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Getweakt aus GURPS Special Ops 3rd
Getweakt aus GURPS Special Ops 3rd


= '''Special Operator''' (298 points) =
= '''Special Operator Template''' (300 points) =


'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
Zeile 8: Zeile 8:


== ''Social Background'' ==
== ''Social Background'' ==
''TL:'' <nowiki>8 [0].</nowiki>
''TL:'' <nowiki>8 [0].</nowiki><br />
 
''CF:'' <nowiki>Western (Native) [0].</nowiki><br />
== ''Templates and Meta-Traits'' ==
''Languages:'' <nowiki>English (Native) [0].</nowiki>
 


== ''Advantages'' ==
== ''Advantages'' ==
<nowiki>Fit [5]; Platzhalter [25].</nowiki><br />
<nowiki>Born Soldier 1 [5]; Fit [5]; Military Rank 0 (Private) [0]; Security Clearance (S; ''Need to know'' access to a broad range of secrets) [10]; Spend on Desirable Advantages [25].</nowiki><br />
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (SpecOps Hand to Hand). [2]</nowiki>
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (Special Operator Hand to Hand Fighting). [2]</nowiki>


== ''Disadvantages'' ==
== ''Disadvantages'' ==
<nowiki>Duty (15 or less (almost always); Extremely Hazardous) [-20]; Platzhalter [-25].</nowiki>
<nowiki>Code of Honor (Enlisted Man's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Spend on Allowed Disadvantages [-25].</nowiki>


== ''Skills'' ==
== ''Skills'' ==
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ-1 [1]-13; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Large Powerboat) (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX [1]-14; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-14; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [2]-14; Navigation/TL8 (Land) (A) IQ+2 [8]-16; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ+1 [2]-15; Shortsword (A) DX-1 [1]-13; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [8]-15; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ [2]-14; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX+1 [2]-15; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gesture (E) IQ [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-1 [2]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [1]-14&dagger;; Navigation/TL8 (Land) (A) IQ+1 [4]-15; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Observation (A) Per-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+1 [1]-15&dagger;; Scrounging (E) Per+1 [1]-15&dagger;; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT-2 [1]-10; Soldier/TL8 (A) IQ [1]-14&dagger;; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [4]-15&dagger;; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-13; Elbow Strike (Brawling) (A) [1]-13; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-11; Knee Strike (Brawling) (A) [1]-14; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-14; Elbow Strike (Brawling) (A) [1]-14; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-12; Knee Strike (Brawling) (A) [1]-15; Neck Snap (Brawling) (H) [2]-10&Dagger;; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>


== ''Footnotes'' ==
== ''Footnotes'' ==
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
: <nowiki>&dagger;&nbsp;Includes +1 from 'Born Soldier'.</nowiki>
: <nowiki>&Dagger;&nbsp;Includes -2 from 'Neck Snap (Brawling)'.</nowiki>
== ''Equipment'' ==
<nowiki>1&times; FN MK 16 MOD 0, 5.56x45mm ($1500; 8&nbsp;lb).</nowiki>


== ''Encumbrance'' ==
== ''Encumbrance'' ==
Zeile 38: Zeile 42:


== ''Melee Attacks'' ==
== ''Melee Attacks'' ==
<nowiki>Brawling &bull; Punch (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Punch (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Kick (12): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Brawling &bull; Kick (13): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Brawling (13): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Elbow Strike Brawling (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (14): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (15): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Brawling (12): 1d cr.  Reach C,1.</nowiki>
<nowiki>Neck Snap Brawling (10): 1d+2 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Brawling (13): 1d cr.  Reach C,1.</nowiki>
 
== ''Ranged Attacks'' ==
<nowiki>FN MK 16 MOD 0, 5.56x45mm (16): 4d+2 pi.  Acc 4.  Range 750&nbsp;yd / 1.65&nbsp;mi.  RoF 9.  Shots 30+1(3).</nowiki>


=Vorschläge=
=Vorschläge=

Version vom 20. Mai 2012, 16:35 Uhr

Getweakt aus GURPS Special Ops 3rd

Special Operator Template (300 points)

ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Advantages

Born Soldier 1 [5]; Fit [5]; Military Rank 0 (Private) [0]; Security Clearance (S; ''Need to know'' access to a broad range of secrets) [10]; Spend on Desirable Advantages [25].
Perks: Improvised Weapons (Brawling); Style Familiarity (Special Operator Hand to Hand Fighting). [2]

Disadvantages

Code of Honor (Enlisted Man's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Spend on Allowed Disadvantages [-25].

Skills

Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ [2]-14; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX+1 [2]-15; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gesture (E) IQ [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-1 [2]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [1]-14†; Navigation/TL8 (Land) (A) IQ+1 [4]-15; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Observation (A) Per-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+1 [1]-15†; Scrounging (E) Per+1 [1]-15†; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT-2 [1]-10; Soldier/TL8 (A) IQ [1]-14†; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [4]-15†; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.
Techniques: Disarming (Judo) (H) [2]-14; Elbow Strike (Brawling) (A) [1]-14; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-12; Knee Strike (Brawling) (A) [1]-15; Neck Snap (Brawling) (H) [2]-10‡; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +1 from 'Born Soldier'.
‡ Includes -2 from 'Neck Snap (Brawling)'.

Equipment

1× FN MK 16 MOD 0, 5.56x45mm ($1500; 8 lb).

Encumbrance

[None]: Basic Lift 29 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 58 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 87 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 174 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 290 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 9. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (15): 1d-2 cr. Reach C.
Brawling • Bite (15): 1d-2 cr. Reach C.
Brawling • Kick (13): 1d-1 cr. Reach C,1.
Elbow Strike Brawling (14): 1d-2 cr. Reach C.
Knee Strike Brawling (15): 1d-1 cr. Reach C.
Neck Snap Brawling (10): 1d+2 cr. Reach C.
Stamp Kick Brawling (13): 1d cr. Reach C,1.

Ranged Attacks

FN MK 16 MOD 0, 5.56x45mm (16): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 9. Shots 30+1(3).

Vorschläge

Advantages

Required

  • Born Soldier 1 [5]
  • Fit [5]
  • Military Rank 0 [0]
  • Security Clearance 2 [10]

Desirable 25 Punkte

  • Extra ST [10 or 20]
  • Extra HT [10 or 20]
  • Extra HP [2/level]
  • Extra FP [3/level]
  • Extra Will [5/level]
  • Extra Perception [5/level]
  • Acute Senses [2/level]
  • Ambidexterity [5]
  • Breath Holding [2/level]
  • Charisma [5/level]
  • Combat Reflexes [15]
  • Common Sense [10]
  • Danger Sense [15]
  • Double-Jointed or Flexibility [5 or 15]
  • Fearlessness [2/level]
  • Fit to Very Fit [+10]
  • Gunslinger [25]
  • Hard to Kill [2/level]
  • Hard to Subdue [2/level]
  • High Manual Dexterity [5/level]
  • High Pain Threshold [10]
  • Intuition [15]
  • Less Sleep [2/level]
  • Luck [15]
  • Night Vision [1/level]
  • Peripheral Vision [15]
  • Reputation
    • Medal of Honor (+4 Reaction) [20]
    • Distinguised Service Cross or multiple Silver Stars (+3 Reaction) [15]
    • Silver Star, multiple Bronze Stars with "V" (+2 Reaction) [10]
    • Bronze Star with "V", Multiple ARCOMs with "V", Combat Infantry Badge (+1 Reaction) [5]
  • Resistant to Poison +3 [5]
  • Resistant to Disease +3 [3]
  • Resistant to Disease +8 [5]
  • Temperature Tolerance [1/level]
  • Voice [10]
  • Unfazeable [15]

Disadvantages

Required

  • Duty (15 or less, Extremely Hazardous)[-20]
    • This disadvantage is mandatory for all special ops soldiers in active military service (including reservists who are recalled to service). One reason this duty is appropriate is that special ops training is as dangerous as many battlefield situations.
  • Enlisted Man’s Code of Honor [-10]
    • Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride.

Acceptable

  • Bloodlust [-10]
  • Callous [-5]
  • Chummy [-5]
  • Compulsive Behaviour (Gambling or Carousing) [-5]*
  • Dependents [-1 to -15]
  • Fanaticism (Country, Service or Unit) [-15]
    • Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.
  • Flashbacks [-5]
  • Nightmares [-5]*
  • Gluttony [-5]*
  • Greed [-15]*
  • Gullibility [-10]*
  • Honesty [-10]*
  • Impulsiveness [-10]*
  • Intolerance [-1 to -10]
  • Laziness [-10]
  • Lecherousness [-15]*
  • Obsession [-10]*
  • Odious Personal Habits [-5/-10]
  • Overconfidence [-5]*
  • Stubbornness [-5]
  • Unluckiness [-10]