Hooligans Fertigkeiten: Unterschied zwischen den Versionen

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==Sense of Duty (FC Solothurn) [-10]==
==Sense of Duty (FC Solothurn) [-10]==
=Skills=
Da "schlegle" eine der wichtigsten Aktivitäten in der Hooligan-Welt ist, müssen die relevanten Skills hier ausführlich beschrieben und deren Unterscheidungsmerkmale aufgelistet werden.
==Striking Skills==
Alle Skills die man ohne Waffe braucht um zuzuschlagen werden "Striking Skills" genannt.
===Brawling DX/E===
Brawling (DX/E): At DX+2, add +1 per die to damage (punch, kick, etc.). +1 to damage if using a "fist load" (sap, etc.). Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
===Boxing DX/A===
At DX+1, add +1 per die to punch damage, +2 per die at DX+2. -2 to Parry kicks. Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.
===Karate DX/H===
Karate (DX/H): At DX, add +1 per die to punch damage, +2 per die at DX+1. Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons.
==Grappling Skills==
Alle Skills die man ohne Waffe braucht um jemanden festzuhalten werden "Grappling Skills" genannt.
===Wrestling DX/A===
Used for grapples and takedowns. At DX+1, add +1 to ST for choke, garpple, neck snap, takedown, pin, and breaking free; at DX+2, add +2. Parrying as Sumo Wrestling.
===Sumo Wrestling DX/A===
Sumo Wrestling (DX/A): Used for grapple, slam, shove, and takedown. At DX+1, add +1 to ST for grapple, takedown, and breaking free, and +1 per die to damage with slam/shove; +2 at DX+2. Parry -2 vs. kicks, only one parry per turn, -3 vs. weapons.
===Judo DX/H===
Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls.

Version vom 20. April 2015, 10:48 Uhr

Advantages

Disadvantages

Code of Honor (Hooligan) [-5]

Sense of Duty (Meine Cilque) [-5]

Dieser Nachteil hat jeder PC und wird daher nicht auf dem Charakterblatt vermerkt und man erhält auch keine Punkte dafür zurück.

Sense of Duty (FC Solothurn) [-10]

Skills

Da "schlegle" eine der wichtigsten Aktivitäten in der Hooligan-Welt ist, müssen die relevanten Skills hier ausführlich beschrieben und deren Unterscheidungsmerkmale aufgelistet werden.

Striking Skills

Alle Skills die man ohne Waffe braucht um zuzuschlagen werden "Striking Skills" genannt.

Brawling DX/E

Brawling (DX/E): At DX+2, add +1 per die to damage (punch, kick, etc.). +1 to damage if using a "fist load" (sap, etc.). Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.

Boxing DX/A

At DX+1, add +1 per die to punch damage, +2 per die at DX+2. -2 to Parry kicks. Parry two different attacks per turn (one per hand) at Parry (Boxing/2)+3, but -3 vs. non-thrusting weapon attacks.

Karate DX/H

Karate (DX/H): At DX, add +1 per die to punch damage, +2 per die at DX+1. Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons.

Grappling Skills

Alle Skills die man ohne Waffe braucht um jemanden festzuhalten werden "Grappling Skills" genannt.

Wrestling DX/A

Used for grapples and takedowns. At DX+1, add +1 to ST for choke, garpple, neck snap, takedown, pin, and breaking free; at DX+2, add +2. Parrying as Sumo Wrestling.

Sumo Wrestling DX/A

Sumo Wrestling (DX/A): Used for grapple, slam, shove, and takedown. At DX+1, add +1 to ST for grapple, takedown, and breaking free, and +1 per die to damage with slam/shove; +2 at DX+2. Parry -2 vs. kicks, only one parry per turn, -3 vs. weapons.

Judo DX/H

Parry two different attacks per turn at Parry (Judo/2)+3, with no -3 vs. weapons. On the turn after a parry, you can throw your opponent if they're within 1 yard. You can sub your Judo skill for most combat DX rolls.