Hooligans Fertigkeiten: Unterschied zwischen den Versionen
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(12 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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=Advantages= | =Advantages= | ||
* Ambidexterity 5 | |||
* Basic Move 1-2 5/level | |||
* Combat Reflexes 15 | |||
* Daredevil 15 | |||
* Double-Jointed 15 | |||
* Enhanced Dodge 1 15 | |||
* Enhanced Parry (Unarmed) 1 5 | |||
* Fearlessness 1-2 2/level | |||
* Fit 5 | |||
* Flexibility 5 | |||
* Hard to Kill 2 | |||
* Hard to Subdue 2 | |||
* High Pain Threshold 10 | |||
* Luck 15 | |||
* Rapid Healing 5 | |||
* Recovery 10 | |||
* Serendipity 15 | |||
* Very Fit 15 | |||
* Very Rapid Healing 15 | |||
==Troublemaker in Town [10/Level]== | |||
Encompasses the following skills: Area Knowledge (City), Carousing, Current Affairs (City), | |||
Forced Entry, Holdout, Intimidation, Scrounging, Streetwise, Throwing, Urban Survival. Please note: This advantage has been setup to give boni to Area Knowledge and Current Affairs without the specific city. Edit the Talent if this poses a problem to reflect your specific game. | |||
=Disadvantages= | =Disadvantages= | ||
* Appearance (Ugly) -8 | |||
* Appearance (Unattractive) -4 | |||
* Bad Temper -10 | |||
* Berserk -10 | |||
* Bloodlust (12 or less) -10 | |||
* Bully -10 | |||
* Compulsive Carousing -5 | |||
* Fanaticism (FC Solothurn) -15 | |||
* Gullibility (12 or less) -10 | |||
* Impulsiveness (12 or less) -10 | |||
* Odious Personal Habit (Ultrafan) -5 | |||
* Overconfidence -5 | |||
==Code of Honor (Hooligan) [-5]== | ==Code of Honor (Hooligan) [-5]== | ||
==Sense of Duty (Meine Cilque) [-5]== | ==Sense of Duty (Meine Cilque) [-5]== | ||
Zeile 11: | Zeile 47: | ||
=Skills= | =Skills= | ||
==Striking Skills== | ==Striking Skills== | ||
Zeile 36: | Zeile 71: | ||
===Judo DX/H=== | ===Judo DX/H=== | ||
Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls. | Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls. | ||
==Wichtige Skills== | |||
===Artist(Calligraphy) IQ/H=== | |||
Um Spruchbänder zu schreiben. | |||
===Artist (Painting) IQ/H=== | |||
Um Plakate zu malen. | |||
===Carousing HT/E=== | |||
Ein gutes Fest gibt eine gute Stimmung. | |||
===Group Performance (Hooligans) IQ/A=== | |||
Prerequisite: Public Speaking or Intimidation or Leadership and Dancing or Carousing or Singing or Performance or Musical Instrument (Drums) or Musical Instrument (Trumpet) | |||
===Musical Composition IQ/H=== | |||
Prerequisite: Group Performance (Hooligans) | |||
Um neue Gesänge zu erfinden. | |||
===Musical Influence IQ/VH=== | |||
CINEMATISCH! KANN (NOCH?) NICHT GENOMMEN WERDEN! | |||
===Musical Instrument IQ/H=== | |||
Um ein Instrument zu spielen | |||
===Propaganda/TL8 IQ/A=== | |||
Um vor dem Match in sozialen Medien Stimmung zu machen. | |||
===Public Speaking IQ/A=== | |||
Um vor vielen Leuten gut sprechen zu können. | |||
===Singing HT/E=== | |||
Um gut singen zu können, d'oh! | |||
===Sports (Soccer) DX/A=== | |||
Whr. aber IQ-based roll wenn es darum geht das Spiel zu lesen, evtl. auch Per, resp. mit unterschiedlicher Aussagekraft. | |||
===Writing IQ/A=== | |||
Um eine gute Clubzeitschrift zu schreiben. |
Aktuelle Version vom 30. April 2015, 13:39 Uhr
Advantages[Bearbeiten | Quelltext bearbeiten]
- Ambidexterity 5
- Basic Move 1-2 5/level
- Combat Reflexes 15
- Daredevil 15
- Double-Jointed 15
- Enhanced Dodge 1 15
- Enhanced Parry (Unarmed) 1 5
- Fearlessness 1-2 2/level
- Fit 5
- Flexibility 5
- Hard to Kill 2
- Hard to Subdue 2
- High Pain Threshold 10
- Luck 15
- Rapid Healing 5
- Recovery 10
- Serendipity 15
- Very Fit 15
- Very Rapid Healing 15
Troublemaker in Town [10/Level][Bearbeiten | Quelltext bearbeiten]
Encompasses the following skills: Area Knowledge (City), Carousing, Current Affairs (City), Forced Entry, Holdout, Intimidation, Scrounging, Streetwise, Throwing, Urban Survival. Please note: This advantage has been setup to give boni to Area Knowledge and Current Affairs without the specific city. Edit the Talent if this poses a problem to reflect your specific game.
Disadvantages[Bearbeiten | Quelltext bearbeiten]
- Appearance (Ugly) -8
- Appearance (Unattractive) -4
- Bad Temper -10
- Berserk -10
- Bloodlust (12 or less) -10
- Bully -10
- Compulsive Carousing -5
- Fanaticism (FC Solothurn) -15
- Gullibility (12 or less) -10
- Impulsiveness (12 or less) -10
- Odious Personal Habit (Ultrafan) -5
- Overconfidence -5
Code of Honor (Hooligan) [-5][Bearbeiten | Quelltext bearbeiten]
Sense of Duty (Meine Cilque) [-5][Bearbeiten | Quelltext bearbeiten]
Dieser Nachteil hat jeder PC (Kampagnennachteil) und wird daher nicht auf dem Charakterblatt vermerkt und man erhält auch keine Punkte dafür zurück.
Bedeutet: Ihr seid ein Team und haltet zusammen, kein Spieler arbeitet gegen einen anderen Spieler.
Sense of Duty (FC Solothurn) [-10][Bearbeiten | Quelltext bearbeiten]
Skills[Bearbeiten | Quelltext bearbeiten]
Striking Skills[Bearbeiten | Quelltext bearbeiten]
Alle Skills die man ohne Waffe braucht um zuzuschlagen werden "Striking Skills" genannt.
Brawling DX/E[Bearbeiten | Quelltext bearbeiten]
Brawling (DX/E): At DX+2, add +1 per die to damage (punch, kick, etc.). +1 to damage if using a "fist load" (sap, etc.). Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
Boxing DX/A[Bearbeiten | Quelltext bearbeiten]
At DX+1, add +1 per die to punch damage, +2 per die at DX+2. -2 to Parry kicks. Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
Karate DX/H[Bearbeiten | Quelltext bearbeiten]
Karate (DX/H): At DX, add +1 per die to punch damage, +2 per die at DX+1. Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons.
Grappling Skills[Bearbeiten | Quelltext bearbeiten]
Alle Skills die man ohne Waffe braucht um jemanden festzuhalten werden "Grappling Skills" genannt.
Wrestling DX/A[Bearbeiten | Quelltext bearbeiten]
Used for grapples and takedowns. At DX+1, add +1 to ST for choke, garpple, neck snap, takedown, pin, and breaking free; at DX+2, add +2. Parrying as Sumo Wrestling.
Sumo Wrestling DX/A[Bearbeiten | Quelltext bearbeiten]
Sumo Wrestling (DX/A): Used for grapple, slam, shove, and takedown. At DX+1, add +1 to ST for grapple, takedown, and breaking free, and +1 per die to damage with slam/shove; +2 at DX+2. Parry -2 vs. kicks, only one parry per turn, -3 vs. weapons.
Judo DX/H[Bearbeiten | Quelltext bearbeiten]
Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls.
Wichtige Skills[Bearbeiten | Quelltext bearbeiten]
Artist(Calligraphy) IQ/H[Bearbeiten | Quelltext bearbeiten]
Um Spruchbänder zu schreiben.
Artist (Painting) IQ/H[Bearbeiten | Quelltext bearbeiten]
Um Plakate zu malen.
Carousing HT/E[Bearbeiten | Quelltext bearbeiten]
Ein gutes Fest gibt eine gute Stimmung.
Group Performance (Hooligans) IQ/A[Bearbeiten | Quelltext bearbeiten]
Prerequisite: Public Speaking or Intimidation or Leadership and Dancing or Carousing or Singing or Performance or Musical Instrument (Drums) or Musical Instrument (Trumpet)
Musical Composition IQ/H[Bearbeiten | Quelltext bearbeiten]
Prerequisite: Group Performance (Hooligans)
Um neue Gesänge zu erfinden.
Musical Influence IQ/VH[Bearbeiten | Quelltext bearbeiten]
CINEMATISCH! KANN (NOCH?) NICHT GENOMMEN WERDEN!
Musical Instrument IQ/H[Bearbeiten | Quelltext bearbeiten]
Um ein Instrument zu spielen
Propaganda/TL8 IQ/A[Bearbeiten | Quelltext bearbeiten]
Um vor dem Match in sozialen Medien Stimmung zu machen.
Public Speaking IQ/A[Bearbeiten | Quelltext bearbeiten]
Um vor vielen Leuten gut sprechen zu können.
Singing HT/E[Bearbeiten | Quelltext bearbeiten]
Um gut singen zu können, d'oh!
Sports (Soccer) DX/A[Bearbeiten | Quelltext bearbeiten]
Whr. aber IQ-based roll wenn es darum geht das Spiel zu lesen, evtl. auch Per, resp. mit unterschiedlicher Aussagekraft.
Writing IQ/A[Bearbeiten | Quelltext bearbeiten]
Um eine gute Clubzeitschrift zu schreiben.