Hooligans Fertigkeiten

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Advantages

  • Ambidexterity 5
  • Basic Move 1-2 5/level
  • Combat Reflexes 15
  • Daredevil 15
  • Double-Jointed 15
  • Enhanced Dodge 1 15
  • Enhanced Parry (Unarmed) 1 5
  • Fearlessness 1-2 2/level
  • Fit 5
  • Flexibility 5
  • Hard to Kill 2
  • Hard to Subdue 2
  • High Pain Threshold 10
  • Luck 15
  • Rapid Healing 5
  • Recovery 10
  • Serendipity 15
  • Very Fit 15
  • Very Rapid Healing 15

Disadvantages

  • Appearance (Ugly) -8
  • Appearance (Unattractive) -4
  • Bad Temper -10
  • Berserk -10
  • Bloodlust (12 or less) -10
  • Bully -10
  • Compulsive Carousing -5
  • Fanaticism (FC Solothurn) -15
  • Gullibility (12 or less) -10
  • Impulsiveness (12 or less) -10
  • Odious Personal Habit (Ultrafan) -5
  • Overconfidence -5

Code of Honor (Hooligan) [-5]

Sense of Duty (Meine Cilque) [-5]

Dieser Nachteil hat jeder PC (Kampagnennachteil) und wird daher nicht auf dem Charakterblatt vermerkt und man erhält auch keine Punkte dafür zurück.

Bedeutet: Ihr seid ein Team und haltet zusammen, kein Spieler arbeitet gegen einen anderen Spieler.

Sense of Duty (FC Solothurn) [-10]

Skills

Da "schlegle" eine der wichtigsten Aktivitäten in der Hooligan-Welt ist, müssen die relevanten Skills hier ausführlich beschrieben und deren Unterscheidungsmerkmale aufgelistet werden.

Striking Skills

Alle Skills die man ohne Waffe braucht um zuzuschlagen werden "Striking Skills" genannt.

Brawling DX/E

Brawling (DX/E): At DX+2, add +1 per die to damage (punch, kick, etc.). +1 to damage if using a "fist load" (sap, etc.). Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.

Boxing DX/A

At DX+1, add +1 per die to punch damage, +2 per die at DX+2. -2 to Parry kicks. Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.

Karate DX/H

Karate (DX/H): At DX, add +1 per die to punch damage, +2 per die at DX+1. Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons.

Grappling Skills

Alle Skills die man ohne Waffe braucht um jemanden festzuhalten werden "Grappling Skills" genannt.

Wrestling DX/A

Used for grapples and takedowns. At DX+1, add +1 to ST for choke, garpple, neck snap, takedown, pin, and breaking free; at DX+2, add +2. Parrying as Sumo Wrestling.

Sumo Wrestling DX/A

Sumo Wrestling (DX/A): Used for grapple, slam, shove, and takedown. At DX+1, add +1 to ST for grapple, takedown, and breaking free, and +1 per die to damage with slam/shove; +2 at DX+2. Parry -2 vs. kicks, only one parry per turn, -3 vs. weapons.

Judo DX/H

Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls.

Match Beeinflussungsskills

Artist(Calligraphy or Painting IQ/H)

Group Performance IQ/A

Musical Composition IQ/H

Musical Instrument IQ/H

Propaganda/TL8 IQ/A

Public Speaking IQ/A

Singing HT/E

Sports (Soccer) DX/A

Whr. aber IQ-based roll wenn es darum geht das Spiel zu lesen, evtl. auch Per, resp. mit unterschiedlicher Aussagekraft.

Writing IQ/A