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Getweakt aus GURPS Special Ops 3rd
Getweakt aus GURPS Special Ops 3rd


=Special Operator=
= '''Special Operator Template''' (298 points) =
Name: Special Operator Template
Race: Human


Attributes [200]
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
ST 12 [20]
<nowiki>Damage 1d-1/1d+2; BL 29&nbsp;lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].</nowiki><br />
DX 14 [80]
<nowiki>Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.</nowiki>
IQ 14 [80]
HT 12 [20]


HP 12
== ''Social Background'' ==
Will 14
''TL:'' <nowiki>8 [0].</nowiki>
Per 14
FP 12


Basic Lift 29
== ''Templates and Meta-Traits'' ==
Damage 1d-1/1d+2
<nowiki>Military Hand-To-Hand - MCMAP - U.S. Marine Corps Martial Arts Program (Martial Arts; p.&nbsp;MA183) [0].</nowiki>


Basic Speed 6,5
== ''Advantages'' ==
Basic Move 6
<nowiki>Fit [5]; Platzhalter [25].</nowiki><br />
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (SpecOps Hand to Hand). [2]</nowiki>


Ground Move 6
== ''Disadvantages'' ==
Water Move 1
<nowiki>Duty (15 or less (almost always); Extremely Hazardous) [-20]; Platzhalter [-25].</nowiki>


Social Background
== ''Skills'' ==
TL: 8 [0]
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ-1 [1]-13; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Large Powerboat) (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX [1]-14; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-14; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [2]-14; Navigation/TL8 (Land) (A) IQ+2 [8]-16; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ+1 [2]-15; Shortsword (A) DX-1 [1]-13; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [8]-15; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
Cultural Familiarities:
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-13; Elbow Strike (Brawling) (A) [1]-13; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-11; Knee Strike (Brawling) (A) [1]-14; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>
Languages:  


Advantages [30]
== ''Footnotes'' ==
Fit [5]
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
Platzhalter [25]


Perks [2]
== ''Encumbrance'' ==
Improvised Weapons (Brawling) [1]
<nowiki>[None]: Basic Lift 29&nbsp;lb.  Ground Move 6&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 9.</nowiki><br />
Style Familiarity (Military Hand-to-Hand - MCMAP (U.S. Marine Corps Martial Arts Program)) [1]
<nowiki>Light: Basic Lift 58&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 8.</nowiki><br />
<nowiki>Medium: Basic Lift 87&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 7.</nowiki><br />
<nowiki>Heavy: Basic Lift 174&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd.  Dodge 6.</nowiki><br />
<nowiki>X-Heavy: Basic Lift 290&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd. Dodge 5.</nowiki>


Disadvantages [-45]
== ''Defenses'' ==
Duty (15 or less (almost always); Extremely Hazardous) [-20]
<nowiki>Parry: 10 (DX).  Block: 8 (DX). Dodge: 9. DR: 0 (Torso).</nowiki>
Platzhalter [-25]
 
Packages [0]
Military Hand-To-Hand - MCMAP - U.S. Marine Corps Martial Arts Program (Martial Arts) [0]
 
Skills [93]
Administration IQ/A - IQ-1 13 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 13 [1]
Artillery/TL8 (Guided Missile) IQ/A - IQ-1 13 [1]
Boating/TL8 (Large Powerboat) DX/A - DX-1 13 [1]
Boating/TL8 (Unpowered) DX/A - DX+1 15 [4]
Brawling DX/E - DX+0 14 [1]
Camouflage IQ/E - IQ+0 14 [1]
Climbing DX/A - DX+0 14 [2]
Disarming (Judo) Tech/H - 12 [0]
Driving/TL8 (Automobile) DX/A - DX-1 13 [1]
Driving/TL8 (Heavy Wheeled) DX/A - DX-1 13 [1]
Driving/TL8 (Motorcycle) DX/A - DX-1 13 [1]
Elbow Strike (Brawling) Tech/A - 12 [0]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 13 [1]
Electronics Operation/TL8 (Sensors) IQ/A - IQ-1 13 [1]
Escape DX/H - DX-2 12 [1]
Explosives/TL8 (Demolition) IQ/A - IQ+0 14 [2]
Explosives/TL8 (Explosive Ordnance Disposal) IQ/A - IQ+0 14 [2]
First Aid/TL8 (Human) IQ/E - IQ+0 14 [1]
Forward Observer/TL8 IQ/A - IQ-1 13 [1]
Gunner/TL8 (Machine Gun) DX/E - DX+0 14 [1]
Guns/TL8 (Grenade Launcher) DX/E - DX+0 14 [1]
Guns/TL8 (Light Anti-Armor Weapon) DX/E - DX+0 14 [1]
Guns/TL8 (Light Machine Gun) DX/E - DX+1 15 [1]
Guns/TL8 (Pistol) DX/E - DX+1 15 [1]
Guns/TL8 (Rifle) DX/E - DX+2 16 [4]
Guns/TL8 (Shotgun) DX/E - DX+1 15 [1]
Guns/TL8 (Submachine Gun) DX/E - DX+1 15 [1]
Hiking HT/A - HT+1 13 [4]
Interrogation IQ/A - IQ-1 13 [1]
Judo DX/H - DX-2 12 [1]
Jumping DX/E - DX+0 14 [1]
Knee Strike (Brawling) Tech/A - 13 [0]
Knife DX/E - DX+0 14 [1]
Leadership IQ/A - IQ+0 14 [2]
Navigation/TL8 (Land) IQ/A - IQ+2 16 [8]
Navigation/TL8 (Sea) IQ/A - IQ+0 14 [1]
NBC Suit/TL8 DX/A - DX-1 13 [1]
Parachuting/TL8 DX/E - DX+0 14 [1]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Scrounging Per/E - Per+0 14 [1]
Scuba/TL8 IQ/A - IQ-1 13 [1]
Seamanship/TL8 IQ/E - IQ+1 15 [2]
Soldier/TL8 IQ/A - IQ+0 14 [2]
Spear DX/A - DX-1 13 [1]
Stamp Kick (Brawling) Tech/H -  11 [0]
Stealth DX/A - DX+0 14 [2]
Streetwise IQ/A - IQ-1 13 [1]
Survival (Desert) Per/A - Per-1 13 [1]
Survival (Island/Beach) Per/A - Per-1 13 [1]
Survival (Jungle) Per/A - Per-1 13 [1]
Survival (Mountain) Per/A - Per-1 13 [1]
Survival (Plains) Per/A - Per-1 13 [1]
Survival (Woodlands) Per/A - Per-1 13 [1]
Swimming HT/E - HT+1 13 [2]
Tactics IQ/H - IQ+1 15 [8]
Targeted Attack (Brawling Stamp Kick/Face) Tech/H -  -2 [2]
Targeted Attack (Brawling Stamp Kick/Skull) Tech/H -  -3 [2]
Throwing DX/A - DX+0 14 [2]
Tracking Per/A - Per+0 14 [2]
Traps/TL8 IQ/A - IQ+0 14 [2]
 
Stats [200] Ads [30] Disads [-45] Quirks [0] Skills [93] = Total [280]
 
Hand Weapons
 
Ranged Weapons
 
Armor & Possessions


== ''Melee Attacks'' ==
<nowiki>Brawling &bull; Punch (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Kick (12): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Brawling (13): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (14): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Brawling (12): 1d cr.  Reach C,1.</nowiki>


=Disadvantages=
=Disadvantages=

Version vom 20. Mai 2012, 14:19 Uhr

Getweakt aus GURPS Special Ops 3rd

Special Operator Template (298 points)

ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 65.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 8 [0].

Templates and Meta-Traits

Military Hand-To-Hand - MCMAP - U.S. Marine Corps Martial Arts Program (Martial Arts; p. MA183) [0].

Advantages

Fit [5]; Platzhalter [25].
Perks: Improvised Weapons (Brawling); Style Familiarity (SpecOps Hand to Hand). [2]

Disadvantages

Duty (15 or less (almost always); Extremely Hazardous) [-20]; Platzhalter [-25].

Skills

Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ-1 [1]-13; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Large Powerboat) (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX [1]-14; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-14; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [2]-14; Navigation/TL8 (Land) (A) IQ+2 [8]-16; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ+1 [2]-15; Shortsword (A) DX-1 [1]-13; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [8]-15; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.
Techniques: Disarming (Judo) (H) [2]-13; Elbow Strike (Brawling) (A) [1]-13; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-11; Knee Strike (Brawling) (A) [1]-14; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.

Footnotes

* Conditional +1 from 'Fit'.

Encumbrance

[None]: Basic Lift 29 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 58 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 87 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 174 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 290 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 9. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (14): 1d-2 cr. Reach C.
Brawling • Bite (14): 1d-2 cr. Reach C.
Brawling • Kick (12): 1d-1 cr. Reach C,1.
Elbow Strike Brawling (13): 1d-2 cr. Reach C.
Knee Strike Brawling (14): 1d-1 cr. Reach C.
Stamp Kick Brawling (12): 1d cr. Reach C,1.

Disadvantages

Required

Duty (15 or less, Extremely Hazardous)[-20]

Desirable

Code of Honor [-5 to -15]

  • Enlisted Man’s Code of Honor
    • Be willing to fight and die for the honor of your unit, service, and country; follow orders; look out for your buddies; take care of your kit; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); wear the uniform with pride. -10 points.
  • Officer’s Code of Honor
    • Be tough but fair; bring honor to your unit, service, and country; follow orders; lead from the front; look out for your men; observe the “rules of war”; wear the uniform with pride. -10 points.
  • Ranger Creed
    • See p. 25. This mentality is common to all special ops units, not just the Rangers; it replaces the usual Code of Honor for an officer or an enlisted man. -10 points. Individual members of units may adhere to an extreme version of this code worth -15 points; this is effectively equivalent to Fanaticism.
  • Fanaticism
    • Fanaticism – about one’s country, service, or unit – is common. If in doubt about this, burn a United States flag near the main gate at Fort Bragg, or call a SEAL a “squid” to his face. More seriously, check the percentage of Medal of Honor winners who served in special operations units in WWII, Korea, Vietnam, and Somalia.

Acceptable

Bad Sight Bloodlust Callous Chummy Compulsive Behaviour (Gambling, Carousing) Dependents Flashbacks Nightmares Gluttony Greed Gullibility Impulsiveness Intolerance Laziness Lecherousness Obsession Odious Personal Habits Overconfidence Stubbornness Unluckiness