Helden: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
Zeile 12: Zeile 12:


=Ritual Wizard=
=Ritual Wizard=
Attributes:
Attributes:
*ST 10 [0]
*ST 10 [0]
Zeile 17: Zeile 18:
*IQ 14 [80]
*IQ 14 [80]
*HT 11 [10]
*HT 11 [10]
Secondary Characteristics:
Secondary Characteristics:
*Damage 1d-2/1d
*Damage 1d-2/1d
Zeile 26: Zeile 28:
*Basic Speed 6.00 [5]
*Basic Speed 6.00 [5]
*Basic Move 6 [0]
*Basic Move 6 [0]
Advantages:
Advantages:
*Magery 2 [25]
*Magery 2 [25]
40 points chosen from among
 
Select either
*Ritual Adept (Must use Grimoire, -50%) [20]
*Faster Casting 4 [20]
 
Another 40 points chosen from among
*DX +1 [20]
*DX +1 [20]
*IQ +1 [20]
*IQ +1 [20]
Zeile 46: Zeile 54:
*Spirit Empathy [10]
*Spirit Empathy [10]
*Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
*Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
*Ritual Adept (Must use Grimoire, -50%) [20]
*Ritual Adept [40]
*Ritual Mastery [1]
*Extra Ritual Slot [1]
Disadvantages:
Disadvantages:
-15 points chosen from among
-15 points chosen from among
*Curious [-5*]
*Curious [-5*]
Zeile 56: Zeile 70:
*Unfit [-5]
*Unfit [-5]
**or Very Unfit [-15]
**or Very Unfit [-15]
Unnatural Features 1-5 [-1/level]
*Unnatural Features 1-5 [-1/level]
**or Weirdness Magnet [-15]
**or Weirdness Magnet [-15]
Another -20 points chosen from among the previous traits or  
Another -20 points chosen from among the previous traits or  
*Absent-Mindedness [-15]
*Absent-Mindedness [-15]
Zeile 75: Zeile 90:
*Sense of Duty (Adventuring companions) [-5]
*Sense of Duty (Adventuring companions) [-5]
*Stubbornness [-5]
*Stubbornness [-5]
Primary Skills:
Primary Skills:
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
Zeile 80: Zeile 96:
*Alchemy (VH) IQ [8]-14
*Alchemy (VH) IQ [8]-14
*Thaumatology (VH) IQ [1]-14‡
*Thaumatology (VH) IQ [1]-14‡
Secondary Skills:
Secondary Skills:
*Fast Draw (Charm) (E) DX [1]-12
*Fast Draw (Charm) (E) DX [1]-12
Zeile 88: Zeile 105:
*Writing (A) IQ-1 [1]-13
*Writing (A) IQ-1 [1]-13
*Meditation (H) Will-1 [2]-14
*Meditation (H) Will-1 [2]-14
Chooste either
 
Choose either
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
*Staff (A) DX+2 [8]-14
*Staff (A) DX+2 [8]-14
One of
One of
*Innate Attack (any) (E) DX+2 [4]-14
*Innate Attack (any) (E) DX+2 [4]-14
Zeile 96: Zeile 115:
*Throwing (A) DX+1 [4]-13
*Throwing (A) DX+1 [4]-13
*Sling (H) DX [4]-12
*Sling (H) DX [4]-12
Background Skills:
Background Skills:
Nine of
Nine of
*Fast-Draw (Potion) (E) DX [1]-12
*Fast-Draw (Potion) (E) DX [1]-12

Version vom 1. Dezember 2012, 19:19 Uhr

Ich möchte keine "Gonzo" Party mehr, sondern eher was im Rahmen einer Herr der Ringe Gruppe. Deshalb werden nicht mehr alle Rassen den Spielern zur Verfügung stehen. Charaktere die inherent Böse sind, werde ich auch nicht mehr erlauben. Ein Priester muss seinen Glauben beschreiben, eine Gottheit erfinden.

Beim Zaubersystem tendiere ich stark in Richtung Ritual Path Magic à la Monster Hunters, wie vorgeschlagen im Thread von Langy. Ich werde gewisse Zaubersprüche nicht mehr erlauben, andere in abgeänderter Form, manche nur als Scrolls oder Potions, evtl. werde ich es auch so machen, dass man Ritual Adept nur mit der Limitation Must Use Grimoire, -50% kaufen kann.

Das Spiel beginnt in einem kleinen Dorf, die Charaktere bemerken, dass Sie einen Monat Zeit verloren haben. Alle tragen eine magische Tätowierung. Das Spiel beginnt somit auf einer "grünen" Wiese, die Charaktere kennen weder das Startdorf noch die Umgebung.

Das Startdorf

Als erstes braucht das Dorf und die Welt einen Namen. Bitte gebt Vorschläge ab!


Ritual Wizard

Attributes:

  • ST 10 [0]
  • DX 12 [40]
  • IQ 14 [80]
  • HT 11 [10]

Secondary Characteristics:

  • Damage 1d-2/1d
  • BL 20 lbs.
  • HP 10 [0]
  • Will 14 [0]
  • Per 12 [-10]
  • FP 11 [0]
  • Basic Speed 6.00 [5]
  • Basic Move 6 [0]

Advantages:

  • Magery 2 [25]

Select either

  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Faster Casting 4 [20]

Another 40 points chosen from among

  • DX +1 [20]
  • IQ +1 [20]
  • Will +1 to +5 [5/level]
  • FP +1 to +10 [3/level]
  • Eidetic Memory [5]
    • or Photographic Memory [10]
  • Gizmos 1-3 [5/level]
  • Intuition [15]
  • Language Talent [10]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Extraordinary Luck [30]
  • Magery 4, 5, or 6 [10, 20, or 30]
  • Mind Shield [4/level]
  • Signature Gear [Varies]
  • Spirit Empathy [10]
  • Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
  • Ritual Adept (Must use Grimoire, -50%) [20]
  • Ritual Adept [40]
  • Ritual Mastery [1]
  • Extra Ritual Slot [1]

Disadvantages:

-15 points chosen from among

  • Curious [-5*]
  • Frightens Animals [-10]
  • Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
  • Pyromania [-5*]
  • Skinny [-5]
  • Social Stigma (Excommunicated)† [-10]
  • Unfit [-5]
    • or Very Unfit [-15]
  • Unnatural Features 1-5 [-1/level]
    • or Weirdness Magnet [-15]

Another -20 points chosen from among the previous traits or

  • Absent-Mindedness [-15]
  • Bad Temper [-10*]
  • Clueless [-10]
  • Combat Paralysis [-15]
  • Cowardice [-10*]
  • Hard of Hearing [-10]
  • Klutz [-5]
    • or Total Klutz [-15]
  • Loner [-5*]
  • Low Pain Threshold [-10]
  • Nervous Stomach [-1]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-Combat Shakes [-5*]
  • Sense of Duty (Adventuring companions) [-5]
  • Stubbornness [-5]

Primary Skills:

  • Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
  • Occultism (A) IQ [2]-14
  • Alchemy (VH) IQ [8]-14
  • Thaumatology (VH) IQ [1]-14‡

Secondary Skills:

  • Fast Draw (Charm) (E) DX [1]-12
  • Hazardous Materials (Magical) (A) IQ-1 [1]-13
  • Research (A) IQ-1 [1]-13
  • Speed-Reading (A) IQ-1 [1]-13
  • Teaching (A) IQ-1 [1]-13
  • Writing (A) IQ-1 [1]-13
  • Meditation (H) Will-1 [2]-14

Choose either

  • Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
  • Staff (A) DX+2 [8]-14

One of

  • Innate Attack (any) (E) DX+2 [4]-14
  • Thrown Weapon (Dart) (E) DX+2 [4]-14
  • Throwing (A) DX+1 [4]-13
  • Sling (H) DX [4]-12

Background Skills:

Nine of

  • Fast-Draw (Potion) (E) DX [1]-12
  • Climbing (A) DX-1 [1]-11
  • Stealth (A) DX-1 [1]-11
  • Body Sense (H) DX-2 [1]-10
  • First Aid (E) IQ [1]-14
  • Gesture (E) IQ [1]-14
  • Savoir-Faire (High Society) (E) IQ [1]-14
  • Cartography (A) IQ-1 [1]-13
  • Hidden Lore (any other) (A) IQ-1 [1]-13
  • Diplomacy (H) IQ-2 [1]-12
  • Physiology (monster type) (H) IQ-2 [1]-12
  • Strategy (H) IQ-2 [1]-12
  • Hiking (A) HT-1 [1]-10;
  • Scrounging (E) Per [1]-12.