Equipment TL8: Unterschied zwischen den Versionen

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(Created page with "=Allgemein= '''Modifier''' Folgende Modifier gelten für allgemeine Ausrüstung. Bitte beachtet, dass Waffen sowie Feuerwaffe eigenen Modifier verwenden. Die folgenden Opti...")
 
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=Allgemein=
=Allgemein=


'''Modifier'''
==Modifier==
 
Folgende Modifier gelten für allgemeine Ausrüstung. Bitte beachtet, dass Waffen sowie Feuerwaffe eigenen Modifier verwenden.
Folgende Modifier gelten für allgemeine Ausrüstung. Bitte beachtet, dass Waffen sowie Feuerwaffe eigenen Modifier verwenden.


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*Very Fine Quality: +3 für den Skill oder +3 für bereits bestehenden Modifier. +99 CF.
*Very Fine Quality: +3 für den Skill oder +3 für bereits bestehenden Modifier. +99 CF.
**Nicht mit Good/Fine Quality zusammen.
**Nicht mit Good/Fine Quality zusammen.
=Grundausrüstung=
Die folgenden Gegenstände sind essentiell und sollten von jedem Spieler gewählt werden.
* Belt, Covert Survival Kit
** This is basic woodland survival gear concealed in the lining of a belt (HT31): compass (HT52), empty 1-quart plastic water bag, fishing kit (HT58), matches (HT57), micro-flashlight (HT52), multi-function knife (HT26), notebook and pen (HT17), sewing kit (HT31), signal mirror (HT58), snare (HT58), water purification tablets (see below), wire saw (HT25), and a few feet each of cord (HT56) and duct tape (HT26).
** $100, 0.5 lb. LC4.
* Large Tactical Light
** 100-yard beam. HT52, TL8. Can be used as a baton in combat. A tactical light is bright enough to momentarily stun the opposition in potential surprise situations (p. B393). As well, those who look directly into the light must make a HT-4 roll or be temporarily blinded. Blindness lasts for 10 seconds times the margin of failure.
** $200, 0.5 lb., 4xXS/2 hrs.
* First Aid Kit
** This kit gives +1 (quality) to First Aid. It can treat three major wounds or a couple of smaller ones. Contains a several bandages, two autoinjector with a dose of morphine (HT226), foot powder (HT221), insect repellant (HT221), salt tablets (HT221), ammonia inhalants (HT226), analgesics (HT226), antibiotic ointment (see Antibiotics, HT226), antimalarial pills (HT226), and water purification tablets (HT59).
** $50, 2 lbs.
* Smartphone
** A Samsung S6, an Apple iPhone 6 or something similar. TL8, has a Compass (+1 to Nav.), GPS Receiver (+3 to Nav.), Tiny Computer, Digital Camera, Map, Watch, and several applications.
** $800, 0.5 lb., S/6 hrs.
* Small Radio (Encrypted, GPS) with a Tactical Headset (Cutting Edge)
** A military handheld radio. 5-mile range. It is encrypted and has a built in GPS System and a throat-microphone. The throat-microphone actives itself only when whispering in order not to transmit battle noises.
** $1150, 1.2 lb., 3xXS/10 hrs. LC4.
* Pen Flare
** A disposable, pen-sized launcher, often found on the sleeve of military flight suits. Shoots a colored signal flare to 70 yards.
** $15, 0.1 lb. LC4.
* Z-Test
** ''Five'' one-use kit for testing blood (just a few drops). Requires no special skill - a color change means you’re infected.
** $5, 0.1 lb.
* Military-Grade Binoculars (Rugged)
** TL7. From the 1960s, binoculars such as these are often ruggedized. 10x magnification.
** $800, 2.5 lbs. LC4.
* Go-Bar
** HT29. This heavy-duty, non-sparking, and nonmagnetic 'gorilla bar' is typically used with the Forced Entry skill to bust locks, hinges, and other door hardware. Requires two hands; becomes unready after attack. Dam:sw+4 cr Reach:1,2* Parry:0U ST:13‡ Skill:Two-Handed Axe/Mace-2
** $175, 17 lbs. LC4.
* Rope 1/4"
** Supports 500 lbs., 10 yards
** $30, 0.6 lb.
==Nahrung und Wasser==
* Military Ration
** A retort-packaged MRE or similar, with entree, side-dish, condiment pack, dessert, and meal heater (HT57). Gives +1 to the next roll.
** $5, 1.5 lbs.
* Compressed Rations
** A single, highly compressed, retort-packaged meal. No water needed.
** $6, 0.75 lb.
* Survival Tablets
** TL8. These chewable tablets provide the minimum nutrients to survive for a short period. One quart-sized bottle (which can be used as canteen when empty) provides sufficient calories and nutrients for 6 meals. Shelf life is 10 years. You will begin to feel malnutritioned if eating nothing but these for more than a week.
** $25, 1.5 lbs.
* Water Pack
** TL8, HT53. A 2-liter flexible bladder worn on the back, with a drinking tube that extends over the shoulder. The hose is bite-activated, so that the user can sip from it. Most backpacks can accommodate a water pack.
** $25, 5 lbs. LC4.
==Rüstungen==
Die beiden einzigen Rüstungen die zur Verfügung stehen: Wenn diese getragen wird, brauchen keine "Ordinary Clothes" mitgenommen zu werden.
* Fireproof Suit (Camouflaged)
** TL7. A fire-resistant jumpsuit worn by race-car drivers, pilots, forest firefighters, and SWAT men for short-term flame protection. Counts as a Full Suit and thus protects the following hit locations: Feet, Legs, Groin, Hands, Arms, Torso and Neck. It gives 4 DR vs. burn damage type and 1 DR vs. all others.
** Contains a built-in Load-Bearing Vest
** $200, 4 lb
* Fireproof Suit (Camouflaged, Cutting Edge)
** TL8. A fire-resistant jumpsuit worn by race-car drivers, pilots, forest firefighters, and SWAT men for short-term flame protection. Counts as a Full Suit and thus protects the following hit locations: Feet, Legs, Groin, Hands, Arms, Torso and Neck. It gives 4 DR vs. burn damage type and 1 DR vs. all others.
** $400, 2.6 lb.
==Gstältli==
* Load-Bearing Vest (Cutting Edge)
** Holds 20 lbs of gear which can be used after a successful, appropriate Fast-Draw or a Ready maneuver. TL8.
** $60, 1.4 lbs.
* Load Bearing Vest, Heavy-Duty (Cutting Edge)
** Holds 30 lbs of gear which can be used after a successful, appropriate Fast-Draw or a Ready maneuver. TL8.
** $300, 2 lbs.
==Rucksäcke==
Einen Rucksack mitzubringen empfiehlt sich in den allermeisten Fälle, es stehen verschiedene Modelle zur Auswahl:
*Backpack, Small
**Holds 50 lbs. of gear. $60, 3 lbs.
*Backpack, Small (Cutting Edge)
**Holds 50 lbs. of gear. TL8, $120, 2 lbs. Quality bonuses offset Stealth penalties for encumbrance, if bought ''additionally''.
*Backpack, Small (Cutting Edge, Quick Release)
**Holds 50 lbs. of gear. TL8, $600, 2 lbs. Can be dropped as a Free Action in combat, containing fragile items must succeed at a HT+2 (due to padding) roll or break. Quality bonuses offset Stealth penalties for encumbrance, if bought ''additionally''.
*Backpack, Frame
**Holds 125 lbs. gear. TL8, $200, 10 lbs.
*Backpack, Frame (Cutting Edge)
**Holds 125 lbs. of gear. TL8, $400, 6.6 lbs. Quality bonuses offset Stealth penalties for encumbrance, if bought ''additionally''.
*Backpack, Frame (Cutting Edge, Quick Release)
**Holds 125 lbs. of gear. TL8, $2000, 6.6 lbs. Can be dropped as a Free Action in combat, containing fragile items must succeed at a HT+2 (due to padding) roll or break. Quality bonuses offset Stealth penalties for encumbrance, if bought ''additionally''.

Version vom 5. August 2015, 09:18 Uhr

Allgemein

Modifier

Folgende Modifier gelten für allgemeine Ausrüstung. Bitte beachtet, dass Waffen sowie Feuerwaffe eigenen Modifier verwenden.

Die folgenden Optionen (Modifiers) können mit den unten genannten Ausrüstungsgegenständen kombiniert werden, sofern das Sinn macht oder nicht schon geschehen ist (Steht in Klammer hinter den Namen des Gegenstandes)!

  • Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +1 CF.
    • Wird in HT "expensive" genannt - aber genau so behandelt. Dinge die in erster Linie aus Batterien oder Wasser bestehen, können nicht zu "Cutting Edge" werden.
  • Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +1 CF.
  • Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +4 CF.
  • Good Quality: +1 für den Skill oder +1 für bereits bestehende Modifier. +4 CF.
    • Nicht mit Fine/Very Fine Quality zusammen.
  • Fine Quality: +2 für den Skill oder +2 für bereit bestehenden Modifier. +19 CF.
    • Nicht mit Good/Very Fine Quality zusammen.
  • Very Fine Quality: +3 für den Skill oder +3 für bereits bestehenden Modifier. +99 CF.
    • Nicht mit Good/Fine Quality zusammen.

Grundausrüstung

Die folgenden Gegenstände sind essentiell und sollten von jedem Spieler gewählt werden.

  • Belt, Covert Survival Kit
    • This is basic woodland survival gear concealed in the lining of a belt (HT31): compass (HT52), empty 1-quart plastic water bag, fishing kit (HT58), matches (HT57), micro-flashlight (HT52), multi-function knife (HT26), notebook and pen (HT17), sewing kit (HT31), signal mirror (HT58), snare (HT58), water purification tablets (see below), wire saw (HT25), and a few feet each of cord (HT56) and duct tape (HT26).
    • $100, 0.5 lb. LC4.
  • Large Tactical Light
    • 100-yard beam. HT52, TL8. Can be used as a baton in combat. A tactical light is bright enough to momentarily stun the opposition in potential surprise situations (p. B393). As well, those who look directly into the light must make a HT-4 roll or be temporarily blinded. Blindness lasts for 10 seconds times the margin of failure.
    • $200, 0.5 lb., 4xXS/2 hrs.
  • First Aid Kit
    • This kit gives +1 (quality) to First Aid. It can treat three major wounds or a couple of smaller ones. Contains a several bandages, two autoinjector with a dose of morphine (HT226), foot powder (HT221), insect repellant (HT221), salt tablets (HT221), ammonia inhalants (HT226), analgesics (HT226), antibiotic ointment (see Antibiotics, HT226), antimalarial pills (HT226), and water purification tablets (HT59).
    • $50, 2 lbs.
  • Smartphone
    • A Samsung S6, an Apple iPhone 6 or something similar. TL8, has a Compass (+1 to Nav.), GPS Receiver (+3 to Nav.), Tiny Computer, Digital Camera, Map, Watch, and several applications.
    • $800, 0.5 lb., S/6 hrs.
  • Small Radio (Encrypted, GPS) with a Tactical Headset (Cutting Edge)
    • A military handheld radio. 5-mile range. It is encrypted and has a built in GPS System and a throat-microphone. The throat-microphone actives itself only when whispering in order not to transmit battle noises.
    • $1150, 1.2 lb., 3xXS/10 hrs. LC4.
  • Pen Flare
    • A disposable, pen-sized launcher, often found on the sleeve of military flight suits. Shoots a colored signal flare to 70 yards.
    • $15, 0.1 lb. LC4.
  • Z-Test
    • Five one-use kit for testing blood (just a few drops). Requires no special skill - a color change means you’re infected.
    • $5, 0.1 lb.
  • Military-Grade Binoculars (Rugged)
    • TL7. From the 1960s, binoculars such as these are often ruggedized. 10x magnification.
    • $800, 2.5 lbs. LC4.
  • Go-Bar
    • HT29. This heavy-duty, non-sparking, and nonmagnetic 'gorilla bar' is typically used with the Forced Entry skill to bust locks, hinges, and other door hardware. Requires two hands; becomes unready after attack. Dam:sw+4 cr Reach:1,2* Parry:0U ST:13‡ Skill:Two-Handed Axe/Mace-2
    • $175, 17 lbs. LC4.
  • Rope 1/4"
    • Supports 500 lbs., 10 yards
    • $30, 0.6 lb.

Nahrung und Wasser

  • Military Ration
    • A retort-packaged MRE or similar, with entree, side-dish, condiment pack, dessert, and meal heater (HT57). Gives +1 to the next roll.
    • $5, 1.5 lbs.
  • Compressed Rations
    • A single, highly compressed, retort-packaged meal. No water needed.
    • $6, 0.75 lb.
  • Survival Tablets
    • TL8. These chewable tablets provide the minimum nutrients to survive for a short period. One quart-sized bottle (which can be used as canteen when empty) provides sufficient calories and nutrients for 6 meals. Shelf life is 10 years. You will begin to feel malnutritioned if eating nothing but these for more than a week.
    • $25, 1.5 lbs.
  • Water Pack
    • TL8, HT53. A 2-liter flexible bladder worn on the back, with a drinking tube that extends over the shoulder. The hose is bite-activated, so that the user can sip from it. Most backpacks can accommodate a water pack.
    • $25, 5 lbs. LC4.

Rüstungen

Die beiden einzigen Rüstungen die zur Verfügung stehen: Wenn diese getragen wird, brauchen keine "Ordinary Clothes" mitgenommen zu werden.

  • Fireproof Suit (Camouflaged)
    • TL7. A fire-resistant jumpsuit worn by race-car drivers, pilots, forest firefighters, and SWAT men for short-term flame protection. Counts as a Full Suit and thus protects the following hit locations: Feet, Legs, Groin, Hands, Arms, Torso and Neck. It gives 4 DR vs. burn damage type and 1 DR vs. all others.
    • Contains a built-in Load-Bearing Vest
    • $200, 4 lb
  • Fireproof Suit (Camouflaged, Cutting Edge)
    • TL8. A fire-resistant jumpsuit worn by race-car drivers, pilots, forest firefighters, and SWAT men for short-term flame protection. Counts as a Full Suit and thus protects the following hit locations: Feet, Legs, Groin, Hands, Arms, Torso and Neck. It gives 4 DR vs. burn damage type and 1 DR vs. all others.
    • $400, 2.6 lb.

Gstältli

  • Load-Bearing Vest (Cutting Edge)
    • Holds 20 lbs of gear which can be used after a successful, appropriate Fast-Draw or a Ready maneuver. TL8.
    • $60, 1.4 lbs.
  • Load Bearing Vest, Heavy-Duty (Cutting Edge)
    • Holds 30 lbs of gear which can be used after a successful, appropriate Fast-Draw or a Ready maneuver. TL8.
    • $300, 2 lbs.

Rucksäcke

Einen Rucksack mitzubringen empfiehlt sich in den allermeisten Fälle, es stehen verschiedene Modelle zur Auswahl:

  • Backpack, Small
    • Holds 50 lbs. of gear. $60, 3 lbs.
  • Backpack, Small (Cutting Edge)
    • Holds 50 lbs. of gear. TL8, $120, 2 lbs. Quality bonuses offset Stealth penalties for encumbrance, if bought additionally.
  • Backpack, Small (Cutting Edge, Quick Release)
    • Holds 50 lbs. of gear. TL8, $600, 2 lbs. Can be dropped as a Free Action in combat, containing fragile items must succeed at a HT+2 (due to padding) roll or break. Quality bonuses offset Stealth penalties for encumbrance, if bought additionally.
  • Backpack, Frame
    • Holds 125 lbs. gear. TL8, $200, 10 lbs.
  • Backpack, Frame (Cutting Edge)
    • Holds 125 lbs. of gear. TL8, $400, 6.6 lbs. Quality bonuses offset Stealth penalties for encumbrance, if bought additionally.
  • Backpack, Frame (Cutting Edge, Quick Release)
    • Holds 125 lbs. of gear. TL8, $2000, 6.6 lbs. Can be dropped as a Free Action in combat, containing fragile items must succeed at a HT+2 (due to padding) roll or break. Quality bonuses offset Stealth penalties for encumbrance, if bought additionally.