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(Created page with "Hier sind Gegenstände zu finden die jedem Delver, unabhängig von seiner Klasse, freude machen sollte: =Loot= Hier ist der mögliche Loot aufgelistet. ==bis 1000$== *Quick-...")
 
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==bis 1000$==
==bis 1000$==
*Quick-Release Backpack
*Scroll Belt {p. DF4:12} 60 14 lb
*Potion Belt
Description: Notes: Belt with 10 waxed cylinders for scrolls. Waterproof and protects against up to 10HP in flame damage. Scrolls can be removed with a Ready or Fast-Draw.
*Scroll Belt
*Sleep Potion (Grenade) {p. DF1:29} 500 1 lb
*Delvers Webbing
Description: Fumes affect a two-yard radius. Living beings who breathe them must
*Carrying Yoke
roll HT-4 or sleep for 16-HT hours.
*Viele Poisons aus DF1:28
*Speed Potion (Drinkable) 550 8 oz {p. DF1:29}
*Viele Potions aus DF1:29
Description: +1 Basic Speed and Move per dose (up to +3), for 3dx4 minutes.
*Acid (Grenade) {p. DF1:28} 10 1 lb
Description: Ordinary acid inflicts 1d-3 corrosion damage; DR protects normally. Can instead be used to burn through a mundane lock in 3d minutes.
*Agility Potion (Drinkable) 700 8 oz {p. DF1:29}
Description: +1d DX for 1 hour.
*Alchemist's Fire (Grenade) 100 1 lb {p. DF1:28}
Description: Self-igniting sticky oil! A direct hit causes 1d burning damage/second for 30 seconds or until the target rolls on ground; armor DR protects at 1/5 normal. Tossed at the ground, it creates a two-yard-radius fire (1d-1 burn/second) for 30 seconds.
*Alkahest (Grenade) {p. DF1:29} 1650 1 lb
Description: 'Universal solvent' inflicts 1d corrosion injury on any tangible foe, bypassing DR. Alternatively, dissolves a lock made from any metal in 1d minutes.
*Anti-Toxin (Drinkable) {p. DF1:28} 20 8 oz
Description: Herbal antidote for one specific non-alchemical poison or venom. Completely halts effects of that toxin after 1d minutes.
*Bladeblack (Utility) {p. DF1:28} 1000 8 oz
Description: Deadliest manmade blade venom, from the legendary Assassins' Guild. A living victim must make an immediate HT-5 roll or suffer 6d injury.
*Charged Wizardly Scroll (Great 500 12.8 dr Haste, 15, 5, 0; Heavy Paper, +0; Universal, *2) {p. DF4:14}
Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 6 Seconds to cast
*Death Potion (Grenade) {p. DF1:29} 1000 1 lb
Description: Fumes affect a two-yard radius. Targets that breathe take 4d injury, or only 2d with a HT roll.
*Demon's Brew (Grenade) 500 1 lb {p. DF1:28}
Description: Respiratory agent made from demon ichor. Fumes affect a two-yard radius. Anything that breathes takes 2d injury, or only 1d with a HT roll.
*Dwarven Whetstone {p. DF1:25} 500 1 lb
Description: Gives edged weapons +1 damage for sharpness with first blow that connects after sharpening (1 minute/weapon).
*Fire Resistance Potion (Drinkable) 500 8 oz {p. DF1:29}
Description: Immunity to fire damage for 1d hours.
*Glow Vial (Utility) {p. DF1:28} 30 8 oz
Description: Once separate pill is dropped into vial, glows brightly enough to eliminate darkness penalties in a two-yard radius for 12 hours. Includes cord for
wearing around neck, light shows, etc. Liquid can instead be used to mark a glowing path through one typical dungeon level.
*Great Healing Potion (Drinkable) 1000 8 oz {p. DF1:29}
Description: Heals 4d HP.
*Invisibility Potion (Drinkable) 2250 8 oz {p. DF1:29}
Description: Grants invisibility for 1d •10 minutes or until user attacks, casts a spell, etc.
*Magebane (Grenade) {p. DF1:29} 1400 1 lb
Description: Fumes affect a two-yard radius. Wizards who breathe them can't cast spells for 1 hour.
*Magic Resistance Potion 1600 8 oz (Drinkable) {p. DF1:29}
Description: +5 Magic Resistance (and -5 to wizardly spells) for 1 hour.
*Mirror, Hand {p. DF1:25} 15 1 lb
Description: Glass-covered bronze or lead. Useful for peering around corners.
*Monster Drool (Utility) {p. DF1:28} 20 8 oz
Description: Generic blade venom made from giant centipedes, spiders, or whatever else is in season. Often used on whole quivers of arrows because it's cheap. A living victim must make an immediate HT roll or suffer 2 points of injury.
*Oozing Doom (Grenade) 100 1 lb {p. DF1:28}
Description: Contact agent made from slimes. Soaks clothing - or enters cracks in manmade or natural armor - in DR seconds. Living victims then take 2d injury, or only 1d with a HT roll.
*Cloth Armor 3270 4.5 lb (Fine, Giant Spider Silk; TL1; Fine, +9 CF; Giant Spider Silk, +99 CF) {p. B283}
Description: TL:1 LC:-- DR:1* Locations: torso, groin Notes: [1] Concealable as or under clothing.
Location: torso, groin
*Cloth Cap 550 0 lb (Giant Spider Silk; TL1; Giant Spider Silk, +99 CF; ~Fortify (All) (+1), +50) {p. B284}
Description: TL:1 LC:-- DR:1* Locations: skull Notes: [1] Concealable as or under clothing.
Location: skull
*Cloth Gloves 1500 0 lb (Giant Spider Silk; TL1; Giant Spider Silk, +99 CF) {p. B284}
Description: TL:1 LC:-- DR:1* Locations: hands Notes: [1] Concealable as or under clothing.
Location: hands
*Cloth Sleeves 2180 1.5 lb (Fine, Giant Spider Silk; TL1; Fine, +9 CF; Giant Spider Silk, +99 CF) {p. B283}
Description: TL:1 LC:-- DR:1* Locations: arms Notes: [1] Concealable as or under clothing.
Location: arms
*Charged Wizardly Scroll 1200 0.05 lb (Haste 6, 15, 12, 0; Heavy Paper, +0; Universal, *2) {p. DF4:14}
Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 4 seconds to cast
*Charged Clerical Scroll 400 0.05 lb (Resist Pain, 15, 4, 0; Heavy Paper, +0; Holy, +; Universal, *2) {p. DF4:14}
Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 2 seconds to read


==bis 2000$==
==bis 2000$==

Version vom 18. Juni 2014, 14:35 Uhr

Hier sind Gegenstände zu finden die jedem Delver, unabhängig von seiner Klasse, freude machen sollte:

Loot

Hier ist der mögliche Loot aufgelistet.

bis 1000$

  • Scroll Belt {p. DF4:12} 60 14 lb

Description: Notes: Belt with 10 waxed cylinders for scrolls. Waterproof and protects against up to 10HP in flame damage. Scrolls can be removed with a Ready or Fast-Draw.

  • Sleep Potion (Grenade) {p. DF1:29} 500 1 lb

Description: Fumes affect a two-yard radius. Living beings who breathe them must roll HT-4 or sleep for 16-HT hours.

  • Speed Potion (Drinkable) 550 8 oz {p. DF1:29}

Description: +1 Basic Speed and Move per dose (up to +3), for 3dx4 minutes.

  • Acid (Grenade) {p. DF1:28} 10 1 lb

Description: Ordinary acid inflicts 1d-3 corrosion damage; DR protects normally. Can instead be used to burn through a mundane lock in 3d minutes.

  • Agility Potion (Drinkable) 700 8 oz {p. DF1:29}

Description: +1d DX for 1 hour.

  • Alchemist's Fire (Grenade) 100 1 lb {p. DF1:28}

Description: Self-igniting sticky oil! A direct hit causes 1d burning damage/second for 30 seconds or until the target rolls on ground; armor DR protects at 1/5 normal. Tossed at the ground, it creates a two-yard-radius fire (1d-1 burn/second) for 30 seconds.

  • Alkahest (Grenade) {p. DF1:29} 1650 1 lb

Description: 'Universal solvent' inflicts 1d corrosion injury on any tangible foe, bypassing DR. Alternatively, dissolves a lock made from any metal in 1d minutes.

  • Anti-Toxin (Drinkable) {p. DF1:28} 20 8 oz

Description: Herbal antidote for one specific non-alchemical poison or venom. Completely halts effects of that toxin after 1d minutes.

  • Bladeblack (Utility) {p. DF1:28} 1000 8 oz

Description: Deadliest manmade blade venom, from the legendary Assassins' Guild. A living victim must make an immediate HT-5 roll or suffer 6d injury.

  • Charged Wizardly Scroll (Great 500 12.8 dr Haste, 15, 5, 0; Heavy Paper, +0; Universal, *2) {p. DF4:14}

Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 6 Seconds to cast

  • Death Potion (Grenade) {p. DF1:29} 1000 1 lb

Description: Fumes affect a two-yard radius. Targets that breathe take 4d injury, or only 2d with a HT roll.

  • Demon's Brew (Grenade) 500 1 lb {p. DF1:28}

Description: Respiratory agent made from demon ichor. Fumes affect a two-yard radius. Anything that breathes takes 2d injury, or only 1d with a HT roll.

  • Dwarven Whetstone {p. DF1:25} 500 1 lb

Description: Gives edged weapons +1 damage for sharpness with first blow that connects after sharpening (1 minute/weapon).

  • Fire Resistance Potion (Drinkable) 500 8 oz {p. DF1:29}

Description: Immunity to fire damage for 1d hours.

  • Glow Vial (Utility) {p. DF1:28} 30 8 oz

Description: Once separate pill is dropped into vial, glows brightly enough to eliminate darkness penalties in a two-yard radius for 12 hours. Includes cord for wearing around neck, light shows, etc. Liquid can instead be used to mark a glowing path through one typical dungeon level.

  • Great Healing Potion (Drinkable) 1000 8 oz {p. DF1:29}

Description: Heals 4d HP.

  • Invisibility Potion (Drinkable) 2250 8 oz {p. DF1:29}

Description: Grants invisibility for 1d •10 minutes or until user attacks, casts a spell, etc.

  • Magebane (Grenade) {p. DF1:29} 1400 1 lb

Description: Fumes affect a two-yard radius. Wizards who breathe them can't cast spells for 1 hour.

  • Magic Resistance Potion 1600 8 oz (Drinkable) {p. DF1:29}

Description: +5 Magic Resistance (and -5 to wizardly spells) for 1 hour.

  • Mirror, Hand {p. DF1:25} 15 1 lb

Description: Glass-covered bronze or lead. Useful for peering around corners.

  • Monster Drool (Utility) {p. DF1:28} 20 8 oz

Description: Generic blade venom made from giant centipedes, spiders, or whatever else is in season. Often used on whole quivers of arrows because it's cheap. A living victim must make an immediate HT roll or suffer 2 points of injury.

  • Oozing Doom (Grenade) 100 1 lb {p. DF1:28}

Description: Contact agent made from slimes. Soaks clothing - or enters cracks in manmade or natural armor - in DR seconds. Living victims then take 2d injury, or only 1d with a HT roll.

  • Cloth Armor 3270 4.5 lb (Fine, Giant Spider Silk; TL1; Fine, +9 CF; Giant Spider Silk, +99 CF) {p. B283}

Description: TL:1 LC:-- DR:1* Locations: torso, groin Notes: [1] Concealable as or under clothing. Location: torso, groin

  • Cloth Cap 550 0 lb (Giant Spider Silk; TL1; Giant Spider Silk, +99 CF; ~Fortify (All) (+1), +50) {p. B284}

Description: TL:1 LC:-- DR:1* Locations: skull Notes: [1] Concealable as or under clothing. Location: skull

  • Cloth Gloves 1500 0 lb (Giant Spider Silk; TL1; Giant Spider Silk, +99 CF) {p. B284}

Description: TL:1 LC:-- DR:1* Locations: hands Notes: [1] Concealable as or under clothing. Location: hands

  • Cloth Sleeves 2180 1.5 lb (Fine, Giant Spider Silk; TL1; Fine, +9 CF; Giant Spider Silk, +99 CF) {p. B283}

Description: TL:1 LC:-- DR:1* Locations: arms Notes: [1] Concealable as or under clothing. Location: arms

  • Charged Wizardly Scroll 1200 0.05 lb (Haste 6, 15, 12, 0; Heavy Paper, +0; Universal, *2) {p. DF4:14}

Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 4 seconds to cast

  • Charged Clerical Scroll 400 0.05 lb (Resist Pain, 15, 4, 0; Heavy Paper, +0; Holy, +; Universal, *2) {p. DF4:14}

Description: Notes: A magical scroll. Reading it aloud casts the spell enchanted on it or allows the reader to learn the spell. Usernotes: Takes 2 seconds to read

bis 2000$

  • Cloth Gloves (Giant Spider Silk) 1500$
  • Cloth Gloves (Giant Spider Silk, Fortify) 1550$

bis 5000$

  • Cloth Sleeves (Giant Spider Silk, Fortify) 2050$
  • Cloth Sleeves (Fine, Giant Spider Silk) 2180$
  • Cloth Armor (Fine, Giant Spider Silk) 3270$
  • Cloth Armor (Fine, Giant Spider Silk, Fortify, Lighten) 3420$

bis 10000$

über 10000$

Lesser Artefact

  • 2-Sword Belt
  • 4-Sword Belt

Artefact

  • 6-Sword Belt