Endzeit Armee: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
Zeile 51: Zeile 51:
*Based on Riflemen
*Based on Riflemen
*Prerequisites: Forced-Growth Tank; Wet Nanofabrication System
*Prerequisites: Forced-Growth Tank; Wet Nanofabrication System
  Tech Level: 9                   Troop Strength: 1440              Class: F, Rec
 
  Mobility Type: Foot             Weight: 1  
  Tech Level: '''9'''                      Troop Strength: '''1440'''             Class: '''F, Rec'''
  Equipment Quality: Very Fine     Troop Quality: Elite              Specials: Terrain (Desert, Mountain); Night; Super Soldier
  Mobility Type: '''Foot'''                Weight: '''1'''
  Cost to Raise: 396'000 $         Time to Raise: 40 weeks          Cost to Maintain: 49'200 $ / Month
  Equipment Quality: '''Very Fine'''      Troop Quality: '''Elite'''             Specials: '''Terrain (Desert, Mountain); Night; Super Soldier'''
  Cost to Raise Support: 246'000 $ Time to Raise Support: 25 weeks  Cost to Maintain Support: 24'600 $ / Month
  Cost to Raise: '''396'000 $'''          Time to Raise: '''40 weeks'''           Cost to Maintain: '''49'200 $ / Month'''
  Cost to Raise Support: '''246'000 $'''  Time to Raise Support: '''25 weeks'''   Cost to Maintain Support: '''24'600 $ / Month'''


Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night.
Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night.

Version vom 26. Juli 2013, 18:53 Uhr

Wer mehr wissen will, der soll sich GURPS Mass Combat kaufen und durchlesen, dort ist alles sehr genau beschrieben.

Organisation

  • Element - ~10 Soldaten, geführt von einem Rank 2 Offizier (Unteroffizier)
    • Kann auch 10 Soldaten + Pferde, ein einzelnes Gefährt mit Crew (z.B. Panzer) oder eine schwere Waffe mit Crew (Artillerie) sein.
  • Platoon - zwei bis acht Elemente, geführt von einem Rank 3 Offizier (Lieutenant)
  • Company - zwei bis vier Platoons, geführt von einem Rank 4 Offizier (Captain or Major)
  • Battalion - zwei bis fünf Companies, geführt von einem Rank 5 Offizier (Lieutenant-Colonel)
  • Brigade / Regiment - zwei oder mehr Battalione, geführt von einem Rank 6 Offizier (Colonel)
  • Division - zwei oder mehr Brigaden oder Regimente, geführt von einem Rank 7 Offizier (Brigadiergeneral)
  • Corps - zwei oder mehr Divisionen, geführt von einem Rank 8 Offizier (General)
  • Army Group - zwei oder mehr Corps, geführt von einem Rank 9 Offizier (Field Marshal)

Rekrutierbare Elemente

Hier liste ich alle Elemente auf, die ihr im Moment in der Vault bauen könnt. Sowie erforderliche Dinge, um weitere Elemente (z.B. CAS Aircraft, Main Battle Tank, Mecha...) bauen zu können.

Command Post (CP)

Ein TL6 Command Post
Tech Level: 9                      Troop Strength: 800               Class: C3I                                
Mobility Type: 0                   Weight: 1 
Equipment Quality: Good            Troop Quality: Good               Specials: -
Cost to Raise: 250'000 $           Time to Raise: 25 weeks           Cost to Maintain: 34'000 $ / Month
Cost to Raise Support: 170'000 $   Time to Raise Support: 17 weeks   Cost to Maintain Support: 17'000 $ / Month

A tactical operations center, complete with staff officers and their assistants. Packed with computers and bristling with antenna for radio and satellite uplinks. A CP is immobile on it's own; it's usually transported by truck or in an armored vehicle. You need one CP per 20 Elements.

Riflemen

Ein paar Riflemen
Tech Level: 9                      Troop Strength: 640               Class: F, Rec
Mobility Type: Foot                Weight: 1 
Equipment Quality: Good            Troop Quality: Good               Specials: -
Cost to Raise: 150'000 $           Time to Raise: 15 weeks           Cost to Maintain: 20'400 $ / Month
Cost to Raise Support: 102'000 $   Time to Raise Support: 11 weeks   Cost to Maintain Support: 10'200 $ / Month

The poor bloody infantry! Each soldier has an automatic, caseless weapon with electronic targeting systems. There’s a machine gun and/or a grenade launcher in every squad. Bullet resistant vests including integrated fire-control and communications systems are standard.

Light Truck

Light Truck
Tech Level: 9                      Troop Strength: 160               Class: Cv, T1
Mobility Type: Motor               Weight: 2
Equipment Quality: Good            Troop Quality: Good               Specials: -
Cost to Raise: 62'500 $            Time to Raise: 7 weeks            Cost to Maintain: 4'250 $ / Month
Cost to Raise Support: 21'250 $    Time to Raise Support: 3 weeks    Cost to Maintain Support: 2'125 $ / Month

An off-road 4x4 utility vehicle such a Jeep, Land Rover, or HMMWV, plus its driver. It’s usually used to transport or tow other elements.

Upgrades

Super Soldiers

Special Operators
  • Based on Riflemen
  • Prerequisites: Forced-Growth Tank; Wet Nanofabrication System
Tech Level: 9                      Troop Strength: 1440              Class: F, Rec
Mobility Type: Foot                Weight: 1 
Equipment Quality: Very Fine       Troop Quality: Elite              Specials: Terrain (Desert, Mountain); Night; Super Soldier
Cost to Raise: 396'000 $           Time to Raise: 40 weeks           Cost to Maintain: 49'200 $ / Month
Cost to Raise Support: 246'000 $   Time to Raise Support: 25 weeks   Cost to Maintain Support: 24'600 $ / Month

Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night.