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=Ritual Wizard=
=Ritual Wizard=


Attributes:
Attributes [130]:
*ST 10 [0]
*ST 10 [0]
*DX 12 [40]
*DX 12 [40]
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*HT 11 [10]
*HT 11 [10]


Secondary Characteristics:
Secondary Characteristics [-5]:
*Damage 1d-2/1d
*Damage 1d-2/1d
*BL 20 lbs.
*BL 20 lbs.
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*Basic Move 6 [0]
*Basic Move 6 [0]


Advantages:
Advantages [85]:
*Magery 2 [25]
*Magery 2 [25]


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*Extra Ritual Slot [1]
*Extra Ritual Slot [1]


Disadvantages:
Disadvantages [-40]:


-15 points chosen from among
-15 points chosen from among
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**or Weirdness Magnet [-15]
**or Weirdness Magnet [-15]


Another -20 points chosen from among the previous traits or  
Another -25 points chosen from among the previous traits or  
*Absent-Mindedness [-15]
*Absent-Mindedness [-15]
*Bad Temper [-10*]
*Bad Temper [-10*]
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*Stubbornness [-5]
*Stubbornness [-5]


Primary Skills:
Primary Skills [14]:
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
*Occultism (A) IQ [2]-14
*Occultism (A) IQ [2]-14
*Alchemy (VH) IQ [8]-14
*Alchemy (VH) IQ [8]-14
*Thaumatology (VH) IQ [1]-14‡
*Thaumatology (VH) IQ [1]-14‡
*Fast Draw (Charm) (E) DX [1]-12


Secondary Skills:
Secondary Skills [19]:
*Fast Draw (Charm) (E) DX [1]-12
*Hazardous Materials (Magical) (A) IQ-1 [1]-13
*Hazardous Materials (Magical) (A) IQ-1 [1]-13
*Research (A) IQ-1 [1]-13
*Research (A) IQ-1 [1]-13
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*Sling (H) DX [4]-12
*Sling (H) DX [4]-12


Background Skills:
Background Skills [14]:


Nine of
Nine of
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*Physiology (monster type) (H) IQ-2 [1]-12
*Physiology (monster type) (H) IQ-2 [1]-12
*Strategy (H) IQ-2 [1]-12
*Strategy (H) IQ-2 [1]-12
*Hiking (A) HT-1 [1]-10;
*Hiking (A) HT-1 [1]-10
*Scrounging (E) Per [1]-12.
*Scrounging (E) Per [1]-12
 
Path Skills [31]:
 
Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11
*Path of Body (VH)
*Path of Chance (VH)
*Path of Crossroads (VH)
*Path of Energy (VH)
*Path of Magic (VH)
*Path of Matter (VH)
*Path of Mind (VH)
*Path of Spirit (VH)
*Path of Undead (VH)

Version vom 1. Dezember 2012, 19:27 Uhr

Ich möchte keine "Gonzo" Party mehr, sondern eher was im Rahmen einer Herr der Ringe Gruppe. Deshalb werden nicht mehr alle Rassen den Spielern zur Verfügung stehen. Charaktere die inherent Böse sind, werde ich auch nicht mehr erlauben. Ein Priester muss seinen Glauben beschreiben, eine Gottheit erfinden.

Beim Zaubersystem tendiere ich stark in Richtung Ritual Path Magic à la Monster Hunters, wie vorgeschlagen im Thread von Langy. Ich werde gewisse Zaubersprüche nicht mehr erlauben, andere in abgeänderter Form, manche nur als Scrolls oder Potions, evtl. werde ich es auch so machen, dass man Ritual Adept nur mit der Limitation Must Use Grimoire, -50% kaufen kann.

Das Spiel beginnt in einem kleinen Dorf, die Charaktere bemerken, dass Sie einen Monat Zeit verloren haben. Alle tragen eine magische Tätowierung. Das Spiel beginnt somit auf einer "grünen" Wiese, die Charaktere kennen weder das Startdorf noch die Umgebung.

Das Startdorf

Als erstes braucht das Dorf und die Welt einen Namen. Bitte gebt Vorschläge ab!


Ritual Wizard

Attributes [130]:

  • ST 10 [0]
  • DX 12 [40]
  • IQ 14 [80]
  • HT 11 [10]

Secondary Characteristics [-5]:

  • Damage 1d-2/1d
  • BL 20 lbs.
  • HP 10 [0]
  • Will 14 [0]
  • Per 12 [-10]
  • FP 11 [0]
  • Basic Speed 6.00 [5]
  • Basic Move 6 [0]

Advantages [85]:

  • Magery 2 [25]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

Another 40 points chosen from among

  • DX +1 [20]
  • IQ +1 [20]
  • Will +1 to +5 [5/level]
  • FP +1 to +10 [3/level]
  • Eidetic Memory [5]
    • or Photographic Memory [10]
  • Gizmos 1-3 [5/level]
  • Intuition [15]
  • Language Talent [10]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Extraordinary Luck [30]
  • Magery 4, 5, or 6 [10, 20, or 30]
  • Mind Shield [4/level]
  • Signature Gear [Varies]
  • Spirit Empathy [10]
  • Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Adept [40]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1]

Disadvantages [-40]:

-15 points chosen from among

  • Curious [-5*]
  • Frightens Animals [-10]
  • Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
  • Pyromania [-5*]
  • Skinny [-5]
  • Social Stigma (Excommunicated)† [-10]
  • Unfit [-5]
    • or Very Unfit [-15]
  • Unnatural Features 1-5 [-1/level]
    • or Weirdness Magnet [-15]

Another -25 points chosen from among the previous traits or

  • Absent-Mindedness [-15]
  • Bad Temper [-10*]
  • Clueless [-10]
  • Combat Paralysis [-15]
  • Cowardice [-10*]
  • Hard of Hearing [-10]
  • Klutz [-5]
    • or Total Klutz [-15]
  • Loner [-5*]
  • Low Pain Threshold [-10]
  • Nervous Stomach [-1]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-Combat Shakes [-5*]
  • Sense of Duty (Adventuring companions) [-5]
  • Stubbornness [-5]

Primary Skills [14]:

  • Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
  • Occultism (A) IQ [2]-14
  • Alchemy (VH) IQ [8]-14
  • Thaumatology (VH) IQ [1]-14‡
  • Fast Draw (Charm) (E) DX [1]-12

Secondary Skills [19]:

  • Hazardous Materials (Magical) (A) IQ-1 [1]-13
  • Research (A) IQ-1 [1]-13
  • Speed-Reading (A) IQ-1 [1]-13
  • Teaching (A) IQ-1 [1]-13
  • Writing (A) IQ-1 [1]-13
  • Meditation (H) Will-1 [2]-14

Choose either

  • Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
  • Staff (A) DX+2 [8]-14

One of

  • Innate Attack (any) (E) DX+2 [4]-14
  • Thrown Weapon (Dart) (E) DX+2 [4]-14
  • Throwing (A) DX+1 [4]-13
  • Sling (H) DX [4]-12

Background Skills [14]:

Nine of

  • Fast-Draw (Potion) (E) DX [1]-12
  • Climbing (A) DX-1 [1]-11
  • Stealth (A) DX-1 [1]-11
  • Body Sense (H) DX-2 [1]-10
  • First Aid (E) IQ [1]-14
  • Gesture (E) IQ [1]-14
  • Savoir-Faire (High Society) (E) IQ [1]-14
  • Cartography (A) IQ-1 [1]-13
  • Hidden Lore (any other) (A) IQ-1 [1]-13
  • Diplomacy (H) IQ-2 [1]-12
  • Physiology (monster type) (H) IQ-2 [1]-12
  • Strategy (H) IQ-2 [1]-12
  • Hiking (A) HT-1 [1]-10
  • Scrounging (E) Per [1]-12

Path Skills [31]:

Choose two at IQ [8]-14, two at IQ-1 [4]-13, two at IQ-2 [2]-12, three at IQ-3 [1]-11

  • Path of Body (VH)
  • Path of Chance (VH)
  • Path of Crossroads (VH)
  • Path of Energy (VH)
  • Path of Magic (VH)
  • Path of Matter (VH)
  • Path of Mind (VH)
  • Path of Spirit (VH)
  • Path of Undead (VH)