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Die folgenden Optionen (Modifiers) können mit den unten genannten Ausrüstungsgegenständen kombiniert werden, sofern das Sinn macht oder nicht schon geschehen ist (Steht in Klammer hinter den Namen des Gegenstandes)!
Die folgenden Optionen (Modifiers) können mit den unten genannten Ausrüstungsgegenständen kombiniert werden, sofern das Sinn macht oder nicht schon geschehen ist (Steht in Klammer hinter den Namen des Gegenstandes)!


*Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +100% Preis.
*Cutting Edge: Mit den neusten Materialien hergestellt. Gewicht mal 2/3, +1 CF.
** Wird in HT "expensive" genannt - aber genau so behandelt. Dinge die in erster Linie aus Batterien oder Wasser bestehen, können nicht zu "Cutting Edge" werden.
**Wird in HT "expensive" genannt - aber genau so behandelt. Dinge die in erster Linie aus Batterien oder Wasser bestehen, können nicht zu "Cutting Edge" werden.
*Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +400% Preis.
*Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +1 CF.
*Good Quality: +1 für den Skill oder +1 für bereits bestehende Modifier. +400% Preis.
*Disguised: Der Gegenstand sieht aus wie etwas anderes, gleicher Grösse. +4 CF.
*Good Quality: +1 für den Skill oder +1 für bereits bestehende Modifier. +4 CF.
**Nicht mit Fine/Very Fine Quality zusammen.
**Nicht mit Fine/Very Fine Quality zusammen.
*Fine Quality: +2 für den Skill oder +2 für bereit bestehenden Modifier. +1900% Preis.
*Fine Quality: +2 für den Skill oder +2 für bereit bestehenden Modifier. +19 CF.
**Nicht mit Good/Very Fine Quality zusammen.
**Nicht mit Good/Very Fine Quality zusammen.
*Very Fine Quality: +3 für den Skill oder +3 für bereits bestehenden Modifier. +9900% Preis.
*Very Fine Quality: +3 für den Skill oder +3 für bereits bestehenden Modifier. +99 CF.
**Nicht mit Good/Fine Quality zusammen.
**Nicht mit Good/Fine Quality zusammen.
*Rugged: Schockabsorbierend und wasserfest, gibt +2 auf rolls um schäden zu widerstehen. +100% Preis.


==Brandbeschleunigung und Sprengung==
==Brandbeschleunigung und Sprengung==
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*$50, 2 lbs
*$50, 2 lbs


==Spreng- und Abfackelausrüstung==
==Einbrecherwerkzeuge==
==Kommunikationsmittel==
==Kommunikationsmittel==
==Computer==
==Computer==
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==Spionage und Überwachung==
==Spionage und Überwachung==
==Werkzeuge==
==Werkzeuge==
Tool kits are essential to repair skills (see p. B190). A separate kit is required for Electrician, Machinist, and each specialty of Armoury, Electronics Repair, and Mechanic. You don’t use an Armoury kit to repair a pistol – you use an Armoury (Small Arms) kit. The kit’s quality determines the equipment modifiers (p. B345) that apply when using the relevant skill. If the item being worked on has a different TL from the tool kit, apply Tech-Level Modifiers (p. B168) as well.


The exact components of a tool kit are deliberately left vague. It suffices to say that tool kits contain a variety of appropriate tools and spare parts. At higher TLs, they might include power tools. They don’t get cheaper, lighter, or more effective as TL increases. As gadgets get more complex, so do the tools needed to fix them!
Note that Mechanic (Vehicle Type) and Armoury (Vehicular Armor) tool kits and workshops can only perform major repairs on vehicles up to 10 tons. Multiply tool cost and weight by (vehicle weight in tons)/10 for larger facilities. For instance, a Mechanic (Submarine) workshop with a 2,000-ton capacity has 200¥ cost and weight. See Repairs (p. B484) and Breakdowns (p. B485) for further details on repairs, maintenance, and spare-parts costs.
===Mini-Tool Kit (TL5-8)===
This is a belt-sized tool kit. At TL7-8, it may contain a few small batteries. It gives a -2 (quality) modifier for the specific skill and specialty for which it’s designed. A kit for Electrician, Machinist, or any Armoury or Mechanic specialty is $200, 4 lbs. Kits for Electronics Repair specialties are $400, 2 lbs. LC4.
===Portable Tool Kit (TL5-8)===
This is the standard tool kit – the type found in a toolbox behind a truck seat or under the kitchen sink. It counts as basic equipment for the specific skill and specialty for which it’s designed, and gives a -2 (quality) modifier for other specialties of the same skill. At the GM’s option, such kits may have a handful of small batteries at TL7-8. A kit for Electrician, Machinist, or any Armoury or Mechanic specialty is $600, 20 lbs. Kits for Electronics Repair specialties are $1,200, 10 lbs. LC4.
===Workshop (TL5-8)===
This is an elaborate set of tools that fills a room. It has everything necessary for repairs or fabrication (welder, mill, lathe, etc.), including a wide range of materials and spare parts that can be tooled to specific requirements. It gives a +2 (quality) bonus to skill. Each skill requires its own shop, but the wrong type of shop is better than nothing – the quality modifier ranges from -2 for reasonably close crafts to -5 for distant ones. A workshop for Electrician, Machinist, or any Armoury or Mechanic specialty is $15,000, 2,000 lbs. Workshops for Electronics Repair specialties are $30,000, 500 lbs. All require external power. LC4.


==Grundausrüstung==
==Grundausrüstung==
Die folgenden Gegenstände sind essentiell und sollten von jedem Spieler gewählt werden.
Die folgenden Gegenstände sind essentiell und sollten von jedem Spieler gewählt werden.


*Fireproof Suit (Camouflaged, Cutting Edge)
* Belt, Covert Survival Kit
**TL:8 LC:4 DR:4/1* Location:full suit. Use the higher DR against burning damage only. Concealable as or under clothing. Made from advanced fibers, this suit is very light. It has Simple Camouflage (TL6): The most common variety of camouflage is khaki, feldgrau, olive drab, or something similar. It gives +1 (quality) to Camouflage skill. Clothing can have such a color or pattern at no extra cost.
** This is basic woodland survival gear concealed in the lining of a belt (HT31): compass (HT52), empty 1-quart plastic water bag, fishing kit (HT58), matches (HT57), micro-flashlight (HT52), multi-function knife (HT26), notebook and pen (HT17), sewing kit (HT31), signal mirror (HT58), snare (HT58), water purification tablets (see below), wire saw (HT25), and a few feet each of cord (HT56) and duct tape (HT26).
**$400, 2.6 lb.
** $100, 0.5 lb. LC4.


*Belt, Covert Survival Kit
* Large Tactical Light
**This is basic woodland survival gear concealed in the lining of a belt (HT31): compass (HT52), empty 1-quart plastic water bag, fishing kit (HT58), matches (HT57), micro-flashlight (HT52), multi-function knife (HT26), notebook and pen (HT17), sewing kit (HT31), signal mirror (HT58), snare (HT58), water purification tablets (see below), wire saw (HT25), and a few feet each of cord (HT56) and duct tape (HT26).
** 100-yard beam. HT52, TL8. Can be used as a baton in combat. A tactical light is bright enough to momentarily stun the opposition in potential surprise situations (p. B393). As well, those who look directly into the light must make a HT-4 roll or be temporarily blinded. Blindness lasts for 10 seconds times the margin of failure.
**$100, 0.5 lb. LC4.
** $200, 0.5 lb., 4xXS/2 hrs.


*Load-Bearing Vest (Cutting Edge)
* First Aid Kit
**Holds 20 lbs of gear which can be used after a successful, appropriate Fast-Draw or a Ready maneuver. TL8.
** This kit gives +1 (quality) to First Aid. It can treat three major wounds or a couple of smaller ones. Contains a several bandages, two autoinjector with a dose of morphine (HT226), foot powder (HT221), insect repellant (HT221), salt tablets (HT221), ammonia inhalants (HT226), analgesics (HT226), antibiotic ointment (see Antibiotics, HT226), antimalarial pills (HT226), and water purification tablets (HT59).
**$60, 1.4 lbs.
** $50, 2 lbs.


*Large Tactical Light
* Smartphone
**100-yard beam. HT52, TL8. Can be used as a baton in combat. A tactical light is bright enough to momentarily stun the opposition in potential surprise situations (p. B393). As well, those who look directly into the light must make a HT-4 roll or be temporarily blinded. Blindness lasts for 10 seconds times the margin of failure.
** A Samsung S6, an Apple iPhone 6 or something similar. TL8, has a Compass (+1 to Nav.), GPS Receiver (+3 to Nav.), Tiny Computer, Digital Camera, Map, Watch, and several applications.
**$200, 0.5 lb., 4xXS/2 hrs.
** $800, 0.5 lb., S/6 hrs.


*First Aid Kit
* Small Radio (Encrypted, GPS) with a Tactical Headset (Cutting Edge)
**This kit gives +1 (quality) to First Aid. It can treat three major wounds or a couple of smaller ones. Contains a several bandages, two autoinjector with a dose of morphine (HT226), foot powder (HT221), insect repellant (HT221), salt tablets (HT221), ammonia inhalants (HT226), analgesics (HT226), antibiotic ointment (see Antibiotics, HT226), antimalarial pills (HT226), and water purification tablets (HT59).
** A military handheld radio. 5-mile range. It is encrypted and has a built in GPS System and a throat-microphone. The throat-microphone actives itself only when whispering in order not to transmit battle noises.
**$50, 2 lbs.
** $1150, 1.2 lb., 3xXS/10 hrs. LC4.


*Smartphone
* Pen Flare
**A smartphone of the latest generation. TL8, has a Compass (+1 to Nav.), GPS Receiver (+3 to Nav.), Tiny Computer, Digital Camera, Map, Watch, USB Connector and several applications.
** A disposable, pen-sized launcher, often found on the sleeve of military flight suits. Shoots a colored signal flare to 70 yards.
**$800, 0.3 lb., S/6 hrs.
** $15, 0.1 lb. LC4.


*Small Radio (Encrypted, GPS) with a Tactical Headset (Cutting Edge)
* Z-Test
**A military handheld radio. 5-mile range. It is encrypted and has a built in GPS System and a throat-microphone. The throat-microphone actives itself only when whispering in order not to transmit battle noises.
** ''Five'' one-use kit for testing blood (just a few drops). Requires no special skill - a color change means you’re infected.
**$1150, 1.45 lb., 3xXS/10 hrs. LC4.
** $5, 0.1 lb.


*Pen Flare
* Military-Grade Binoculars (Rugged)
**A disposable, pen-sized launcher, often found on the sleeve of military flight suits. Shoots a colored signal flare to 70 yards.
** TL7. From the 1960s, binoculars such as these are often ruggedized. 10x magnification.
**$15, 0.1 lb. LC4.
** $800, 2.5 lbs. LC4.


*Z-Test
* Go-Bar
**Five one-use kit for testing blood (just a few drops). Requires no special skill - a color change means you’re infected.
** HT29. This heavy-duty, non-sparking, and nonmagnetic 'gorilla bar' is typically used with the Forced Entry skill to bust locks, hinges, and other door hardware. Requires two hands; becomes unready after attack. Dam:sw+4 cr Reach:1,2* Parry:0U ST:13‡ Skill:Two-Handed Axe/Mace-2
**$25, 0.5 lb.
 
*Military-Grade Binoculars (Rugged)
**TL7. From the 1960s, binoculars such as these are often ruggedized. 10x magnification. They give Telescopic Vision 3.
**$800, 2.5 lbs. LC4.
 
*Backpack, Frame (Cutting Edge)
**Holds 125 lbs. of gear. TL8. Quality bonuses offset Stealth penalties for encumbrance, if bought additionally.
**$400, 6.6 lbs.
 
*Sleeping Bag, Heavy
**Sleeping Bag, Heavy. TL8. A modern waterproof versions using synthetics and could be advertised as “the best bed ever invented for outdoor sleeping.” Survival modifier: +3 in cold conditions.
**$500, 3.75 lbs. LC4.
 
*Military Ration
**A retort-packaged MRE or similar, with entree, side-dish, condiment pack, dessert, and meal heater (HT57).
**$5, 1.5 lbs.
 
*Water Pack
**TL8, HT53. A 2-liter flexible bladder worn on the back, with a drinking tube that extends over the shoulder. The hose is bite-activated, so that the user can sip from it. Most backpacks can accommodate a water pack.
** $25, 5 lbs. LC4.
 
*Go-Bar
**HT29. This heavy-duty, non-sparking, and nonmagnetic 'gorilla bar' is typically used with the Forced Entry skill to bust locks, hinges, and other door hardware. Requires two hands; becomes unready after attack. Dam:sw+4 cr Reach:1,2* Parry:0U ST:13‡ Skill:Two-Handed Axe/Mace-2
** $175, 17 lbs. LC4.
** $175, 17 lbs. LC4.


*Rope 1/4"
* Rope 1/4"
**Supports 500 lbs., 10 yards
** Supports 500 lbs., 10 yards
** $50, 0.6 lb.
** $30, 0.6 lb.
 
*Grappling Hook
**Supports 600 lbs, non-sparking, non-magnetic
**$40, 2 lb.


==Nahrung und Wasser==
==Nahrung und Wasser==

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