Bearbeiten von „Gangster Templates“

Zur Navigation springen Zur Suche springen

Warnung: Du bist nicht angemeldet. Deine IP-Adresse wird bei Bearbeitungen öffentlich sichtbar. Melde dich an oder erstelle ein Benutzerkonto, damit Bearbeitungen deinem Benutzernamen zugeordnet werden.

Die Bearbeitung kann rückgängig gemacht werden. Bitte prüfe den Vergleich unten, um sicherzustellen, dass du dies tun möchtest, und veröffentliche dann unten deine Änderungen, um die Bearbeitung rückgängig zu machen.

Aktuelle Version Dein Text
Zeile 230: Zeile 230:
Not every traceur runs the same way:
Not every traceur runs the same way:


'''Free Runner''': You’re an urban acrobat, not a PK purist. Where’s the fun in running in straight lines? High Basic Move and Daredevil are apt advantage choices. Anything goes as far as skills are concerned; Dancing, improved Escape, and Karate (for showy kicks, not necessarily in a fight!) seem likely, and Computer Operation lets you post your cool videos to YouTube. Special-ability points might go into more Acrobatics or Running; the Acrobatic Feints and Acrobatic Kicks perks; the Flying Leap skill; or stunt techniques like Acrobatic Stand, Dive n’ Roll, Running Climb, Skidding, Sliding, and Spinning.
Free Runner: You’re an urban acrobat, not a PK purist. Where’s the fun in running in straight lines? High Basic Move and Daredevil are apt advantage choices. Anything goes as far as skills are concerned; Dancing, improved Escape, and Karate (for showy kicks, not necessarily in a fight!) seem likely, and Computer Operation lets you post your cool videos to YouTube. Special-ability points might go into more Acrobatics or Running; the Acrobatic Feints and Acrobatic Kicks perks; the Flying Leap skill; or stunt techniques like Acrobatic Stand, Dive n’ Roll, Running Climb, Skidding, Sliding, and Spinning.


'''Monkey''': You relish the vertical side of your discipline, defying walls, fences, and anything else that stands in your way. You’ll want Flexibility for its big Climbing bonus, Arm ST for pull-ups, and Catfall and/or DR for surviving falls. Helpful skills are Knot-Tying and Throwing for ropes and grapnels, plus Area Knowledge and improved Urban Survival to know your way around. Aside
Monkey: You relish the vertical side of your discipline, defying walls, fences, and anything else that stands in your way. You’ll want Flexibility for its big Climbing bonus, Arm ST for pull-ups, and Catfall and/or DR for surviving falls. Helpful skills are Knot-Tying and Throwing for ropes and grapnels, plus Area Knowledge and improved Urban Survival to know your way around. Aside
from higher Climbing, special-abilities points might buy the Combat Pole-Vaulting perk, the Flying Leap skill, or techniques such as Rappelling, Roll with Blow, Rope Up, Running Climb, and Scaling.  
from higher Climbing, special-abilities points might buy the Combat Pole-Vaulting perk, the Flying Leap skill, or techniques such as Rappelling, Roll with Blow, Rope Up, Running Climb, and Scaling.  


'''Punk''': You are a warrior – maybe even a ruffian – but you privilege mobility above strikes and parries. Efficient uses of advantage points are combative traits like Combat Reflexes, DR, Enhanced Dodge, High Pain Threshold, and upgraded Trained by a Master. Skills should include Shadowing, Stealth, Streetwise, and probably weapons training. Useful martial-arts abilities are the Acrobatic Feints and Acrobatic Kicks perks; Immovable Stance skill; and combat techniques such as Feint, Flying Jump Kick, Jump Kick, Spinning Kick,
Punk: You are a warrior – maybe even a ruffian – but you privilege mobility above strikes and parries. Efficient uses of advantage points are combative traits like Combat Reflexes, DR, Enhanced Dodge, High Pain Threshold, and upgraded Trained by a Master. Skills should include Shadowing, Stealth, Streetwise, and probably weapons training. Useful martial-arts abilities are the Acrobatic Feints and Acrobatic Kicks perks; Immovable Stance skill; and combat techniques such as Feint, Flying Jump Kick, Jump Kick, Spinning Kick,
and Sweeping Kick.
and Sweeping Kick.


'''Urban Explorer''': You use PK as a means to an end: exploring urban areas that are off-limits, like rooftops, sewers, abandoned buildings, and subway tunnels. More Perception, Absolute Direction, Flexibility (for the tiniest cracks), and Serendipity (“Oh, the door is open!”) can help. Valuable skills here are Area Knowledge, Forced Entry, Lockpicking, Stealth, and higher Urban Survival. Handy special abilities are the Compact Frame perk, the Light Walk skill (for areas condemned as dangerously unstable), and the Disappear and Evade techniques (for eluding security guards).
Urban Explorer: You use PK as a means to an end: exploring urban areas that are off-limits, like rooftops, sewers, abandoned buildings, and subway tunnels. More Perception, Absolute Direction, Flexibility (for the tiniest cracks), and Serendipity (“Oh, the door is open!”) can help. Valuable skills here are Area Knowledge, Forced Entry, Lockpicking, Stealth, and higher Urban Survival. Handy special abilities are the Compact Frame perk, the Light Walk skill (for areas condemned as dangerously unstable), and the Disappear and Evade techniques (for eluding security guards).

Bitte beachte, dass alle Beiträge zu SIFFwiki von anderen Mitwirkenden bearbeitet, geändert oder gelöscht werden können. Reiche hier keine Texte ein, falls du nicht willst, dass diese ohne Einschränkung geändert werden können.

Du bestätigst hiermit auch, dass du diese Texte selbst geschrieben hast oder diese von einer gemeinfreien Quelle kopiert hast (weitere Einzelheiten unter SIFFwiki:Urheberrechte). ÜBERTRAGE OHNE GENEHMIGUNG KEINE URHEBERRECHTLICH GESCHÜTZTEN INHALTE!

Abbrechen Bearbeitungshilfe (wird in einem neuen Fenster geöffnet)