Gangster: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
K (Onkl moved page Gauner to Gangster without leaving a redirect)
(kein Unterschied)

Version vom 21. Februar 2014, 13:04 Uhr

Soprano Family.jpg
Mafia Rank.jpg

Gameplay

Einführung (1-3 Sessions): Man lernt die Welt in welcher man sich bewegt kennen, erhält einige Fixpunkte. Insbesondere lernt man die neuen Fähigkeiten (Criminal Reputation, Gang Rank, Criminal Activity Points...) kennen.

Aufbau Organisation (2-3 Sessions): Die Schienen werden nun entfernt, die Spieler müssen NPCs finden um sie anheuern zu können. Dann müssen sie sich Assets erwerben.

Lens

Criminal [20]

Everybody has to take this Lens.

Advantages

Spend from [0] to [8] on the following Advantages:

  • Contact (Fence, fixer, smuggler, etc.; Appropriate skill at 12, 15, or 18; 9 or less; Somewhat Reliable) [1, 2, or 3]
  • Contact Group (Gang, mob, etc.; Skill-12; 9 or less; Somewhat Reliable) [5]

Skills

Spend between [12] and [20] on the following Skills:

  • Brawling [1 or 2]
  • Carousing [1 or 2]
  • Filch [1 or 2]
  • Forced Entry [1 or 2]
  • Gambling [1 or 2]
  • Guns (Pistol) [1 or 2]
  • Holdout [1 or 2]
  • Intimidation [1 or 2]
  • Savoir-Faire (Organized Crime) [1 or 2]
  • Stealth [1 or 2]
  • Streetwise [1 or 2]
  • Urban Survival [1 or 2]

Templates

Muscle

Brawling, Knife, Pistol, Tactics

Advantages

  • Combat Reflexes
  • High Pain Threshold

Manipulator

Acting, Fast-Talk, Diplomacy, Public Speaking

Advantages

Schemer

Intelligence Analysis, Research, Observation, Interrogation

Advantages

Disadvantage

  • Compulsive Plotting [-5]

Burglar

Acrobatics, Stealth, Lockpicking, Electronics Operation (Security)

Advantages

  • Combat Reflexes

Racer

Advantages

  • Combat Reflexes