Bearbeiten von „GM Toolkit 1 Characters“
Zur Navigation springen
Zur Suche springen
Warnung: Du bist nicht angemeldet. Deine IP-Adresse wird bei Bearbeitungen öffentlich sichtbar. Melde dich an oder erstelle ein Benutzerkonto, damit Bearbeitungen deinem Benutzernamen zugeordnet werden.
Die Bearbeitung kann rückgängig gemacht werden. Bitte prüfe den Vergleich unten, um sicherzustellen, dass du dies tun möchtest, und veröffentliche dann unten deine Änderungen, um die Bearbeitung rückgängig zu machen.
Aktuelle Version | Dein Text | ||
Zeile 41: | Zeile 41: | ||
Skills: Armoury; Artist, especially Interior Decorating, Pottery, and Woodworking; Carpentry; Electrician; Electronics Repair; Jeweler; Leatherworking; Machinist; Masonry; Mechanic; Scrounging; Sewing; and Smith. If the campaign features relevant Professional Skills such as Clothmaker, Distiller, Glassblower, and Tanner, add those. Engineer should be an option for very talented individuals. | Skills: Armoury; Artist, especially Interior Decorating, Pottery, and Woodworking; Carpentry; Electrician; Electronics Repair; Jeweler; Leatherworking; Machinist; Masonry; Mechanic; Scrounging; Sewing; and Smith. If the campaign features relevant Professional Skills such as Clothmaker, Distiller, Glassblower, and Tanner, add those. Engineer should be an option for very talented individuals. | ||
==Deceit== | |||
Many campaigns feature criminal or espionage activities. In those that do, some niche should handle the art of bypassing security not through force, stealth, or technology, but by pretending to be somebody else. | |||
Attributes: IQ is crucial to impersonators (see p. B174). | |||
Advantages and Perks: Cultural Adaptability*; Honest Face; Social Chameleon*; Voice; and Zeroed. Traits with an asterisk (*) may be too cinematic for some campaigns. People with established alter egos might have Alternate Identity. | |||
Disadvantages: Compulsive Lying; Enemies; Secret; and Trickster. | |||
Skills: Acting; Disguise; Fast-Talk; Forgery, if the deceiver prepares his own fake ID; Makeup; Mimicry (Speech); and Psychology. Savoir-Faire and Streetwise are useful for passing oneself off as a “generic” member of a particular social class. | |||
==Deceit== | ==Deceit== |