Endzeit Armee: Unterschied zwischen den Versionen
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*Based on Riflemen | *Based on Riflemen | ||
*Prerequisites: Forced-Growth Tank; Wet Nanofabrication System | *Prerequisites: Forced-Growth Tank; Wet Nanofabrication System | ||
Tech Level: 9 | |||
Mobility Type: Foot | Tech Level: '''9''' Troop Strength: '''1440''' Class: '''F, Rec''' | ||
Equipment Quality: Very Fine | Mobility Type: '''Foot''' Weight: '''1''' | ||
Cost to Raise: 396'000 $ | Equipment Quality: '''Very Fine''' Troop Quality: '''Elite''' Specials: '''Terrain (Desert, Mountain); Night; Super Soldier''' | ||
Cost to Raise Support: 246'000 $ Time to Raise Support: 25 weeks Cost to Maintain Support: 24'600 $ / Month | Cost to Raise: '''396'000 $''' Time to Raise: '''40 weeks''' Cost to Maintain: '''49'200 $ / Month''' | ||
Cost to Raise Support: '''246'000 $''' Time to Raise Support: '''25 weeks''' Cost to Maintain Support: '''24'600 $ / Month''' | |||
Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night. | Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night. |
Version vom 26. Juli 2013, 18:53 Uhr
Wer mehr wissen will, der soll sich GURPS Mass Combat kaufen und durchlesen, dort ist alles sehr genau beschrieben.
Organisation
- Element - ~10 Soldaten, geführt von einem Rank 2 Offizier (Unteroffizier)
- Kann auch 10 Soldaten + Pferde, ein einzelnes Gefährt mit Crew (z.B. Panzer) oder eine schwere Waffe mit Crew (Artillerie) sein.
- Platoon - zwei bis acht Elemente, geführt von einem Rank 3 Offizier (Lieutenant)
- Company - zwei bis vier Platoons, geführt von einem Rank 4 Offizier (Captain or Major)
- Battalion - zwei bis fünf Companies, geführt von einem Rank 5 Offizier (Lieutenant-Colonel)
- Brigade / Regiment - zwei oder mehr Battalione, geführt von einem Rank 6 Offizier (Colonel)
- Division - zwei oder mehr Brigaden oder Regimente, geführt von einem Rank 7 Offizier (Brigadiergeneral)
- Corps - zwei oder mehr Divisionen, geführt von einem Rank 8 Offizier (General)
- Army Group - zwei oder mehr Corps, geführt von einem Rank 9 Offizier (Field Marshal)
Rekrutierbare Elemente
Hier liste ich alle Elemente auf, die ihr im Moment in der Vault bauen könnt. Sowie erforderliche Dinge, um weitere Elemente (z.B. CAS Aircraft, Main Battle Tank, Mecha...) bauen zu können.
Command Post (CP)
Tech Level: 9 Troop Strength: 800 Class: C3I Mobility Type: 0 Weight: 1 Equipment Quality: Good Troop Quality: Good Specials: - Cost to Raise: 250'000 $ Time to Raise: 25 weeks Cost to Maintain: 34'000 $ / Month Cost to Raise Support: 170'000 $ Time to Raise Support: 17 weeks Cost to Maintain Support: 17'000 $ / Month
A tactical operations center, complete with staff officers and their assistants. Packed with computers and bristling with antenna for radio and satellite uplinks. A CP is immobile on it's own; it's usually transported by truck or in an armored vehicle. You need one CP per 20 Elements.
Riflemen
Tech Level: 9 Troop Strength: 640 Class: F, Rec Mobility Type: Foot Weight: 1 Equipment Quality: Good Troop Quality: Good Specials: - Cost to Raise: 150'000 $ Time to Raise: 15 weeks Cost to Maintain: 20'400 $ / Month Cost to Raise Support: 102'000 $ Time to Raise Support: 11 weeks Cost to Maintain Support: 10'200 $ / Month
The poor bloody infantry! Each soldier has an automatic, caseless weapon with electronic targeting systems. There’s a machine gun and/or a grenade launcher in every squad. Bullet resistant vests including integrated fire-control and communications systems are standard.
Light Truck
Tech Level: 9 Troop Strength: 160 Class: Cv, T1 Mobility Type: Motor Weight: 2 Equipment Quality: Good Troop Quality: Good Specials: - Cost to Raise: 62'500 $ Time to Raise: 7 weeks Cost to Maintain: 4'250 $ / Month Cost to Raise Support: 21'250 $ Time to Raise Support: 3 weeks Cost to Maintain Support: 2'125 $ / Month
An off-road 4x4 utility vehicle such a Jeep, Land Rover, or HMMWV, plus its driver. It’s usually used to transport or tow other elements.
Upgrades
Super Soldiers
- Based on Riflemen
- Prerequisites: Forced-Growth Tank; Wet Nanofabrication System
Tech Level: 9 Troop Strength: 1440 Class: F, Rec Mobility Type: Foot Weight: 1 Equipment Quality: Very Fine Troop Quality: Elite Specials: Terrain (Desert, Mountain); Night; Super Soldier Cost to Raise: 396'000 $ Time to Raise: 40 weeks Cost to Maintain: 49'200 $ / Month Cost to Raise Support: 246'000 $ Time to Raise Support: 25 weeks Cost to Maintain Support: 24'600 $ / Month
Elite genetically improved Super Soldiers, capable of operating in the Desert, the Mountains and at Night.