Pursuit of Honor Templates: Unterschied zwischen den Versionen

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*Callous [-5]
*Callous [-5]
*Chummy [-5]
*Chummy [-5]
*Compulsive Behaviour (Gambling, Carousing) [-5]*
*Compulsive Behaviour (Gambling|Carousing) [-5]*
*Dependents [-1 to -15]
*Dependents [-1 to -15]
*Fanaticism (Country, Service or Unit) [-15]
*Fanaticism (Country, Service or Unit) [-15]

Version vom 20. Mai 2012, 15:09 Uhr

Getweakt aus GURPS Special Ops 3rd

Special Operator Template (298 points)

ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 8 [0].

Templates and Meta-Traits

Advantages

Fit [5]; Platzhalter [25].
Perks: Improvised Weapons (Brawling); Style Familiarity (SpecOps Hand to Hand). [2]

Disadvantages

Duty (15 or less (almost always); Extremely Hazardous) [-20]; Platzhalter [-25].

Skills

Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ-1 [1]-13; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Large Powerboat) (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX [1]-14; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-14; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [2]-14; Navigation/TL8 (Land) (A) IQ+2 [8]-16; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ+1 [2]-15; Shortsword (A) DX-1 [1]-13; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [8]-15; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.
Techniques: Disarming (Judo) (H) [2]-13; Elbow Strike (Brawling) (A) [1]-13; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-11; Knee Strike (Brawling) (A) [1]-14; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.

Footnotes

* Conditional +1 from 'Fit'.

Encumbrance

[None]: Basic Lift 29 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 58 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 87 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 174 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 290 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 9. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (14): 1d-2 cr. Reach C.
Brawling • Bite (14): 1d-2 cr. Reach C.
Brawling • Kick (12): 1d-1 cr. Reach C,1.
Elbow Strike Brawling (13): 1d-2 cr. Reach C.
Knee Strike Brawling (14): 1d-1 cr. Reach C.
Stamp Kick Brawling (12): 1d cr. Reach C,1.

Vorschläge

Disadvantages

Required

  • Duty (15 or less, Extremely Hazardous)[-20]
    • This disadvantage is mandatory for all special ops soldiers in active military service (including reservists who are recalled to service). One reason this duty is appropriate is that special ops training is as dangerous as many battlefield situations.
  • Enlisted Man’s Code of Honor [-10]
    • Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride.

Desirable

  • Fanaticism
    • Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.

Acceptable

  • Bloodlust [-10]
  • Callous [-5]
  • Chummy [-5]
  • Compulsive Behaviour (Gambling|Carousing) [-5]*
  • Dependents [-1 to -15]
  • Fanaticism (Country, Service or Unit) [-15]
  • Flashbacks [-5]
  • Nightmares [-5]*
  • Gluttony [-5]*
  • Greed [-15]*
  • Gullibility [-10]*
  • Impulsiveness [-10]*
  • Intolerance [-1 to -10]
  • Laziness [-10]
  • Lecherousness [-15]*
  • Obsession [-10]*
  • Odious Personal Habits [-5/-10]
  • Overconfidence [-5]*
  • Stubbornness [-5]
  • Unluckiness [-10]