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=Ritual Wizard=
=Ritual Wizard=
Attributes: ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
Attributes:
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10
*ST 10 [0]
[0]; Will 15 [0]; Per 12 [-15]; FP 14 [9]; Basic Speed 6.00 [5];
*DX 12 [40]
Basic Move 6 [0].
*IQ 14 [80]
Advantages: Magery 3 [35]. • 30 points chosen from among DX
*HT 11 [10]
+1 [20], IQ +1 [20], Will +1 to +5 [5/level], FP +1 to +10
Secondary Characteristics:
[3/level], Eidetic Memory [5] or Photographic Memory [10],
*Damage 1d-2/1d
Gizmos 1-3 [5/level], Intuition [15], Language Talent [10],
*BL 20 lbs.
Languages (any) [2-6/language], Luck [15] or Extraordinary
*HP 10 [0]
Luck [30], Magery 4, 5, or 6 [10, 20, or 30], Mind Shield
*Will 14 [0]
[4/level], Signature Gear [Varies], Spirit Empathy [10], or
*Per 12 [-10]
Wild Talent 1 (Retention, +25%; Focused, Magical, -20%)
*FP 11 [0]
[21].
*Basic Speed 6.00 [5]
Disadvantages: -15 points chosen from among Curious [-5*],
*Basic Move 6 [0]
Frightens Animals [-10], Obsession (Become the world’s
Advantages:
most powerful wizard, a lich, etc.) [-10*], Pyromania [-5*],
*Magery 2 [25]
Skinny [-5], Social Stigma (Excommunicated)† [-10], Unfit
40 points chosen from among
[-5] or Very Unfit [-15], Unnatural Features 1-5 [-1/level], or
*DX +1 [20]
Weirdness Magnet [-15]. • Another -20 points chosen from
*IQ +1 [20]
among the previous traits or Absent-Mindedness [-15], Bad
*Will +1 to +5 [5/level]
Temper [-10*], Clueless [-10], Combat Paralysis [-15],
*FP +1 to +10 [3/level]
Cowardice [-10*], Hard of Hearing [-10], Klutz [-5] or Total
*Eidetic Memory [5]
Klutz [-15], Loner [-5*], Low Pain Threshold [-10], Nervous
**or Photographic Memory [10]
Stomach [-1], Oblivious [-5], Overconfidence [-5*], Post-
*Gizmos 1-3 [5/level]
Combat Shakes [-5*], Sense of Duty (Adventuring companions)
*Intuition [15]
[-5], or Stubbornness [-5].
*Language Talent [10]
Primary Skills: Hidden Lore (Demons, Magic Items, Magical
*Languages (any) [2-6/language]
Writings, or Spirits) and Occultism, both (A) IQ [2]-15;
*Luck [15]
Alchemy (VH) IQ [8]-15; and Thaumatology (VH) IQ [1]-15‡.
*Extraordinary Luck [30]
Secondary Skills: Hazardous Materials (Magical), Research,
*Magery 4, 5, or 6 [10, 20, or 30]
Speed-Reading, Teaching, and Writing, all (A) IQ-1 [1]-14;
*Mind Shield [4/level]
and Meditation (H) Will-1 [2]-14. • Either Shield (Buckler)
*Signature Gear [Varies]
(E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13, or Staff
*Spirit Empathy [10]
(A) DX+2 [8]-14. • One of Innate Attack (any) or Thrown
*Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
Weapon (Dart) (E) DX+2 [4]-14; Throwing (A) DX+1 [4]-13;
Disadvantages:
or Sling (H) DX [4]-12.
-15 points chosen from among
Background Skills: Nine of Fast-Draw (Potion) (E) DX [1]-12;
*Curious [-5*]
Climbing or Stealth, both (A) DX-1 [1]-11; Body Sense (H)
*Frightens Animals [-10]
DX-2 [1]-10; First Aid, Gesture, or Savoir-Faire (High
*Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
Society), all (E) IQ [1]-15; Cartography or Hidden Lore (any
*Pyromania [-5*]
other) (A) IQ-1 [1]-14; Diplomacy, Physiology (monster
*Skinny [-5]
type), or Strategy, all (H) IQ-2 [1]-13; Hiking (A) HT-1 [1]-10;
*Social Stigma (Excommunicated)† [-10]
or Scrounging (E) Per [1]-12.
*Unfit [-5]
Spells: Choose 30 wizardly spells (p. 20), which will be either
**or Very Unfit [-15]
(H) IQ+1 [1]-16 or (VH) IQ [1]-15 with the +3 for Magery.iku
Unnatural Features 1-5 [-1/level]
**or Weirdness Magnet [-15]
Another -20 points chosen from among the previous traits or  
*Absent-Mindedness [-15]
*Bad Temper [-10*]
*Clueless [-10]
*Combat Paralysis [-15]
*Cowardice [-10*]
*Hard of Hearing [-10]
*Klutz [-5]
**or Total Klutz [-15]
*Loner [-5*]
*Low Pain Threshold [-10]
*Nervous Stomach [-1]
*Oblivious [-5]
*Overconfidence [-5*]
*Post-Combat Shakes [-5*]
*Sense of Duty (Adventuring companions) [-5]
*Stubbornness [-5]
Primary Skills:
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14
*Occultism (A) IQ [2]-14
*Alchemy (VH) IQ [8]-14
*Thaumatology (VH) IQ [1]-14‡
Secondary Skills:
*Fast Draw (Charm) (E) DX [1]-12
*Hazardous Materials (Magical) (A) IQ-1 [1]-13
*Research (A) IQ-1 [1]-13
*Speed-Reading (A) IQ-1 [1]-13
*Teaching (A) IQ-1 [1]-13
*Writing (A) IQ-1 [1]-13
*Meditation (H) Will-1 [2]-14
Chooste either
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
*Staff (A) DX+2 [8]-14
One of
*Innate Attack (any) (E) DX+2 [4]-14
*Thrown Weapon (Dart) (E) DX+2 [4]-14
*Throwing (A) DX+1 [4]-13
*Sling (H) DX [4]-12
Background Skills:
Nine of
*Fast-Draw (Potion) (E) DX [1]-12
*Climbing (A) DX-1 [1]-11
*Stealth (A) DX-1 [1]-11
*Body Sense (H) DX-2 [1]-10
*First Aid (E) IQ [1]-14
*Gesture (E) IQ [1]-14
*Savoir-Faire (High Society) (E) IQ [1]-14
*Cartography (A) IQ-1 [1]-13
*Hidden Lore (any other) (A) IQ-1 [1]-13
*Diplomacy (H) IQ-2 [1]-12
*Physiology (monster type) (H) IQ-2 [1]-12
*Strategy (H) IQ-2 [1]-12
*Hiking (A) HT-1 [1]-10;
*Scrounging (E) Per [1]-12.

Version vom 1. Dezember 2012, 19:14 Uhr

Ich möchte keine "Gonzo" Party mehr, sondern eher was im Rahmen einer Herr der Ringe Gruppe. Deshalb werden nicht mehr alle Rassen den Spielern zur Verfügung stehen. Charaktere die inherent Böse sind, werde ich auch nicht mehr erlauben. Ein Priester muss seinen Glauben beschreiben, eine Gottheit erfinden.

Beim Zaubersystem tendiere ich stark in Richtung Ritual Path Magic à la Monster Hunters, wie vorgeschlagen im Thread von Langy. Ich werde gewisse Zaubersprüche nicht mehr erlauben, andere in abgeänderter Form, manche nur als Scrolls oder Potions, evtl. werde ich es auch so machen, dass man Ritual Adept nur mit der Limitation Must Use Grimoire, -50% kaufen kann.

Das Spiel beginnt in einem kleinen Dorf, die Charaktere bemerken, dass Sie einen Monat Zeit verloren haben. Alle tragen eine magische Tätowierung. Das Spiel beginnt somit auf einer "grünen" Wiese, die Charaktere kennen weder das Startdorf noch die Umgebung.

Das Startdorf

Als erstes braucht das Dorf und die Welt einen Namen. Bitte gebt Vorschläge ab!


Ritual Wizard

Attributes:

  • ST 10 [0]
  • DX 12 [40]
  • IQ 14 [80]
  • HT 11 [10]

Secondary Characteristics:

  • Damage 1d-2/1d
  • BL 20 lbs.
  • HP 10 [0]
  • Will 14 [0]
  • Per 12 [-10]
  • FP 11 [0]
  • Basic Speed 6.00 [5]
  • Basic Move 6 [0]

Advantages:

  • Magery 2 [25]

40 points chosen from among

  • DX +1 [20]
  • IQ +1 [20]
  • Will +1 to +5 [5/level]
  • FP +1 to +10 [3/level]
  • Eidetic Memory [5]
    • or Photographic Memory [10]
  • Gizmos 1-3 [5/level]
  • Intuition [15]
  • Language Talent [10]
  • Languages (any) [2-6/language]
  • Luck [15]
  • Extraordinary Luck [30]
  • Magery 4, 5, or 6 [10, 20, or 30]
  • Mind Shield [4/level]
  • Signature Gear [Varies]
  • Spirit Empathy [10]
  • Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]

Disadvantages: -15 points chosen from among

  • Curious [-5*]
  • Frightens Animals [-10]
  • Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
  • Pyromania [-5*]
  • Skinny [-5]
  • Social Stigma (Excommunicated)† [-10]
  • Unfit [-5]
    • or Very Unfit [-15]

Unnatural Features 1-5 [-1/level]

    • or Weirdness Magnet [-15]

Another -20 points chosen from among the previous traits or

  • Absent-Mindedness [-15]
  • Bad Temper [-10*]
  • Clueless [-10]
  • Combat Paralysis [-15]
  • Cowardice [-10*]
  • Hard of Hearing [-10]
  • Klutz [-5]
    • or Total Klutz [-15]
  • Loner [-5*]
  • Low Pain Threshold [-10]
  • Nervous Stomach [-1]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-Combat Shakes [-5*]
  • Sense of Duty (Adventuring companions) [-5]
  • Stubbornness [-5]

Primary Skills:

  • Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
  • Occultism (A) IQ [2]-14
  • Alchemy (VH) IQ [8]-14
  • Thaumatology (VH) IQ [1]-14‡

Secondary Skills:

  • Fast Draw (Charm) (E) DX [1]-12
  • Hazardous Materials (Magical) (A) IQ-1 [1]-13
  • Research (A) IQ-1 [1]-13
  • Speed-Reading (A) IQ-1 [1]-13
  • Teaching (A) IQ-1 [1]-13
  • Writing (A) IQ-1 [1]-13
  • Meditation (H) Will-1 [2]-14

Chooste either

  • Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
  • Staff (A) DX+2 [8]-14

One of

  • Innate Attack (any) (E) DX+2 [4]-14
  • Thrown Weapon (Dart) (E) DX+2 [4]-14
  • Throwing (A) DX+1 [4]-13
  • Sling (H) DX [4]-12

Background Skills: Nine of

  • Fast-Draw (Potion) (E) DX [1]-12
  • Climbing (A) DX-1 [1]-11
  • Stealth (A) DX-1 [1]-11
  • Body Sense (H) DX-2 [1]-10
  • First Aid (E) IQ [1]-14
  • Gesture (E) IQ [1]-14
  • Savoir-Faire (High Society) (E) IQ [1]-14
  • Cartography (A) IQ-1 [1]-13
  • Hidden Lore (any other) (A) IQ-1 [1]-13
  • Diplomacy (H) IQ-2 [1]-12
  • Physiology (monster type) (H) IQ-2 [1]-12
  • Strategy (H) IQ-2 [1]-12
  • Hiking (A) HT-1 [1]-10;
  • Scrounging (E) Per [1]-12.