Conspiracy X: Unterschied zwischen den Versionen

Aus SIFFwiki
Zur Navigation springen Zur Suche springen
(Created page with "Gibt es als "Powered by GURPS", allerdings 3rd Edition. Aber kann leicht angepasst werden. Ist grundsätzlich XCOM: Enemy Unknown als RPG.")
 
Zeile 1: Zeile 1:
Gibt es als "Powered by GURPS", allerdings 3rd Edition. Aber kann leicht angepasst werden. Ist grundsätzlich XCOM: Enemy Unknown als RPG.
Gibt es als "Powered by GURPS", allerdings 3rd Edition. Aber kann leicht angepasst werden. Ist grundsätzlich XCOM: Enemy Unknown als RPG.
Hier noch ein Template für die Black Ops "Men in Black", übersetzt von Douglas Cole nach 4th Edition.
CHARACTER TEMPLATES
These templates represent the “basic” Black Ops packages, translated to Fourth Edition rules. They should be customized before play by having each player modify the character by adding points to bring the Op up to the desired final point total. The “supplemental skills” in each template represent skills improved past the levels granted by the Wildcard skills, or skills the Op has trained in specifically (rather than the comprehensive training the wildcard skills represent).
COMBAT OP 1038 POINTS
Attributes: ST 20 [100]; DX16[120]; IQ 12 [40]; HT 16 [60].
Secondary Characteristics: Dmg 2d-1/3d+2; BL 80lbs; HP 20 [0]; Will 17 [25]; Per 15 [15]; FP 16[0]; Basic Speed 8.5 [0]; Basic Move 8 [0].
Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10].
Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30]
Wildcard Skills: Ass Kicking! (VH) DX+1 [36]-17; Athlete! (VH) DX [24]-16; Computers! (VH) IQ [24]-12; Culture! (VH) IQ [24]-12; Drive! (VH) DX+3 [60]-19; Electronics! (VH) IQ [24]-12; Engineer! (VH) IQ [24]-12; Gun! (VH) DX+6 [96]-22; Military! (VH) IQ [24]-12; Mr. Fixit! (VH) IQ [24]-12; Performer! (VH) IQ [24]-12; Recon! (VH) IQ+1 [36]-12; Science! (VH) IQ [24]-12; Sword! (VH) DX [24]-16.
Supplemental Skills: Acting (A) IQ+2 [6]; Animal Handling (A) IQ+1 [4]; Bow (A) DX [2]; Crossbow (E) DX+1 [1]-17; Games(Chess) (E) IQ+1 [1]-13; First Aid (E) IQ+4 [12]-16; Garotte (E) DX+1 [2]-17; Leadership (A) IQ+2 [8]-14; Mathematics (H) IQ+3 [12]-15; Meditation (H) Will-2 [1]-15; Mind Block (A) Will-1 [1]-16; Expert Skill (Grey) (H) IQ [4]-12.
INTEL OP 1016 POINTS
Attributes: ST 14 [40]; DX15[100]; IQ 16 [120]; HT 15 [50].
Secondary Characteristics: Dmg 1d/2d; BL 29 lbs; HP 14 [0]; Will 21 [25]; Per 19 [15]; FP 15[0]; Basic Speed 7.5[0]; Basic Move 7 [0].
Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10].
Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30]
Wildcard Skills: Ass Kicking! (VH) DX [24]-15; Computers! (VH) IQ [24]-16; Con Artist! (VH) IQ+1 [36]-17; Culture! (VH) IQ [24]-16; Detective! (VH) IQ [24]-16; Doctor! (VH) IQ [24]-16; Drive! (VH) DX+3 [60]-18; Electronics! (VH) IQ [24]-16; Engineer! (VH) IQ [24]-16; Gun! (VH) DX+6 [96]-21; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ [24]-16; Negotiator! (VH) IQ+1 [36]-17; Perp! (VH) IQ-2 [6]-14; Science! (VH) IQ [24]-16; Sword! (VH) DX+1 [36]-16.
Supplemental Skills: Acting (A) IQ+2 [4]-18; Animal Handling (A) IQ [2]-16; Athropology (H) IQ+4 [20]-20; Bow (A) DX [2]-15; Crossbow (E) DX+1 [1]-16; Games(Chess) (E) IQ+2 [2]-13; Gambling (A) IQ+4 [16]-20; Leadership (A) IQ [2]-16; History (H) IQ+4 [16]-20; Mathematics (H) IQ+1 [4]-15; Mind Block (A) Will-1 [1]-20; Psychology (H) IQ+4 [16]-20 ; Savoir-Faire (E) IQ+4 [8]-20; Stealth (H) IQ+4 [16]-20; Streetwise (H) IQ+4 [16]-20. Expert Skill (Grey) (H) IQ [4]-16.
SCIENCE OP 989 POINTS
Attributes: ST 14 [40]; DX12[40]; IQ 18 [160]; HT 16 [60].
Secondary Characteristics: Dmg 1d/2d; BL 29 lbs; HP 14 [0]; Will 23 [25]; Per 21 [15]; FP 16[0]; Basic Speed 7.50[0]; Basic Move 7 [0].
Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10].
Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30]
Wildcard Skills: Ass Kicking! (VH) DX+3 [60]-15; Athlete (VH) DX [24]-12; Computers! (VH) IQ+1 [36]-19; Culture! (VH) IQ [24]-18; Doctor! (VH) IQ [24]-18; Drive! (VH) DX+3 [60]-15; Electronics! (VH) IQ [24]-18; Engineer! (VH) IQ [24]-18; Gun! (VH) DX+6 [96]-18; Mr. Fixit! (VH) IQ [24]-18; Science! (VH) IQ+1 [36]-19; Sword! (VH) DX [24]-12.
Supplemental Skills: Acting (A) IQ+2 [4]-20; Animal Handling (A) IQ [2]-18; Biochemistry (H) IQ+2 [4]; Bow (A) DX [2]-12; Crossbow (E) DX+1 [1]-13; Diplomacy (H) IQ-1 [2]-17; Games(Chess) (E) IQ+2 [2]-20; Geology (H) IQ+2 [4]-20; Explosives (A) IQ [2]-18; Gambling (A) IQ [2]-18; Leadership (A) IQ [2]-18; Mind Block (A) Will-1 [1]-22; Savoir-Faire (E) IQ+1 [1]-19; Physics (H) IQ+1 [4]; Streetwise (A) IQ [2]-18. Expert Skill (Grey) (H) IQ [4]-18; Expert Skill (Psionics) (H) IQ+2 [12]-20.
SECURITY OP 1122 POINTS
Attributes: ST 17 [70]; DX14[100]; IQ 16 [120]; HT 16 [60].
Secondary Characteristics: Dmg 1d+2/3d-1; BL 58lbs; HP 17 [0]; Will 20 [20]; Per 18 [10]; FP 16[0]; Basic Speed 7.5 [0]; Basic Move 7 [0].
Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10].
Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30]
Wildcard Skills: Ass Kicking! (VH) DX+1 [36]-15; Athlete (VH) DX [24]-14; Computers! (VH) IQ-1 [12]-15; Con Artist! (VH) IQ+1 [36]-17; Culture! (VH) IQ-1 [12]-15; Detective! (VH) IQ [24]-16; Doctor! (VH) IQ+4 [72]-20; Drive! (VH) DX+3 [60]-17; Electronics! (VH) IQ [24]-16; Engineer! (VH) IQ-1 [12]-15; Gun! (VH) DX+6 [96]-20; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ-1 [12]-15; Negotiator! (VH) IQ+1 [36]-17; Perp! (VH) IQ [24]-16; Politician! (VH) IQ [24]-16; Recon! (VH) IQ+1 [36]-17; Science! (VH) IQ-1 [12]-15; Sword! (VH) DX [24]-14.
Supplemental Skills: Animal Handling (A) IQ-1 [1]-15; Bow (A) DX [2]-14; Crossbow (E) DX+1 [1]-15; Games(Chess) (E) IQ [1]-16; Judo (H) DX+6 [20]-20; Mind Block (A) Will-1 [1]-19. Expert Skill (Grey) (H) IQ [4]-15.
TECH OP 944 POINTS
Attributes: ST 16 [60]; DX12[40]; IQ 16 [120]; HT 16 [60].
Secondary Characteristics: Dmg 1d+1/2d+2; BL 51lbs; HP 16 [0]; Will 21 [25]; Per 19 [15]; FP 16[0]; Basic Speed 7.00 [0]; Basic Move 7 [0].
Advantages: Combat Reflexes [15]; Eidetic Memory [5]; Gadgeteer [50]; Hard to Subdue 1 [2]; High Pain Threshold [10]; High Tech Level, TL9 [5]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Versatile [5]Very Fit [15], Zeroed [10].
Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30]
Wildcard Skills: Ass Kicking! (VH) DX+3 [60]-15; Athlete! (VH) DX [24]-12; Computers! (VH) IQ+4 [72]-20; Culture! (VH) IQ [24]-16; Drive! (VH) DX+3 [60]-15; Doctor! (VH) IQ [24]-16; Electronics! (VH) IQ+2 [24]-18; Engineer! (VH) IQ+2 [48]-18; Gun! (VH) DX+6 [96]-18; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ+2 [48]-18; Science! (VH) IQ [24]-16; Sword! (VH) DX [24]-12.
Supplemental Skills: Acting (A) IQ+2 [6]-18; Animal Handling (A) IQ [2]-16; Bow (A) DX [2]-12; Crossbow (E) DX+1 [1]-13; Games(Chess) (E) IQ+1 [1]-13; Explosives (H) IQ+1 [4]-17; Leadership (A) IQ [4]-16; Mathematics (H) IQ+1 [4]-15; Mind Block (A) Will-1 [1]-20; Physics (H) IQ+1 [4]-17. Expert Skill (Grey) (H) IQ [4]-16.

Version vom 12. Juni 2012, 22:19 Uhr

Gibt es als "Powered by GURPS", allerdings 3rd Edition. Aber kann leicht angepasst werden. Ist grundsätzlich XCOM: Enemy Unknown als RPG.

Hier noch ein Template für die Black Ops "Men in Black", übersetzt von Douglas Cole nach 4th Edition.

CHARACTER TEMPLATES These templates represent the “basic” Black Ops packages, translated to Fourth Edition rules. They should be customized before play by having each player modify the character by adding points to bring the Op up to the desired final point total. The “supplemental skills” in each template represent skills improved past the levels granted by the Wildcard skills, or skills the Op has trained in specifically (rather than the comprehensive training the wildcard skills represent). COMBAT OP 1038 POINTS Attributes: ST 20 [100]; DX16[120]; IQ 12 [40]; HT 16 [60]. Secondary Characteristics: Dmg 2d-1/3d+2; BL 80lbs; HP 20 [0]; Will 17 [25]; Per 15 [15]; FP 16[0]; Basic Speed 8.5 [0]; Basic Move 8 [0]. Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10]. Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30] Wildcard Skills: Ass Kicking! (VH) DX+1 [36]-17; Athlete! (VH) DX [24]-16; Computers! (VH) IQ [24]-12; Culture! (VH) IQ [24]-12; Drive! (VH) DX+3 [60]-19; Electronics! (VH) IQ [24]-12; Engineer! (VH) IQ [24]-12; Gun! (VH) DX+6 [96]-22; Military! (VH) IQ [24]-12; Mr. Fixit! (VH) IQ [24]-12; Performer! (VH) IQ [24]-12; Recon! (VH) IQ+1 [36]-12; Science! (VH) IQ [24]-12; Sword! (VH) DX [24]-16. Supplemental Skills: Acting (A) IQ+2 [6]; Animal Handling (A) IQ+1 [4]; Bow (A) DX [2]; Crossbow (E) DX+1 [1]-17; Games(Chess) (E) IQ+1 [1]-13; First Aid (E) IQ+4 [12]-16; Garotte (E) DX+1 [2]-17; Leadership (A) IQ+2 [8]-14; Mathematics (H) IQ+3 [12]-15; Meditation (H) Will-2 [1]-15; Mind Block (A) Will-1 [1]-16; Expert Skill (Grey) (H) IQ [4]-12.

INTEL OP 1016 POINTS Attributes: ST 14 [40]; DX15[100]; IQ 16 [120]; HT 15 [50]. Secondary Characteristics: Dmg 1d/2d; BL 29 lbs; HP 14 [0]; Will 21 [25]; Per 19 [15]; FP 15[0]; Basic Speed 7.5[0]; Basic Move 7 [0]. Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10]. Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30] Wildcard Skills: Ass Kicking! (VH) DX [24]-15; Computers! (VH) IQ [24]-16; Con Artist! (VH) IQ+1 [36]-17; Culture! (VH) IQ [24]-16; Detective! (VH) IQ [24]-16; Doctor! (VH) IQ [24]-16; Drive! (VH) DX+3 [60]-18; Electronics! (VH) IQ [24]-16; Engineer! (VH) IQ [24]-16; Gun! (VH) DX+6 [96]-21; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ [24]-16; Negotiator! (VH) IQ+1 [36]-17; Perp! (VH) IQ-2 [6]-14; Science! (VH) IQ [24]-16; Sword! (VH) DX+1 [36]-16. Supplemental Skills: Acting (A) IQ+2 [4]-18; Animal Handling (A) IQ [2]-16; Athropology (H) IQ+4 [20]-20; Bow (A) DX [2]-15; Crossbow (E) DX+1 [1]-16; Games(Chess) (E) IQ+2 [2]-13; Gambling (A) IQ+4 [16]-20; Leadership (A) IQ [2]-16; History (H) IQ+4 [16]-20; Mathematics (H) IQ+1 [4]-15; Mind Block (A) Will-1 [1]-20; Psychology (H) IQ+4 [16]-20 ; Savoir-Faire (E) IQ+4 [8]-20; Stealth (H) IQ+4 [16]-20; Streetwise (H) IQ+4 [16]-20. Expert Skill (Grey) (H) IQ [4]-16.

SCIENCE OP 989 POINTS Attributes: ST 14 [40]; DX12[40]; IQ 18 [160]; HT 16 [60]. Secondary Characteristics: Dmg 1d/2d; BL 29 lbs; HP 14 [0]; Will 23 [25]; Per 21 [15]; FP 16[0]; Basic Speed 7.50[0]; Basic Move 7 [0]. Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10]. Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30] Wildcard Skills: Ass Kicking! (VH) DX+3 [60]-15; Athlete (VH) DX [24]-12; Computers! (VH) IQ+1 [36]-19; Culture! (VH) IQ [24]-18; Doctor! (VH) IQ [24]-18; Drive! (VH) DX+3 [60]-15; Electronics! (VH) IQ [24]-18; Engineer! (VH) IQ [24]-18; Gun! (VH) DX+6 [96]-18; Mr. Fixit! (VH) IQ [24]-18; Science! (VH) IQ+1 [36]-19; Sword! (VH) DX [24]-12. Supplemental Skills: Acting (A) IQ+2 [4]-20; Animal Handling (A) IQ [2]-18; Biochemistry (H) IQ+2 [4]; Bow (A) DX [2]-12; Crossbow (E) DX+1 [1]-13; Diplomacy (H) IQ-1 [2]-17; Games(Chess) (E) IQ+2 [2]-20; Geology (H) IQ+2 [4]-20; Explosives (A) IQ [2]-18; Gambling (A) IQ [2]-18; Leadership (A) IQ [2]-18; Mind Block (A) Will-1 [1]-22; Savoir-Faire (E) IQ+1 [1]-19; Physics (H) IQ+1 [4]; Streetwise (A) IQ [2]-18. Expert Skill (Grey) (H) IQ [4]-18; Expert Skill (Psionics) (H) IQ+2 [12]-20.

SECURITY OP 1122 POINTS Attributes: ST 17 [70]; DX14[100]; IQ 16 [120]; HT 16 [60]. Secondary Characteristics: Dmg 1d+2/3d-1; BL 58lbs; HP 17 [0]; Will 20 [20]; Per 18 [10]; FP 16[0]; Basic Speed 7.5 [0]; Basic Move 7 [0]. Advantages: Combat Reflexes [15]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Very Fit [15], Zeroed [10]. Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30] Wildcard Skills: Ass Kicking! (VH) DX+1 [36]-15; Athlete (VH) DX [24]-14; Computers! (VH) IQ-1 [12]-15; Con Artist! (VH) IQ+1 [36]-17; Culture! (VH) IQ-1 [12]-15; Detective! (VH) IQ [24]-16; Doctor! (VH) IQ+4 [72]-20; Drive! (VH) DX+3 [60]-17; Electronics! (VH) IQ [24]-16; Engineer! (VH) IQ-1 [12]-15; Gun! (VH) DX+6 [96]-20; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ-1 [12]-15; Negotiator! (VH) IQ+1 [36]-17; Perp! (VH) IQ [24]-16; Politician! (VH) IQ [24]-16; Recon! (VH) IQ+1 [36]-17; Science! (VH) IQ-1 [12]-15; Sword! (VH) DX [24]-14. Supplemental Skills: Animal Handling (A) IQ-1 [1]-15; Bow (A) DX [2]-14; Crossbow (E) DX+1 [1]-15; Games(Chess) (E) IQ [1]-16; Judo (H) DX+6 [20]-20; Mind Block (A) Will-1 [1]-19. Expert Skill (Grey) (H) IQ [4]-15.

TECH OP 944 POINTS Attributes: ST 16 [60]; DX12[40]; IQ 16 [120]; HT 16 [60]. Secondary Characteristics: Dmg 1d+1/2d+2; BL 51lbs; HP 16 [0]; Will 21 [25]; Per 19 [15]; FP 16[0]; Basic Speed 7.00 [0]; Basic Move 7 [0]. Advantages: Combat Reflexes [15]; Eidetic Memory [5]; Gadgeteer [50]; Hard to Subdue 1 [2]; High Pain Threshold [10]; High Tech Level, TL9 [5]; Patron (The Company, Extremely Powerful Organization, 15-; Special abilities: political influence, high TL equipment) [150]; Versatile [5]Very Fit [15], Zeroed [10]. Disadvantages: Duty (The Company, 15 or less; Extremely Hazardous) [-20]; Secret (Black Op) (Possible Death) [-30] Wildcard Skills: Ass Kicking! (VH) DX+3 [60]-15; Athlete! (VH) DX [24]-12; Computers! (VH) IQ+4 [72]-20; Culture! (VH) IQ [24]-16; Drive! (VH) DX+3 [60]-15; Doctor! (VH) IQ [24]-16; Electronics! (VH) IQ+2 [24]-18; Engineer! (VH) IQ+2 [48]-18; Gun! (VH) DX+6 [96]-18; Military! (VH) IQ [24]-16; Mr. Fixit! (VH) IQ+2 [48]-18; Science! (VH) IQ [24]-16; Sword! (VH) DX [24]-12. Supplemental Skills: Acting (A) IQ+2 [6]-18; Animal Handling (A) IQ [2]-16; Bow (A) DX [2]-12; Crossbow (E) DX+1 [1]-13; Games(Chess) (E) IQ+1 [1]-13; Explosives (H) IQ+1 [4]-17; Leadership (A) IQ [4]-16; Mathematics (H) IQ+1 [4]-15; Mind Block (A) Will-1 [1]-20; Physics (H) IQ+1 [4]-17. Expert Skill (Grey) (H) IQ [4]-16.