 | H | |||
No Hangover | 1 | ||||
Off-Hand Weapon Training† | 1 | G/M | |||
One-Armed Bandit*† | 1 | G | Braucht Gunslinger | ||
Penetrating Voice | 1 | ||||
Pistol-Fist*† | 1 | G | Braucht Gunslinger | ||
Power Grappling | 1 | M | |||
Quick Reload† | 1 | ||||
Quick-Sheathe† | 1 | G/M | |||
Quick-Swap† | 1 | ||||
Rapid Retraction† | 1 | ||||
Rule of 15 | 1 | ||||
Scattergun*‡ | 1 | ||||
Shield-Wall Training | 1 | M | Braucht Weapon Master | ||
Shtick (Can strike a flame anywhere) | 1 | ||||
SOP (Check the Bodies) | 1 | Observation 14+ | |||
SOP (Clean Freak) | 1 | Housekeeping 14+ | |||
SOP (Sleep with one eye open) | 1 | ||||
Strongbow | 1 | R | Braucht Heroic Archer | ||
Sure-Footed† | 1 | ||||
Tap-Rack-Bang† | 1 | ||||
Teamwork† | 1 | ||||
Tracer Eyes* | 1 | Braucht Gunslinger oder Acute Vision 2 | |||
Trademark Move | 1 | ||||
Urban Jungle Gym | 1 | Prerequisites: Acrobatics, Climbing, and Jumping at 16+. | |||
Walking Armory*‡ | 1 | Weaponmaster (Siehe da); Ansonsten muss auf eine Waffe spezialisiert werden. | |||
Weapon Bond† | 1 | G/M | |||
Disadvantages | -35 | ||||
Appearance | -4 or -8 | ||||
Bad Temper | -10* | ||||
Berserk | -10* | ||||
Bloodlust | -10* | ||||
Bully | -10* | ||||
Callous | -5 | ||||
Charitable | -15* | ||||
Chummy or Gregarious | -5 or -10 | ||||
Code of Honor (Hippocratic Oath) | -5 | ||||
Compulsive Survivalism (Z:32) | -5* | ||||
Delusion (Explosives are safe around me) | -5 | ||||
Delusion (I’m God when I’m your doctor!) | -5 | ||||
Delusions (Holy water burns zombies) | -10 | ||||
Delusions (Society will return to normal) | -5 | ||||
Delusions (Zombies are their old selves, deep inside) | -5 | ||||
Delusions (Zombification is reversible) | -5 | ||||
Flashbacks | -5 or -10 | ||||
Greed | -15* | ||||
Guilt Complex | -5 | ||||
Hard of Hearing | -10 | ||||
Honesty | -10* | ||||
Impulsiveness | -10* | ||||
Insomniac | -10 or -15 | ||||
Light Sleeper | -5 | ||||
Loner | -5* | ||||
Missing Digit | -2 or -5 | ||||
Nightmares | -5* | ||||
No Sense of Humor | -10 | ||||
Oblivious | -5 | ||||
Obsession (Find a cure) | -10* | ||||
Odious Personal Habits | -5 to -15 | ||||
On the Edge | -15* | ||||
Overconfidence | -5* | ||||
Pacifism (Cannot Harm Innocents) | -10 | ||||
Paranoia | -10 | ||||
Phobia (Loud Noises) | -10* | Zombies gehören nicht dazu! | |||
Post-Combat Shakes | -5* | ||||
Pyromania | -5* | ||||
Secret (Bomb-making nutcase) | -20 | ||||
Selfish or Selfless | -5* | ||||
Sense of Duty (Companions) or (All humanity) | -5 or -15 | ||||
Skinny | -5 | ||||
Social Disease (Carrier) | -10 | ||||
Social Stigma (Criminal Record) | -5 | ||||
Stubbornness | -5 | ||||
Trickster | -15* | ||||
Vow (Always fight unarmed) | -15 | ||||
Vow (Refuse no request for medical aid) | -10 | ||||
Workaholic | -5 | ||||
Wounded | -5 | ||||
Primary Skills | 52 | #BEZUG! | |||
Mandatory Skills | |||||
Area Knowledge (local) (E) | IQ+2 | 4 | |||
Hidden Lore (Zombies) (A) | IQ+1 | 4 | |||
Scrounging (E) | IQ+2 | 4 | |||
Stealth (A) | DX+1 | 4 | |||
Survival (any) or Urban Survival (A) | Per+1 | 4 | |||
Combat | 32 | ||||
Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each | |||||
Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each | |||||
Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each | |||||
Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each | |||||
Secondary & Background Skills | 37 | ||||
Acrobatics | 20 | ||||
Acting | 17 | ||||
Area Knowledge (any) | |||||
Armoury (any) | |||||
Bioengineering (any) | |||||
Biology | |||||
Boating (any) | |||||
Camouflage | |||||
Carpentry | |||||
Cartography | |||||
Chemistry | |||||
Climbing | |||||
Diagnosis | |||||
Disguise (Zombies) | |||||
Driving (any) | |||||
Electrician | |||||
Electronics Repair (any) | |||||
Engineer (any) | |||||
Escape | |||||
Expert Skill (Epidemiology) | |||||
Farming | |||||
Fast-Draw (any) | |||||
First Aid | |||||
Fishing | |||||
Forced Entry | |||||
Gardening | |||||
Hazardous Materials (any) | |||||
Hiking | |||||
Housekeeping | |||||
Intelligence Analysis | |||||
Intimidation | |||||
Knot-Tying | |||||
Machinist | |||||
Masonry | |||||
Mechanic (any) | |||||
Navigation (any) | |||||
NBC Suit | |||||
Observation | |||||
Pharmacy (any) | |||||
Physician | |||||
Physics | |||||
Piloting (any) | |||||
Poisons | |||||
Psychology | |||||
Research | |||||
Riding (any) | |||||
Running | |||||
Smith (any) | |||||
Soldier | |||||
Surgery | |||||
Tactics | |||||
Tracking | |||||