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=Ritual Wizard= | =Ritual Wizard= | ||
Attributes: ST 10 [0] | Attributes: | ||
Secondary Characteristics: Damage 1d-2/1d | *ST 10 [0] | ||
[0] | *DX 12 [40] | ||
Basic Move 6 [0] | *IQ 14 [80] | ||
Advantages: Magery | *HT 11 [10] | ||
+1 [20] | Secondary Characteristics: | ||
[3/level] | *Damage 1d-2/1d | ||
Gizmos 1-3 [5/level] | *BL 20 lbs. | ||
Languages (any) [2-6/language] | *HP 10 [0] | ||
Luck [30] | *Will 14 [0] | ||
[4/level] | *Per 12 [-10] | ||
Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) | *FP 11 [0] | ||
[21] | *Basic Speed 6.00 [5] | ||
Disadvantages: -15 points chosen from among Curious [-5*] | *Basic Move 6 [0] | ||
Frightens Animals [-10] | Advantages: | ||
most powerful wizard, a lich, etc.) [-10*] | *Magery 2 [25] | ||
Skinny [-5] | 40 points chosen from among | ||
[-5] or Very Unfit [-15] | *DX +1 [20] | ||
Weirdness Magnet [-15] | *IQ +1 [20] | ||
among the previous traits or Absent-Mindedness [-15] | *Will +1 to +5 [5/level] | ||
Temper [-10*] | *FP +1 to +10 [3/level] | ||
Cowardice [-10*] | *Eidetic Memory [5] | ||
Klutz [-15] | **or Photographic Memory [10] | ||
Stomach [-1] | *Gizmos 1-3 [5/level] | ||
Combat Shakes [-5*] | *Intuition [15] | ||
[-5] | *Language Talent [10] | ||
Primary Skills: Hidden Lore (Demons, Magic Items, Magical | *Languages (any) [2-6/language] | ||
Writings, or Spirits) | *Luck [15] | ||
Alchemy (VH) IQ [8]- | *Extraordinary Luck [30] | ||
Secondary Skills: Hazardous Materials (Magical) | *Magery 4, 5, or 6 [10, 20, or 30] | ||
Speed-Reading | *Mind Shield [4/level] | ||
*Signature Gear [Varies] | |||
(E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13 | *Spirit Empathy [10] | ||
(A) DX+2 [8]-14 | *Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21] | ||
Weapon (Dart) (E) DX+2 [4]-14 | Disadvantages: | ||
-15 points chosen from among | |||
Background Skills: Nine of Fast-Draw (Potion) (E) DX [1]-12 | *Curious [-5*] | ||
Climbing | *Frightens Animals [-10] | ||
DX-2 [1]-10 | *Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*] | ||
Society) | *Pyromania [-5*] | ||
other) (A) IQ-1 [1]- | *Skinny [-5] | ||
type) | *Social Stigma (Excommunicated)† [-10] | ||
*Unfit [-5] | |||
**or Very Unfit [-15] | |||
Unnatural Features 1-5 [-1/level] | |||
**or Weirdness Magnet [-15] | |||
Another -20 points chosen from among the previous traits or | |||
*Absent-Mindedness [-15] | |||
*Bad Temper [-10*] | |||
*Clueless [-10] | |||
*Combat Paralysis [-15] | |||
*Cowardice [-10*] | |||
*Hard of Hearing [-10] | |||
*Klutz [-5] | |||
**or Total Klutz [-15] | |||
*Loner [-5*] | |||
*Low Pain Threshold [-10] | |||
*Nervous Stomach [-1] | |||
*Oblivious [-5] | |||
*Overconfidence [-5*] | |||
*Post-Combat Shakes [-5*] | |||
*Sense of Duty (Adventuring companions) [-5] | |||
*Stubbornness [-5] | |||
Primary Skills: | |||
*Hidden Lore (Demons, Magic Items, Magical Writings, ''or'' Spirits) (A) IQ [2]-14 | |||
*Occultism (A) IQ [2]-14 | |||
*Alchemy (VH) IQ [8]-14 | |||
*Thaumatology (VH) IQ [1]-14‡ | |||
Secondary Skills: | |||
*Fast Draw (Charm) (E) DX [1]-12 | |||
*Hazardous Materials (Magical) (A) IQ-1 [1]-13 | |||
*Research (A) IQ-1 [1]-13 | |||
*Speed-Reading (A) IQ-1 [1]-13 | |||
*Teaching (A) IQ-1 [1]-13 | |||
*Writing (A) IQ-1 [1]-13 | |||
*Meditation (H) Will-1 [2]-14 | |||
Chooste either | |||
*Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13 | |||
*Staff (A) DX+2 [8]-14 | |||
One of | |||
*Innate Attack (any) (E) DX+2 [4]-14 | |||
*Thrown Weapon (Dart) (E) DX+2 [4]-14 | |||
*Throwing (A) DX+1 [4]-13 | |||
*Sling (H) DX [4]-12 | |||
Background Skills: | |||
Nine of | |||
*Fast-Draw (Potion) (E) DX [1]-12 | |||
*Climbing (A) DX-1 [1]-11 | |||
*Stealth (A) DX-1 [1]-11 | |||
*Body Sense (H) DX-2 [1]-10 | |||
*First Aid (E) IQ [1]-14 | |||
*Gesture (E) IQ [1]-14 | |||
*Savoir-Faire (High Society) (E) IQ [1]-14 | |||
*Cartography (A) IQ-1 [1]-13 | |||
*Hidden Lore (any other) (A) IQ-1 [1]-13 | |||
*Diplomacy (H) IQ-2 [1]-12 | |||
*Physiology (monster type) (H) IQ-2 [1]-12 | |||
*Strategy (H) IQ-2 [1]-12 | |||
*Hiking (A) HT-1 [1]-10; | |||
*Scrounging (E) Per [1]-12. |
Version vom 1. Dezember 2012, 19:14 Uhr
Ich möchte keine "Gonzo" Party mehr, sondern eher was im Rahmen einer Herr der Ringe Gruppe. Deshalb werden nicht mehr alle Rassen den Spielern zur Verfügung stehen. Charaktere die inherent Böse sind, werde ich auch nicht mehr erlauben. Ein Priester muss seinen Glauben beschreiben, eine Gottheit erfinden.
Beim Zaubersystem tendiere ich stark in Richtung Ritual Path Magic à la Monster Hunters, wie vorgeschlagen im Thread von Langy. Ich werde gewisse Zaubersprüche nicht mehr erlauben, andere in abgeänderter Form, manche nur als Scrolls oder Potions, evtl. werde ich es auch so machen, dass man Ritual Adept nur mit der Limitation Must Use Grimoire, -50% kaufen kann.
Das Spiel beginnt in einem kleinen Dorf, die Charaktere bemerken, dass Sie einen Monat Zeit verloren haben. Alle tragen eine magische Tätowierung. Das Spiel beginnt somit auf einer "grünen" Wiese, die Charaktere kennen weder das Startdorf noch die Umgebung.
Das Startdorf
Als erstes braucht das Dorf und die Welt einen Namen. Bitte gebt Vorschläge ab!
Ritual Wizard
Attributes:
- ST 10 [0]
- DX 12 [40]
- IQ 14 [80]
- HT 11 [10]
Secondary Characteristics:
- Damage 1d-2/1d
- BL 20 lbs.
- HP 10 [0]
- Will 14 [0]
- Per 12 [-10]
- FP 11 [0]
- Basic Speed 6.00 [5]
- Basic Move 6 [0]
Advantages:
- Magery 2 [25]
40 points chosen from among
- DX +1 [20]
- IQ +1 [20]
- Will +1 to +5 [5/level]
- FP +1 to +10 [3/level]
- Eidetic Memory [5]
- or Photographic Memory [10]
- Gizmos 1-3 [5/level]
- Intuition [15]
- Language Talent [10]
- Languages (any) [2-6/language]
- Luck [15]
- Extraordinary Luck [30]
- Magery 4, 5, or 6 [10, 20, or 30]
- Mind Shield [4/level]
- Signature Gear [Varies]
- Spirit Empathy [10]
- Wild Talent 1 (Retention, +25%; Focused, Magical, -20%) [21]
Disadvantages: -15 points chosen from among
- Curious [-5*]
- Frightens Animals [-10]
- Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*]
- Pyromania [-5*]
- Skinny [-5]
- Social Stigma (Excommunicated)† [-10]
- Unfit [-5]
- or Very Unfit [-15]
Unnatural Features 1-5 [-1/level]
- or Weirdness Magnet [-15]
Another -20 points chosen from among the previous traits or
- Absent-Mindedness [-15]
- Bad Temper [-10*]
- Clueless [-10]
- Combat Paralysis [-15]
- Cowardice [-10*]
- Hard of Hearing [-10]
- Klutz [-5]
- or Total Klutz [-15]
- Loner [-5*]
- Low Pain Threshold [-10]
- Nervous Stomach [-1]
- Oblivious [-5]
- Overconfidence [-5*]
- Post-Combat Shakes [-5*]
- Sense of Duty (Adventuring companions) [-5]
- Stubbornness [-5]
Primary Skills:
- Hidden Lore (Demons, Magic Items, Magical Writings, or Spirits) (A) IQ [2]-14
- Occultism (A) IQ [2]-14
- Alchemy (VH) IQ [8]-14
- Thaumatology (VH) IQ [1]-14‡
Secondary Skills:
- Fast Draw (Charm) (E) DX [1]-12
- Hazardous Materials (Magical) (A) IQ-1 [1]-13
- Research (A) IQ-1 [1]-13
- Speed-Reading (A) IQ-1 [1]-13
- Teaching (A) IQ-1 [1]-13
- Writing (A) IQ-1 [1]-13
- Meditation (H) Will-1 [2]-14
Chooste either
- Shield (Buckler) (E) DX+2 [4]-14 and Smallsword (A) DX+1 [4]-13
- Staff (A) DX+2 [8]-14
One of
- Innate Attack (any) (E) DX+2 [4]-14
- Thrown Weapon (Dart) (E) DX+2 [4]-14
- Throwing (A) DX+1 [4]-13
- Sling (H) DX [4]-12
Background Skills: Nine of
- Fast-Draw (Potion) (E) DX [1]-12
- Climbing (A) DX-1 [1]-11
- Stealth (A) DX-1 [1]-11
- Body Sense (H) DX-2 [1]-10
- First Aid (E) IQ [1]-14
- Gesture (E) IQ [1]-14
- Savoir-Faire (High Society) (E) IQ [1]-14
- Cartography (A) IQ-1 [1]-13
- Hidden Lore (any other) (A) IQ-1 [1]-13
- Diplomacy (H) IQ-2 [1]-12
- Physiology (monster type) (H) IQ-2 [1]-12
- Strategy (H) IQ-2 [1]-12
- Hiking (A) HT-1 [1]-10;
- Scrounging (E) Per [1]-12.