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Getweakt aus GURPS Special Ops 3rd
Getweakt aus GURPS Special Ops 3rd


=Special Operator=
= '''Special Operator Template''' (300 points) =
Name: Special Operator Template
Race: Human


Attributes [200]
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
ST 12 [20]
<nowiki>Damage 1d-1/1d+2; BL 29&nbsp;lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].</nowiki><br />
DX 14 [80]
<nowiki>Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.</nowiki>
IQ 14 [80]
HT 12 [20]


HP 12
== ''Social Background'' ==
Will 14
''TL:'' <nowiki>8 [0].</nowiki><br />
Per 14
''CF:'' <nowiki>Western (Native) [0].</nowiki><br />
FP 12
''Languages:'' <nowiki>English (Native) [0].</nowiki>


Basic Lift 29
== ''Advantages'' ==
Damage 1d-1/1d+2
<nowiki>Born Soldier 1 [5]; Fit [5]; Military Rank 0 (Private) [0]; Security Clearance (S; ''Need to know'' access to a broad range of secrets) [10]; Spend on Desirable Advantages [25].</nowiki><br />
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (Special Operator Hand to Hand Fighting). [2]</nowiki>


Basic Speed 6,5
== ''Disadvantages'' ==
Basic Move 6
<nowiki>Code of Honor (Enlisted Man's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Spend on Allowed Disadvantages [-25].</nowiki>


Ground Move 6
== ''Skills'' ==
Water Move 1
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ [2]-14; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX+1 [2]-15; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gesture (E) IQ [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-1 [2]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [1]-14&dagger;; Navigation/TL8 (Land) (A) IQ+1 [4]-15; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Observation (A) Per-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+1 [1]-15&dagger;; Scrounging (E) Per+1 [1]-15&dagger;; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT-2 [1]-10; Soldier/TL8 (A) IQ [1]-14&dagger;; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [4]-15&dagger;; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-14; Elbow Strike (Brawling) (A) [1]-14; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-12; Knee Strike (Brawling) (A) [1]-15; Neck Snap (Brawling) (H) [2]-10&Dagger;; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>


Social Background
== ''Footnotes'' ==
TL: 8 [0]
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
Cultural Familiarities:  
: <nowiki>&dagger;&nbsp;Includes +1 from 'Born Soldier'.</nowiki>
Languages:  
: <nowiki>&Dagger;&nbsp;Includes -2 from 'Neck Snap (Brawling)'.</nowiki>


Advantages [30]
== ''Equipment'' ==
Fit [5]
<nowiki>1&times; FN MK 16 MOD 0, 5.56x45mm ($1500; 8&nbsp;lb).</nowiki>
Platzhalter [25]


Perks [2]
== ''Encumbrance'' ==
Improvised Weapons (Brawling) [1]
<nowiki>[None]: Basic Lift 29&nbsp;lb.  Ground Move 6&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 9.</nowiki><br />
Style Familiarity (Military Hand-to-Hand - MCMAP (U.S. Marine Corps Martial Arts Program)) [1]
<nowiki>Light: Basic Lift 58&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 8.</nowiki><br />
<nowiki>Medium: Basic Lift 87&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 7.</nowiki><br />
<nowiki>Heavy: Basic Lift 174&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 6.</nowiki><br />
<nowiki>X-Heavy: Basic Lift 290&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd. Dodge 5.</nowiki>


Disadvantages [-45]
== ''Defenses'' ==
Duty (15 or less (almost always); Extremely Hazardous) [-20]
<nowiki>Parry: 10 (DX).  Block: 8 (DX).  Dodge: 9.  DR: 0 (Torso).</nowiki>
Platzhalter [-25]


Packages [0]
== ''Melee Attacks'' ==
Military Hand-To-Hand - MCMAP - U.S. Marine Corps Martial Arts Program (Martial Arts) [0]
<nowiki>Brawling &bull; Punch (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Kick (13): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Brawling (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (15): 1d-1 cr. Reach C.</nowiki><br />
<nowiki>Neck Snap Brawling (10): 1d+2 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Brawling (13): 1d cr.  Reach C,1.</nowiki>


Skills [93]
== ''Ranged Attacks'' ==
Administration IQ/A - IQ-1 13 [1]
<nowiki>FN MK 16 MOD 0, 5.56x45mm (16): 4d+2 pi. Acc 4. Range 750&nbsp;yd / 1.65&nbsp;mi. RoF 9. Shots 30+1(3).</nowiki>
Armoury/TL8 (Small Arms) IQ/A - IQ-1 13 [1]
Artillery/TL8 (Guided Missile) IQ/A - IQ-1 13 [1]
Boating/TL8 (Large Powerboat) DX/A - DX-1 13 [1]
Boating/TL8 (Unpowered) DX/A - DX+1 15 [4]
Brawling DX/E - DX+0 14 [1]
Camouflage IQ/E - IQ+0 14 [1]
Climbing DX/A - DX+0 14 [2]
Disarming (Judo) Tech/H - 12 [0]
Driving/TL8 (Automobile) DX/A - DX-1 13 [1]
Driving/TL8 (Heavy Wheeled) DX/A - DX-1 13 [1]
Driving/TL8 (Motorcycle) DX/A - DX-1 13 [1]
Elbow Strike (Brawling) Tech/A - 12 [0]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 13 [1]
Electronics Operation/TL8 (Sensors) IQ/A - IQ-1 13 [1]
Escape DX/H - DX-2 12 [1]
Explosives/TL8 (Demolition) IQ/A - IQ+0 14 [2]
Explosives/TL8 (Explosive Ordnance Disposal) IQ/A - IQ+0 14 [2]
First Aid/TL8 (Human) IQ/E - IQ+0 14 [1]
Forward Observer/TL8 IQ/A - IQ-1 13 [1]
Gunner/TL8 (Machine Gun) DX/E - DX+0 14 [1]
Guns/TL8 (Grenade Launcher) DX/E - DX+0 14 [1]
Guns/TL8 (Light Anti-Armor Weapon) DX/E - DX+0 14 [1]
Guns/TL8 (Light Machine Gun) DX/E - DX+1 15 [1]
Guns/TL8 (Pistol) DX/E - DX+1 15 [1]
Guns/TL8 (Rifle) DX/E - DX+2 16 [4]
Guns/TL8 (Shotgun) DX/E - DX+1 15 [1]
Guns/TL8 (Submachine Gun) DX/E - DX+1 15 [1]
Hiking HT/A - HT+1 13 [4]
Interrogation IQ/A - IQ-1 13 [1]
Judo DX/H - DX-2 12 [1]
Jumping DX/E - DX+0 14 [1]
Knee Strike (Brawling) Tech/A - 13 [0]
Knife DX/E - DX+0 14 [1]
Leadership IQ/A - IQ+0 14 [2]
Navigation/TL8 (Land) IQ/A - IQ+2 16 [8]
Navigation/TL8 (Sea) IQ/A - IQ+0 14 [1]
NBC Suit/TL8 DX/A - DX-1 13 [1]
Parachuting/TL8 DX/E - DX+0 14 [1]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Scrounging Per/E - Per+0 14 [1]
Scuba/TL8 IQ/A - IQ-1 13 [1]
Seamanship/TL8 IQ/E - IQ+1 15 [2]
Soldier/TL8 IQ/A - IQ+0 14 [2]
Spear DX/A - DX-1 13 [1]
Stamp Kick (Brawling) Tech/H - 11 [0]
Stealth DX/A - DX+0 14 [2]
Streetwise IQ/A - IQ-1 13 [1]
Survival (Desert) Per/A - Per-1 13 [1]
Survival (Island/Beach) Per/A - Per-1 13 [1]
Survival (Jungle) Per/A - Per-1 13 [1]
Survival (Mountain) Per/A - Per-1 13 [1]
Survival (Plains) Per/A - Per-1 13 [1]
Survival (Woodlands) Per/A - Per-1 13 [1]
Swimming HT/E - HT+1 13 [2]
Tactics IQ/H - IQ+1 15 [8]
Targeted Attack (Brawling Stamp Kick/Face) Tech/H -  -2 [2]
Targeted Attack (Brawling Stamp Kick/Skull) Tech/H -  -3 [2]
Throwing DX/A - DX+0 14 [2]
Tracking Per/A - Per+0 14 [2]
Traps/TL8 IQ/A - IQ+0 14 [2]


Stats [200] Ads [30] Disads [-45] Quirks [0] Skills [93] = Total [280]
=Vorschläge=
==Advantages==
===Required===
*Born Soldier 1 [5]
*Fit [5]
*Military Rank 0 [0] (Private, PFC)
*Security Clearance 1 [5] (Need to know access to a small range of secrets)


Hand Weapons
===Desirable 25 Punkte===
*Extra ST [10 ''or'' 20]
*Extra HT [10 ''or'' 20]
*Extra HP [2/level]
*Extra FP [3/level]
*Extra Will [5/level]
*Extra Perception [5/level]


Ranged Weapons
*Acute Senses [2/level]
*Ambidexterity [5]
*Breath Holding [2/level]
*Charisma [5/level]
*Combat Reflexes [15]
*Common Sense [10]
*Danger Sense [15]
*Double-Jointed ''or'' Flexibility  [5 ''or'' 15]
*Fearlessness [2/level]
*Fit to Very Fit [+10]
*Gunslinger [25]
*Hard to Kill [2/level] up to 3 levels
*Hard to Subdue [2/level] up to 3 levels
*High Manual Dexterity [5/level]
*High Pain Threshold [10]
*Intuition [15]
*Less Sleep [2/level]
*Luck [15]
*Night Vision [1/level]
*Peripheral Vision [15]
*Reputation
**Medal of Honor (+4 Reaction) [20]
**Distinguised Service Cross ''or'' multiple Silver Stars (+3 Reaction) [15]
**Silver Star, multiple Bronze Stars with "V" (+2 Reaction) [10]
**Bronze Star with "V", Multiple ARCOMs with "V", Combat Infantry Badge (+1 Reaction) [5]
*Resistant to Poison +3 [5]
*Resistant to Disease +3 [3]
*Resistant to Disease +8 [5]
*Temperature Tolerance [1/level]
*Voice [10]
*Unfazeable [15]


Armor & Possessions
==Disadvantages==
===Required===
*Duty (15 or less, Extremely Hazardous)[-20]
**This disadvantage is mandatory for all special ops soldiers in active military service (including reservists who are recalled to service). One reason this duty is appropriate is that special ops training is as dangerous as many battlefield situations.
*Enlisted Man’s Code of Honor [-10]
**Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride.


 
===Acceptable===
=Disadvantages=
*Bloodlust [-10]
==Required==
*Callous [-5]
Duty (15 or less, Extremely Hazardous)[-20]
*Chummy [-5]
==Desirable==
*Compulsive Behaviour (Gambling ''or'' Carousing) [-5]*
Code of Honor [-5 to -15]
*Dependents [-1 to -15]
*Enlisted Man’s Code of Honor
*Fanaticism (Country, Service ''or'' Unit) [-15]
**Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride. -10 points.
*Officer’s Code of Honor
**Be tough but fair; bring honor to your unit, service, and country; follow orders; lead from the front; look out for your men; observe the “rules of war”; wear the uniform with pride. -10 points.
*Ranger Creed
**See p. 25. This mentality is common to all special ops units, not just the Rangers; it replaces the usual Code of Honor for an officer or an enlisted man. -10 points. Individual members of units may adhere to an extreme version of this code worth -15 points; this is effectively equivalent to Fanaticism.
*Fanaticism
**Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.
**Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.
==Acceptable==
*Flashbacks [-5]
Bad Sight
*Nightmares [-5]*
Bloodlust
*Gluttony [-5]*
Callous
*Greed [-15]*
Chummy
*Gullibility [-10]*
Compulsive Behaviour (Gambling, Carousing)
*Honesty [-10]*
Dependents
*Impulsiveness [-10]*
Flashbacks
*Intolerance [-1 to -10]
Nightmares
*Laziness [-10]
Gluttony
*Lecherousness [-15]*
Greed
*Obsession [-10]*
Gullibility
*Odious Personal Habits [-5/-10]
Impulsiveness
*Overconfidence [-5]*
Intolerance
*Stubbornness [-5]
Laziness
*Unluckiness [-10]
Lecherousness
Obsession
Odious Personal Habits
Overconfidence
Stubbornness
Unluckiness

Aktuelle Version vom 30. Mai 2012, 13:30 Uhr

Getweakt aus GURPS Special Ops 3rd

Special Operator Template (300 points)[Bearbeiten | Quelltext bearbeiten]

ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background[Bearbeiten | Quelltext bearbeiten]

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Advantages[Bearbeiten | Quelltext bearbeiten]

Born Soldier 1 [5]; Fit [5]; Military Rank 0 (Private) [0]; Security Clearance (S; ''Need to know'' access to a broad range of secrets) [10]; Spend on Desirable Advantages [25].
Perks: Improvised Weapons (Brawling); Style Familiarity (Special Operator Hand to Hand Fighting). [2]

Disadvantages[Bearbeiten | Quelltext bearbeiten]

Code of Honor (Enlisted Man's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Spend on Allowed Disadvantages [-25].

Skills[Bearbeiten | Quelltext bearbeiten]

Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ [2]-14; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX+1 [2]-15; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gesture (E) IQ [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-1 [2]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [1]-14†; Navigation/TL8 (Land) (A) IQ+1 [4]-15; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Observation (A) Per-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+1 [1]-15†; Scrounging (E) Per+1 [1]-15†; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT-2 [1]-10; Soldier/TL8 (A) IQ [1]-14†; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [4]-15†; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.
Techniques: Disarming (Judo) (H) [2]-14; Elbow Strike (Brawling) (A) [1]-14; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-12; Knee Strike (Brawling) (A) [1]-15; Neck Snap (Brawling) (H) [2]-10‡; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.

Footnotes[Bearbeiten | Quelltext bearbeiten]

* Conditional +1 from 'Fit'.
† Includes +1 from 'Born Soldier'.
‡ Includes -2 from 'Neck Snap (Brawling)'.

Equipment[Bearbeiten | Quelltext bearbeiten]

1× FN MK 16 MOD 0, 5.56x45mm ($1500; 8 lb).

Encumbrance[Bearbeiten | Quelltext bearbeiten]

[None]: Basic Lift 29 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 58 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 87 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 174 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 290 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.

Defenses[Bearbeiten | Quelltext bearbeiten]

Parry: 10 (DX). Block: 8 (DX). Dodge: 9. DR: 0 (Torso).

Melee Attacks[Bearbeiten | Quelltext bearbeiten]

Brawling • Punch (15): 1d-2 cr. Reach C.
Brawling • Bite (15): 1d-2 cr. Reach C.
Brawling • Kick (13): 1d-1 cr. Reach C,1.
Elbow Strike Brawling (14): 1d-2 cr. Reach C.
Knee Strike Brawling (15): 1d-1 cr. Reach C.
Neck Snap Brawling (10): 1d+2 cr. Reach C.
Stamp Kick Brawling (13): 1d cr. Reach C,1.

Ranged Attacks[Bearbeiten | Quelltext bearbeiten]

FN MK 16 MOD 0, 5.56x45mm (16): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 9. Shots 30+1(3).

Vorschläge[Bearbeiten | Quelltext bearbeiten]

Advantages[Bearbeiten | Quelltext bearbeiten]

Required[Bearbeiten | Quelltext bearbeiten]

  • Born Soldier 1 [5]
  • Fit [5]
  • Military Rank 0 [0] (Private, PFC)
  • Security Clearance 1 [5] (Need to know access to a small range of secrets)

Desirable 25 Punkte[Bearbeiten | Quelltext bearbeiten]

  • Extra ST [10 or 20]
  • Extra HT [10 or 20]
  • Extra HP [2/level]
  • Extra FP [3/level]
  • Extra Will [5/level]
  • Extra Perception [5/level]
  • Acute Senses [2/level]
  • Ambidexterity [5]
  • Breath Holding [2/level]
  • Charisma [5/level]
  • Combat Reflexes [15]
  • Common Sense [10]
  • Danger Sense [15]
  • Double-Jointed or Flexibility [5 or 15]
  • Fearlessness [2/level]
  • Fit to Very Fit [+10]
  • Gunslinger [25]
  • Hard to Kill [2/level] up to 3 levels
  • Hard to Subdue [2/level] up to 3 levels
  • High Manual Dexterity [5/level]
  • High Pain Threshold [10]
  • Intuition [15]
  • Less Sleep [2/level]
  • Luck [15]
  • Night Vision [1/level]
  • Peripheral Vision [15]
  • Reputation
    • Medal of Honor (+4 Reaction) [20]
    • Distinguised Service Cross or multiple Silver Stars (+3 Reaction) [15]
    • Silver Star, multiple Bronze Stars with "V" (+2 Reaction) [10]
    • Bronze Star with "V", Multiple ARCOMs with "V", Combat Infantry Badge (+1 Reaction) [5]
  • Resistant to Poison +3 [5]
  • Resistant to Disease +3 [3]
  • Resistant to Disease +8 [5]
  • Temperature Tolerance [1/level]
  • Voice [10]
  • Unfazeable [15]

Disadvantages[Bearbeiten | Quelltext bearbeiten]

Required[Bearbeiten | Quelltext bearbeiten]

  • Duty (15 or less, Extremely Hazardous)[-20]
    • This disadvantage is mandatory for all special ops soldiers in active military service (including reservists who are recalled to service). One reason this duty is appropriate is that special ops training is as dangerous as many battlefield situations.
  • Enlisted Man’s Code of Honor [-10]
    • Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride.

Acceptable[Bearbeiten | Quelltext bearbeiten]

  • Bloodlust [-10]
  • Callous [-5]
  • Chummy [-5]
  • Compulsive Behaviour (Gambling or Carousing) [-5]*
  • Dependents [-1 to -15]
  • Fanaticism (Country, Service or Unit) [-15]
    • Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.
  • Flashbacks [-5]
  • Nightmares [-5]*
  • Gluttony [-5]*
  • Greed [-15]*
  • Gullibility [-10]*
  • Honesty [-10]*
  • Impulsiveness [-10]*
  • Intolerance [-1 to -10]
  • Laziness [-10]
  • Lecherousness [-15]*
  • Obsession [-10]*
  • Odious Personal Habits [-5/-10]
  • Overconfidence [-5]*
  • Stubbornness [-5]
  • Unluckiness [-10]