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Getweakt aus GURPS Special Ops 3rd
Getweakt aus GURPS Special Ops 3rd


= '''Special Operator Template''' (300 points) =
= '''Special Operator''' (298 points) =


'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br />
Zeile 8: Zeile 8:


== ''Social Background'' ==
== ''Social Background'' ==
''TL:'' <nowiki>8 [0].</nowiki><br />
''TL:'' <nowiki>8 [0].</nowiki>
''CF:'' <nowiki>Western (Native) [0].</nowiki><br />
 
''Languages:'' <nowiki>English (Native) [0].</nowiki>
== ''Templates and Meta-Traits'' ==
 


== ''Advantages'' ==
== ''Advantages'' ==
<nowiki>Born Soldier 1 [5]; Fit [5]; Military Rank 0 (Private) [0]; Security Clearance (S; ''Need to know'' access to a broad range of secrets) [10]; Spend on Desirable Advantages [25].</nowiki><br />
<nowiki>Fit [5]; Platzhalter [25].</nowiki><br />
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (Special Operator Hand to Hand Fighting). [2]</nowiki>
''Perks:'' <nowiki>Improvised Weapons (Brawling); Style Familiarity (SpecOps Hand to Hand). [2]</nowiki>


== ''Disadvantages'' ==
== ''Disadvantages'' ==
<nowiki>Code of Honor (Enlisted Man's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Spend on Allowed Disadvantages [-25].</nowiki>
<nowiki>Duty (15 or less (almost always); Extremely Hazardous) [-20]; Platzhalter [-25].</nowiki>


== ''Skills'' ==
== ''Skills'' ==
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ [2]-14; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX+1 [2]-15; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gesture (E) IQ [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-1 [2]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [1]-14&dagger;; Navigation/TL8 (Land) (A) IQ+1 [4]-15; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Observation (A) Per-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+1 [1]-15&dagger;; Scrounging (E) Per+1 [1]-15&dagger;; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT-2 [1]-10; Soldier/TL8 (A) IQ [1]-14&dagger;; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [4]-15&dagger;; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
<nowiki>Administration (A) IQ-1 [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-13; Artillery/TL8 (Guided Missile) (A) IQ-1 [1]-13; Axe/Mace (A) DX-1 [1]-13; Boating/TL8 (Large Powerboat) (A) DX-1 [1]-13; Boating/TL8 (Unpowered) (A) DX+1 [4]-15; Brawling (E) DX [1]-14; Camouflage (E) IQ [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-12; Explosives/TL8 (Demolition) (A) IQ [2]-14; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-14; First Aid/TL8 (Human) (E) IQ [1]-14; Forward Observer/TL8 (A) IQ-1 [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX [1]-14; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-14; Guns/TL8 (Light Machine Gun) (E) DX+1 [1]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-15; Guns/TL8 (Rifle) (E) DX+2 [4]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hiking (A) HT+1 [4]-13; Interrogation (A) IQ-1 [1]-13; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Leadership (A) IQ [2]-14; Navigation/TL8 (Land) (A) IQ+2 [8]-16; Navigation/TL8 (Sea) (A) IQ [1]-14; NBC Suit/TL8 (A) DX-1 [1]-13; Parachuting/TL8 (E) DX [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba/TL8 (A) IQ-1 [1]-13; Seamanship/TL8 (E) IQ+1 [2]-15; Shortsword (A) DX-1 [1]-13; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Plains) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tactics (H) IQ+1 [8]-15; Throwing (A) DX [2]-14; Tracking (A) Per [2]-14; Traps/TL8 (A) IQ [2]-14.</nowiki><br />
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-14; Elbow Strike (Brawling) (A) [1]-14; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-12; Knee Strike (Brawling) (A) [1]-15; Neck Snap (Brawling) (H) [2]-10&Dagger;; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>
''Techniques:'' <nowiki>Disarming (Judo) (H) [2]-13; Elbow Strike (Brawling) (A) [1]-13; Feint (Spear) (H) [2]-14; Ground Fighting (Brawling) (H) [2]-11; Knee Strike (Brawling) (A) [1]-14; Retain Weapon (Guns (Rifle)) (H) [2]-15; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Spear Thrust/Vitals) (H) [2]-11; Targeted Attack (Spear Thrust/Neck) (H) [3]-10; Targeted Attack (Spear Thrust/Face) (H) [3]-10.</nowiki>


== ''Footnotes'' ==
== ''Footnotes'' ==
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
: <nowiki>&dagger;&nbsp;Includes +1 from 'Born Soldier'.</nowiki>
: <nowiki>&Dagger;&nbsp;Includes -2 from 'Neck Snap (Brawling)'.</nowiki>
== ''Equipment'' ==
<nowiki>1&times; FN MK 16 MOD 0, 5.56x45mm ($1500; 8&nbsp;lb).</nowiki>


== ''Encumbrance'' ==
== ''Encumbrance'' ==
Zeile 42: Zeile 38:


== ''Melee Attacks'' ==
== ''Melee Attacks'' ==
<nowiki>Brawling &bull; Punch (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Punch (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (15): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Kick (13): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Brawling &bull; Kick (12): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Brawling (14): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Elbow Strike Brawling (13): 1d-2 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (15): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (14): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Neck Snap Brawling (10): 1d+2 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Brawling (12): 1d cr.  Reach C,1.</nowiki>
<nowiki>Stamp Kick Brawling (13): 1d cr.  Reach C,1.</nowiki>
 
== ''Ranged Attacks'' ==
<nowiki>FN MK 16 MOD 0, 5.56x45mm (16): 4d+2 pi.  Acc 4.  Range 750&nbsp;yd / 1.65&nbsp;mi.  RoF 9.  Shots 30+1(3).</nowiki>


=Vorschläge=
=Vorschläge=

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