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Ultimate Zombie Fighter 300 Performing Social Engineering Communications

Attributes 20 ST 10 0 DX 10 0 IQ 10 0 HT 12 20

Secondary Attributes 0 HP 10 0 Will 10 0 Perception 10 0 FP 12 0 Basic Speed 5.50 0 Basic Move 5 0

Advantages 216 Immunity to Zombie Plague 5 Standart Operating Procedure (On Alert) 1 Choose Attributes … 210 ST 1-8 10/level DX 1-6 20/level IQ 1-6 20/level HT 1-4 10/level HP (up to ST + 30%) 2/level Will 1-6 5/level Per 1-6 5/level FP (up to HT + 30%) 3/level Basic Speed (up to Basic Speed +30%) 20/level Basic Move (up to Basic Move +30%) 5/level … and Talent(s) … Artificer 1-4 9/level Born Soldier 1-4 5/level Born War-Leader 1-4 5/level Circuit Sense 1-4 5/level Craftiness 1-4 6/level Driver's Reflexes 1-4 5/level Green Thumb 1-4 5/level Healer 1-4 9/level Master Builder 1-4 5/level Natural Athlete 11/level Outdoorsman 1-4 7/level Smooth Operator 13/level Stalker 1-4 5/level Strong Chi 1-4 5/level Super-Spy 1-4 15/level Survivor 1-4 5/level Talker 1-4 5/level Tough Guy 1-4 5/level … and Advantages … Absolute Direction or 3D Spatial Sense 5 or 10 Absolute Timing 2 Acute Senses (any) 2/level Ambidexterity 5 Arm ST 1-2 5/level Combat Reflexes 15 Common Sense 10 Danger Sense 15 Daredevil 15 Destiny 1-3 5/level Eidetic or Photographic Memory 5 or 10 Enhanced Block 1-3 5/level Enhanced Dodge 1-3 15/level Enhanced Dodge 1-3 (Dive for Cover) 5/level Enhanced Parry 1-3 5 or 10/level Fearlessness 1-5 2/level Fit or Very Fit 5 or 15 Gizmo 1-3 5/level Gunslinger 25 Hard to Kill 1-5 2/level Hard to Subdue 1-5 2/level High Manual Dexterity 1-4 5/level High Pain Threshold 10 Higher Purpose (Medic!) 5 Higher Purpose (Deliver the package) 5 Higher Purpose (Kill Zombies) 5 Intuition 15 Less Sleep 1-4 2/level Lifting ST 1-2 3/level Luck or Extraordinary Luck 15 or 30 Night Vision 1-9 1/level Perfect Balance 15 Peripheral Vision 15 Rapid or Very Rapid Healing 5 or 15 Recovery 10 Reduced Consumption 1 2 Resistant to Disease (+3) or (+8) 3 or 5 Serendipity 1 or 2 15 or 30 Striking ST 1-2 5/level Temperature Tolerance 1 or 2 1 or 2 Trained by a Master 30 Unfazeable 15 Weapon Master (All) 45 Wild Talent 1 20 … and Perks Good with Zombies 1 Gun Perks 1 Horde-Walker 1 Hot-Zone Hero 1 NBC Suit Experience 1 Rule of 15 1 Shtick (Can strike a flame anywhere) 1 SOP (Check the Bodies) 1 SOP (Clean Freak) 1

Disadvantages -35 Appearance -4 or -8 Bad Temper -10* Berserk -10* Bloodlust -10* Bully -10* Callous -5 Charitable -15* Chummy or Gregarious -5 or -10 Compulsive Survivalism (p. 32) -5* Delusion (“Explosives are safe around me!”) -5 Delusions (anything zombie-related) -5 or -10 Flashbacks -5 or -10 Greed -15* Guilt Complex -5 Hard of Hearing -10 Honesty -10* Impulsiveness -10* Insomniac -10 or -15 Light Sleeper -5 Loner -5* Missing Digit -2 or -5 Nightmares -5* No Sense of Humor -10 Oblivious -5 Obsession (Find a cure) -10* Odious Personal Habits -5 to -15 On the Edge -15* Overconfidence -5* Paranoia -10 Phobia (Loud Noises) -10* Post-Combat Shakes -5* Pyromania -5* Secret (Bomb-making nutcase) -20 Selfish or Selfless -5* Sense of Duty (Companions) or (All humanity) -5 or -15 Skinny -5 Social Stigma (Criminal Record) -5 Stubbornness -5 Trickster -15* Workaholic -5 Wounded -5

Primary Skills 52 Mandatory Skills Area Knowledge (local) (E) IQ+2 4 Hidden Lore (Zombies) (A) IQ+1 4 Scrounging (E) IQ+2 4 Stealth (A) DX+1 4 Survival (any) or Urban Survival (A) Per+1 4 Combat 32 Striking, Grappling, Melee- and Ranged Weapon Skill at [8] each Striking, Grappling and Melee Weapon Skill at [8] each, Two Ranged Weapon Skill at [4] each Striking, Grappling and Ranged Weapon Skill at [8] each, Two Mele Weapon Skill at [4] each Striking, Grappling at [8] each, Two Melee and Ranged Weapon Skill at [4] each

Secondary Skills 30 Acrobatics 30 Acting Area Knowledge (any) Armoury (any) Boating (any) Camouflage Cartography Climbing Disguise (Zombies) Driving (any) Electronics Repair (any) Escape Fast-Draw (any) Forced Entry Hazardous Materials (any) Hiking Housekeeping Intimidation Knot-Tying Mechanic (any) Navigation (any) NBC Suit Observation Piloting (any) Riding (any) Running Soldier Tactics

Background Skills 17 Carpentry 17 First Aid Gardening Masonry Electrician Farming Machinist Research Smith (any) Bioengineering (any) Chemistry Diagnosis Engineer (any) Expert Skill (Epidemiology) Pharmacy (any) Physician Poisons Psychology Biology Physics Surgery Fishing Tracking