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==Skills== | ==Skills== | ||
===Primary [18]=== | ===Primary [18]=== | ||
*Scientist! [3] ( | *Scientist! [3] (You have an unrealistically broad knowledge of every scientific field. This includes Anthropology, Astronomy, Biology, Chemistry, Geology, Mathematics, Metallurgy, Meteorology, Naturalist, Paleontology, Physics, Physiology, Psychology, and Sociology - but also any other roll that requires a "scientific opinion". This doesn’t necessarily translate to practical application, however; e.g., you might be an expert on metal composition and layering (Metallurgy), but that doesn’t mean you can craft a sword (Smith)!) | ||
*Engineer! [3] ( | *Engineer! [3] (You can create anything - at least, in theory. This skill replaces all specialties of Bioengineering and Engineer, and acts as a Mathematics prerequisite for any other skill. More important, it can replace ''any'' skill roll required for inventing (p. B473) or gadgeteering (p. B475)! This includes Concept, Prototype, analysis, and modification rolls - everything except the roll for a gadgeteer to find parts (which is usually covered by Scrounging, but sometimes requires a more specialized skill).) | ||
*Handyman! [3] ( | *Electronics Operator! [3] (You can operate anything electronical - at least, in theory. This skill replaces all specialties of Electronics Operation) | ||
*Handyman! [3] (You can repair anything - at least, in theory. This skill replaces all specialties of Armoury, Carpentry, Electrician, Electronics Repair, Machinist, Masonry, and Mechanic.) | |||
*Computer Hacking [1] | *Computer Hacking [1] | ||
*Computer Programming [1] | *Computer Programming [1] |