Hooligans Fertigkeiten
Advantages
- Ambidexterity 5
- Basic Move 1-2 5/level
- Combat Reflexes 15
- Daredevil 15
- Double-Jointed 15
- Enhanced Dodge 1 15
- Enhanced Parry (Unarmed) 1 5
- Fearlessness 1-2 2/level
- Fit 5
- Flexibility 5
- Hard to Kill 2
- Hard to Subdue 2
- High Pain Threshold 10
- Luck 15
- Rapid Healing 5
- Recovery 10
- Serendipity 15
- Very Fit 15
- Very Rapid Healing 15
Disadvantages
- Appearance (Ugly) -8
- Appearance (Unattractive) -4
- Bad Temper -10
- Berserk -10
- Bloodlust (12 or less) -10
- Bully -10
- Compulsive Carousing -5
- Fanaticism (FC Solothurn) -15
- Gullibility (12 or less) -10
- Impulsiveness (12 or less) -10
- Odious Personal Habit (Ultrafan) -5
- Overconfidence -5
Code of Honor (Hooligan) [-5]
Sense of Duty (Meine Cilque) [-5]
Dieser Nachteil hat jeder PC (Kampagnennachteil) und wird daher nicht auf dem Charakterblatt vermerkt und man erhält auch keine Punkte dafür zurück.
Bedeutet: Ihr seid ein Team und haltet zusammen, kein Spieler arbeitet gegen einen anderen Spieler.
Sense of Duty (FC Solothurn) [-10]
Skills
Striking Skills
Alle Skills die man ohne Waffe braucht um zuzuschlagen werden "Striking Skills" genannt.
Brawling DX/E
Brawling (DX/E): At DX+2, add +1 per die to damage (punch, kick, etc.). +1 to damage if using a "fist load" (sap, etc.). Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
Boxing DX/A
At DX+1, add +1 per die to punch damage, +2 per die at DX+2. -2 to Parry kicks. Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
Karate DX/H
Karate (DX/H): At DX, add +1 per die to punch damage, +2 per die at DX+1. Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons.
Grappling Skills
Alle Skills die man ohne Waffe braucht um jemanden festzuhalten werden "Grappling Skills" genannt.
Wrestling DX/A
Used for grapples and takedowns. At DX+1, add +1 to ST for choke, garpple, neck snap, takedown, pin, and breaking free; at DX+2, add +2. Parrying as Sumo Wrestling.
Sumo Wrestling DX/A
Sumo Wrestling (DX/A): Used for grapple, slam, shove, and takedown. At DX+1, add +1 to ST for grapple, takedown, and breaking free, and +1 per die to damage with slam/shove; +2 at DX+2. Parry -2 vs. kicks, only one parry per turn, -3 vs. weapons.
Judo DX/H
Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls.
Match Beeinflussungsskills
Artist(Calligraphy or Painting IQ/H)
Group Performance IQ/A
Musical Composition IQ/H
Musical Instrument IQ/H
Propaganda/TL8 IQ/A
Public Speaking IQ/A
Singing HT/E
Sports (Soccer) DX/A
Whr. aber IQ-based roll wenn es darum geht das Spiel zu lesen, evtl. auch Per, resp. mit unterschiedlicher Aussagekraft.